mirror of
https://github.com/pret/pokepinballrs.git
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Document sounds (#105)
* Update rom.s * Update bg_music.h * fix missing include --------- Co-authored-by: Marcus Huderle <huderlem@gmail.com>
This commit is contained in:
parent
9c4ee2ac15
commit
aa0d598b3b
54
data/rom.s
54
data/rom.s
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@ -2,6 +2,7 @@
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#include "constants/areas.h"
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#include "constants/fields.h"
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#include "constants/species.h"
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#include "constants/bg_music.h"
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gUnknown_08055A68:: @ 0x08055A68
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.2byte AREA_FOREST_RUBY
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@ -1948,11 +1949,56 @@ gUnknown_08521FCC:: @ 0x08521FCC
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gUnknown_08526DCC:: @ 0x08526DCC
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.incbin "baserom.gba", 0x526DCC, 0xF56
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gOptionsBGMList:: @ 0x08527D22
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.incbin "baserom.gba", 0x527D22, 0x44
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gOptionsSEList:: @ 0x08527D66
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.incbin "baserom.gba", 0x527D66, 0x170
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gOptionsBGMList:: @ 0x08527D22
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.2byte MUS_TITLE, MUS_TABLE_SELECT, MUS_UNKNOWN_0x5, MUS_OPENING, MUS_HI_SCORE
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.2byte MUS_POKEDEX, MUS_SHOP, MUS_GAME_OVER, MUS_END_OF_BALL, MUS_BONUS_CHANCE, MUS_BONUS_CHANCE_LEGENDARY
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.2byte MUS_TRAVEL_MODE_START, MUS_SUCCESS, MUS_UNKNOWN_0x14, MUS_EGG_MODE, MUS_EGG_MODE_START
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.2byte MUS_TRAVEL_MODE, MUS_HURRY_UP, MUS_EVOLUTION, MUS_FIELD_RUBY, MUS_CATCH_EM_MODE
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.2byte MUS_EVO_MODE, MUS_FIELD_RUBY2, MUS_FIELD_SAPPHIRE, MUS_CATCH_EM_MODE2, MUS_FIELD_SAPPHIRE2
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.2byte MUS_BONUS_FIELD_KECLEON, MUS_BONUS_FIELD_DUSKULL, MUS_BONUS_FIELD_DUSCLOPS, MUS_BONUS_FIELD_SPHEAL, MUS_BONUS_FIELD_GROUDON
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.2byte MUS_BONUS_FIELD_KYOGRE, MUS_BONUS_FIELD_RAYQUAZA, MUS_JIRACHI
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gOptionsSEList:: @ 0x08527D66
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.2byte SE_UNKNOWN_0x65, SE_UNKNOWN_0x66, SE_SELECT, SE_UNKNOWN_0x68, SE_UNKNOWN_0x69
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.2byte SE_UNKNOWN_0x6A, SE_UNKNOWN_0x6B, SE_UNKNOWN_0x6D, SE_UNKNOWN_0x72, SE_UNKNOWN_0x73
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.2byte SE_UNKNOWN_0x74, SE_UNKNOWN_0x75, SE_UNKNOWN_0x76, SE_UNKNOWN_0x77, SE_UNKNOWN_0x78
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.2byte SE_UNKNOWN_0x79, SE_UNKNOWN_0x7A, SE_UNKNOWN_0x7B, SE_UNKNOWN_0x7C, SE_UNKNOWN_0x7E
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.2byte SE_UNKNOWN_0x80, SE_UNKNOWN_0x81, SE_UNKNOWN_0x82, SE_UNKNOWN_0x83, SE_UNKNOWN_0x84
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.2byte SE_UNKNOWN_0x85, SE_UNKNOWN_0x86, SE_UNKNOWN_0x87, SE_FAILURE, SE_UNKNOWN_0x8B
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.2byte SE_UNKNOWN_0x8C, SE_UNKNOWN_0x8D, SE_UNKNOWN_0x8E, SE_UNKNOWN_0x8F, SE_UNKNOWN_0x91
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.2byte SE_UNKNOWN_0x92, SE_UNKNOWN_0x93, SE_UNKNOWN_0x94, SE_UNKNOWN_0x95, SE_UNKNOWN_0x96
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.2byte SE_UNKNOWN_0x97, SE_UNKNOWN_0x98, SE_UNKNOWN_0x99, SE_UNKNOWN_0x9A, SE_UNKNOWN_0x9B
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.2byte SE_UNKNOWN_0x9C, SE_UNKNOWN_0x9D, SE_UNKNOWN_0x9E, SE_UNKNOWN_0x9F, SE_UNKNOWN_0xA1
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.2byte SE_UNKNOWN_0xA2, SE_UNKNOWN_0xA3, SE_UNKNOWN_0xA4, SE_UNKNOWN_0xA5, SE_UNKNOWN_0xA6
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.2byte SE_UNKNOWN_0xA7, SE_UNKNOWN_0xA8, SE_UNKNOWN_0xA9, SE_UNKNOWN_0xAA, SE_UNKNOWN_0xAB
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.2byte SE_UNKNOWN_0xAC, SE_UNKNOWN_0xAD, SE_UNKNOWN_0xAE, SE_UNKNOWN_0xAF, SE_UNKNOWN_0xB0
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.2byte SE_UNKNOWN_0xB6, SE_UNKNOWN_0xB7, SE_UNKNOWN_0xB8, SE_UNKNOWN_0xB9, SE_UNKNOWN_0xBD
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.2byte SE_UNKNOWN_0xC2, SE_UNKNOWN_0xC3, SE_UNKNOWN_0xC5, SE_UNKNOWN_0xC6, SE_UNKNOWN_0xC7
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.2byte SE_UNKNOWN_0xC8, SE_UNKNOWN_0xC9, SE_UNKNOWN_0xCA, SE_UNKNOWN_0xCC, SE_UNKNOWN_0xCD
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.2byte SE_UNKNOWN_0xCE, SE_UNKNOWN_0xCF, SE_UNKNOWN_0xD0, SE_UNKNOWN_0xD1, SE_UNKNOWN_0xD2
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.2byte SE_UNKNOWN_0xD3, SE_UNKNOWN_0xD4, SE_UNKNOWN_0xD5, SE_UNKNOWN_0xD6, SE_UNKNOWN_0xD7
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.2byte SE_UNKNOWN_0xD8, SE_UNKNOWN_0xDC, SE_UNKNOWN_0xDD, SE_UNKNOWN_0xDE, SE_UNKNOWN_0xDF
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.2byte SE_UNKNOWN_0xE0, SE_UNKNOWN_0xE1, SE_UNKNOWN_0xE2, SE_UNKNOWN_0xE3, SE_UNKNOWN_0xE4
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.2byte SE_UNKNOWN_0xE5, SE_UNKNOWN_0xE6, SE_UNKNOWN_0xE7, SE_UNKNOWN_0xE8, SE_UNKNOWN_0xE9
