mirror of
https://github.com/smogon/pokemon-showdown.git
synced 2026-04-24 23:09:10 -05:00
Also move mods/ to data/mods/ This makes PS more monorepo-like. The intent is to further separate the sim and the server code, but without fully committing to splitting the repository itself. We now support `./pokemon-showdown start` in addition to `./pokemon-showdown`. I'm not clear which I want to be the default yet.
232 lines
5.6 KiB
JavaScript
232 lines
5.6 KiB
JavaScript
'use strict';
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/**@type {{[k: string]: ModdedEffectData}} */
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let BattleStatuses = {
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brn: {
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name: 'brn',
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id: 'brn',
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num: 0,
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effectType: 'Status',
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onStart: function (target) {
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this.add('-status', target, 'brn');
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},
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onAfterMoveSelfPriority: 3,
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onAfterMoveSelf: function (pokemon) {
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this.damage(pokemon.maxhp / 8);
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},
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onAfterSwitchInSelf: function (pokemon) {
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this.damage(pokemon.maxhp / 8);
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},
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},
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par: {
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name: 'par',
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id: 'par',
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num: 0,
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inherit: true,
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onBeforeMovePriority: 2,
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onBeforeMove: function (pokemon) {
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if (this.randomChance(1, 4)) {
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this.add('cant', pokemon, 'par');
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return false;
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}
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},
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},
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slp: {
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name: 'slp',
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id: 'slp',
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num: 0,
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effectType: 'Status',
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onStart: function (target) {
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this.add('-status', target, 'slp');
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// 1-6 turns
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this.effectData.time = this.random(2, 8);
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},
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onBeforeMovePriority: 10,
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onBeforeMove: function (pokemon, target, move) {
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pokemon.statusData.time--;
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if (pokemon.statusData.time <= 0) {
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pokemon.cureStatus();
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return;
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}
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this.add('cant', pokemon, 'slp');
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if (move.sleepUsable) {
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return;
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}
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return false;
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},
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},
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frz: {
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name: 'frz',
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id: 'frz',
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num: 0,
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inherit: true,
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onBeforeMove: function (pokemon, target, move) {
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if (move.flags['defrost']) return;
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this.add('cant', pokemon, 'frz');
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return false;
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},
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onModifyMove: function () {},
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onHit: function () {},
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onAfterMoveSecondary: function (target, source, move) {
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if ((move.secondary && move.secondary.status === 'brn') || move.statusRoll === 'brn') {
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target.cureStatus();
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}
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},
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onAfterMoveSecondarySelf: function (pokemon, target, move) {
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if (move.flags['defrost']) pokemon.cureStatus();
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},
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onResidual: function (pokemon) {
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if (this.randomChance(25, 256)) pokemon.cureStatus();
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},
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},
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psn: {
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name: 'psn',
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id: 'psn',
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num: 0,
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effectType: 'Status',
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onStart: function (target) {
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this.add('-status', target, 'psn');
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},
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onAfterMoveSelfPriority: 3,
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onAfterMoveSelf: function (pokemon) {
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this.damage(pokemon.maxhp / 8);
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},
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onAfterSwitchInSelf: function (pokemon) {
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this.damage(pokemon.maxhp / 8);
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},
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},
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tox: {
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name: 'tox',
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id: 'tox',
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num: 0,
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effectType: 'Status',
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onStart: function (target) {
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this.add('-status', target, 'tox');
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this.effectData.stage = 0;
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},
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onAfterMoveSelfPriority: 3,
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onAfterMoveSelf: function (pokemon) {
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if (this.effectData.stage < 15) {
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this.effectData.stage++;
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}
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this.damage(this.clampIntRange(pokemon.maxhp / 16, 1) * this.effectData.stage);
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},
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onSwitchIn: function (pokemon) {
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// Regular poison status and damage after a switchout -> switchin.
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this.effectData.stage = 0;
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pokemon.setStatus('psn');
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},
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onAfterSwitchInSelf: function (pokemon) {
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this.damage(this.clampIntRange(Math.floor(pokemon.maxhp / 16), 1));
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},
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},
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confusion: {
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inherit: true,
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onStart: function (target, source, sourceEffect) {
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if (sourceEffect && sourceEffect.id === 'lockedmove') {
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this.add('-start', target, 'confusion', '[silent]');
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} else {
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this.add('-start', target, 'confusion');
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}
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if (sourceEffect && sourceEffect.id === 'berserkgene') {
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this.effectData.time = 256;
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} else {
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this.effectData.time = this.random(2, 6);
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}
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},
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onBeforeMove: function (pokemon, target, move) {
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pokemon.volatiles.confusion.time--;
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if (!pokemon.volatiles.confusion.time) {
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pokemon.removeVolatile('confusion');
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return;
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}
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this.add('-activate', pokemon, 'confusion');
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if (this.randomChance(1, 2)) {
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return;
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}
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move = /** @type {ActiveMove} */ ({
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basePower: 40,
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type: '???',
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baseMoveType: move.type,
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category: 'Physical',
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willCrit: false,
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isSelfHit: true,
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noDamageVariance: true,
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flags: {},
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});
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let damage = this.getDamage(pokemon, pokemon, move);
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if (typeof damage !== 'number') throw new Error("Confusion damage not dealt");
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this.directDamage(damage);
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return false;
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},
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},
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partiallytrapped: {
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inherit: true,
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durationCallback: function (target, source) {
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return this.random(3, 6);
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},
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},
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lockedmove: {
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name: 'lockedmove',
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id: 'lockedmove',
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num: 0,
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// Outrage, Thrash, Petal Dance...
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durationCallback: function () {
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return this.random(2, 4);
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},
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onResidual: function (target) {
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if ((target.lastMove && target.lastMove.id === 'struggle') || target.status === 'slp') {
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// don't lock, and bypass confusion for calming
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delete target.volatiles['lockedmove'];
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}
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},
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onStart: function (target, source, effect) {
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this.effectData.move = effect.id;
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},
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onEnd: function (target) {
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// Confusion begins even if already confused
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delete target.volatiles['confusion'];
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target.addVolatile('confusion');
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},
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onLockMove: function (pokemon) {
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return this.effectData.move;
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},
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onMoveAborted: function (pokemon) {
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delete pokemon.volatiles['lockedmove'];
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},
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onBeforeTurn: function (pokemon) {
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let move = this.getMove(this.effectData.move);
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if (move.id) {
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this.debug('Forcing into ' + move.id);
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this.changeAction(pokemon, {move: move.id});
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}
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},
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},
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sandstorm: {
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inherit: true,
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onWeather: function (target) {
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this.damage(target.maxhp / 8);
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},
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},
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stall: {
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name: 'stall',
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id: 'stall',
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num: 0,
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duration: 2,
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onStart: function () {
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this.effectData.counter = 127;
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},
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onStallMove: function () {
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let counter = Math.floor(this.effectData.counter) || 127;
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this.debug("Success chance: " + Math.round(counter * 1000 / 255) / 10 + "% (" + counter + "/255)");
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return this.randomChance(counter, 255);
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},
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onRestart: function () {
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this.effectData.counter /= 2;
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this.effectData.duration = 2;
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},
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},
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};
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exports.BattleStatuses = BattleStatuses;
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