Commit Graph

28 Commits

Author SHA1 Message Date
Retnuhytnuob
77c628e0ee
Sound Effect Naming, kickback naming, catch state enum (#211)
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* kickback naming, catch state enum

* sound renaming through 98
2026-03-19 17:59:21 -05:00
Youpeoples
69f931d646
Mass naming: Ball/PinballGame Unk variables, function names (#210)
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* sha1 compliant

fingers crossed

* oops. You need these too.

missing files.

* renames

* renames 2

* renames 4

* more renames

347 replacements, 31 files. SHA1 verified.

## Ramp Prize (was "rubyPondBumper")

- `rubyPondBumperHitFlag` -> `rampPrizeType` -- controls Nuzleaf ramp prize (0=none, 1=1UP, 2-100=powerUp). Not pond-related at all, it's the prize platform at the top of the Ruby ramp.
- `rubyPondBumperTimer` -> `rampPrizeRespawnTimer` -- 600-frame cooldown before ramp prize respawns with random type.

Files: global.h, board_process3_ruby.c, collision_checks.c, ruby_ramp_entities.c + PC port (26 total)

## Screen Shake

- `horizontalShakeOffset` -> `screenShakeX` -- X-axis camera shake (Whiscash + Rayquaza). Shorter, clearer.
- `bonusBoardYOffset` -> `screenShakeY` -- Y-axis camera shake (Rayquaza + Groudon, bonus stages only). Pairs with screenShakeX.

Files: global.h, board_process2.c, board_process3_rayquaza.c, board_process3_groudon.c, board_process7.c, ruby_board_entities.c + PC port (44 total)

## Gauntlet Flash (drop "Boss")

- `gauntletBossFlashTimer` -> `gauntletFlashTimer` -- not a boss fight, it's a projectile launcher board feature. "Boss" was misleading.
- `gauntletBossFlashActive` -> `gauntletFlashActive` -- same. The `gauntletProjectile*` fields were already correct and kept as-is.

Files: global.h, collision_checks.c, ruby_board_entities.c + PC port (20 total)

## Egg Delivery System (was "TravelMode"/"EvolutionMode")

Two delivery paths exist after the hatch cave: Pelipper (rare, Totodile) and egg drop (common, Aerodactyl). The old names "Travel" and "Evolution" referred to the delivery mechanism, not the game modes of the same name. This was confusing.

Fields:
- `travelSpriteFrame` -> `pelipperDeliveryFrame`
- `pikaSaverAnimFrameTimer` -> `pelipperDeliveryTimer` -- "PikaSaver" was a leftover decompilation artifact
- `modeSpriteTimer` -> `eggDropTimer`
- `modeSpriteX` -> `eggDeliveryX`
- `modeSpriteY` -> `eggDeliveryY`
- `modeSpriteVelX` -> `eggDeliveryVelX`
- `modeSpriteVelY` -> `eggDeliveryVelY`
- `eggAnimTravelState` -> `eggDeliveryState` -- dropped misleading "Travel"

Functions:
- `InitTravelModeSprites` -> `InitPelipperEggDelivery`
- `AnimateTravelModeSprite` -> `AnimatePelipperEggDelivery`
- `InitEvolutionModeSprites` -> `InitEggDropDelivery`
- `AnimateEvolutionModeSprite` -> `AnimateEggDropDelivery`

Files: global.h, functions.h, catch_hatch_animations.c, ruby_catch_mode.c + PC port (132 total)

## Catch Hole Animation (was "sharpedo")

- `sharpedoOamIndex` -> `catchHoleAnimFrame` -- used by both Sharpedo (Ruby) and Wailmer (Sapphire). Named after the shared mechanic, matches adjacent `catchHolePauseTimer`.
- `sharpedoTileVariant` -> `catchHoleTileVariant` -- same, shared between both boards.

