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* checkpoint * checkpoint 2 * checkpoint * checkpoint * checkpoint * checkpoint * final mode_change update * remove temporary whitespace from gDuskullSpritesheetOam * correct spelling of collision * remove unneeded .orig files * remove unneeded comment * Rename PlayRumble function
128 lines
2.7 KiB
ArmAsm
128 lines
2.7 KiB
ArmAsm
.include "sound/MPlayDef.s"
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.equ se_duskull_death_cry_grp, gUnknown_08531D4C
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.equ se_duskull_death_cry_pri, 5
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.equ se_duskull_death_cry_rev, reverb_set+50
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.equ se_duskull_death_cry_mvl, 127
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.equ se_duskull_death_cry_key, 0
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.equ se_duskull_death_cry_tbs, 1
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.equ se_duskull_death_cry_exg, 0
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.equ se_duskull_death_cry_cmp, 1
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.section .rodata
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.global se_duskull_death_cry
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.align 2
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@*********************** Track 01 ***********************@
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se_duskull_death_cry_0: @ 0x086A1594
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.byte VOL , 110*se_duskull_death_cry_mvl/mxv
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.byte KEYSH , se_duskull_death_cry_key+0
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.byte TEMPO , 150*se_duskull_death_cry_tbs/2
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.byte VOICE , 61
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.byte BENDR , 44
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.byte PAN , c_v+0
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.byte BEND , c_v+0
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.byte N48 , Cn4 , v108
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.byte W02
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.byte BEND , c_v-1
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.byte W01
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.byte c_v+0
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.byte W03
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.byte c_v+0
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.byte W01
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.byte c_v+0
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.byte W02
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.byte c_v+0
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.byte W01
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.byte c_v+0
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.byte W02
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.byte PAN , c_v-4
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.byte W01
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.byte BEND , c_v+0
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.byte W01
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.byte c_v+1
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.byte W02
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.byte c_v+1
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.byte W02
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.byte c_v+1
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.byte W02
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.byte c_v+1
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.byte W01
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.byte c_v+1
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.byte W03
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.byte PAN , c_v-10
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.byte BEND , c_v+1
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.byte W01
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.byte c_v+2
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.byte W02
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.byte c_v+2
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.byte W03
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.byte c_v+1
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.byte W02
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.byte c_v+2
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.byte W01
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.byte c_v+1
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.byte W03
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.byte PAN , c_v-4
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.byte BEND , c_v+1
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.byte W01
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.byte c_v+1
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.byte W02
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.byte c_v+1
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.byte W01
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.byte c_v+0
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.byte W02
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.byte c_v+0
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.byte W01
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.byte c_v-1
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.byte W01
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.byte c_v-1
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.byte W01
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.byte c_v-3
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.byte W01
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.byte c_v-3
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.byte W02
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.byte FINE
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@*********************** Track 02 ***********************@
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se_duskull_death_cry_1: @ 0x086A15E8
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.byte KEYSH , se_duskull_death_cry_key+0
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.byte VOICE , 66
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.byte BENDR , 44
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.byte PAN , c_v+1
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.byte VOL , 110*se_duskull_death_cry_mvl/mxv
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.byte N48 , Dn3 , v020
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.byte W24
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.byte W03
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.byte VOL , 103*se_duskull_death_cry_mvl/mxv
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.byte W04
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.byte 96*se_duskull_death_cry_mvl/mxv
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.byte W03
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.byte 83*se_duskull_death_cry_mvl/mxv
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.byte W04
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.byte 67*se_duskull_death_cry_mvl/mxv
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.byte W04
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.byte 49*se_duskull_death_cry_mvl/mxv
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.byte W03
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.byte 23*se_duskull_death_cry_mvl/mxv
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.byte W03
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.byte FINE
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@******************************************************@
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.align 2
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se_duskull_death_cry: @ 0x086A1608
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.byte 2 @ NumTrks
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.byte 0 @ NumBlks
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.byte se_duskull_death_cry_pri @ Priority
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.byte se_duskull_death_cry_rev @ Reverb
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.word se_duskull_death_cry_grp
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.word se_duskull_death_cry_0
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.word se_duskull_death_cry_1
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@ 0x086A1618
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