pokepinballrs/include/main.h
2018-10-22 18:51:13 -05:00

90 lines
1.8 KiB
C
Executable File

#ifndef GUARD_MAIN_H
#define GUARD_MAIN_H
#include "global.h"
#define NUM_SPRITE_GROUPS 100
#define MAX_SPRITES_IN_GROUP 22
typedef void (*StateFunc)(void);
struct MainUnk2E8
{
u16 unk0;
u16 unk2;
};
struct SpriteSet
{
u16 count;
u8 oamData[0];
};
struct OamDataSimple
{
u16 oamId;
s16 xOffset;
s16 yOffset;
};
struct SpriteGroup
{
u16 available;
s16 baseX;
s16 baseY;
struct OamDataSimple oam[MAX_SPRITES_IN_GROUP];
};
// size: 0xB8
struct Main
{
/*0x00*/ u8 filler0[0x2];
/*0x02*/ u8 mainState;
/*0x03*/ u8 subState;
/*0x04*/ u8 filler4[0x9];
/*0x0D*/ u8 unkD;
/*0x0E*/ u8 fillerE[0x1];
/*0x0F*/ u8 unkF;
/*0x10*/ u8 unk10;
/*0x11*/ u8 unk11;
/*0x12*/ s16 unk12;
/*0x14*/ s16 unk14;
/*0x16*/ u16 unk16;
/*0x18*/ u16 newKeys;
/*0x1A*/ u16 releasedKeys;
/*0x1C*/ u16 heldKeys;
/*0x1E*/ u8 filler1E[0x8];
/*0x26*/ s16 vCount;
/*0x28*/ s16 unk28;
/*0x2A*/ s16 unk2A;
/*0x2C*/ s16 unk2C;
/*0x2E*/ u8 filler2E[0x8];
/*0x36*/ u8 unk36;
/*0x38*/ volatile u16 blendControl;
/*0x3A*/ volatile u16 blendAlpha;
/*0x3C*/ volatile u16 unk3C;
/*0x40*/ int unk40;
/*0x44*/ u8 filler44[0xC];
/*0x50*/ int unk50;
/*0x54*/ u8 filler54[0x294];
/*0x2E8*/ struct MainUnk2E8 unk2E8[4];
/*0x2F8*/ struct SpriteGroup spriteGroups[NUM_SPRITE_GROUPS];
};
extern struct Main gMain;
extern struct SpriteGroup gUnknown_0200B3B8[];
extern StateFunc gMainFuncs[];
extern struct OamData gOamBuffer[128];
extern u16 gUnknown_03005C00[0x600];
void SetMainGameState(u16);
void sub_24C(void);
void sub_2B4(void);
void sub_490(void);
void sub_518(void);
void sub_578(void);
void sub_D74(void);
s16 LoadSpriteSets(const struct SpriteSet* const*, u16, struct SpriteGroup*);
#endif // GUARD_MAIN_H