pokemon-showdown/data/mods/gen4/scripts.js
Guangcong Luo f3e45fbb72 Move server code to server/
Also move mods/ to data/mods/

This makes PS more monorepo-like. The intent is to further separate
the sim and the server code, but without fully committing to splitting
the repository itself.

We now support `./pokemon-showdown start` in addition to
`./pokemon-showdown`. I'm not clear which I want to be the default
yet.
2019-02-03 16:07:06 -06:00

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'use strict';
/**@type {ModdedBattleScriptsData} */
let BattleScripts = {
inherit: 'gen5',
gen: 4,
init() {
for (let i in this.data.Pokedex) {
delete this.data.Pokedex[i].abilities['H'];
}
},
modifyDamage(baseDamage, pokemon, target, move, suppressMessages = false) {
// DPP divides modifiers into several mathematically important stages
// The modifiers run earlier than other generations are called with ModifyDamagePhase1 and ModifyDamagePhase2
if (!move.type) move.type = '???';
let type = move.type;
// Burn
if (pokemon.status === 'brn' && baseDamage && move.category === 'Physical' && !pokemon.hasAbility('guts')) {
baseDamage = this.modify(baseDamage, 0.5);
}
// Other modifiers (Reflect/Light Screen/etc)
baseDamage = this.runEvent('ModifyDamagePhase1', pokemon, target, move, baseDamage);
// Double battle multi-hit
if (move.spreadHit) {
let spreadModifier = move.spreadModifier || 0.75;
this.debug('Spread modifier: ' + spreadModifier);
baseDamage = this.modify(baseDamage, spreadModifier);
}
// Weather
baseDamage = this.runEvent('WeatherModifyDamage', pokemon, target, move, baseDamage);
if (this.gen === 3 && move.category === 'Physical' && !Math.floor(baseDamage)) {
baseDamage = 1;
}
baseDamage += 2;
if (move.crit) {
baseDamage = this.modify(baseDamage, move.critModifier || 2);
}
// Mod 2 (Damage is floored after all multipliers are in)
baseDamage = Math.floor(this.runEvent('ModifyDamagePhase2', pokemon, target, move, baseDamage));
// this is not a modifier
baseDamage = this.randomizer(baseDamage);
// STAB
if (move.forceSTAB || type !== '???' && pokemon.hasType(type)) {
// The "???" type never gets STAB
// Not even if you Roost in Gen 4 and somehow manage to use
// Struggle in the same turn.
// (On second thought, it might be easier to get a Missingno.)
baseDamage = this.modify(baseDamage, move.stab || 1.5);
}
// types
move.typeMod = target.runEffectiveness(move);
move.typeMod = this.clampIntRange(move.typeMod, -6, 6);
if (move.typeMod > 0) {
if (!suppressMessages) this.add('-supereffective', target);
for (let i = 0; i < move.typeMod; i++) {
baseDamage *= 2;
}
}
if (move.typeMod < 0) {
if (!suppressMessages) this.add('-resisted', target);
for (let i = 0; i > move.typeMod; i--) {
baseDamage = Math.floor(baseDamage / 2);
}
}
if (move.crit && !suppressMessages) this.add('-crit', target);
// Final modifier.
baseDamage = this.runEvent('ModifyDamage', pokemon, target, move, baseDamage);
if (!Math.floor(baseDamage)) {
return 1;
}
return Math.floor(baseDamage);
},
tryMoveHit(target, pokemon, move) {
this.setActiveMove(move, pokemon, target);
let hitResult = this.singleEvent('PrepareHit', move, {}, target, pokemon, move);
if (!hitResult) {
if (hitResult === false) {
this.add('-fail', pokemon);
this.attrLastMove('[still]');
}
return false;
}
this.runEvent('PrepareHit', pokemon, target, move);
if (!this.singleEvent('Try', move, null, pokemon, target, move)) {
return false;
}
if (move.target === 'all' || move.target === 'foeSide' || move.target === 'allySide' || move.target === 'allyTeam') {
if (move.target === 'all') {
hitResult = this.runEvent('TryHitField', target, pokemon, move);
} else {
hitResult = this.runEvent('TryHitSide', target, pokemon, move);
}
if (!hitResult) {
if (hitResult === false) {
this.add('-fail', pokemon);
this.attrLastMove('[still]');
}
return false;
}
return this.moveHit(target, pokemon, move);
}
hitResult = this.runEvent('TryImmunity', target, pokemon, move);
if (!hitResult) {
if (!move.spreadHit) this.attrLastMove('[miss]');
this.add('-miss', pokemon, target);
return false;
}
if (move.ignoreImmunity === undefined) {
move.ignoreImmunity = (move.category === 'Status');
}
if ((!move.ignoreImmunity || (move.ignoreImmunity !== true && !move.ignoreImmunity[move.type])) && !target.runImmunity(move.type, true)) {
return false;
}
let boostTable = [1, 4 / 3, 5 / 3, 2, 7 / 3, 8 / 3, 3];
// calculate true accuracy
/**@type {number | true} */
let accuracy = move.accuracy;
let boosts, boost;
if (accuracy !== true) {
if (!move.ignoreAccuracy) {
boosts = this.runEvent('ModifyBoost', pokemon, null, null, Object.assign({}, pokemon.boosts));