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.2byte SE_UNKNOWN_0xEA, SE_UNKNOWN_0xEB, SE_UNKNOWN_0xEC, SE_UNKNOWN_0xF1, SE_UNKNOWN_0xF2
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.2byte SE_UNKNOWN_0xF3, SE_UNKNOWN_0xF4, SE_UNKNOWN_0xF5, SE_UNKNOWN_0xF6, SE_UNKNOWN_0xF7
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.2byte SE_UNKNOWN_0xF8, SE_UNKNOWN_0xF9, SE_UNKNOWN_0xFC, SE_UNKNOWN_0xFD, SE_UNKNOWN_0xFE
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.2byte SE_UNKNOWN_0xFF, SE_UNKNOWN_0x100, SE_UNKNOWN_0x101, SE_UNKNOWN_0x102, SE_UNKNOWN_0x103
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.2byte SE_UNKNOWN_0x104, SE_UNKNOWN_0x105, SE_UNKNOWN_0x106, SE_UNKNOWN_0x10A, SE_UNKNOWN_0x10B
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.2byte SE_UNKNOWN_0x10C, SE_UNKNOWN_0x10D, SE_UNKNOWN_0x10E, SE_UNKNOWN_0x10F, SE_UNKNOWN_0x110
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.2byte SE_UNKNOWN_0x111, SE_UNKNOWN_0x112, SE_UNKNOWN_0x113, SE_UNKNOWN_0x118, SE_UNKNOWN_0x119
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.2byte SE_UNKNOWN_0x11A, SE_UNKNOWN_0x11B, SE_UNKNOWN_0x11C, SE_UNKNOWN_0x11D, SE_UNKNOWN_0x11E
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.2byte SE_UNKNOWN_0x11F, SE_UNKNOWN_0x120, SE_UNKNOWN_0x121, SE_UNKNOWN_0x122, SE_UNKNOWN_0x123
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.2byte SE_UNKNOWN_0x126, SE_UNKNOWN_0x127, SE_UNKNOWN_0x128, SE_UNKNOWN_0x129, SE_UNKNOWN_0x12A
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.2byte SE_UNKNOWN_0x12B, SE_UNKNOWN_0x12C, SE_UNKNOWN_0x12D, SE_UNKNOWN_0x12E, SE_UNKNOWN_0x134
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.2byte SE_UNKNOWN_0x135, SE_UNKNOWN_0x136, SE_UNKNOWN_0x137, SE_UNKNOWN_0x138, SE_UNKNOWN_0x139
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.2byte SE_UNKNOWN_0x13B, SE_UNKNOWN_0x13C, SE_UNKNOWN_0x13D, SE_UNKNOWN_0x13E, SE_UNKNOWN_0x140
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.2byte SE_UNKNOWN_0x144, SE_UNKNOWN_0x145, SE_UNKNOWN_0x146, SE_UNKNOWN_0x147, SE_UNKNOWN_0x148
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.2byte SE_UNKNOWN_0x149, SE_UNKNOWN_0x14C, SE_UNKNOWN_0x14A, SE_UNKNOWN_0x14B, SE_UNKNOWN_0x71
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.2byte SE_UNKNOWN_0xB1, SE_UNKNOWN_0xB2, SE_UNKNOWN_0xB3, SE_UNKNOWN_0x142
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gUnknown_08527ED6:: @ 0x08527ED6
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.incbin "baserom.gba", 0x527ED6, 0x28
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@ -1,286 +1,288 @@
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#ifndef GUARD_CONSTANTS_BG_MUSIC_H
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#define GUARD_CONSTANTS_BG_MUSIC_H
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#define MUS_TITLE 0x01
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#define MUS_EMPTY_0x02 0x02 // No sound
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#define MUS_TABLE_SELECT 0x03
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#define MUS_EMPTY_0x04 0x04 // No sound
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#define MUS_UNKNOWN_0x5 0x05
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#define MUS_TITLE 0x01 // BGM 1
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#define MUS_EMPTY_0x02 0x02 // No sound
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#define MUS_TABLE_SELECT 0x03 // BGM 2
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#define MUS_EMPTY_0x04 0x04 // No sound
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#define MUS_UNKNOWN_0x5 0x05 // BGM 3
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#define MUS_UNKNOWN_0x6 0x06
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#define MUS_OPENING 0x08
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#define MUS_HI_SCORE 0x09
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#define MUS_OPENING 0x08 // BGM 4
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#define MUS_HI_SCORE 0x09 // BGM 5
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#define MUS_EMPTY_0x0A 0x0A // No sound
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#define MUS_SHOP 0x0B
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#define MUS_GAME_OVER 0x0C
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#define MUS_END_OF_BALL 0x0D
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#define MUS_BONUS_CHANCE 0x0E
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#define MUS_BONUS_CHANCE_LEGENDARY 0x0F
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#define MUS_TRAVEL_MODE_START 0x10 // RS: TM/HM Obtained
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#define MUS_SUCCESS 0x11
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#define MUS_SHOP 0x0B // BGM 7
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#define MUS_GAME_OVER 0x0C // BGM 8
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#define MUS_END_OF_BALL 0x0D // BGM 9
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#define MUS_BONUS_CHANCE 0x0E // BGM 10
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#define MUS_BONUS_CHANCE_LEGENDARY 0x0F // BGM 11
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#define MUS_TRAVEL_MODE_START 0x10 // BGM 12 RS: TM/HM Obtained
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#define MUS_SUCCESS 0x11 // BGM 13
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#define MUS_SUCCESS2 0x12 // Copy of MUS_SUCCESS?
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#define MUS_END_OF_BALL2 0x13 // Copy of MUS_END_OF_BALL?