Files: global.h, ruby_catch_mode.c, board_process3_sapphire.c, ruby_board_entities.c, sapphire_board_entities.c, pinball_game_main.c + PC port (73 total)

* more renames

362 replacements across 28 files. GBA ROM SHA1 verified.

## Renames

### gravityFrozen -> ballGrabbed
This field is set to 1 when a legendary boss grabs the ball during its attack sequence, and cleared to 0 when the ball is released. The old name described what happens as a side effect (gravity stops updating), but the actual state being tracked is whether the boss is holding the ball. Used by Kyogre, Groudon, and Rayquaza boss fights.

### bossColorState -> kecleonFramesetBase
Only used by the Kecleon bonus stage. It stores a base animation frameset index derived from Kecleon's movement direction angle (via `gKecleonVisibleWalkDirectionMap`), then various offsets are added to select specific walk/stand/fall frames. Nothing to do with color.

### bossSubEntityState -> dusclopsWalkFootIndex
Only used by the Dusclops bonus stage. Cycles through values 0-4 to track which foot Dusclops is leading with during its walk cycle. The parity (`& 1`) determines animation direction. Other bonus stages initialize it to 0 and never touch it again.

### kecleonHitState -> kecleonBoardHitState
Tracks collision with any of the 14 berry zones on the Kecleon board (4 large + 10 small, collision cases 8-12), not just Kecleon's body being hit directly. The broader name better reflects that this covers all scope/berry overlay collisions.

### catchSpinRadius -> trapSpinRadius
### captureAngleQ16 -> trapAngleQ16
These two fields control the ball's spiral orbit during trap captures (boss fights, center hole traps, Jirachi bonus). They are not used by the regular catch system (Sharpedo hole). The old names mixed "catch" and "capture" inconsistently and were ambiguous with the separate catch mode. "trap" distinguishes this mechanic clearly.

### travelPelipperPosX/PosY/VelX/VelY -> travelPainterPosX/PosY/VelX/VelY
### gRubyTravelPelipper_Gfx -> gRubyTravelVolbeat_Gfx
### gSapphireTravelPelipper_Gfx -> gSapphireTravelIllumise_Gfx
The travel cutscene entity is Volbeat (Ruby board) and Illumise (Sapphire board), not Pelipper. The actual Pelipper has its own separate fields (`pelipperState`, `pelipperPosX`, `pelipperPosY` at offsets 0x306-0x322) and its own graphics (`gPelipper_Gfx` from `pelipper.4bpp`). The travel sprites at ROM 0x08483D8C / 0x08488A0C are 44-53% different from real Pelipper pixel data, and the Ruby and Sapphire variants differ from each other by 22-37% per frame, consistent with two distinct but related Pokemon. The previous "travelPelipper" labels were a misidentification.

### rouletteSpeciesId -> rouletteAreaIndex
This array stores area-based portrait indices (0-12) used to look up graphics sets, not actual species IDs. The lookup table `gAreaToSpeciesTable` is essentially an identity mapping (area N maps to index N). The old name made it sound like the roulette was selecting a specific Pokemon species, when it is selecting an area index for portrait rendering.

## Source File Reverts

17 source files reverted from descriptive names back to their original ROM-offset names. The `ld_script.txt` linker order was updated to match.

| Descriptive Name | Reverted To |
|------------------|-------------|
| `interrupt_handlers.c` | `rom_850.c` |
| `text_graphics_util.c` | `rom_1068C.c` |
| `banner_camera.c` | `rom_1A0F4.c` |
| `ruby_catch_mode.c` | `rom_1A98C.c` |
| `ruby_board_entities.c` | `rom_201B8.c` |
| `catch_hatch_animations.c` | `rom_27E08.c` |
| `catch_roulette_rendering.c` | `rom_27F94.c` |
| `sprite_link_init.c` | `rom_2414.c` |
| `ruby_ramp_entities.c` | `rom_2C538.c` |
| `sapphire_board_entities.c` | `rom_2E67C.c` |
| `sapphire_egg_cave.c` | `rom_30480.c` |
| `sapphire_visual_effects.c` | `rom_31BE8.c` |
| `capture_registry.c` | `rom_31CF8.c` |
| `bonus_stage_transitions.c` | `rom_356A0.c` |
| `board_layout_init.c` | `rom_467F4.c` |
| `ruby_hud_animations.c` | `rom_4F258.c` |
| `sapphire_hud_animations.c` | `rom_50AD4.c` |

