Label evolution, joypad, message box things

This commit is contained in:
Marcus Huderle 2017-07-07 19:51:37 -07:00
parent 3196c5f78e
commit b4d7dffd1c
23 changed files with 194 additions and 172 deletions

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@ -645,7 +645,7 @@ Func_cf58: ; 0xcf58
ret
Func_cf7d: ; 0xcf7d
ld a, [wd809]
ld a, [wNewlyPressedButtonsPersistent]
ld b, a
ld a, [wda85]
bit 6, b

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@ -15,7 +15,7 @@ GameScreenFunction_LoadGFX: ; 0xd861
call FillBottomMessageBufferWithBlackTile
ld a, $1
ld [wd85d], a
ld [wd4aa], a
ld [wDrawBottomMessageBox], a
ld hl, wScreenState
inc [hl]
ret
@ -56,7 +56,7 @@ GameScreenFunction_StartBall: ; 0xd87f
and a
call nz, Func_e5d
ld a, $1
ld [wd4aa], a
ld [wDrawBottomMessageBox], a
xor a
ld [wd7c1], a
call Func_b66
@ -179,7 +179,7 @@ GameScreenFunction_HandleBallLoss: ; 0xda36
ld [wd7eb], a
xor a
ld [wd7e9], a
ld [wd548], a
ld [wPinballIsVisible], a
ld [wEnableBallGravityAndTilt], a
call HandleTilts
ld a, [wCurrentStage]
@ -203,7 +203,7 @@ GameScreenFunction_HandleBallLoss: ; 0xda36
jr z, .asm_daa9
ld a, $2
ld [wd49c], a
ld [wd4aa], a
ld [wDrawBottomMessageBox], a
call FillBottomMessageBufferWithBlackTile
call Func_30db
ld hl, wd5dc
@ -306,7 +306,7 @@ TransitionToHighScoresScreen: ; 0xdb5d
ld hl, rIE
res 1, [hl]
xor a
ld [wd4aa], a
ld [wDrawBottomMessageBox], a
ld a, [wCurrentStage]
ld c, a
ld b, $0

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@ -23,7 +23,7 @@ InitBallForStage: ; 0x83ba
ld [wBallSpin], a
ld [wBallRotation], a
inc a
ld [wd548], a
ld [wPinballIsVisible], a
ld [wEnableBallGravityAndTilt], a
ld a, $20
ld [wSCX], a

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@ -81,7 +81,7 @@ Func_ded6: ; 0xded6
ld [wd604], a
ld a, $1e
ld [wd607], a
callba Func_10ac8
callba ConcludeEvolutionMode
ret
.asm_df05

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@ -14,7 +14,7 @@ HandleBallLossGengarBonus: ; 0xdf1a
ld a, [wd6a7]
and a
ret nz
ld [wd548], a
ld [wPinballIsVisible], a
ld [wEnableBallGravityAndTilt], a
ld [wBallSpin], a
ld [wBallRotation], a

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@ -14,7 +14,7 @@ HandleBallLossMewtwoBonus: ; 0xdf7e
ld a, [wd6b2]
and a
ret nz
ld [wd548], a
ld [wPinballIsVisible], a
ld [wEnableBallGravityAndTilt], a
ld [wBallSpin], a
ld [wBallRotation], a

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@ -81,7 +81,7 @@ Func_ddfd: ; 0xddfd
ld [wd604], a
ld a, $1e
ld [wd607], a
callba Func_10ac8
callba ConcludeEvolutionMode
jr .asm_de40
.asm_de2d

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@ -690,7 +690,7 @@ BallCaptureInit: ; 0x10496
ld [wBallYVelocity], a
ld [wBallYVelocity + 1], a
xor a
ld [wd548], a
ld [wPinballIsVisible], a
ld [wEnableBallGravityAndTilt], a
lb de, $00, $0b
call PlaySoundEffect
@ -788,7 +788,7 @@ CapturePokemon: ; 0x1052d
ld [wBallYPos], a
ld [wCapturingMon], a
ld a, $1
ld [wd548], a
ld [wPinballIsVisible], a
ld [wEnableBallGravityAndTilt], a
callba RestoreBallSaverAfterCatchEmMode
call ConcludeCatchEmMode
@ -1078,14 +1078,14 @@ SetPokemonOwnedFlag: ; 0x1077c
call SaveData
ret
Func_107a5: ; 0x107a5
ResetIndicatorStates: ; 0x107a5
xor a
ld hl, wIndicatorStates
ld b, $13
.asm_107ab
.loop
ld [hli], a
dec b
jr nz, .asm_107ab
jr nz, .loop
ret
Func_107b0: ; 0x107b0
@ -1244,7 +1244,7 @@ Func_10871: ; 0x10871
ret
Func_108f5: ; 0x108f5
call Func_107a5
call ResetIndicatorStates
call Func_107c2
call Func_107c8
call Func_107e9
@ -1375,7 +1375,7 @@ Func_1098c: ; 0x1098c
ret
Func_109fc: ; 0x109fc
call Func_107a5
call ResetIndicatorStates
call Func_107c2
callba Func_1f2ff
ld a, [wCurrentStage]