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#define MUS_UNKNOWN_0x14 0x14 // RS: Item Obtained
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#define MUS_EGG_MODE 0x15 // RS: Encounter! (Twins)
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#define MUS_EGG_MODE_START 0x16 // RS: Trick House
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#define MUS_TRAVEL_MODE 0x17
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#define MUS_UNKNOWN_0x14 0x14 // BGM 14 RS: Item Obtained
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#define MUS_EGG_MODE 0x15 // BGM 15 RS: Encounter! (Twins)
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#define MUS_EGG_MODE_START 0x16 // BGM 16 RS: Trick House
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#define MUS_TRAVEL_MODE 0x17 // BGM 17
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#define MUS_UNKNOWN_0x18 0x18 // RS: Battle! (Elite Four)
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#define MUS_HURRY_UP 0x19 // RS: Prof. Birch in trouble
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#define MUS_EVOLUTION 0x1A
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#define MUS_HURRY_UP 0x19 // BGM 18 RS: Prof. Birch in trouble
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#define MUS_EVOLUTION 0x1A // BGM 19
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#define MUS_EMPTY_0x1B 0x1B // No sound
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#define MUS_FIELD_RUBY 0x1C
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#define MUS_CATCH_EM_MODE 0x1D
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#define MUS_EVO_MODE 0x1E // RS: Encounter! (Champion Steven)
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#define MUS_FIELD_RUBY 0x1C // BGM 20
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#define MUS_CATCH_EM_MODE 0x1D // BGM 21
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#define MUS_EVO_MODE 0x1E // BGM 22 (31) RS: Encounter! (Champion Steven)
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#define MUS_EMPTY_0x1F 0x1F // No sound
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#define MUS_FIELD_SAPPHIRE 0x20
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#define MUS_CATCH_EM_MODE2 0x21
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#define MUS_FIELD_SAPPHIRE 0x20 // BGM 24
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#define MUS_CATCH_EM_MODE2 0x21 // BGM 25
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#define MUS_EVO_MODE2 0x22
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#define MUS_EMPTY_0x23 0x23 // No sound
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#define MUS_BONUS_FIELD_KECLEON 0x24
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#define MUS_BONUS_FIELD_DUSKULL 0x25
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#define MUS_BONUS_FIELD_DUSCLOPS 0x26
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#define MUS_BONUS_FIELD_SPHEAL 0x27
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#define MUS_BONUS_FIELD_GROUDON 0x28
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#define MUS_BONUS_FIELD_KYOGRE 0x29
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#define MUS_BONUS_FIELD_RAYQUAZA 0x2A
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#define MUS_BONUS_FIELD_KECLEON 0x24 // BGM 27
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#define MUS_BONUS_FIELD_DUSKULL 0x25 // BGM 28
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#define MUS_BONUS_FIELD_DUSCLOPS 0x26 // BGM 29
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#define MUS_BONUS_FIELD_SPHEAL 0x27 // BGM 30
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#define MUS_BONUS_FIELD_GROUDON 0x28 // BGM 31
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#define MUS_BONUS_FIELD_KYOGRE 0x29 // BGM 32
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#define MUS_BONUS_FIELD_RAYQUAZA 0x2A // BGM 33
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#define MUS_SUCCESS3 0x2B // Copy of MUS_SUCCESS? (used in bonus fields)
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#define MUS_END_OF_BALL3 0x2C // Copy of MUS_END_OF_BALL? (used in bonus fields)
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#define MUS_EMPTY_0x2D 0x2D // No sound
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#define MUS_POKEDEX 0x2E // RS: Evergrande City
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#define MUS_JIRACHI 0x2F // RS: Hall of Fame
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#define MUS_POKEDEX 0x2E // BGM 6 RS: Evergrande City
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#define MUS_JIRACHI 0x2F // BGM 34 RS: Hall of Fame
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#define MUS_FIELD_RUBY2 0x5B // Ruby Field background music after beating (not catching) Rayquaza
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#define MUS_FIELD_SAPPHIRE2 0x5C // Sapphire Field background music after beating (not catching) Rayquaza
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#define MUS_FIELD_RUBY2 0x5B // BGM 23 Ruby Field background music after beating (not catching) Rayquaza
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#define MUS_FIELD_SAPPHIRE2 0x5C // BGM 26 Sapphire Field background music after beating (not catching) Rayquaza
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/*Unknown Music at 0x5D*/
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#define SE_UNKNOWN_0x65 0x65 // RS: PokéNav turn on
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#define SE_UNKNOWN_0x66 0x66 // RS: PokéNav turn off
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#define SE_SELECT 0x67
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#define SE_UNKNOWN_0x68 0x68 // Yellow window popup appears
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#define SE_UNKNOWN_0x69 0x69 // Yellow window popup disappears
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#define SE_UNKNOWN_0x6A 0x6A // Drum?
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#define SE_UNKNOWN_0x6B 0x6B // RS: Pokédex scroll
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#define SE_UNKNOWN_0x65 0x65 // SE 1 Menu Selection; RS: PokéNav turn on
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#define SE_UNKNOWN_0x66 0x66 // SE 2 Menu Cancel; RS: PokéNav turn off
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#define SE_SELECT 0x67 // SE 3 Menu Momevent
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#define SE_UNKNOWN_0x68 0x68 // SE 4; Yellow window popup appears (eg: pokedox transfer confirmation)
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#define SE_UNKNOWN_0x69 0x69 // SE 5; Yellow window popup disappears (eg: pokedox transfer confirmation)
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#define SE_UNKNOWN_0x6A 0x6A // SE 6; Drum?
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#define SE_UNKNOWN_0x6B 0x6B // SE 7; RS: Pokédex scroll
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#define SE_UNKNOWN_0x6C 0x6C // RS: Bike hop
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#define SE_UNKNOWN_0x6D 0x6D
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#define SE_UNKNOWN_0x6E 0x6E