boost = this.clampIntRange(boosts['accuracy'], -6, 6);
if (boost > 0) {
accuracy *= boostTable[boost];
} else {
accuracy /= boostTable[-boost];
}
}
if (!move.ignoreEvasion) {
boosts = this.runEvent('ModifyBoost', target, null, null, Object.assign({}, target.boosts));
boost = this.clampIntRange(boosts['evasion'], -6, 6);
if (boost > 0) {
accuracy /= boostTable[boost];
} else if (boost < 0) {
accuracy *= boostTable[-boost];
}
}
}
if (move.ohko) { // bypasses accuracy modifiers
if (!target.isSemiInvulnerable()) {
accuracy = 30;
if (pokemon.level >= target.level && (move.ohko === true || !target.hasType(move.ohko))) {
accuracy += (pokemon.level - target.level);
} else {
this.add('-immune', target, '[ohko]');
return false;
}
}
} else {
accuracy = this.runEvent('ModifyAccuracy', target, pokemon, move, accuracy);
}
if (move.alwaysHit) {
accuracy = true; // bypasses ohko accuracy modifiers
} else {
accuracy = this.runEvent('Accuracy', target, pokemon, move, accuracy);
}
if (accuracy !== true && !this.randomChance(accuracy, 100)) {
if (!move.spreadHit) this.attrLastMove('[miss]');
this.add('-miss', pokemon, target);
return false;
}
hitResult = this.runEvent('TryHit', target, pokemon, move);
if (!hitResult) {
if (hitResult === false) {
this.add('-fail', pokemon);
this.attrLastMove('[still]');
}
return false;
}
if (move.breaksProtect && target.removeVolatile('protect')) {
if (move.id === 'feint') {
this.add('-activate', target, 'move: Feint');
} else {
this.add('-activate', target, 'move: ' + move.name, '[broken]');
}
}
move.totalDamage = 0;
/** @type {number | undefined | false} */
let damage = 0;
pokemon.lastDamage = 0;
if (move.multihit) {
let hits = move.multihit;
if (Array.isArray(hits)) {
// yes, it's hardcoded... meh
if (hits[0] === 2 && hits[1] === 5) {
hits = this.sample([2, 2, 2, 3, 3, 3, 4, 5]);
} else {
hits = this.random(hits[0], hits[1] + 1);
}
}
hits = Math.floor(hits);
let nullDamage = true;
/** @type {number | undefined | false} */
let moveDamage;
// There is no need to recursively check the ´sleepUsable´ flag as Sleep Talk can only be used while asleep.
let isSleepUsable = move.sleepUsable || this.getMove(move.sourceEffect).sleepUsable;
let i;
for (i = 0; i < hits && target.hp && pokemon.hp; i++) {
if (pokemon.status === 'slp' && !isSleepUsable) break;
move.hit = i + 1;
if (move.multiaccuracy && i > 0) {
accuracy = move.accuracy;
if (accuracy !== true) {
if (!move.ignoreAccuracy) {
boosts = this.runEvent('ModifyBoost', pokemon, null, null, Object.assign({}, pokemon.boosts));
boost = this.clampIntRange(boosts['accuracy'], -6, 6);
if (boost > 0) {
accuracy *= boostTable[boost];
} else {
accuracy /= boostTable[-boost];
}
}
if (!move.ignoreEvasion) {
boosts = this.runEvent('ModifyBoost', target, null, null, Object.assign({}, target.boosts));
boost = this.clampIntRange(boosts['evasion'], -6, 6);
if (boost > 0) {
accuracy /= boostTable[boost];
} else if (boost < 0) {
accuracy *= boostTable[-boost];
}
}
}
accuracy = this.runEvent('ModifyAccuracy', target, pokemon, move, accuracy);
if (!move.alwaysHit) {
accuracy = this.runEvent('Accuracy', target, pokemon, move, accuracy);
if (accuracy !== true && !this.randomChance(accuracy, 100)) break;
}
}
moveDamage = this.moveHit(target, pokemon, move);
if (moveDamage === false) break;
if (nullDamage && (moveDamage || moveDamage === 0 || moveDamage === undefined)) nullDamage = false;
// Damage from each hit is individually counted for the
// purposes of Counter, Metal Burst, and Mirror Coat.
damage = (moveDamage || 0);
move.totalDamage += damage;
this.eachEvent('Update');
}
if (i === 0) return false;
if (nullDamage) damage = false;
this.add('-hitcount', target, i);
} else {
damage = this.moveHit(target, pokemon, move);
move.totalDamage = damage;
}
if (move.recoil && move.totalDamage) {
this.damage(this.calcRecoilDamage(move.totalDamage, move), pokemon, target, 'recoil');
}
if (move.struggleRecoil) {
this.directDamage(this.clampIntRange(Math.round(pokemon.maxhp / 4), 1), pokemon, pokemon, /** @type {Effect} */ ({id: 'strugglerecoil'}));
}
if (target && pokemon !== target) target.gotAttacked(move, damage, pokemon);
if (move.ohko) this.add('-ohko');
if (!damage && damage !== 0) return damage;
this.eachEvent('Update');
if (target && !move.negateSecondary) {
this.singleEvent('AfterMoveSecondary', move, null, target, pokemon, move);
this.runEvent('AfterMoveSecondary', target, pokemon, move);
}
return damage;
},
calcRecoilDamage(damageDealt, move) {
// @ts-ignore
return this.clampIntRange(Math.floor(damageDealt * move.recoil[0] / move.recoil[1]), 1);
},
};
exports.BattleScripts = BattleScripts;