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@ -512,7 +512,7 @@ Func_17e5e: ; 0x17e5e
jr .asm_17e64
DrawPinball: ; 0x17e81
ld a, [wd548]
ld a, [wPinballIsVisible]
and a
ret z
ld hl, wBallSpin

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@ -40,7 +40,7 @@ LoadEAcuteCharacterGfx: ; 0xf55c
Func_f57f: ; 0xf57f
xor a
ld [wd4aa], a
ld [wDrawBottomMessageBox], a
ld hl, wBottomMessageText
ld a, $81
ld b, $40

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@ -175,7 +175,7 @@ Func_20c76: ; 0x20c76
Func_20d30: ; 0x20d30
callba RestoreBallSaverAfterCatchEmMode
callba PlaceEvolutionInParty
callba Func_10ac8
callba ConcludeEvolutionMode
ld de, $0001
call PlaySong
ld hl, wNumPokemonEvolvedInBallBonus
@ -201,7 +201,7 @@ Func_20d7c: ; 0x20d7c
ret nz
call FillBottomMessageBufferWithBlackTile
callba RestoreBallSaverAfterCatchEmMode
callba Func_10ac8
callba ConcludeEvolutionMode
ld de, $0001
call PlaySong
scf

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@ -178,7 +178,7 @@ Func_20651: ; 0x20651
Func_2070b: ; 0x2070b
callba RestoreBallSaverAfterCatchEmMode
callba PlaceEvolutionInParty
callba Func_10ac8
callba ConcludeEvolutionMode
ld de, $0001
call PlaySong
ld hl, wNumPokemonEvolvedInBallBonus
@ -204,7 +204,7 @@ Func_20757: ; 0x20757
ret nz
call FillBottomMessageBufferWithBlackTile
callba RestoreBallSaverAfterCatchEmMode
callba Func_10ac8
callba ConcludeEvolutionMode
ld de, $0001
call PlaySong
scf

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@ -6,7 +6,7 @@ HandleInGameMenu: ; 0x86d7
ld [wd917], a
call FillBottomMessageBufferWithBlackTile
xor a
ld [wd4aa], a
ld [wDrawBottomMessageBox], a
ld hl, wBottomMessageText
ld a, $81
ld b, $30
@ -83,7 +83,7 @@ HandleInGameMenu: ; 0x86d7
pop af
ld [wd917], a
ld a, $1
ld [wd4aa], a
ld [wDrawBottomMessageBox], a
ld a, [wInGameMenuIndex]
and a
ret