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#define SE_UNKNOWN_0x6F 0x6F
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#define SE_UNKNOWN_0x70 0x70
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#define SE_UNKNOWN_0x71 0x71
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#define SE_UNKNOWN_0x72 0x72
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#define SE_UNKNOWN_0x73 0x73
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#define SE_UNKNOWN_0x74 0x74
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#define SE_UNKNOWN_0x75 0x75
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#define SE_UNKNOWN_0x76 0x76
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#define SE_UNKNOWN_0x77 0x77
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#define SE_UNKNOWN_0x78 0x78
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#define SE_UNKNOWN_0x79 0x79
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#define SE_UNKNOWN_0x7A 0x7A
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#define SE_UNKNOWN_0x7B 0x7B
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#define SE_UNKNOWN_0x7C 0x7C
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#define SE_UNKNOWN_0x7D 0x7D
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#define SE_UNKNOWN_0x7E 0x7E
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#define SE_UNKNOWN_0x7F 0x7F
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#define SE_UNKNOWN_0x80 0x80
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#define SE_UNKNOWN_0x81 0x81
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#define SE_UNKNOWN_0x82 0x82
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#define SE_UNKNOWN_0x83 0x83
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#define SE_UNKNOWN_0x84 0x84
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#define SE_UNKNOWN_0x85 0x85
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#define SE_UNKNOWN_0x86 0x86
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#define SE_UNKNOWN_0x87 0x87
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#define SE_UNKNOWN_0x88 0x88
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#define SE_UNKNOWN_0x89 0x89
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#define SE_FAILURE 0x8A
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#define SE_UNKNOWN_0x8B 0x8B
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#define SE_UNKNOWN_0x8C 0x8C
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#define SE_UNKNOWN_0x8D 0x8D
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#define SE_UNKNOWN_0x8E 0x8E
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#define SE_UNKNOWN_0x8F 0x8F
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#define SE_UNKNOWN_0x90 0x90
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#define SE_UNKNOWN_0x91 0x91 // RS: Pokédex page change
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#define SE_UNKNOWN_0x92 0x92
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#define SE_UNKNOWN_0x93 0x93
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#define SE_UNKNOWN_0x94 0x94
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#define SE_UNKNOWN_0x95 0x95
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#define SE_UNKNOWN_0x96 0x96
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#define SE_UNKNOWN_0x97 0x97
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#define SE_UNKNOWN_0x98 0x98
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#define SE_UNKNOWN_0x99 0x99
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#define SE_UNKNOWN_0x9A 0x9A
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#define SE_UNKNOWN_0x9B 0x9B
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#define SE_UNKNOWN_0x9C 0x9C
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#define SE_UNKNOWN_0x9D 0x9D
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#define SE_UNKNOWN_0x9E 0x9E
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#define SE_UNKNOWN_0x9F 0x9F
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#define SE_UNKNOWN_0xA0 0xA0
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#define SE_UNKNOWN_0xA1 0xA1
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#define SE_UNKNOWN_0xA2 0xA2
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#define SE_UNKNOWN_0xA3 0xA3
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#define SE_UNKNOWN_0xA4 0xA4
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#define SE_UNKNOWN_0xA5 0xA5
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#define SE_UNKNOWN_0xA6 0xA6
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#define SE_UNKNOWN_0xA7 0xA7
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#define SE_UNKNOWN_0xA8 0xA8
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#define SE_UNKNOWN_0xA9 0xA9
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#define SE_UNKNOWN_0xAA 0xAA
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#define SE_UNKNOWN_0xAB 0xAB
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#define SE_UNKNOWN_0xAC 0xAC
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#define SE_UNKNOWN_0xAD 0xAD
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#define SE_UNKNOWN_0xAE 0xAE
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#define SE_UNKNOWN_0xAF 0xAF
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#define SE_UNKNOWN_0xB0 0xB0
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#define SE_UNKNOWN_0xB1 0xB1
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#define SE_UNKNOWN_0xB2 0xB2
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#define SE_UNKNOWN_0xB3 0xB3
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#define SE_UNKNOWN_0xB4 0xB4
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#define SE_UNKNOWN_0xB5 0xB5
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#define SE_UNKNOWN_0xB6 0xB6
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#define SE_UNKNOWN_0xB7 0xB7
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#define SE_UNKNOWN_0xB8 0xB8
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#define SE_UNKNOWN_0xB9 0xB9
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#define SE_UNKNOWN_0xBA 0xBA
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#define SE_UNKNOWN_0xBB 0xBB
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#define SE_UNKNOWN_0xBC 0xBC
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#define SE_UNKNOWN_0xBD 0xBD
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#define SE_UNKNOWN_0xBE 0xBE
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#define SE_UNKNOWN_0xBF 0xBF
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#define SE_UNKNOWN_0xC0 0xC0
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#define SE_UNKNOWN_0xC1 0xC1
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#define SE_UNKNOWN_0xC2 0xC2
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#define SE_UNKNOWN_0xC3 0xC3
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#define SE_UNKNOWN_0xC4 0xC4
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#define SE_UNKNOWN_0xC5 0xC5
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#define SE_UNKNOWN_0xC6 0xC6