* removal

Removed duplicated & unwanted renames

* renames

## Changes Made

### Misidentified Pokemon Entities (6 functions + 2 fields)

Wrong Pokemon names from initial decompilation. Corrected based on in-game sprite identification.

| Old Name | New Name | File | Notes |
|----------|----------|------|-------|
| `InitPelipperEggDelivery` | `InitTotodileEggDelivery` | rom_27E08.c | Sprite group 82; Totodile carries egg when `rubyPondState == RUBY_POND_STATE_LOTAD` |
| `AnimatePelipperEggDelivery` | `AnimateTotodileEggDelivery` | rom_27E08.c | Same entity |
| `InitEggDropDelivery` | `InitAerodactylEggDelivery` | rom_27E08.c | Sprite group 12; Aerodactyl flies in with the egg |
| `AnimateEggDropDelivery` | `AnimateAerodactylEggDelivery` | rom_27E08.c | Same entity |
| `UpdateGauntletBossAnimation` | `UpdateChikoritaAttackAnimation` | rom_201B8.c | Sprite groups 13-14; Chikorita shoots leaf projectiles at bumpers |
| `AnimateGauntletBossSprite` | `AnimateChikoritaSprite` | rom_201B8.c | Sprite group 53, flash animation |
| `pelipperDeliveryFrame` | `totodileDeliveryFrame` | global.h (0x2C3) | Misattributed to Pelipper |
| `pelipperDeliveryTimer` | `totodileDeliveryTimer` | global.h (0x2C4) | Same |

### Chikorita Fields (7 fields, 0x2B0-0x2BC)

| Old | New |
|-----|-----|
| `gauntletFlashTimer` | `chikoritaFlashTimer` |
| `gauntletFlashActive` | `chikoritaFlashActive` |
| `gauntletProjectileX` | `chikoritaProjectileX` |
| `gauntletProjectileY` | `chikoritaProjectileY` |
| `gauntletProjectileVelX` | `chikoritaProjectileVelX` |
| `gauntletProjectileUnused` | `chikoritaProjectileUnused` |
| `gauntletProjectileTimer` | `chikoritaProjectileTimer` |

### Chikorita Data Labels (3)

| Old | New |
|-----|-----|
| `gGauntletExplosionTiles` | `gChikoritaExplosionTiles` |
| `gGauntletProjectileTiles` | `gChikoritaProjectileTiles` |
| `gGauntletBossFlashFrameIndices` | `gChikoritaFlashFrameIndices` |

### Spheal Stage Entity Disambiguation (3 functions + 1 struct + 1 data label)

The Spheal bonus stage has two Pokemon: Spheal (flying enemies) and Sealeo (ground minions that get knocked down). Functions were lumping both under "Spheal."

| Old Name | New Name | Notes |
|----------|----------|-------|
| `UpdateSphealMinionLogic` | `UpdateSealeoEntityLogic` | "Minions" use `minionState`/`minionFramesetIx` - these are Sealeo |
| `UpdateSphealFlyingEnemyLogic` | `UpdateSphealEntityLogic` | Flying enemies ARE Spheal; dropped redundant "FlyingEnemy" |
| `UpdateSphealKnockdownPhysics` | `UpdateSealeoKnockdownPhysics` | Knockdown targets are Sealeo (operates on `minionState[var0]`) |
| `struct FlyingEnemyPath` | `struct SphealFlightPath` | Flight path data for Spheal patterns |
| `gSphealFlyingEnemyPathData` | `gSphealFlightPathData` | Matching struct rename |

