mirror of
https://github.com/pret/pokepinballrs.git
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143 lines
3.4 KiB
C
Executable File
143 lines
3.4 KiB
C
Executable File
#ifndef GUARD_GLOBAL_H
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#define GUARD_GLOBAL_H
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#include <string.h>
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#include "gba/gba.h"
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#define NUM_SPRITE_GROUPS 100
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#define MAX_SPRITES_IN_GROUP 22
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#include "types.h"
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#include "functions.h"
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#include "variables.h"
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// Prevent cross-jump optimization.
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#define BLOCK_CROSS_JUMP asm("");
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// to help in decompiling
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#define asm_comment(x) asm volatile("@ -- " x " -- ")
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#define asm_unified(x) asm(".syntax unified\n" x "\n.syntax divided")
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#define NAKED __attribute__((naked))
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// IDE support
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#if defined (__APPLE__) || defined (__CYGWIN__) || defined (_MSC_VER)
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#define _(x) x
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#define __(x) x
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#define INCBIN_U8 {0}
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#define INCBIN_U16 {0}
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#define INCBIN_U32 {0}
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#define INCBIN_S8 {0}
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#define INCBIN_S16 {0}
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#define INCBIN_S32 {0}
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#endif // IDE support
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#define ARRAY_COUNT(array) (size_t)(sizeof(array) / sizeof((array)[0]))
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#define SWAP(a, b, temp) \
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{ \
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temp = a; \
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a = b; \
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b = temp; \
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}
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// useful math macros
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// Converts a number to Q8.8 fixed-point format
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#define Q_8_8(n) ((s16)((n) * 256))
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// Converts a number to Q4.12 fixed-point format
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#define Q_4_12(n) ((s16)((n) * 4096))
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// Converts a number to Q24.8 fixed-point format
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#define Q_24_8(n) ((s32)((n) * 256))
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// Converts a Q8.8 fixed-point format number to a regular integer
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#define Q_8_8_TO_INT(n) ((int)((n) / 256))
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// Converts a Q4.12 fixed-point format number to a regular integer
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#define Q_4_12_TO_INT(n) ((int)((n) / 4096))
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// Converts a Q24.8 fixed-point format number to a regular integer
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#define Q_24_8_TO_INT(n) ((int)((n) >> 8))
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#define min(a, b) ((a) < (b) ? (a) : (b))
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#define max(a, b) ((a) >= (b) ? (a) : (b))
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enum
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{
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STATE_INTRO,
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STATE_TITLE,
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STATE_GAME_MAIN,
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STATE_GAME_IDLE,
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STATE_OPTIONS,
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STATE_POKEDEX,
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STATE_UNKNOWN6,
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STATE_EREADER,
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STATE_SCORES_MAIN,
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STATE_SCORES_IDLE,
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STATE_FIELD_SELECT,
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STATE_BONUS_FIELD_SELECT,
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};
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struct PinballGame
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{
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/*0x000*/ u8 filler0[0x13];
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/*0x013*/ s8 unk13;
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/*0x014*/ u8 filler14[0x11];
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/*0x025*/ s8 unk25;
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/*0x026*/ u16 unk26;
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/*0x028*/ u16 unk28;
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/*0x02A*/ u8 filler2A[0xB];
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/*0x035*/ s8 area;
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/*0x036*/ u8 filler36[0x6];
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/*0x03C*/ u32 unk3C;
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/*0x040*/ u8 filler40[0x28];
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/*0x068*/ s16 unk68;
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/*0x06A*/ u8 filler6A[0xC1];
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/*0x12B*/ s8 unk12B;
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/*0x12C*/ s8 unk12C;
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/*0x12D*/ u8 filler12D;
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/*0x12E*/ s16 unk12E;
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/*0x130*/ s16 unk130[8];
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/*0x140*/ u8 filler140[0x54];
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/*0x194*/ s8 unk194;
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/*0x195*/ u8 filler195[0x25];
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/*0x1BA*/ u16 unk1BA;
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/*0x1BC*/ u8 filler1BC[0x1C];
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/*0x1D8*/ u16 unk1D8;
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/*0x1DA*/ u16 unk1DA;
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/*0x1DC*/ u8 filler1DC[0x9];
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/*0x1E5*/ u8 unk1E5;
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/*0x1E6*/ u8 unk1E6;
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/*0x1E7*/ u8 filler1E7[0xB5];
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/*0x29C*/ u16 unk29C;
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/*0x29E*/ u8 filler29E[0xA6];
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/*0x344*/ u32 unk344;
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/*0x348*/ u8 filler348[0x250];
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/*0x598*/ u16 unk598; // Current catch/hatch mode species? Is it evo mode as well?
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/*0x59A*/ u8 filler59A[0x2];
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/*0x59C*/ u16 unk59C; // Previous catch mode species?
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/*0x59E*/ u16 unk59E; // Previous hatch mode species?
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/*0x5A0*/ u8 filler5A0[0x50];
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/*0x5F0*/ u16 unk5F0;
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/*0x5F2*/ u8 filler5F2[0x5];
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/*0x5F7*/ u8 unk5F7;
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/*0x5F8*/ u8 filler5F8[0x8];
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/*0x600*/ u16 unk600;
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/*0x602*/ u8 filler602[0x126];
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/*0x728*/ u8 unk728; // TODO: unknown type
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/*0x729*/ u8 filler729[0x14];
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/*0x73D*/ s8 unk73D;
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};
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struct Unk02031520
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{
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/*0x0*/ u8 filler0[0x8];
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/*0x8*/ s16 unk8;
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};
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extern struct PinballGame *gUnknown_020314E0;
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extern struct Unk02031520 gUnknown_02031520;
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#endif // GUARD_GLOBAL_H
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