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#define SE_UNKNOWN_0xC7 0xC7
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#define SE_UNKNOWN_0xC8 0xC8
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#define SE_UNKNOWN_0xC9 0xC9
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#define SE_UNKNOWN_0xCA 0xCA
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#define SE_UNKNOWN_0xCB 0xCB
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#define SE_UNKNOWN_0xCC 0xCC
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#define SE_UNKNOWN_0xCD 0xCD
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#define SE_UNKNOWN_0xCE 0xCE
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#define SE_UNKNOWN_0xCF 0xCF
|
||||
#define SE_UNKNOWN_0xD0 0xD0
|
||||
#define SE_UNKNOWN_0xD1 0xD1
|
||||
#define SE_UNKNOWN_0xD2 0xD2
|
||||
#define SE_UNKNOWN_0xD3 0xD3
|
||||
#define SE_UNKNOWN_0xD4 0xD4
|
||||
#define SE_UNKNOWN_0xD5 0xD5
|
||||
#define SE_UNKNOWN_0xD6 0xD6
|
||||
#define SE_UNKNOWN_0xD7 0xD7
|
||||
#define SE_UNKNOWN_0xD8 0xD8 // RS: Exp. Bar filled up
|
||||
#define SE_UNKNOWN_0xD9 0xD9
|
||||
#define SE_UNKNOWN_0xDA 0xDA
|
||||
#define SE_UNKNOWN_0xDB 0xDB
|
||||
#define SE_UNKNOWN_0xDC 0xDC
|
||||
#define SE_UNKNOWN_0xDD 0xDD
|
||||
#define SE_UNKNOWN_0xDE 0xDE
|
||||
#define SE_UNKNOWN_0xDF 0xDF
|
||||
#define SE_UNKNOWN_0xE0 0xE0
|
||||
#define SE_UNKNOWN_0xE1 0xE1
|
||||
#define SE_UNKNOWN_0xE2 0xE2
|
||||
#define SE_UNKNOWN_0xE3 0xE3
|
||||
#define SE_UNKNOWN_0xE4 0xE4
|
||||
#define SE_UNKNOWN_0xE5 0xE5
|
||||
#define SE_UNKNOWN_0xE6 0xE6
|
||||
#define SE_UNKNOWN_0xE7 0xE7
|
||||
#define SE_UNKNOWN_0xE8 0xE8
|
||||
#define SE_UNKNOWN_0xE9 0xE9
|
||||
#define SE_UNKNOWN_0xEA 0xEA
|
||||
#define SE_UNKNOWN_0xEB 0xEB
|
||||
#define SE_UNKNOWN_0xEC 0xEC
|
||||
#define SE_UNKNOWN_0xED 0xED
|
||||
#define SE_UNKNOWN_0xEE 0xEE
|
||||
#define SE_UNKNOWN_0xEF 0xEF
|
||||
#define SE_UNKNOWN_0xF0 0xF0
|
||||
#define SE_UNKNOWN_0xF1 0xF1
|
||||
#define SE_UNKNOWN_0xF2 0xF2
|
||||
#define SE_UNKNOWN_0xF3 0xF3
|
||||
#define SE_UNKNOWN_0xF4 0xF4
|
||||
#define SE_UNKNOWN_0xF5 0xF5
|
||||
#define SE_UNKNOWN_0xF6 0xF6
|
||||
#define SE_UNKNOWN_0xF7 0xF7
|
||||
#define SE_UNKNOWN_0xF8 0xF8
|
||||
#define SE_UNKNOWN_0xF9 0xF9
|
||||
#define SE_UNKNOWN_0xFA 0xFA
|
||||
#define SE_UNKNOWN_0xFB 0xFB
|
||||
#define SE_UNKNOWN_0xFC 0xFC
|
||||
#define SE_UNKNOWN_0xFD 0xFD
|
||||
#define SE_UNKNOWN_0xFE 0xFE
|
||||
#define SE_UNKNOWN_0xFF 0xFF
|
||||
#define SE_UNKNOWN_0x100 0x100
|
||||
#define SE_UNKNOWN_0x101 0x101
|
||||
#define SE_UNKNOWN_0x102 0x102
|
||||
#define SE_UNKNOWN_0x103 0x103
|
||||
#define SE_UNKNOWN_0x104 0x104
|
||||
#define SE_UNKNOWN_0x105 0x105
|
||||
#define SE_UNKNOWN_0x106 0x106
|
||||
#define SE_UNKNOWN_0x107 0x107
|
||||
#define SE_UNKNOWN_0x108 0x108
|
||||
#define SE_UNKNOWN_0x109 0x109
|
||||
#define SE_UNKNOWN_0x10A 0x10A
|
||||
#define SE_UNKNOWN_0x10B 0x10B
|
||||
#define SE_UNKNOWN_0x10C 0x10C
|
||||
#define SE_UNKNOWN_0x10D 0x10D
|
||||
#define SE_UNKNOWN_0x10E 0x10E
|
||||
#define SE_UNKNOWN_0x10F 0x10F
|
||||
#define SE_UNKNOWN_0x110 0x110
|
||||
#define SE_UNKNOWN_0x111 0x111
|
||||
#define SE_UNKNOWN_0x112 0x112
|
||||
#define SE_UNKNOWN_0x113 0x113
|
||||
#define SE_UNKNOWN_0x114 0x114
|
||||
#define SE_UNKNOWN_0x115 0x115
|
||||
#define SE_UNKNOWN_0x116 0x116
|
||||
#define SE_UNKNOWN_0x117 0x117
|
||||
#define SE_UNKNOWN_0x118 0x118
|
||||
#define SE_UNKNOWN_0x119 0x119
|
||||
#define SE_UNKNOWN_0x11A 0x11A
|
||||
#define SE_UNKNOWN_0x11B 0x11B
|
||||
#define SE_UNKNOWN_0x11C 0x11C
|
||||
#define SE_UNKNOWN_0x11D 0x11D
|
||||
#define SE_UNKNOWN_0x11E 0x11E
|
||||
#define SE_UNKNOWN_0x11F 0x11F
|
||||
#define SE_UNKNOWN_0x120 0x120
|
||||
#define SE_UNKNOWN_0x121 0x121
|
||||
#define SE_UNKNOWN_0x122 0x122
|
||||
#define SE_UNKNOWN_0x123 0x123
|
||||
#define SE_UNKNOWN_0x124 0x124
|
||||
#define SE_UNKNOWN_0x125 0x125
|
||||
#define SE_UNKNOWN_0x126 0x126
|
||||
#define SE_UNKNOWN_0x127 0x127
|
||||
#define SE_UNKNOWN_0x128 0x128
|
||||
#define SE_UNKNOWN_0x129 0x129
|
||||
#define SE_UNKNOWN_0x12A 0x12A
|
||||
#define SE_UNKNOWN_0x12B 0x12B
|
||||
#define SE_UNKNOWN_0x12C 0x12C
|
||||
#define SE_UNKNOWN_0x12D 0x12D
|
||||
#define SE_UNKNOWN_0x12E 0x12E
|
||||
#define SE_UNKNOWN_0x12F 0x12F
|
||||
#define SE_UNKNOWN_0x130 0x130
|
||||
#define SE_UNKNOWN_0x131 0x131
|
||||
#define SE_UNKNOWN_0x132 0x132
|
||||
#define SE_UNKNOWN_0x133 0x133
|
||||
#define SE_UNKNOWN_0x134 0x134
|
||||
#define SE_UNKNOWN_0x135 0x135
|
||||
#define SE_UNKNOWN_0x136 0x136
|
||||
#define SE_UNKNOWN_0x137 0x137
|
||||
#define SE_UNKNOWN_0x138 0x138
|
||||
#define SE_UNKNOWN_0x139 0x139
|
||||
#define SE_UNKNOWN_0x13A 0x13A
|
||||
#define SE_UNKNOWN_0x13B 0x13B
|
||||
#define SE_UNKNOWN_0x13C 0x13C
|
||||
#define SE_UNKNOWN_0x13D 0x13D
|
||||
#define SE_UNKNOWN_0x13E 0x13E
|
||||
#define SE_UNKNOWN_0x13F 0x13F
|
||||
#define SE_UNKNOWN_0x140 0x140
|
||||
#define SE_UNKNOWN_0x141 0x141
|
||||
#define SE_UNKNOWN_0x142 0x142
|
||||
#define SE_UNKNOWN_0x143 0x143
|
||||
#define SE_UNKNOWN_0x144 0x144
|
||||
#define SE_UNKNOWN_0x145 0x145
|
||||
#define SE_UNKNOWN_0x146 0x146
|
||||
#define SE_UNKNOWN_0x147 0x147
|
||||
#define SE_UNKNOWN_0x148 0x148
|
||||
#define SE_UNKNOWN_0x149 0x149
|
||||
#define SE_UNKNOWN_0x14A 0x14A
|
||||
#define SE_UNKNOWN_0x14B 0x14B
|
||||
#define SE_UNKNOWN_0x6D 0x6D // SE 8
|
||||
#define SE_UNKNOWN_0x6E 0x6E // same as SE1
|
||||
#define SE_UNKNOWN_0x6F 0x6F // same as SE2
|
||||
#define SE_UNKNOWN_0x70 0x70 // No Sound
|
||||
#define SE_UNKNOWN_0x71 0x71 // Duplicated of SE 70 *thwip*
|
||||
#define SE_UNKNOWN_0x72 0x72 // SE9 Flipper
|
||||
#define SE_UNKNOWN_0x73 0x73 // SE10 Triangle bumper hit
|
||||
#define SE_UNKNOWN_0x74 0x74 // SE11 Pokemon Catch hit
|
||||
#define SE_UNKNOWN_0x75 0x75 // SE12 *high chirp*
|
||||
#define SE_UNKNOWN_0x76 0x76 // SE13 Trigger button hit
|
||||
#define SE_UNKNOWN_0x77 0x77 // SE14 ball hits wall
|
||||
#define SE_UNKNOWN_0x78 0x78 // SE15 *metal gate bounce?*
|
||||
#define SE_UNKNOWN_0x79 0x79 // SE16 *ball flat clack*
|
||||
#define SE_UNKNOWN_0x7A 0x7A // SE17 *high trill - radar*
|
||||
#define SE_UNKNOWN_0x7B 0x7B // SE18 Sustained machine noise. - Same as 95
|
||||
#define SE_UNKNOWN_0x7C 0x7C // SE19 *extended stable electric tone* (SE153 has a short form)
|
||||
#define SE_UNKNOWN_0x7D 0x7D // ?? *Kerplunk* ??
|
||||
#define SE_UNKNOWN_0x7E 0x7E // SE20 Same as SE1
|
||||
#define SE_UNKNOWN_0x7F 0x7F // ?? Questioning Cry??
|
||||
#define SE_UNKNOWN_0x80 0x80 // SE21 *flying slash*
|
||||
#define SE_UNKNOWN_0x81 0x81 // SE22 *Pokeball hit ground; low pitched related to SE47*
|
||||
#define SE_UNKNOWN_0x82 0x82 // SE23 Evo Selection list move
|
||||
#define SE_UNKNOWN_0x83 0x83 // SE24 Evo Selection confirmed
|
||||
#define SE_UNKNOWN_0x84 0x84 // SE25 Evo Symbol Spawned; Ball Respawn - Bonus board
|
||||
#define SE_UNKNOWN_0x85 0x85 // SE26 Evo Symbol finished spawning (Same as SE43)
|
||||
#define SE_UNKNOWN_0x86 0x86 // SE27 Evo Symbol collected
|
||||
#define SE_UNKNOWN_0x87 0x87 // SE28 *Pokeball/power upgrade? *
|
||||
#define SE_UNKNOWN_0x88 0x88 // ?? *Downward compliment to SE28* ??