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@ -1827,11 +1827,11 @@ ResolveSlowpokeCollision: ; 0x1d216
cp $1
jr nz, .asm_1d2b6
xor a
ld [wd548], a
ld [wPinballIsVisible], a
ld a, [wLeftAlleyCount]
cp $3
jr nz, .asm_1d299
callba Func_10ab3
callba StartEvolutionMode
ld a, [wd643]
and a
ret z
@ -1853,7 +1853,7 @@ ResolveSlowpokeCollision: ; 0x1d216
cp $4
jr nz, .asm_1d2c3
ld a, $1
ld [wd548], a
ld [wPinballIsVisible], a
ret
.asm_1d2c3
@ -1949,7 +1949,7 @@ ResolveCloysterCollision: ; 0x1d32d
cp $1
jr nz, .asm_1d3cb
xor a
ld [wd548], a
ld [wPinballIsVisible], a
ld a, [wRightAlleyCount]
cp $2
jr c, .noCatchEmMode
@ -1975,7 +1975,7 @@ ResolveCloysterCollision: ; 0x1d32d
cp $4
jr nz, .asm_1d3d8
ld a, $1
ld [wd548], a
ld [wPinballIsVisible], a
ret
.asm_1d3d8
@ -5788,7 +5788,7 @@ Func_1e757: ; 0x1e757
cp $c
jr nz, .asm_1e7d0
xor a
ld [wd548], a
ld [wPinballIsVisible], a
ld [wBallSpin], a
ld [wBallRotation], a
ret
@ -5843,7 +5843,7 @@ Func_1e830: ; 0x1e830
callba Func_10000
jr nc, .asm_1e84b
ld a, $1
ld [wd548], a
ld [wPinballIsVisible], a
ld [wEnableBallGravityAndTilt], a
ret
@ -5891,12 +5891,12 @@ Func_1e830: ; 0x1e830
cp $d
jr nc, .asm_1e858
ld a, $1
ld [wd548], a
ld [wPinballIsVisible], a
ld [wEnableBallGravityAndTilt], a
ld a, [wCatchEmOrEvolutionSlotRewardActive]
cp EVOLUTION_MODE_SLOT_REWARD
ret nz
callba Func_10ab3
callba StartEvolutionMode
xor a
ld [wCatchEmOrEvolutionSlotRewardActive], a
ret

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@ -877,7 +877,7 @@ Func_1894c: ; 0x1894c
jr z, .asm_18980
inc a
ld [wd6a5], a
ld a, [wd548]
ld a, [wPinballIsVisible]
ld hl, wEnableBallGravityAndTilt
and [hl]
jr z, .asm_18973

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@ -4499,7 +4499,7 @@ ResolveBellsproutCollision: ; 0x15e93
cp $1
jr nz, .asm_15f35
xor a
ld [wd548], a
ld [wPinballIsVisible], a
ld a, [wRightAlleyCount]
cp $2
jr c, .noCatchEmMode
@ -4523,7 +4523,7 @@ ResolveBellsproutCollision: ; 0x15e93
cp $4
jr nz, .asm_15f42
ld a, $1
ld [wd548], a
ld [wPinballIsVisible], a
ret
.asm_15f42
@ -4909,7 +4909,7 @@ ResolveDittoSlotCollision: ; 0x160f0
cp $9
jr nz, .asm_1616d
xor a
ld [wd548], a
ld [wPinballIsVisible], a
ld [wBallSpin], a
ld [wBallRotation], a
ret
@ -4917,9 +4917,9 @@ ResolveDittoSlotCollision: ; 0x160f0
.asm_1616d
cp $6
jr nz, .asm_1618e
callba Func_10ab3
callba StartEvolutionMode
ld a, $1
ld [wd548], a
ld [wPinballIsVisible], a
ld [wEnableBallGravityAndTilt], a
ld a, $5
ld [wd803], a
@ -5127,7 +5127,7 @@ Func_16279: ; 0x16279
cp $c
jr nz, .asm_162f2
xor a
ld [wd548], a
ld [wPinballIsVisible], a
ld [wBallSpin], a
ld [wBallRotation], a
ret
@ -5182,7 +5182,7 @@ Func_16352: ; 0x16352
callba Func_10000
jr nc, .asm_1636d
ld a, $1
ld [wd548], a
ld [wPinballIsVisible], a
ld [wEnableBallGravityAndTilt], a
ret
@ -5230,12 +5230,12 @@ Func_16352: ; 0x16352
cp $d
jr nc, .asm_1637a
ld a, $1
ld [wd548], a
ld [wPinballIsVisible], a
ld [wEnableBallGravityAndTilt], a
ld a, [wCatchEmOrEvolutionSlotRewardActive]
cp EVOLUTION_MODE_SLOT_REWARD
ret nz
callba Func_10ab3
callba StartEvolutionMode
ld a, [wd7ad]
ld c, a
ld a, [wStageCollisionState]

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@ -13,7 +13,7 @@ SaveGame: ; 0xda05
ld hl, rIE
res 1, [hl]
xor a
ld [wd4aa], a
ld [wDrawBottomMessageBox], a
ld a, SCREEN_TITLESCREEN
ld [wCurrentScreen], a
xor a

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@ -1,14 +1,14 @@
FieldVerticalTransition: ; 0xe674
push af
ld a, [wd548]
ld a, [wPinballIsVisible]
push af
xor a
ld [wd548], a
ld [wPinballIsVisible], a
ld [wd803], a
callba DrawSpritesForStage
call CleanOAMBuffer
pop af
ld [wd548], a
ld [wPinballIsVisible], a
pop af
ld [wCurrentStage], a
xor a