### Ruby Board Distinction (4 functions)

These are Ruby-only but lacked the "Ruby" prefix. Sapphire counterparts already had it.

| Old Name | New Name |
|----------|----------|
| `DispatchCatchModeInit` | `DispatchRubyCatchModeInit` |
| `UpdateCatchModeAnimation` | `UpdateRubyCatchModeAnimation` |
| `InitEvolutionShopMode` | `InitRubyEvolutionShopMode` |
| `AnimateEvolutionShopSequence` | `AnimateRubyEvolutionShopSequence` |

### Improved Descriptiveness (3 functions + 2 data labels + 1 field)

| Old Name | New Name | Notes |
|----------|----------|-------|
| `ProcessMainBoardBallDrain` | `ProcessMainBoardBallDrainAndLaunch` | Also handles plunger charging/launch (lines 421-438) |
| `HideCaughtPokemonSprite` | `CleanupCaughtPokemonSprite` | Sets OAM off-screen AND sets `available=0` |
| `HideJirachiSprites` | `CleanupJirachiSprites` | Hides sprite group 33 AND deactivates 4 star tag groups (45-48) |
| `gMonIconTilesGfx` | `gPikaSaverTilesGfx` | Pikachu saver icon tiles, indexed via `gPikaSaverAnimFrameTable` |
| `monIconTileIndex` | `pikaSaverTileIndex` | Indexes into `gPikaSaverTilesGfx` |
| `field` (0x10FD) | `savedField` | Adjacent fields are `savedTempField`, `savedIsBonusField`, etc. |

### Comments Added (4)

| Location | Comment |
|----------|---------|
| `progressLevel` (0x70E) | Becomes bonusMultiplier at end-of-ball; displayed on the blue bonus sign |
| `ballLaunchTimer` (0x1328) | Countdown to activate secondaryBall (multiball) |
| Fields 0x1106-0x110E | Values applied by the pause process (set when pausing) |
| Fields 0x1110-0x1118 | Values preserved from before pause (restored when unpausing) |
2026-03-15 19:40:33 -05:00
Retnuhytnuob
956787ad3b
Deep dive naming / const extraction, and minor dumps for Ruby Pond entities (#204)
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* checkpoint

* checkpoint 2

* checkpoint

* checkpoint

* checkpoint

* checkpoint

* final mode_change update

* remove temporary whitespace from gDuskullSpritesheetOam

* correct spelling of collision

* remove unneeded .orig files

* remove unneeded comment

* starting checkpoint

* hatch tile detour complete

* Most Whiscash done

* Whiscash mode doc complete

* PlayRumble naming

* fixed newline
2026-03-02 07:22:41 -06:00
Retnuhytnuob
15da57f3f7
Dusclops Bonus Deep Dive Naming & incidental dump/naming (#202)
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* checkpoint

* checkpoint 2

* checkpoint

* checkpoint

* checkpoint

* checkpoint

* final mode_change update

* remove temporary whitespace from gDuskullSpritesheetOam

* correct spelling of collision

* remove unneeded .orig files

* remove unneeded comment

* Rename PlayRumble function
2026-02-28 13:06:45 -06:00
Retnuhytnuob
7f1366b440
Rename sound constants with code use confirmation (#192)
* Name Sounds matching code use

* capitalization

* capitalization pt 2

* rename known se_unk_???.s files
2026-02-14 09:11:21 -06:00
Smileynator
c7088b1de9 Resolved conflics with master 2025-10-01 00:09:21 +02:00
Retnuhytnuob
b415b4937d cleanup ++, --, and removed trailing whitespace 2025-09-14 03:16:07 -05:00
Smileynator
0fdca67e6c Merge with master - resolved conflicts 2025-09-04 20:36:38 +02:00
Smileynator
4e14c22985 some unsaved files i forgot 2025-09-04 20:26:41 +02:00
Smileynator
e3b6f0a472 Named some score counting related variables 2025-09-04 20:26:38 +02:00
Marcus Huderle
ea6bfc3bf9 document some functions and ball state
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CI / build (push) Waiting to run
2025-09-04 09:01:57 -05:00
Eduardo Quezada
55016457fd
Identified ball power up and timer fields (#162)
* Identified ball power up and timer fields