|
||||
#define SE_UNKNOWN_0x89 0x89 // ?? *Coin collect*??
|
||||
#define SE_FAILURE 0x8A // SE29 Denied. ('Unable to select' in pokedex)
|
||||
#define SE_UNKNOWN_0x8B 0x8B // SE30 Evo/Catch mode initiated
|
||||
#define SE_UNKNOWN_0x8C 0x8C // SE31 Catch Tile Revealed (Same as 114, 129, 139, 151)
|
||||
#define SE_UNKNOWN_0x8D 0x8D // SE32 *Descending roar*
|
||||
#define SE_UNKNOWN_0x8E 0x8E // SE33 *Vibrating ting*
|
||||
#define SE_UNKNOWN_0x8F 0x8F // SE34 *drum brush*
|
||||
#define SE_UNKNOWN_0x90 0x90 // No Sound
|
||||
#define SE_UNKNOWN_0x91 0x91 // SE35 Bonus point tally finished; RS: Pokédex page change
|
||||
#define SE_UNKNOWN_0x92 0x92 // SE36 Egg hatched flourish*
|
||||
#define SE_UNKNOWN_0x93 0x93 // SE37 Duplicate of SE1 Menu Selection; RS: PokéNav turn on
|
||||
#define SE_UNKNOWN_0x94 0x94 // SE38 Ball Sunk sound *Pokemon leaves ball/escape?* Same as SE163
|
||||
#define SE_UNKNOWN_0x95 0x95 // SE39 Latias/Latios delivers ball to plunger
|
||||
#define SE_UNKNOWN_0x96 0x96 // SE40 Launcher catches ball
|
||||
#define SE_UNKNOWN_0x97 0x97 // SE41 *Hit closed door*
|
||||
#define SE_UNKNOWN_0x98 0x98 // SE42 *Hit and enclose*
|
||||
#define SE_UNKNOWN_0x99 0x99 // SE43 ?Launcher fully charged? Duplicate of SE26
|
||||
#define SE_UNKNOWN_0x9A 0x9A // SE44 Pokemon being absorbed into ball (when catching)
|
||||
#define SE_UNKNOWN_0x9B 0x9B // SE45 *gusty wind landing*
|
||||
#define SE_UNKNOWN_0x9C 0x9C // SE46 Pokemon entered Pokeball (when catching)
|
||||
#define SE_UNKNOWN_0x9D 0x9D // SE47 Pokeball hit ground; High pitched related to 22
|
||||
#define SE_UNKNOWN_0x9E 0x9E // SE48 Pokeball shake, During catch confirmation
|
||||
#define SE_UNKNOWN_0x9F 0x9F // SE49 *Up warp?*
|
||||
#define SE_UNKNOWN_0xA0 0xA0 // ?? *Downward complement to SE49* ??
|
||||
#define SE_UNKNOWN_0xA1 0xA1 // SE50 *hit clack*
|
||||
#define SE_UNKNOWN_0xA2 0xA2 // SE51 *Brush*
|
||||
#define SE_UNKNOWN_0xA3 0xA3 // SE52 Duplicate of SE3; Coins collected?
|
||||
#define SE_UNKNOWN_0xA4 0xA4 // SE53 Duplicate of SE41
|
||||
#define SE_UNKNOWN_0xA5 0xA5 // SE54 Duplicate of SE01; Menu Selection
|
||||
#define SE_UNKNOWN_0xA6 0xA6 // SE55 Duplicate of SE02; Menu Cancel
|
||||
#define SE_UNKNOWN_0xA7 0xA7 // SE56 *Pokeball Escape? *
|
||||
#define SE_UNKNOWN_0xA8 0xA8 // SE57 Do (Title pokemon pinball logo tones / ramp spin pikachu charger)
|
||||
#define SE_UNKNOWN_0xA9 0xA9 // SE58 Re (Title pokemon pinball logo tones / ramp spin pikachu charger)
|
||||
#define SE_UNKNOWN_0xAA 0xAA // SE59 Mi (Title pokemon pinball logo tones / ramp spin pikachu charger)
|
||||
#define SE_UNKNOWN_0xAB 0xAB // SE60 Fa (Title pokemon pinball logo tones / ramp spin pikachu charger)
|
||||
#define SE_UNKNOWN_0xAC 0xAC // SE61 So (Title pokemon pinball logo tones / ramp spin pikachu charger)
|
||||
#define SE_UNKNOWN_0xAD 0xAD // SE62 La (Title pokemon pinball logo tones / ramp spin pikachu charger)
|
||||
#define SE_UNKNOWN_0xAE 0xAE // SE63 Ti (Title pokemon pinball logo tones / ramp spin pikachu charger)
|
||||
#define SE_UNKNOWN_0xAF 0xAF // SE64 Do (Title pokemon pinball logo tones / ramp spin pikachu charger)
|
||||
#define SE_UNKNOWN_0xB0 0xB0 // SE65 *extended flight takeoff*
|
||||
#define SE_UNKNOWN_0xB1 0xB1 // SE181 Pi~Ka CHU!
|
||||
#define SE_UNKNOWN_0xB2 0xB2 // SE182 Pika - pika - pi-ka
|
||||
#define SE_UNKNOWN_0xB3 0xB3 // SE183 Pi~ Chu!
|
||||
#define SE_UNKNOWN_0xB4 0xB4 // ?? Duplicate of SE49
|
||||
#define SE_UNKNOWN_0xB5 0xB5 // No Sound
|
||||
#define SE_UNKNOWN_0xB6 0xB6 // SE66 *Puddle slap?*
|
||||
#define SE_UNKNOWN_0xB7 0xB7 // SE67 *Spring Gate Bounce*
|
||||
#define SE_UNKNOWN_0xB8 0xB8 // SE68 *Slap*
|
||||
#define SE_UNKNOWN_0xB9 0xB9 // SE69 *Fall into water*
|
||||
#define SE_UNKNOWN_0xBA 0xBA // *Ground thud*
|
||||
#define SE_UNKNOWN_0xBB 0xBB // *Landing*
|
||||
#define SE_UNKNOWN_0xBC 0xBC // *Dumpster lid*
|
||||
#define SE_UNKNOWN_0xBD 0xBD // SE 70 Ruby board Pokemart gate open
|
||||
#define SE_UNKNOWN_0xBE 0xBE // *5 note rise*
|
||||
#define SE_UNKNOWN_0xBF 0xBF // *5 note fall*
|
||||
#define SE_UNKNOWN_0xC0 0xC0 // *Duplicate of SE66*
|
||||
#define SE_UNKNOWN_0xC1 0xC1 // *Duplicate of SE88*
|
||||
#define SE_UNKNOWN_0xC2 0xC2 // SE71 Ruby board Sharpedo spit ball
|
||||
#define SE_UNKNOWN_0xC3 0xC3 // SE72 Duplicate of SE70?
