pokemon-showdown/data/mods/gennext/statuses.js
Guangcong Luo f3e45fbb72 Move server code to server/
Also move mods/ to data/mods/

This makes PS more monorepo-like. The intent is to further separate
the sim and the server code, but without fully committing to splitting
the repository itself.

We now support `./pokemon-showdown start` in addition to
`./pokemon-showdown`. I'm not clear which I want to be the default
yet.
2019-02-03 16:07:06 -06:00

410 lines
11 KiB
JavaScript

'use strict';
/**@type {{[k: string]: ModdedEffectData}} */
let BattleStatuses = {
frz: {
name: 'frz',
id: 'frz',
num: 0,
effectType: 'Status',
onStart: function (target) {
this.add('-status', target, 'frz');
},
duration: 2,
onBeforeMovePriority: 2,
onBeforeMove: function (pokemon, target, move) {
if (move.flags['defrost']) {
pokemon.cureStatus();
return;
}
this.add('cant', pokemon, 'frz');
return false;
},
onHit: function (target, source, move) {
if (move.type === 'Fire' && move.category !== 'Status' || move.flags['defrost']) {
target.cureStatus();
}
},
onEnd: function (target) {
this.add('-curestatus', target, 'frz');
},
},
lockedmove: {
// Outrage, Thrash, Petal Dance...
name: 'lockedmove',
id: 'lockedmove',
num: 0,
durationCallback: function () {
return this.random(2, 4);
},
onResidual: function (target) {
/**@type {Move} */
// @ts-ignore
let move = target.lastMove;
if (!move.self || (move.self !== true && move.self.volatileStatus !== 'lockedmove')) {
// don't lock, and bypass confusion for calming
delete target.volatiles['lockedmove'];
} else if (target.ability === 'owntempo') {
// Own Tempo prevents locking
delete target.volatiles['lockedmove'];
}
},
onEnd: function (target) {
target.addVolatile('confusion');
},
onLockMove: function (pokemon) {
// @ts-ignore
return pokemon.lastMove.id;
},
},
confusion: {
// this is a volatile status
name: 'confusion',
id: 'confusion',
num: 0,
onStart: function (target, source, sourceEffect) {
if (sourceEffect && sourceEffect.id === 'lockedmove') {
this.add('-start', target, 'confusion', '[fatigue]');
} else {
this.add('-start', target, 'confusion');
}
this.effectData.time = this.random(3, 4);
},
onEnd: function (target) {
this.add('-end', target, 'confusion');
},
onBeforeMove: function (pokemon) {
pokemon.volatiles.confusion.time--;
if (!pokemon.volatiles.confusion.time) {
pokemon.removeVolatile('confusion');
return;
}
let damage = this.getDamage(pokemon, pokemon, 40);
if (typeof damage !== 'number') throw new Error("Confusion damage not dealt");
this.directDamage(damage);
},
},
// weather!
raindance: {
inherit: true,
onBasePower: function (basePower, attacker, defender, move) {
if (move.id === 'scald' || move.id === 'steameruption') {
return;
}
if (move.type === 'Water') {
this.debug('rain water boost');
return basePower * 1.5;
}
if (move.type === 'Fire') {
this.debug('rain fire suppress');
return basePower * 0.5;
}
},
},
sunnyday: {
inherit: true,
onBasePower: function (basePower, attacker, defender, move) {
if (move.id === 'scald' || move.id === 'steameruption') {
return;
}
if (move.type === 'Fire') {
this.debug('Sunny Day fire boost');
return basePower * 1.5;
}
if (move.type === 'Water') {
this.debug('Sunny Day water suppress');
return basePower * 0.5;
}
},
},
// intrinsics!
