mirror of
https://github.com/pret/pokepinballrs.git
synced 2026-04-26 00:37:22 -05:00
276 lines
7.3 KiB
C
276 lines
7.3 KiB
C
#ifndef GUARD_GLOBAL_H
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#define GUARD_GLOBAL_H
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#include <string.h>
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#include "gba/gba.h"
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#include "types.h"
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#include "functions.h"
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#include "variables.h"
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#include "constants/global.h"
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#include "constants/ereader.h"
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// Prevent cross-jump optimization.
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#define BLOCK_CROSS_JUMP asm("");
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// to help in decompiling
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#define asm_comment(x) asm volatile("@ -- " x " -- ")
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#define asm_unified(x) asm(".syntax unified\n" x "\n.syntax divided")
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#define NAKED __attribute__((naked))
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// IDE support
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#if defined (__APPLE__) || defined (__CYGWIN__) || defined (_MSC_VER)
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#define _(x) x
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#define __(x) x
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#define INCBIN_U8 {0}
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#define INCBIN_U16 {0}
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#define INCBIN_U32 {0}
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#define INCBIN_S8 {0}
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#define INCBIN_S16 {0}
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#define INCBIN_S32 {0}
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#endif // IDE support
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#define ARRAY_COUNT(array) (size_t)(sizeof(array) / sizeof((array)[0]))
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#define SWAP(a, b, temp) \
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{ \
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temp = a; \
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a = b; \
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b = temp; \
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}
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// useful math macros
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// Converts a number to Q8.8 fixed-point format
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#define Q_8_8(n) ((s16)((n) * 256))
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// Converts a number to Q4.12 fixed-point format
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#define Q_4_12(n) ((s16)((n) * 4096))
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// Converts a number to Q24.8 fixed-point format
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#define Q_24_8(n) ((s32)((n) * 256))
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// Converts a Q8.8 fixed-point format number to a regular integer
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#define Q_8_8_TO_INT(n) ((int)((n) / 256))
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// Converts a Q4.12 fixed-point format number to a regular integer
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#define Q_4_12_TO_INT(n) ((int)((n) / 4096))
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// Converts a Q24.8 fixed-point format number to a regular integer
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#define Q_24_8_TO_INT(n) ((int)((n) >> 8))
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#define min(a, b) ((a) < (b) ? (a) : (b))
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#define max(a, b) ((a) >= (b) ? (a) : (b))
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// Macros for checking the joypad
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#define TEST_BUTTON(field, button) ((field) & (button))
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#define TEST_BUTTON_EXACT(field, button) (((field) & (button)) == (button))
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#define JOY_NEW(button) TEST_BUTTON(gMain.newKeys, button)
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#define JOY_HELD(button) TEST_BUTTON(gMain.heldKeys, button)
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struct BgOffsets
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{
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u16 xOffset;
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u16 yOffset;
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};
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struct UnkPinballGame1334
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{
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/*0x00*/ u8 unk0;
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/*0x01*/ u8 filler1[0x5];
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/*0x06*/ u16 unk6;
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/*0x08*/ u8 filler8[0x6];
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/*0x0E*/ u16 unkE;
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/*0x10*/ s16 unk10;
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/*0x12*/ s16 unk12;
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/*0x14*/ u8 filler14[0xB];
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/*0x1F*/ u8 unk1F;
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/*0x20*/ u8 filler20[0x10];
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/*0x30*/ u16 unk30;
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/*0x32*/ u16 unk32;
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/*0x34*/ u32 unk34;
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/*0x38*/ u32 unk38;
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/*0x3C*/ u8 filler3C[0x8];
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};
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struct PinballGame
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{
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/*0x000*/ u8 filler0[0x4];
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/*0x004*/ u8 unk4[5];
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/*0x009*/ u8 unk9[5];
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/*0x00E*/ u8 unkE[5];
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/*0x013*/ s8 unk13;
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/*0x014*/ s8 unk14;