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@ -831,11 +831,11 @@ Func_28513: ; 0x28513
Func_285ca: ; 0x285ca
xor a
ld [wd80a], a
ld [wPressedButtonsPersistent], a
call Func_28972
call Func_28a8a
call Func_28ad1
ld a, [wd80a]
ld a, [wPressedButtonsPersistent]
ret
Func_285db: ; 0x285db

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@ -367,9 +367,9 @@ VBlank: ; 0x2f2
.asm_3b5
res 3, [hl]
.asm_3b7
ld a, [wd4aa]
ld a, [wDrawBottomMessageBox]
and a
call nz, Func_e69
call nz, DrawBottomMessageBox
pop hl
pop de
pop bc
@ -1673,7 +1673,7 @@ ReadJoypad: ; 0xab8
.asm_b1a
ld a, [hJoypadState]
ld [hPreviousJoypadState], a
ld hl, wd808
ld hl, wJoypadStatesPersistent
ld a, [hJoypadState]
or [hl]
ld [hli], a
@ -1685,8 +1685,8 @@ ReadJoypad: ; 0xab8
ld [hli], a
ret
Func_b2e: ; 0xb2e
ld hl, wd808
ClearPersistentJoypadStates: ; 0xb2e
ld hl, wJoypadStatesPersistent
xor a
ld [hli], a
ld [hli], a
@ -2334,10 +2334,13 @@ Func_e5d: ; 0xe5d
jr nz, .asm_e62
ret
Func_e69: ; 0xe69
DrawBottomMessageBox: ; 0xe69
; Draws the current scrolling bottom message box to VRAM during V-Blank.
; Note, this only applies to the 1-tile high message bar. When it displays, things like Ball Bonus summary, and
; the Save/Cancel menu, this is not used to draw the message buffer.
ld a, [rLY]
cp $90
jr nc, Func_e69
jr nc, DrawBottomMessageBox ; ensure we're in V-Blank
.asm_e6f
ld a, [rSTAT]
and $3
@ -2347,60 +2350,60 @@ Func_e69: ; 0xe69
dec a
jr nz, .asm_e77
ld hl, wBottomMessageBuffer + $40
call Func_eef
call Load4BottomMessageBytes
push hl
ld hl, $9c00
call Func_ef8
call Write4BottomMessageBytes
pop hl
call Func_eef
call Load4BottomMessageBytes
push hl
ld hl, $9c04
call Func_ef8
call Write4BottomMessageBytes
pop hl
call Func_eef
call Load4BottomMessageBytes
push hl
ld hl, $9c08
call Func_ef8
call Write4BottomMessageBytes
pop hl
call Func_eef
call Load4BottomMessageBytes
push hl
ld hl, $9c0c
call Func_ef8
call Write4BottomMessageBytes
pop hl
call Func_eef
call Load4BottomMessageBytes
push hl
ld hl, $9c10
call Func_ef8
call Write4BottomMessageBytes
pop hl
ld hl, wBottomMessageBuffer + $c0
call Func_eef
call Load4BottomMessageBytes
push hl
ld hl, $9c20
call Func_ef8
call Write4BottomMessageBytes
pop hl
call Func_eef
call Load4BottomMessageBytes
push hl
ld hl, $9c24
call Func_ef8
call Write4BottomMessageBytes
pop hl
call Func_eef
call Load4BottomMessageBytes
push hl
ld hl, $9c28
call Func_ef8
call Write4BottomMessageBytes
pop hl
call Func_eef
call Load4BottomMessageBytes
push hl
ld hl, $9c2c
call Func_ef8
call Write4BottomMessageBytes
pop hl
call Func_eef
call Load4BottomMessageBytes
push hl
ld hl, $9c30
call Func_ef8
call Write4BottomMessageBytes
pop hl
ret
Func_eef: ; 0xeef
Load4BottomMessageBytes: ; 0xeef
ld a, [hli]
ld b, a
ld a, [hli]
@ -2411,10 +2414,10 @@ Func_eef: ; 0xeef
ld e, a
ret
Func_ef8: ; 0xef8
Write4BottomMessageBytes: ; 0xef8
ld a, [rSTAT]
and $3
jr nz, Func_ef8
jr nz, Write4BottomMessageBytes
ld a, b
ld [hli], a
ld a, c
@ -3949,7 +3952,7 @@ Func_1ffc: ; 0x1ffc
call Func_2034
call DoScreenLogic
call CleanOAMBuffer
call Func_b2e
call ClearPersistentJoypadStates
rst AdvanceFrame
jr .master_loop
@ -5242,7 +5245,7 @@ HandleLeftTilt: ; 0x358c
lb de, $00, $3f
call PlaySoundEffect
.skipSoundEffect
ld a, [wd548]
ld a, [wPinballIsVisible]
ld hl, wEnableBallGravityAndTilt
and [hl]
jr z, .skipBallMovement
@ -5298,7 +5301,7 @@ HandleRightTilt: ; 0x35f3
lb de, $00, $3f
call PlaySoundEffect
.skipSoundEffect
ld a, [wd548]
ld a, [wPinballIsVisible]
ld hl, wEnableBallGravityAndTilt
and [hl]
jr z, .skipBallMovement
@ -5354,7 +5357,7 @@ HandleUpperTilt: ; 0x365a
lb de, $00, $3f
call PlaySoundEffect
.skipSoundEffect
ld a, [wd548]
ld a, [wPinballIsVisible]
ld hl, wEnableBallGravityAndTilt
and [hl]
jr z, .skipBallMovement
@ -5394,7 +5397,7 @@ HandleUpperTilt: ; 0x365a
ret
ApplyTiltForces: ; 0x36c1
ld a, [wd548]
ld a, [wPinballIsVisible]
ld hl, wEnableBallGravityAndTilt
and [hl]
ret z

