pokepinballrs/.gitignore
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Gbagfx OAM chunk handling, with override support (#143)
* Add tooling support for graphics with 2^n chunking

* update to OAM handling, from 2n sizing

* Update assembly to use the hex, rather than music name, for ease of uese in decompme/m2C

* additional tools/examples

* graphics build, not currently compare matching.

* remove sprites.png

* working conversion in make file!

* stage/main folder done

* stage/misc folder done

* stage/ruby complete

* stage/sapphire updated

* base for remaining kinda-graphics; file name casing

* more name casing

* extract catch sprites

* remove special 6x4 handling from oam slicer; switched hed the 2 images to using non-oam 2x2 chunks. (net same, but allows the 6x4 to process normally when things like the whalmer are found)

* Palette info for the catch sprites, thanks to cyphgirl

* obliterate the old hatch-sprite code

* refactor segments to not have the base file name dependancy

* catch mon 1-9, horizontal layout

* rename the f param in the json for graphics

* casing cleanup?

* .

* possible fix for the out of date segment piece

* Replace graphic_cnvt_attrs.txt strategy with individually-generated makefile rules

* Don't specify tileCount

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Co-authored-by: Marcus Huderle <huderlem@gmail.com>
2026-02-08 14:17:19 -06:00

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*.exe
*.o
!expected_objs/*.o
*.i
*.elf
*.gba
*.sgm
*.sa1
*.sg1
*.1bpp
*.4bpp
*.8bpp
*.gbapal
*.lz
*.rl
*.latfont
*.hwjpnfont
*.fwjpnfont
sound/**/*.bin
sound/songs/midi/*.s
tools/agbcc
*.map
*.ld
*.bat
*.dump
*.sa*
*.ss*
Thumbs.db
build/
.DS_Store
*.ddump
baserom.*
*.swp
*.swo
.vscode/
# cmake
build-cmake-*/
compile_commands.json
CMakeLists.txt
graphics_rules_generated.mk
# clangd
.cache/