|
||||
#define SE_UNKNOWN_0xC4 0xC4 // *Explosive at water surface*
|
||||
#define SE_UNKNOWN_0xC5 0xC5 // SE73 *Jump off tin clatter*
|
||||
#define SE_UNKNOWN_0xC6 0xC6 // SE74 Chikorita leaf blades
|
||||
#define SE_UNKNOWN_0xC7 0xC7 // SE75 Zigzagoon emerge
|
||||
#define SE_UNKNOWN_0xC8 0xC8 // SE76 Ruby Pond Contents change; Duplicate of 66
|
||||
#define SE_UNKNOWN_0xC9 0xC9 // SE77 Ruby Pond Chinchou leave
|
||||
#define SE_UNKNOWN_0xCA 0xCA // SE78 *flipper 2?*
|
||||
#define SE_UNKNOWN_0xCB 0xCB // Duplicate of SE70/SE72
|
||||
#define SE_UNKNOWN_0xCC 0xCC // SE79 *tong vwii vwii vwii*
|
||||
#define SE_UNKNOWN_0xCD 0xCD // SE80 *Metal coin gate*
|
||||
#define SE_UNKNOWN_0xCE 0xCE // SE81 *Springy landing thud*
|
||||
#define SE_UNKNOWN_0xCF 0xCF // SE82 Duplicate of SE66
|
||||
#define SE_UNKNOWN_0xD0 0xD0 // SE83 *Chirp*
|
||||
#define SE_UNKNOWN_0xD1 0xD1 // SE84 *Flat board hit ground*
|
||||
#define SE_UNKNOWN_0xD2 0xD2 // SE85 Shroomish hit; Duplicate of SE66
|
||||
#define SE_UNKNOWN_0xD3 0xD3 // SE86 *Wave shot*
|
||||
#define SE_UNKNOWN_0xD4 0xD4 // SE87 *Swamp frog bubbling*
|
||||
#define SE_UNKNOWN_0xD5 0xD5 // SE88 *Smaller puddle slap*
|
||||
#define SE_UNKNOWN_0xD6 0xD6 // SE89 *Juicy slash*
|
||||
#define SE_UNKNOWN_0xD7 0xD7 // SE90 *Explosive collapse*
|
||||
#define SE_UNKNOWN_0xD8 0xD8 // SE91 *Ti-ring* RS: Exp. Bar filled up
|
||||
#define SE_UNKNOWN_0xD9 0xD9 // No Sound
|
||||
#define SE_UNKNOWN_0xDA 0xDA // No Sound
|
||||
#define SE_UNKNOWN_0xDB 0xDB // No Sound
|
||||
#define SE_UNKNOWN_0xDC 0xDC // SE92 Sapphire Hatch Machine Spinner
|
||||
#define SE_UNKNOWN_0xDD 0xDD // SE93 Sapphire Hatched Pokemon Lands
|
||||
#define SE_UNKNOWN_0xDE 0xDE // SE94 Sapphire Hatch machine Power up stage?
|
||||
#define SE_UNKNOWN_0xDF 0xDF // SE95 Sapphire board Hatch machine
|
||||
#define SE_UNKNOWN_0xE0 0xE0 // SE96 Sapphire Lower Hatched Pokemon
|
||||
#define SE_UNKNOWN_0xE1 0xE1 // SE97 *Close tailgate*
|
||||
#define SE_UNKNOWN_0xE2 0xE2 // SE98 *Water 3*
|
||||
#define SE_UNKNOWN_0xE3 0xE3 // SE99 Duplicate of SE68
|
||||
#define SE_UNKNOWN_0xE4 0xE4 // SE100 *Bird Cry*
|
||||
#define SE_UNKNOWN_0xE5 0xE5 // SE101 Duplicate of SE70
|
||||
#define SE_UNKNOWN_0xE6 0xE6 // SE102 *Footstep on wood floor*
|
||||
#define SE_UNKNOWN_0xE7 0xE7 // SE103 *Sh-ting*
|
||||
#define SE_UNKNOWN_0xE8 0xE8 // SE104 Sapphire electric gate *short stable electric buzz Higher pictched than SE 153*
|
||||
#define SE_UNKNOWN_0xE9 0xE9 // SE105 Seedot drops into basket
|
||||
#define SE_UNKNOWN_0xEA 0xEA // SE106 Seedot lands in basket
|
||||
#define SE_UNKNOWN_0xEB 0xEB // SE107 *Rubber Mallet Thwack*
|
||||
#define SE_UNKNOWN_0xEC 0xEC // SE108 Duplicate of SE80
|
||||
#define SE_UNKNOWN_0xED 0xED // No Sound
|
||||
#define SE_UNKNOWN_0xEE 0xEE // No Sound
|
||||
#define SE_UNKNOWN_0xEF 0xEF // No Sound
|
||||
#define SE_UNKNOWN_0xF0 0xF0 // No Sound
|
||||
#define SE_UNKNOWN_0xF1 0xF1 // SE109 Dusclops stage start, and Duskull hit (same as 119)
|
||||
#define SE_UNKNOWN_0xF2 0xF2 // SE110 Duskull death cry
|
||||
#define SE_UNKNOWN_0xF3 0xF3 // SE111 Duskull leaves, unhit
|
||||
#define SE_UNKNOWN_0xF4 0xF4 // SE112 Dusclops entry, footsteps
|
||||
#define SE_UNKNOWN_0xF5 0xF5 // SE113 Dusclops appears
|
||||
#define SE_UNKNOWN_0xF6 0xF6 // SE114 Dusclops Hit (same as 31, 129, 139, 151)
|
||||
#define SE_UNKNOWN_0xF7 0xF7 // SE115 Dusclops absorbs ball
|
||||
#define SE_UNKNOWN_0xF8 0xF8 // SE116 Dusclops launch absorbed ball
|
||||
#define SE_UNKNOWN_0xF9 0xF9 // SE117 Dusclops Captured
|
||||
#define SE_UNKNOWN_0xFA 0xFA // *Muted Triangle tripple tap*
|
||||
#define SE_UNKNOWN_0xFB 0xFB // No Sound
|
||||
#define SE_UNKNOWN_0xFC 0xFC // SE118 Kecleon looks side (same as SE84)
|
||||
#define SE_UNKNOWN_0xFD 0xFD // SE119 Kecleon Vanish (same as 109)
|
||||
#define SE_UNKNOWN_0xFE 0xFE // SE120 Kecleon found exclamation
|
||||
#define SE_UNKNOWN_0xFF 0xFF // SE121 Kecleon walk
|
||||
#define SE_UNKNOWN_0x100 0x100 // SE122 Kecleon trip
|
||||
#define SE_UNKNOWN_0x101 0x101 // SE123 Kecleon hit
|
||||
#define SE_UNKNOWN_0x102 0x102 // SE124 Kecleon hits ground; Duplicate of 97
|
||||
#define SE_UNKNOWN_0x103 0x103 // SE125 Kecleon surrenders
|
||||
#define SE_UNKNOWN_0x104 0x104 // SE126 Kecleon tree hit
|
||||
#define SE_UNKNOWN_0x105 0x105 // SE127 Package falls from tree; Duplicate of 105
|
||||
#define SE_UNKNOWN_0x106 0x106 // SE128 Scope initiates
|
||||
#define SE_UNKNOWN_0x107 0x107 // No Sound
|
||||
#define SE_UNKNOWN_0x108 0x108 // No Sound