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@ -48,7 +48,7 @@ Func_310a: ; 0x310a
jr nz, .asm_311d
ret
Func_3125: ; 0x3125 enables special loads
LoadMonNameIntoBottomMessageBufferList: ; 0x3125 enables special loads
ld b, $1
jr asm_312b

164
main.asm
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@ -223,21 +223,21 @@ PointerTable_10a9b: ; 0x10a9b
padded_dab Func_20bae ; STAGE_BLUE_FIELD_TOP
padded_dab Func_20bae ; STAGE_BLUE_FIELD_BOTTOM
Func_10ab3: ; 0x10ab3
StartEvolutionMode: ; 0x10ab3
ld a, [wInSpecialMode]
and a
ret nz
ld a, [wCurrentStage]
rst JumpTable ; calls JumpToFuncInTable
CallTable_10abc: ; 0x10abc
dw Func_10ebb ; STAGE_RED_FIELD_TOP
dw Func_10ebb ; STAGE_RED_FIELD_BOTTOM
dw Func_11054
dw Func_11054
dw Func_11061 ; STAGE_BLUE_FIELD_TOP
dw Func_11061 ; STAGE_BLUE_FIELD_BOTTOM
StartEvolutionMode_CallTable: ; 0x10abc
dw StartEvolutionMode_RedField ; STAGE_RED_FIELD_TOP
dw StartEvolutionMode_RedField ; STAGE_RED_FIELD_BOTTOM
dw StartEvolutionMode_UnusedField
dw StartEvolutionMode_UnusedField
dw StartEvolutionMode_BlueField ; STAGE_BLUE_FIELD_TOP
dw StartEvolutionMode_BlueField ; STAGE_BLUE_FIELD_BOTTOM
Func_10ac8: ; 0x10ac8
ConcludeEvolutionMode: ; 0x10ac8
xor a
ld [wd5ca], a
call FillBottomMessageBufferWithBlackTile
@ -252,13 +252,13 @@ Func_10ac8: ; 0x10ac8
callba StopTimer
ld a, [wCurrentStage]
rst JumpTable ; calls JumpToFuncInTable
CallTable_10af3: ; 0x10af3
dw Func_10fe3 ; STAGE_RED_FIELD_TOP
dw Func_10fe3 ; STAGE_RED_FIELD_BOTTOM
dw Func_11060
dw Func_11060
dw Func_11195 ; STAGE_BLUE_FIELD_TOP
dw Func_11195 ; STAGE_BLUE_FIELD_TOP
ConcludeEvolutionMode_CallTable: ; 0x10af3
dw ConcludeEvolutionMode_RedField ; STAGE_RED_FIELD_TOP
dw ConcludeEvolutionMode_RedField ; STAGE_RED_FIELD_BOTTOM
dw DoNothing_11060
dw DoNothing_11060
dw ConcludeEvolutionMode_BlueField ; STAGE_BLUE_FIELD_TOP
dw ConcludeEvolutionMode_BlueField ; STAGE_BLUE_FIELD_TOP
Func_10aff: ; 0x10aff
ld a, [wCurrentStage]
@ -317,21 +317,22 @@ Func_10b3f: ; 0x10b3f
call LoadTextHeader
ret
Func_10b59: ; 0x10b59
InitEvolutionSelectionMenu: ; 0x10b59
; Initializes the list menu, which the player uses to select which pokemon to evolve.
xor a
ld [wd4aa], a ;load 0 into ???
ld [wDrawBottomMessageBox], a
ld hl, wBottomMessageText
ld a, $81
ld b, $30
.asm_10b64
ld [hli], a ;load spaces into bottom text? repeat 192 times
.clearLoop
ld [hli], a ; load spaces into bottom text. repeat 192 times
ld [hli], a
ld [hli], a
ld [hli], a
dec b
jr nz, .asm_10b64
jr nz, .clearLoop
ld hl, wPartyMons
call Func_10b8e
call LoadMonNamesIntoEvolutionSelectionList
ld a, BANK(InGameMenuSymbolsGfx)
ld hl, InGameMenuSymbolsGfx + $50
ld de, vTilesSH tile $08
@ -344,23 +345,28 @@ Func_10b59: ; 0x10b59
call LoadVRAMData
ret
Func_10b8e: ; 0x10b8e hl = start of party mons
LoadMonNamesIntoEvolutionSelectionList: ; 0x10b8e
; Loads 6 pokemon names into the list that allows the player to select which pokemon to evolve.
; Input: hl = pointer to a list of pokemon ids. (an offset of wPartyMons)
ld a, [wNumPartyMons]