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/*0x015*/ u8 filler15;
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/*0x016*/ u8 unk16;
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/*0x017*/ u8 filler17[0x6];
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/*0x01D*/ u8 unk1D;
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/*0x01E*/ u8 unk1E;
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/*0x01F*/ u8 unk1F;
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/*0x020*/ u8 filler20[0x5];
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/*0x025*/ s8 unk25;
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/*0x026*/ u16 unk26;
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/*0x028*/ u16 unk28;
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/*0x02A*/ u8 filler2A[0x6];
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/*0x030*/ u8 numLives;
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/*0x031*/ u8 ballSpeed;
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/*0x032*/ u8 filler32[0x3];
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/*0x035*/ s8 area;
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/*0x036*/ u8 filler36[0x2];
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/*0x038*/ u32 unk38;
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/*0x03C*/ u32 unk3C;
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/*0x040*/ u8 filler40[0x4];
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/*0x044*/ u32 unk44;
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/*0x048*/ u32 unk48;
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/*0x04C*/ u16 unk4C;
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/*0x04E*/ s16 unk4E;
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/*0x050*/ u8 filler50[0x4];
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/*0x054*/ u32 unk54;
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/*0x058*/ u16 unk58;
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/*0x05A*/ u16 unk5A;
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/*0x05C*/ u8 filler5C[0x8];
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/*0x064*/ u16 unk64;
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/*0x066*/ u16 unk66;
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/*0x068*/ s16 unk68;
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/*0x06A*/ u8 filler6A[0x5];
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/*0x06F*/ s8 unk6F;
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/*0x070*/ u8 filler70[0x5C];
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/*0x0CC*/ u16 unkCC;
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/*0x0CE*/ u8 fillerCE[0x5D];
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/*0x12B*/ s8 forceSpecialMons; // When on, force next catch mode species to be special mons
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/*0x12C*/ s8 forcePichuEgg; // When on, force next egg mode species to be Pichu
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/*0x12D*/ u8 filler12D;
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/*0x12E*/ s16 unk12E;
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/*0x130*/ s16 unk130[8];
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/*0x140*/ u8 filler140[0x52];
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/*0x192*/ u8 coins;
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/*0x193*/ u8 filler193[0x1];
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/*0x194*/ s8 unk194;
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/*0x195*/ u8 filler195[0x25];
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/*0x1BA*/ u16 unk1BA;
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/*0x1BC*/ u8 filler1BC[0x4];
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/*0x1C0*/ u16 unk1C0;
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/*0x1C2*/ u8 filler1C2[0x4];
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/*0x1C6*/ u16 unk1C6;
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/*0x1C8*/ u16 unk1C8;
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/*0x1CA*/ u16 unk1CA;
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/*0x1CC*/ u16 unk1CC;
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/*0x1CE*/ u8 filler1CE[0x2];
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/*0x1D0*/ u16 unk1D0;
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/*0x1D2*/ u8 filler1D2[0x2];
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/*0x1D4*/ u16 unk1D4;
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/*0x1D6*/ u16 unk1D6;
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/*0x1D8*/ u16 unk1D8;
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/*0x1DA*/ u16 unk1DA;
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/*0x1DC*/ u16 unk1DC;
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/*0x1DE*/ u8 filler1DE[0x4];
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/*0x1E2*/ u8 unk1E2;
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/*0x1E3*/ u8 filler1E3[0x2];
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/*0x1E5*/ u8 unk1E5;
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/*0x1E6*/ u8 unk1E6;
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/*0x1E7*/ u8 filler1E7[0x9B];
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/*0x282*/ s8 unk282;
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/*0x283*/ u8 filler283[0xD];
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/*0x290*/ u32 unk290;
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/*0x294*/ u8 filler294[0x8];
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/*0x29C*/ u16 unk29C;
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/*0x29E*/ u8 filler29E[0x4];
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/*0x2A2*/ u8 unk2A2;
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/*0x2A3*/ u8 filler2A3[0x63];
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/*0x306*/ u8 unk306;
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/*0x307*/ u8 filler307[0x5];
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/*0x30C*/ u16 unk30C;
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/*0x30E*/ u8 filler30E[0x36];
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/*0x344*/ u32 unk344;
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/*0x348*/ u8 filler348[0x250];
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/*0x598*/ u16 unk598; // Current catch/hatch mode species? Is it evo mode as well?
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/*0x59A*/ u8 filler59A[0x2];
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/*0x59C*/ u16 unk59C; // Previous catch mode species?
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/*0x59E*/ u16 unk59E; // Previous hatch/evo mode species?