bidestall: {
name: 'bidestall',
id: 'bidestall',
num: 0,
duration: 3,
},
unown: {
// Unown: Shadow Tag
onImmunity: function (type, pokemon) {
if (type === 'Ground' && (!this.suppressingAttackEvents() || this.activePokemon === pokemon)) return false;
},
onStart: function (pokemon) {
if (pokemon.ability === 'levitate') {
pokemon.ability = 'shadowtag';
pokemon.baseAbility = 'shadowtag';
}
if (pokemon.transformed) return;
pokemon.setType(pokemon.hpType || 'Dark');
},
},
bronzong: {
// Bronzong: Heatproof
onImmunity: function (type, pokemon) {
if (type === 'Ground' && (!this.suppressingAttackEvents() || this.activePokemon === pokemon)) return false;
},
onStart: function (pokemon) {
if (pokemon.ability === 'levitate') {
pokemon.ability = 'heatproof';
pokemon.baseAbility = 'heatproof';
}
},
},
weezing: {
// Weezing: Aftermath
onImmunity: function (type, pokemon) {
if (type === 'Ground' && (!this.suppressingAttackEvents() || this.activePokemon === pokemon)) return false;
},
onStart: function (pokemon) {
if (pokemon.ability === 'levitate') {
pokemon.ability = 'aftermath';
pokemon.baseAbility = 'aftermath';
}
},
},
flygon: {
// Flygon: Compoundeyes
onImmunity: function (type, pokemon) {
if (type === 'Ground' && (!this.suppressingAttackEvents() || this.activePokemon === pokemon)) return false;
},
onStart: function (pokemon) {
if (pokemon.ability === 'levitate') {
pokemon.ability = 'compoundeyes';
pokemon.baseAbility = 'compoundeyes';
}
},
},
eelektross: {
// Eelektross: Poison Heal
onImmunity: function (type, pokemon) {
if (type === 'Ground' && (!this.suppressingAttackEvents() || this.activePokemon === pokemon)) return false;
},
onStart: function (pokemon) {
if (pokemon.ability === 'levitate') {
pokemon.ability = 'poisonheal';
pokemon.baseAbility = 'poisonheal';
}
},
},
claydol: {
// Claydol: Filter
onImmunity: function (type, pokemon) {
if (type === 'Ground' && (!this.suppressingAttackEvents() || this.activePokemon === pokemon)) return false;
},
onStart: function (pokemon) {
if (pokemon.ability === 'levitate') {
pokemon.ability = 'filter';
pokemon.baseAbility = 'filter';
}
},
},
gengar: {
// Gengar: Cursed Body
onImmunity: function (type, pokemon) {
if (pokemon.template.id !== 'gengarmega' && type === 'Ground' && (!this.suppressingAttackEvents() || this.activePokemon === pokemon)) return false;
},
onStart: function (pokemon) {
if (pokemon.ability === 'levitate') {
pokemon.ability = 'cursedbody';
pokemon.baseAbility = 'cursedbody';
}
},
},
mismagius: {
// Mismagius: Cursed Body
onImmunity: function (type, pokemon) {
if (type === 'Ground' && (!this.suppressingAttackEvents() || this.activePokemon === pokemon)) return false;
},
onStart: function (pokemon) {
if (pokemon.ability === 'levitate') {
pokemon.ability = 'cursedbody';
pokemon.baseAbility = 'cursedbody';
}
},
},
mesprit: {
// Mesprit: Serene Grace
onImmunity: function (type, pokemon) {
if (type === 'Ground' && (!this.suppressingAttackEvents() || this.activePokemon === pokemon)) return false;
},
onStart: function (pokemon) {
if (pokemon.ability === 'levitate') {
pokemon.ability = 'serenegrace';
pokemon.baseAbility = 'serenegrace';
}
},
},
uxie: {
// Uxie: Synchronize
onImmunity: function (type, pokemon) {
if (type === 'Ground' && (!this.suppressingAttackEvents() || this.activePokemon === pokemon)) return false;
},
onStart: function (pokemon) {
if (pokemon.ability === 'levitate') {
pokemon.ability = 'synchronize';
pokemon.baseAbility = 'synchronize';
}
},
},
azelf: {
// Azelf: Steadfast
onImmunity: function (type, pokemon) {
if (type === 'Ground' && (!this.suppressingAttackEvents() || this.activePokemon === pokemon)) return false;
},
onStart: function (pokemon) {
if (pokemon.ability === 'levitate') {
