pokepinballrs/sound/songs/se_failure.s
Retnuhytnuob 7f1366b440
Rename sound constants with code use confirmation (#192)
* Name Sounds matching code use

* capitalization

* capitalization pt 2

* rename known se_unk_???.s files
2026-02-14 09:11:21 -06:00

56 lines
1.0 KiB
ArmAsm

.include "sound/MPlayDef.s"
.equ se_failure_grp, gUnknown_0853174C
.equ se_failure_pri, 5
.equ se_failure_rev, reverb_set+50
.equ se_failure_mvl, 127
.equ se_failure_key, 0
.equ se_failure_tbs, 1
.equ se_failure_exg, 0
.equ se_failure_cmp, 1
.section .rodata
.global se_failure
.align 2
@*********************** Track 01 ***********************@
se_failure_0: @ 0x0869F6DC
.byte KEYSH , se_failure_key+0
.byte TEMPO , 240*se_failure_tbs/2
.byte VOICE , 92
.byte BENDR , 12
.byte VOL , 120*se_failure_mvl/mxv
.byte BEND , c_v+0
.byte N03 , Cn2 , v127
.byte W03
.byte Cn2 , v020
.byte W03
.byte N18 , Cn2 , v127
.byte W03
.byte W03
.byte W03
.byte W03
.byte W03
.byte W03
.byte N09 , Cn2 , v020
.byte W03
.byte W03
.byte W03
.byte FINE
@******************************************************@
.align 2
se_failure: @ 0x0869F700
.byte 1 @ NumTrks
.byte 0 @ NumBlks
.byte se_failure_pri @ Priority
.byte se_failure_rev @ Reverb
.word se_failure_grp
.word se_failure_0
@ 0x0869F70C