* Applied name suggestions from huderlem

* Forgot the defines
2025-09-04 07:29:22 -05:00
Marcus Huderle
8d3c0c349c sub_1C7F4 2025-08-31 14:01:04 -05:00
Smileynator
a7fe31345c
Decompile sub_1C560, sub_1C5AC and sub_1C73C (#157)
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* Decomp sub_1C560

* Decomp sub_1C5AC

* decomp sub_1C73C

* cleanup

---------

Co-authored-by: Marcus Huderle <huderlem@gmail.com>
2025-08-23 13:12:46 -05:00
Smileynator
1cc45cec4d
Decomp sub_1B140 (#156)
* changed global definition of pinballgame, annotated pokemonSpecies, marked full size of 1B140, fixed minor error in 1A0F4

* Decomp the massive sub_1B140 - go team!
2025-08-22 14:09:09 -05:00
Smileynator
44bb921718
Decomp sub_1ADF4 and sub_1AF84 (#154)
* decomp sub_1ADF4

* Decomp sub_1AF84

* expected obj removed

* decomp sub_1AFD4 for the road
2025-08-16 10:21:31 -05:00
Retnuhytnuob
ce8bb30b36
Data Dump for multiple small arrays; Corrections in Game obj; Add decomp reference aide (#128)
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* initial data

* cleanup incorrect marker in pinballGame object

* Fix raw pointers

---------

Co-authored-by: Marcus Huderle <huderlem@gmail.com>
2025-07-15 08:12:10 -05:00
Wendy Moniuk
86ff8dd6fa
Decompile sub_1ad84 (#123)
* decompile sub_50AD4

* decompile sub_1AD84

* small cleanup

---------

Co-authored-by: Marcus Huderle <huderlem@gmail.com>
2025-06-30 08:32:44 -05:00
Eduardo Quezada
00acbaa9c6
Some documentation (#117)
Some checks are pending
CI / build (push) Waiting to run
* Split save and cry files + some doc

* Some Bonus stage documentation
2025-06-25 20:02:14 -05:00
Retnuhytnuob
7e7c48d01f
Name known ball related fields (unk10; unk28; unk2C; renames position, prevPosition) and unk132c (#111)
* name known ball related fields

* pr feedback: positionQ#, rather than separate naming

* remove unneeded/out-of-date comments

---------

Co-authored-by: Marcus Huderle <huderlem@gmail.com>
2025-06-19 10:05:23 -05:00
Retnuhytnuob
6987620218
Decompiled sub 1 aaa0 (#110)
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* decompiled sub_1AAA0

* additional documentation

* remove decomp note

* minor cleanup

---------

Co-authored-by: Marcus Huderle <huderlem@gmail.com>
2025-06-13 16:37:25 -05:00
Nate Bouchat
363f71dd27 Clean up function defintion 2025-02-17 23:39:33 -05:00
Nate Bouchat
b7b0dd0eab Decompile sub_19B10 2025-02-17 22:56:57 -05:00
Nate Bouchat
f5db94df11 Decompile sub_1AA38 2025-02-16 22:25:54 -05:00
Marcus Huderle
f91ff1cdbd sub_4A6A0 and document gMain.bgOffsets 2025-02-16 09:51:33 -06:00
Nate Bouchat
3d9e264ad1 Fix style issues 2025-02-14 16:47:24 -05:00
Nate Bouchat
8115413e1a Decompile sub_1A9E8 2025-02-14 16:42:36 -05:00
Nate Bouchat
3d092d257f Decompile sub_1A98C 2025-02-14 16:40:00 -05:00