ld c, $0
ld b, a
.asm_10b94
.loop
ld a, [hli]
call Func_10ba2
call LoadMonNameIntoEvolutionSelectionList
inc c
ld a, c
cp $6
jr z, .asm_10ba1
jr z, .done
dec b
jr nz, .asm_10b94
.asm_10ba1
jr nz, .loop
.done
ret
Func_10ba2: ; 0x10ba2 a = current party mon, b is number to go before end of list, c is number passed so far
LoadMonNameIntoEvolutionSelectionList: ; 0x10ba2
; Loads a single pokemon name into the list of pokemon to evolve.
; Input: c = index of the list
; a = pokemon id
push bc
push hl
swap c ;c* 32, does wird things if c starts >15
@ -392,69 +398,72 @@ Func_10ba2: ; 0x10ba2 a = current party mon, b is number to go before end of lis
ld [de], a
inc de
ld a, $81
ld [de], a
inc de ;load 4 spaces into de
call Func_3125 ;load 1 into b and...
.asm_10bda
ld [de], a ; loaded 4 spaces into de
inc de
call LoadMonNameIntoBottomMessageBufferList
.loadBlankCharacterLoop
ld a, e
and $1f
cp $14
jr nc, .asm_10be7
jr nc, .done
ld a, $81
ld [de], a
inc de
jr .asm_10bda
jr .loadBlankCharacterLoop
.asm_10be7
.done
pop hl
pop bc
ret
Func_10bea: ; 0x10bea
SelectPokemonToEvolveMenu: ; 0x10bea
; Drivers the menu that allows the player to select a pokemon to evolve.
xor a
ld [wCurSelectedPartyMon], a
ld [wCurSelectedPartyMonScrollOffset], a
ld [wPartySelectionCursorCounter], a
.asm_10bf4
call Func_10c0c
call Func_b2e
call Func_10c38
.loop
call MoveEvolutionSelectionCursor
call ClearPersistentJoypadStates
call UpdateEvolutionSelectionList
rst AdvanceFrame
ld a, [wd809]
bit 0, a
jr z, .asm_10bf4
ld a, [wNewlyPressedButtonsPersistent]
bit BIT_A_BUTTON, a
jr z, .loop
lb de, $00, $01
call PlaySoundEffect
ret
Func_10c0c: ; 0x10c0c
ld a, [wd80a]
MoveEvolutionSelectionCursor: ; 0x10c0c
ld a, [wPressedButtonsPersistent]
ld b, a
ld a, [wNumPartyMons]
ld c, a
ld a, [wCurSelectedPartyMon]
bit 6, b
jr z, .asm_10c28
bit BIT_D_UP, b
jr z, .didntPressUp
and a
ret z
; move the cursor up
dec a
ld [wCurSelectedPartyMon], a
lb de, $00, $03
call PlaySoundEffect
ret
.asm_10c28
bit 7, b
.didntPressUp
bit BIT_D_DOWN, b
ret z
inc a
cp c
ret z
; move the cursor down
ld [wCurSelectedPartyMon], a
lb de, $00, $03
call PlaySoundEffect
ret
Func_10c38: ; 0x10c38
UpdateEvolutionSelectionList: ; 0x10c38
ld a, [wCurSelectedPartyMon]
ld hl, wCurSelectedPartyMonScrollOffset
sub [hl]
@ -476,7 +485,7 @@ Func_10c38: ; 0x10c38
ld b, $0
ld hl, wPartyMons
add hl, bc
call Func_10b8e
call LoadMonNamesIntoEvolutionSelectionList
ld a, [hJoypadState]
and a
ld a, [wPartySelectionCursorCounter]
@ -531,16 +540,16 @@ PlaceEvolutionInParty: ; 0x10ca5
ld [hl], a
ret
Func_10cb7: ; 0x10cb7
SelectPokemonToEvolve: ; 0x10cb7
call FillBottomMessageBufferWithBlackTile
call Func_10b59
call InitEvolutionSelectionMenu
ld a, $60
ld [hWY], a
dec a
ld [hLYC], a
ld a, $fd
ld [hLCDCMask], a
call Func_10bea
call SelectPokemonToEvolveMenu
ld a, $86
ld [hWY], a
ld a, $83
@ -550,7 +559,7 @@ Func_10cb7: ; 0x10cb7
ld [hLCDCMask], a
ld a, [hGameBoyColorFlag]
and a
jr nz, .asm_10cee
jr nz, .gameboyColor
ld a, BANK(StageRedFieldTopStatusBarSymbolsGfx_GameBoy)
