pokepinballrs/include/main.h
Marcus Huderle fe9052db37
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2025-03-02 15:08:38 -06:00

149 lines
3.8 KiB
C

#ifndef GUARD_MAIN_H
#define GUARD_MAIN_H
#include "global.h"
#include "constants/ereader.h"
#include "constants/high_scores.h"
#include "constants/pinball_inputs.h"
#include "constants/species.h"
struct HighScoreEntry
{
union {
struct {
u32 name[HIGH_SCORE_NAME_LENGTH];
u32 scoreHi;
u32 scoreLo;
} parts;
u32 raw[HIGH_SCORE_NAME_LENGTH + 2];
} data;
};
// This is probably permanently saved data like pokedex and high scores.
struct SaveData
{
/*0x74*/ u8 pokedexFlags[NUM_SPECIES];
/*0x141*/ bool8 rumbleEnabled;
/*0x142*/ u8 ballSpeed;
/*0x143*/ u8 buttonConfigType;
/*0x144*/ u16 customButtonConfig[NUM_PINBALL_INPUTS][2];
/*0x158*/ struct HighScoreEntry highScores[2][NUM_HIGH_SCORES];
/*0x2D8*/ s8 signature[10];
u16 checksum;
u32 unk2E4;
};
struct MainUnk44_item
{
/*0x0*/ u16 unk0;
/*0x2*/ s16 unk2;
/*0x4*/ s16 unk4;
};
struct MainUnk44
{
struct MainUnk44_item a;
struct MainUnk44_item b;
};
struct Main
{
/*0x00*/ u8 filler0[0x2];
/*0x02*/ u8 mainState;
/*0x03*/ u8 subState;
/*0x04*/ u8 selectedField;
/*0x05*/ u8 unk5;
/*0x06*/ u8 unk6; // isBonusField (?)
/*0x07*/ s8 eReaderBonuses[NUM_EREADER_CARDS];
/*0x0C*/ u8 unkC;
/*0x0D*/ u8 unkD;
/*0x0E*/ u8 unkE;
/*0x0F*/ u8 unkF;
/*0x10*/ u8 unk10;
/*0x11*/ u8 unk11;
/*0x12*/ s16 unk12;
/*0x14*/ s16 unk14;
/*0x16*/ u16 unk16;
/*0x18*/ u16 newKeys;
/*0x1A*/ u16 releasedKeys;
/*0x1C*/ u16 heldKeys;
/*0x1E*/ u8 filler1E[0x2];
/*0x20*/ u16 unk20;
/*0x22*/ u8 filler22[0x4];
/*0x26*/ s16 vCount;
/*0x28*/ s16 unk28;
/*0x2A*/ s16 unk2A;
/*0x2C*/ s16 unk2C;
/*0x2E*/ u8 filler2E[0x2];
/*0x30*/ u16 unk30;
/*0x32*/ u8 filler32[0x4];
/*0x36*/ u8 unk36;
/*0x38*/ volatile u16 blendControl;
/*0x3A*/ volatile u16 blendAlpha;
/*0x3C*/ volatile u16 blendBrightness;
// may be a sub-struct. possibly for saved game?
/*0x40*/ int hasSavedGame;
/*0x44*/ struct MainUnk44 **unk44;
/*0x48*/ int rngValue;
/*0x4C*/ u32 systemFrameCount;
/*0x50*/ int fieldFrameCount;
/*0x54*/ u8 filler54[0x4];
/*0x58*/ u32 unk58;
/*0x5C*/ u32 unk5C;
/*0x60*/ u16 buttonConfigs[5][2];
// This field must be accessed using the following macro to produce matching code.
#define gMain_saveData (*(struct SaveData *)(&gMain.saveData))
/*0x74*/ struct SaveData saveData;
/*0x2E8*/ struct BgOffsets bgOffsets[4];
/*0x2F8*/ struct SpriteGroup spriteGroups[NUM_SPRITE_GROUPS];
};
extern struct Main gMain;
extern struct SpriteGroup gUnknown_0200B3B8[];
extern u32 IntrMain_Buffer[0x200];
extern u32 IntrMain[];
extern IntrFunc *gVBlankIntrFuncPtr;
extern IntrFunc *gVCountIntrFuncPtr;
extern int gUnknown_02019BE4;
extern int gUnknown_02019BE8;
extern int gUnknown_02019BEC;
extern u32 gUnknown_02019BF0;
extern int gUnknown_02019BF4;
extern int gUnknown_02019BF8;
extern int gUnknown_02019BFC;
extern int gUnknown_02019C00;
extern int gUnknown_02019C04;
extern int gUnknown_02019C08;
extern int gGameBoyPlayerEnabled;
extern u8 gUnknown_02019C10;
extern u8 gUnknown_02002008[];
#define INTR_COUNT 14
extern IntrFunc gIntrTable[14];
extern void (*gMainCallback)(void);
extern void (*gUnknown_0200FBA0)(void);
extern void (*gUnknown_02017BD0)(void);
extern void (*gUnknown_02017BD4)(void);
extern StateFunc gMainFuncs[];
extern struct OamData gOamBuffer[128];
void sub_024C(void);
void sub_02B4(void);
void ClearGraphicsMemory(void);
void sub_0518(void);
void ClearSprites(void);
u32 Random(void);
void VBlankIntr(void);
void VCountIntr(void);
void SerialIntr(void);
void Timer3Intr(void);
void sub_0CBC(void);
void sub_0D10(void);
void MainLoopIter(void);
void DefaultMainCallback(void);
#endif // GUARD_MAIN_H