pokepinballrs/sound/songs/se_duskull_death_cry.s
Retnuhytnuob 15da57f3f7
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Dusclops Bonus Deep Dive Naming & incidental dump/naming (#202)
* checkpoint

* checkpoint 2

* checkpoint

* checkpoint

* checkpoint

* checkpoint

* final mode_change update

* remove temporary whitespace from gDuskullSpritesheetOam

* correct spelling of collision

* remove unneeded .orig files

* remove unneeded comment

* Rename PlayRumble function
2026-02-28 13:06:45 -06:00

128 lines
2.7 KiB
ArmAsm

.include "sound/MPlayDef.s"
.equ se_duskull_death_cry_grp, gUnknown_08531D4C
.equ se_duskull_death_cry_pri, 5
.equ se_duskull_death_cry_rev, reverb_set+50
.equ se_duskull_death_cry_mvl, 127
.equ se_duskull_death_cry_key, 0
.equ se_duskull_death_cry_tbs, 1
.equ se_duskull_death_cry_exg, 0
.equ se_duskull_death_cry_cmp, 1
.section .rodata
.global se_duskull_death_cry
.align 2
@*********************** Track 01 ***********************@
se_duskull_death_cry_0: @ 0x086A1594
.byte VOL , 110*se_duskull_death_cry_mvl/mxv
.byte KEYSH , se_duskull_death_cry_key+0
.byte TEMPO , 150*se_duskull_death_cry_tbs/2
.byte VOICE , 61
.byte BENDR , 44
.byte PAN , c_v+0
.byte BEND , c_v+0
.byte N48 , Cn4 , v108
.byte W02
.byte BEND , c_v-1
.byte W01
.byte c_v+0
.byte W03
.byte c_v+0
.byte W01
.byte c_v+0
.byte W02
.byte c_v+0
.byte W01
.byte c_v+0
.byte W02
.byte PAN , c_v-4
.byte W01
.byte BEND , c_v+0
.byte W01
.byte c_v+1
.byte W02
.byte c_v+1
.byte W02
.byte c_v+1
.byte W02
.byte c_v+1
.byte W01
.byte c_v+1
.byte W03
.byte PAN , c_v-10
.byte BEND , c_v+1
.byte W01
.byte c_v+2
.byte W02
.byte c_v+2
.byte W03
.byte c_v+1
.byte W02
.byte c_v+2
.byte W01
.byte c_v+1
.byte W03
.byte PAN , c_v-4
.byte BEND , c_v+1
.byte W01
.byte c_v+1
.byte W02
.byte c_v+1
.byte W01
.byte c_v+0
.byte W02
.byte c_v+0
.byte W01
.byte c_v-1
.byte W01
.byte c_v-1
.byte W01
.byte c_v-3
.byte W01
.byte c_v-3
.byte W02
.byte FINE
@*********************** Track 02 ***********************@
se_duskull_death_cry_1: @ 0x086A15E8
.byte KEYSH , se_duskull_death_cry_key+0
.byte VOICE , 66
.byte BENDR , 44
.byte PAN , c_v+1
.byte VOL , 110*se_duskull_death_cry_mvl/mxv
.byte N48 , Dn3 , v020
.byte W24
.byte W03
.byte VOL , 103*se_duskull_death_cry_mvl/mxv
.byte W04
.byte 96*se_duskull_death_cry_mvl/mxv
.byte W03
.byte 83*se_duskull_death_cry_mvl/mxv
.byte W04
.byte 67*se_duskull_death_cry_mvl/mxv
.byte W04
.byte 49*se_duskull_death_cry_mvl/mxv
.byte W03
.byte 23*se_duskull_death_cry_mvl/mxv
.byte W03
.byte FINE
@******************************************************@
.align 2
se_duskull_death_cry: @ 0x086A1608
.byte 2 @ NumTrks
.byte 0 @ NumBlks
.byte se_duskull_death_cry_pri @ Priority
.byte se_duskull_death_cry_rev @ Reverb
.word se_duskull_death_cry_grp
.word se_duskull_death_cry_0
.word se_duskull_death_cry_1
@ 0x086A1618