ld hl, StageRedFieldTopStatusBarSymbolsGfx_GameBoy + $80
ld de, vTilesSH tile $08
@ -558,7 +567,7 @@ Func_10cb7: ; 0x10cb7
call LoadVRAMData
jr .asm_10cfc
.asm_10cee
.gameboyColor
ld a, BANK(StageRedFieldTopStatusBarSymbolsGfx_GameBoyColor)
ld hl, StageRedFieldTopStatusBarSymbolsGfx_GameBoyColor + $80
ld de, vTilesSH tile $08
@ -567,7 +576,7 @@ Func_10cb7: ; 0x10cb7
.asm_10cfc
call FillBottomMessageBufferWithBlackTile
ld a, SPECIAL_MODE_CATCHEM
ld [wd4aa], a
ld [wDrawBottomMessageBox], a
ld [wInSpecialMode], a
ld [wSpecialMode], a
xor a
@ -581,7 +590,7 @@ Func_10cb7: ; 0x10cb7
ld [wCurrentCatchEmMon], a
ret
Func_10d1d: ; 0x10d1d
InitEvolutionModeForMon: ; 0x10d1d
ld hl, wd586
ld b, $18
.asm_10d22
@ -809,12 +818,12 @@ Func_10e8b: ; 0x10e8b
call LoadTextHeader
ret
Func_10ebb: ; 0x10ebb
StartEvolutionMode_RedField: ; 0x10ebb
ld a, [wNumPartyMons]
and a
ret z
call Func_10cb7
call Func_10d1d
call SelectPokemonToEvolve
call InitEvolutionModeForMon
ld a, [wd555]
sub $2
ld c, a
@ -826,12 +835,12 @@ Func_10ebb: ; 0x10ebb
ld l, a
ld de, wIndicatorStates
ld b, $13
.asm_10eda
.loop
ld a, [hli]
ld [de], a
inc de
dec b
jr nz, .asm_10eda
jr nz, .loop
xor a
ld [wLeftAlleyCount], a
call Func_107b0
@ -897,8 +906,8 @@ IndicatorStates_10fbd: ; 0x10fbd
IndicatorStates_10fd0: ; 0x10fd0
db $00, $00, $80, $80, $00, $00, $01, $01, $01, $01, $01, $01, $01, $01, $01, $00, $00, $00, $00
Func_10fe3: ; 0x10fe3
call Func_107a5
ConcludeEvolutionMode_RedField: ; 0x10fe3
call ResetIndicatorStates
call Func_107c2
call Func_107c8
call Func_107e9
@ -932,23 +941,23 @@ Func_10fe3: ; 0x10fe3
call Func_10aa
ret
Func_11054: ; 0x11054
StartEvolutionMode_UnusedField: ; 0x11054
ld a, [wNumPartyMons]
and a
ret z
call Func_10cb7
call Func_10d1d
call SelectPokemonToEvolve
call InitEvolutionModeForMon
ret
Func_11060: ; 0x11060
DoNothing_11060: ; 0x11060
ret
Func_11061: ; 0x11061
StartEvolutionMode_BlueField: ; 0x11061
ld a, [wNumPartyMons]
and a
ret z
call Func_10cb7
call Func_10d1d
call SelectPokemonToEvolve
call InitEvolutionModeForMon
ld a, $1
ld [wd643], a
ld a, [wd555]
@ -1033,10 +1042,10 @@ IndicatorStates_1116f: ; 0x1116f
IndicatorStates_11182: ; 0x11182
db $80, $00, $80, $80, $00, $00, $01, $01, $01, $01, $01, $01, $01, $01, $01, $00, $00, $00, $00
Func_11195: ; 0x11195
ConcludeEvolutionMode_BlueField: ; 0x11195
xor a
ld [wd643], a
call Func_107a5
call ResetIndicatorStates
call Func_107c2
callba Func_1f2ff
ld a, [wCurrentStage]
@ -1127,6 +1136,7 @@ INCLUDE "data/mon_names.asm"
INCLUDE "data/mon_initial_indicator_states.asm"
Data_1298b: ; 0x1298b
; This has to do with which indicators will need to be hit to evolve the pokemon.
db $01 ; BULBASAUR
db $02 ; IVYSAUR
db $03 ; VENUSAUR
@ -1579,7 +1589,7 @@ Func_311b4: ; 0x311b4
ret
Func_31234: ; 0x31234
callba Func_107a5
callba ResetIndicatorStates
callba Func_107c2
callba Func_107c8
callba Func_107e9
@ -1756,7 +1766,7 @@ Func_31326: ; 0x31326
ret
Func_313c3: ; 0x313c3
callba Func_107a5
callba ResetIndicatorStates
callba Func_107c2
callba Func_1f2ff
ld a, $0

