* dump u8 * pointers
* through 08137DA4
* checkpoint 08138014
* travel paint
* sapphire travel paint
* painter palette rename
* ruby evo arrows
* prenaming sapphire evo arrows
* sapphire evo arrows
* raw ruby coin arrow dump
* rename capture ball variants
* indicatorLight naming
* carve pointer array at 0x086AFCB0
* dump/carve gFieldBoardConfigs 0x086AFD70
* dumped gKecleonSpriteYSortData:: @ 0x086AEA70
* dump spheal flight path data
* merged the 2 SphealFrameset Arrays
* naming of spheal/sealeo frameset data
* dump gOptionsSpriteSets and potential data block after the Pokepinagb string
* add comment with original name of raw fu the 2 raw functions
* add comment with original name of the 2 raw functions
* folderized board lights
* split Ruby Light file, name ruby light unknowns
* Sapphire board lights
* class standardization: board collision data set
* board data folderization
* 4 banner graphics, unk naming
* added m4a_tables.c
* move comment point for m4a_tables
* agb_sram rodata
* incorporate remainder of m4a_tables file.
* Move AgbLibSramVersion into src/agb_sram.c
* Dump se fragment
* Don't hardcode gDeltaEncodingTable address
* Don't hardcode AgbMain in crt0.s
* Cleanup gAreaPortraitIndexes name
* More name cleanup
---------
Co-authored-by: Marcus Huderle <huderlem@gmail.com>
* Add tooling support for graphics with 2^n chunking
* update to OAM handling, from 2n sizing
* Update assembly to use the hex, rather than music name, for ease of uese in decompme/m2C
* additional tools/examples
* graphics build, not currently compare matching.
* remove sprites.png
* working conversion in make file!
* stage/main folder done
* stage/misc folder done
* stage/ruby complete
* stage/sapphire updated
* base for remaining kinda-graphics; file name casing
* more name casing
* extract catch sprites
* remove special 6x4 handling from oam slicer; switched hed the 2 images to using non-oam 2x2 chunks. (net same, but allows the 6x4 to process normally when things like the whalmer are found)
* Palette info for the catch sprites, thanks to cyphgirl
* obliterate the old hatch-sprite code
* refactor segments to not have the base file name dependancy
* catch mon 1-9, horizontal layout
* rename the f param in the json for graphics
* casing cleanup?
* .
* possible fix for the out of date segment piece
* Replace graphic_cnvt_attrs.txt strategy with individually-generated makefile rules
* Don't specify tileCount
---------
Co-authored-by: Marcus Huderle <huderlem@gmail.com>