|
||||
#define SE_UNKNOWN_0x109 0x109 // No Sound
|
||||
#define SE_UNKNOWN_0x10A 0x10A // SE129 Kyogre Hit
|
||||
#define SE_UNKNOWN_0x10B 0x10B // SE130 Kyogre Emerges / 'jumps'
|
||||
#define SE_UNKNOWN_0x10C 0x10C // SE131 Kyogre Dives / jump landing
|
||||
#define SE_UNKNOWN_0x10D 0x10D // SE132 Kyogre Create Whirlpool
|
||||
#define SE_UNKNOWN_0x10E 0x10E // SE133 Kyogre Ice Breath ring
|
||||
#define SE_UNKNOWN_0x10F 0x10F // SE134 *Whirlpool launches ball skyward*
|
||||
#define SE_UNKNOWN_0x110 0x110 // SE135 Kyrogre freezes ball
|
||||
#define SE_UNKNOWN_0x111 0x111 // SE136 Freeze escape hit
|
||||
#define SE_UNKNOWN_0x112 0x112 // SE137 *Flash Frozen*
|
||||
#define SE_UNKNOWN_0x113 0x113 // SE138 Whirlpool catches ball
|
||||
#define SE_UNKNOWN_0x114 0x114 // No Sound
|
||||
#define SE_UNKNOWN_0x115 0x115 // No Sound
|
||||
#define SE_UNKNOWN_0x116 0x116 // No Sound
|
||||
#define SE_UNKNOWN_0x117 0x117 // No Sound
|
||||
#define SE_UNKNOWN_0x118 0x118 // SE139 Groudon Hit (Same as 31, 114, 129, 151)
|
||||
#define SE_UNKNOWN_0x119 0x119 // SE140 Groudon Step
|
||||
#define SE_UNKNOWN_0x11A 0x11A // SE141 *medium power hit*
|
||||
#define SE_UNKNOWN_0x11B 0x11B // SE142 Groudon Lands
|
||||
#define SE_UNKNOWN_0x11C 0x11C // SE143 *??Lava Splash?*
|
||||
#define SE_UNKNOWN_0x11D 0x11D // SE144 Groudon Fire Ring
|
||||
#define SE_UNKNOWN_0x11E 0x11E // SE145 *Bark?*
|
||||
#define SE_UNKNOWN_0x11F 0x11F // SE146 *Sandstorm?*
|
||||
#define SE_UNKNOWN_0x120 0x120 // SE147 *Door Slam*
|
||||
#define SE_UNKNOWN_0x121 0x121 // SE148 Groudon Boulders Land/Hit
|
||||
#define SE_UNKNOWN_0x122 0x122 // SE149 *Ground duststorm lift*
|
||||
#define SE_UNKNOWN_0x123 0x123 // SE150 Ball hit Groudon Fire
|
||||
#define SE_UNKNOWN_0x124 0x124 // No Sound
|
||||
#define SE_UNKNOWN_0x125 0x125 // No Sound
|
||||
#define SE_UNKNOWN_0x126 0x126 // SE151 Rayquaza Hit (Same as 31, 114, 129, 139)
|
||||
#define SE_UNKNOWN_0x127 0x127 // SE152 *Wind noise*
|
||||
#define SE_UNKNOWN_0x128 0x128 // SE153 *Short stable electric tone* (SE19 has long form)
|
||||
#define SE_UNKNOWN_0x129 0x129 // SE154 Rayquaza flyby
|
||||
#define SE_UNKNOWN_0x12A 0x12A // SE155 Escape hit from ball trapped by lightning
|
||||
#define SE_UNKNOWN_0x12B 0x12B // SE156 Ball Launched by Rayquaza Tornado
|
||||
#define SE_UNKNOWN_0x12C 0x12C // SE157 Ball Lands after launch
|
||||
#define SE_UNKNOWN_0x12D 0x12D // SE158 *Wall crashes after flyby?*
|
||||
#define SE_UNKNOWN_0x12E 0x12E // SE159 Stage wind for Rayquaza bonus stage.
|
||||
#define SE_UNKNOWN_0x12F 0x12F // No Sound
|
||||
#define SE_UNKNOWN_0x130 0x130 // No Sound
|
||||
#define SE_UNKNOWN_0x131 0x131 // No Sound
|
||||
#define SE_UNKNOWN_0x132 0x132 // No Sound
|
||||
#define SE_UNKNOWN_0x133 0x133 // No Sound
|
||||
#define SE_UNKNOWN_0x134 0x134 // SE160 *splash?*
|
||||
#define SE_UNKNOWN_0x135 0x135 // SE161 *deeper splash*
|
||||
#define SE_UNKNOWN_0x136 0x136 // SE162 *water engulf*
|
||||
#define SE_UNKNOWN_0x137 0x137 // SE163 *Pokemon leaves ball/escape?* Same as 38
|
||||
#define SE_UNKNOWN_0x138 0x138 // SE164 *Snare brush*
|
||||
#define SE_UNKNOWN_0x139 0x139 // SE165 *Crowd cheer*
|
||||
#define SE_UNKNOWN_0x13A 0x13A // No Sound
|
||||
#define SE_UNKNOWN_0x13B 0x13B // SE166 *Traffic whistle two blast*
|
||||
#define SE_UNKNOWN_0x13C 0x13C // SE167 Hit Sealeo in bonus game *Thud*
|
||||
#define SE_UNKNOWN_0x13D 0x13D // SE168 Sealeo nose bounce in bonus game (Same as 169)
|
||||
#define SE_UNKNOWN_0x13E 0x13E // SE169 Sealeo nose bounce in bonus game (Same as 168)
|
||||
#define SE_UNKNOWN_0x13F 0x13F // *coin*
|
||||
#define SE_UNKNOWN_0x140 0x140 // SE170 Spheal emerges from water
|
||||
#define SE_UNKNOWN_0x141 0x141 // No Sound
|
||||
#define SE_UNKNOWN_0x142 0x142 // SE184 Pika!
|
||||
#define SE_UNKNOWN_0x143 0x143 // No Sound
|
||||
#define SE_UNKNOWN_0x144 0x144 // SE171 *Chime*
|
||||
#define SE_UNKNOWN_0x145 0x145 // SE172 *Rising success whistle*
|
||||
#define SE_UNKNOWN_0x146 0x146 // SE173 Peliper flies after grabbing ball
|
||||
#define SE_UNKNOWN_0x147 0x147 // SE174 Peliper drops ball (Same as SE39)
|
||||
#define SE_UNKNOWN_0x148 0x148 // SE175 *Latch*
|
||||
#define SE_UNKNOWN_0x149 0x149 // SE176 *Double Step*
|
||||
#define SE_UNKNOWN_0x14A 0x14A // SE178 Slots Prize Awarded
|
||||
#define SE_UNKNOWN_0x14B 0x14B // SE179 Duplicate of 36
|
||||
#define SE_UNKNOWN_0x14C 0x14C // SE177 *rumble*
|
||||
|
||||
#endif // GUARD_CONSTANTS_BG_MUSIC_H
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user