View File

@ -41,6 +41,7 @@ wc4cc:: ; 0xc4cc
ds $34
wBottomMessageText:: ; 0xc500 WARNING: text loading code may break if this is moved
; This must be aligned with $100, since there is some logic that depends on the lower byte of the address. (See LoadMonNameIntoEvolutionSelectionList)
ds $100
wBottomMessageBuffer:: ; 0xc600
@ -218,7 +219,9 @@ wNumTimesBallSavedTextWillDisplayBackup:: ; 0xd4a8
wd4a9:: ; 0xd4a9
ds $1
wd4aa:: ; 0xd4aa
wDrawBottomMessageBox:: ; 0xd4aa
; Set to non-zero value if enable drawing the 1-tile high bottom message bar during V-Blank in normal pinball gameplay.
; Set to 0 to disable.
ds $1
wd4ab:: ; 0xd4ab
@ -529,7 +532,10 @@ wRightAlleyCount:: ; 0xd545
wSecondaryLeftAlleyTrigger:: ; 0xd546
ds $2
wd548:: ; 0xd548
wPinballIsVisible:: ; 0xd548
; Set to 1 if the pinball is visible in play.
; Set to 0 when the pinball disappears in things like the Slot, Slowpoke, Cloyster, Bellsprout, etc.
; When it's set to 0, it disables tilt effects on the pinball.
ds $1
wEnableBallGravityAndTilt:: ; 0xd549
@ -1814,14 +1820,17 @@ wd806:: ; 0xd806
wd807:: ; 0xd807
ds $1
wd808:: ; 0xd808
; These three bytes track different joypad states cummulatively, until they are manually cleared.
; They inherit from their similarly-named counterparts found in hram.asm. (See ReadJoyPad)
wJoypadStatesPersistent:: ; 0xd808
wJoypadStatePersistent::
ds $1
wNewlyPressedButtonsPersistent:: ; 0xd809
ds $1
wPressedButtonsPersistent:: ; 0xd80a
ds $1
wd809:: ; 0xd809
ds $1
wd80a:: ; 0xd80a
ds $2
ds $1 ; unused byte
wBGP:: ; 0xd80c
ds $1