pokemon.ability = 'steadfast';
pokemon.baseAbility = 'steadfast';
}
},
},
hydreigon: {
// Hydreigon: Sheer Force
onImmunity: function (type, pokemon) {
if (type === 'Ground' && (!this.suppressingAttackEvents() || this.activePokemon === pokemon)) return false;
},
onStart: function (pokemon) {
if (pokemon.ability === 'levitate') {
pokemon.ability = 'sheerforce';
pokemon.baseAbility = 'sheerforce';
}
},
},
rotom: {
// All Rotoms: Trace
onImmunity: function (type, pokemon) {
if (type === 'Ground' && (!this.suppressingAttackEvents() || this.activePokemon === pokemon)) return false;
},
onStart: function (pokemon) {
if (pokemon.ability === 'levitate') {
pokemon.ability = 'trace';
pokemon.baseAbility = 'trace';
}
},
},
rotomheat: {
// All Rotoms: Trace
onImmunity: function (type, pokemon) {
if (type === 'Ground' && (!this.suppressingAttackEvents() || this.activePokemon === pokemon)) return false;
},
onStart: function (pokemon) {
if (pokemon.ability === 'levitate') {
pokemon.ability = 'trace';
pokemon.baseAbility = 'trace';
}
},
},
rotomwash: {
// All Rotoms: Trace
onImmunity: function (type, pokemon) {
if (type === 'Ground' && (!this.suppressingAttackEvents() || this.activePokemon === pokemon)) return false;
},
onStart: function (pokemon) {
if (pokemon.ability === 'levitate') {
pokemon.ability = 'trace';
pokemon.baseAbility = 'trace';
}
},
},
rotomfan: {
// All Rotoms: Trace
onImmunity: function (type, pokemon) {
if (type === 'Ground' && (!this.suppressingAttackEvents() || this.activePokemon === pokemon)) return false;
},
onStart: function (pokemon) {
if (pokemon.ability === 'levitate') {
pokemon.ability = 'trace';
pokemon.baseAbility = 'trace';
}
},
},
rotomfrost: {
// All Rotoms: Trace
onImmunity: function (type, pokemon) {
if (type === 'Ground' && (!this.suppressingAttackEvents() || this.activePokemon === pokemon)) return false;
},
onStart: function (pokemon) {
if (pokemon.ability === 'levitate') {
pokemon.ability = 'trace';
pokemon.baseAbility = 'trace';
}
},
},
rotommow: {
// All Rotoms: Trace
onImmunity: function (type, pokemon) {
if (type === 'Ground' && (!this.suppressingAttackEvents() || this.activePokemon === pokemon)) return false;
},
onStart: function (pokemon) {
if (pokemon.ability === 'levitate') {
pokemon.ability = 'trace';
pokemon.baseAbility = 'trace';
}
},
},
cryogonal: {
// Cryogonal: infinite hail, Ice Body
onModifyMove: function (move) {
if (move.id === 'hail') {
/**@type {string} */
// @ts-ignore
let weather = move.weather;
move.weather = '';
move.onHit = function (target, source) {
this.setWeather(weather, source, this.getAbility('snowwarning'));
this.weatherData.duration = 0;
};
move.target = 'self';
}
},
onImmunity: function (type, pokemon) {
if (type === 'Ground' && (!this.suppressingAttackEvents() || this.activePokemon === pokemon)) return false;
},
onStart: function (pokemon) {
if (pokemon.ability === 'levitate') {
pokemon.ability = 'icebody';
pokemon.baseAbility = 'icebody';
}
},
},
probopass: {
// Probopass: infinite sand
onModifyMove: function (move) {
if (move.id === 'sandstorm') {
/**@type {string} */
// @ts-ignore
let weather = move.weather;
move.weather = '';
move.onHit = function (target, source) {
this.setWeather(weather, source, this.getAbility('sandstream'));
this.weatherData.duration = 0;
};
move.target = 'self';
}
},
},
phione: {
// Phione: infinite rain
onModifyMove: function (move) {
if (move.id === 'raindance') {
/**@type {string} */
// @ts-ignore
let weather = move.weather;
move.weather = '';
move.onHit = function (target, source) {
this.setWeather(weather, source, this.getAbility('drizzle'));
this.weatherData.duration = 0;
};
move.target = 'self';
}
},
},
};
exports.BattleStatuses = BattleStatuses;