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/*0x5A0*/ u8 filler5A0[0x50];
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/*0x5F0*/ u16 caughtMonCount; // Number of mons caught in this game
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/*0x5F2*/ u8 filler5F2[0x4];
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/*0x5F6*/ s8 unk5F6;
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/*0x5F7*/ u8 unk5F7;
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/*0x5F8*/ u16 unk5F8;
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/*0x5FA*/ u8 filler5FA[0x1];
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/*0x5FB*/ u8 unk5FB;
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/*0x5FC*/ u16 unk5FC;
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/*0x5FE*/ u16 unk5FE;
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/*0x600*/ u16 unk600;
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/*0x602*/ u8 filler602[0xC2];
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/*0x6C4*/ u8 unk6C4;
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/*0x6C5*/ u8 filler6C5[0x63];
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/*0x728*/ u8 unk728; // TODO: unknown type
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/*0x729*/ u8 filler729[0x5];
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/*0x72E*/ u8 unk72E; // TODO: unknown type
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/*0x72F*/ u8 unk72F; // TODO: unknown type
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/*0x730*/ u8 unk730;
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/*0x731*/ u8 filler731[0xB];
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/*0x73C*/ u8 unk73C; // TODO: unknown type
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/*0x73D*/ s8 catchModeArrows; // Affects which encounter table is used per area
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/*0x73E*/ u8 filler73E[0xE];
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/*0x74C*/ volatile u8 unk74C[2][OBJ_PLTT_SIZE];
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/*0xB4C*/ volatile u8 unkB4C[2][BG_PLTT_SIZE];
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/*0xF4C*/ struct SongHeader *unkF4C;
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/*0xF50*/ u8 fillerF50[0x8];
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/*0xF58*/ struct BgOffsets bgOffsets0;
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/*0xF5C*/ struct BgOffsets bgOffsets1;
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/*0xF60*/ struct BgOffsets bgOffsets2;
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/*0xF64*/ struct BgOffsets bgOffsets3;
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/*0xF68*/ u16 unkF68[2][100];
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/*0x10F8*/u8 eReaderBonuses[NUM_EREADER_CARDS];
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/*0x10FD*/u8 field;
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/*0x10FE*/u8 unk10FE;
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/*0x10FF*/u8 unk10FF;
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/*0x1100*/u8 unk1100;
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/*0x1101*/u8 unk1101;
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/*0x1102*/u8 unk1102;
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/*0x1103*/u8 unk1103;
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/*0x1104*/u8 filler1104[0x2];
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/*0x1106*/u16 unk1106;
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/*0x1108*/u16 unk1108;
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/*0x110A*/u16 unk110A;
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/*0x110C*/u16 unk110C;
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/*0x110E*/u16 unk110E;
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/*0x1110*/volatile u16 unk1110;
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/*0x1112*/volatile u16 unk1112;
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/*0x1114*/volatile u16 unk1114;
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/*0x1116*/u16 unk1116;
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/*0x1118*/u16 unk1118;
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/*0x111A*/u8 unk111A[OBJ_PLTT_SIZE];
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/*0x131A*/u8 filler131A[0x6];
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/*0x1320*/s16 unk1320;
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/*0x1322*/s16 unk1322;
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/*0x1324*/s16 unk1324;
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/*0x1326*/s16 unk1326;
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/*0x1328*/u8 filler1328[0x4];
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/*0x132C*/struct UnkPinballGame1334 *unk132c;
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/*0x1330*/struct UnkPinballGame1334 *unk1330;
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/*0x1334*/struct UnkPinballGame1334 unk1334[2];
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/*0x13BC*/u8 filler[0x54];
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} /* size=0x1410 */;
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struct Unk02031520_unk10
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{
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/*0x0*/ u8 unk0;
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/*0x1*/ u8 unk1;
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/*0x2*/ u8 unk2;
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};
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struct Unk02031520
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{
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/*0x00*/ u8 filler0[0x8];
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/*0x08*/ s16 unk8;
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/*0x0A*/ u8 fillerA[0x6];
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/*0x10*/ struct Unk02031520_unk10 *unk10;
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/*0x14*/ u8 filler14[0x18];
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/*0x2C*/ u8 *unk2C;
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};
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extern struct PinballGame *gCurrentPinballGame;
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extern u32 gUnknown_02031510;
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extern struct Unk02031520 gUnknown_02031520;
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#endif // GUARD_GLOBAL_H
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