Disassembly of Pokémon Pinball
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audio Update to rgbds v0.8.0 (#57) 2024-12-22 17:53:44 -06:00
constants Adjust MAX_EXTRA_BALLS 2023-01-06 17:49:03 -06:00
contents Use labels instead of constants for HRAM 2024-03-17 09:27:05 -05:00
data Fix a misspelling of "Pokedex" in sprite_frames.asm 2024-09-07 10:58:40 -05:00
engine Update to rgbds v0.8.0 (#57) 2024-12-22 17:53:44 -06:00
gfx Separate a part of the ball capture smoke graphics from the pikachu saver graphics 2023-12-09 09:04:52 -06:00
home Update to rgbds v0.8.0 (#57) 2024-12-22 17:53:44 -06:00
macros Fix file modes 2023-01-06 17:33:36 -06:00
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text Normalize line endings 2023-01-06 17:33:36 -06:00
tools Use the same cry/sfx/drum names for all 5 banks 2021-03-28 18:27:39 -05:00
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.gitmodules Add label for Bottom Message Text. 2015-02-07 16:40:17 -08:00
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constants.asm Make hram a separate compilation unit 2024-03-17 09:27:05 -05:00
gbhw.asm RGBDS DEF Syntax Update 2022-05-11 21:59:00 -05:00
home.asm Update to rgbds v0.8.0 (#57) 2024-12-22 17:53:44 -06:00
hram.asm Give labels to literal hram-address loads 2024-03-17 09:27:05 -05:00
INSTALL.md Update INSTALL.md for rgbds 0.8.0 2024-12-22 17:56:02 -06:00
macros.asm Use labels instead of constants for HRAM 2024-03-17 09:27:05 -05:00
main.asm Separate a part of the ball capture smoke graphics from the pikachu saver graphics 2023-12-09 09:04:52 -06:00
Makefile Update to rgbds v0.8.0 (#57) 2024-12-22 17:53:44 -06:00
README.md MD5 to SHA1 2022-05-13 18:07:23 +00:00
rom.sha1 MD5 to SHA1 2022-05-13 18:07:23 +00:00
sram.asm MACRO RGBDS Syntax/Indent Updates 2022-05-11 21:54:45 -05:00
vram.asm RGBDS DEF Syntax Update 2022-05-11 21:59:00 -05:00
wram.asm Use NUM_POKEMON instead of magic number in wram.asm 2024-11-03 07:02:22 -06:00

Pokémon Pinball

This is a disassembly of Pokémon Pinball (Game Boy Color).

It builds the following rom:

  • Pokemon Pinball (U) [C][!].gb sha1: 9402014d14969432142abfde728c6f1a10ee4dac

To set up the repository, see INSTALL.md.

See also

Other disassembly projects: