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* Add tooling support for graphics with 2^n chunking * update to OAM handling, from 2n sizing * Update assembly to use the hex, rather than music name, for ease of uese in decompme/m2C * additional tools/examples * graphics build, not currently compare matching. * remove sprites.png * working conversion in make file! * stage/main folder done * stage/misc folder done * stage/ruby complete * stage/sapphire updated * base for remaining kinda-graphics; file name casing * more name casing * extract catch sprites * remove special 6x4 handling from oam slicer; switched hed the 2 images to using non-oam 2x2 chunks. (net same, but allows the 6x4 to process normally when things like the whalmer are found) * Palette info for the catch sprites, thanks to cyphgirl * obliterate the old hatch-sprite code * refactor segments to not have the base file name dependancy * catch mon 1-9, horizontal layout * rename the f param in the json for graphics * casing cleanup? * . * possible fix for the out of date segment piece * Replace graphic_cnvt_attrs.txt strategy with individually-generated makefile rules * Don't specify tileCount --------- Co-authored-by: Marcus Huderle <huderlem@gmail.com>
45 lines
394 B
Plaintext
Executable File
45 lines
394 B
Plaintext
Executable File
*.exe
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*.o
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!expected_objs/*.o
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*.i
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*.elf
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*.gba
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*.sgm
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*.sa1
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*.sg1
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*.1bpp
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*.4bpp
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*.8bpp
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*.gbapal
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*.lz
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*.rl
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*.latfont
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*.hwjpnfont
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*.fwjpnfont
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sound/**/*.bin
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sound/songs/midi/*.s
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tools/agbcc
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*.map
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*.ld
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*.bat
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*.dump
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*.sa*
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*.ss*
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Thumbs.db
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build/
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.DS_Store
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*.ddump
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baserom.*
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*.swp
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*.swo
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.vscode/
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# cmake
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build-cmake-*/
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compile_commands.json
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CMakeLists.txt
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graphics_rules_generated.mk
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# clangd
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.cache/
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