mirror of
https://github.com/smogon/pokemon-showdown.git
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100 lines
3.5 KiB
Markdown
100 lines
3.5 KiB
Markdown
Pokémon Showdown
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========================================================================
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Navigation: [Website][1] | **Server repository** | [Client repository][2] | [Dex repository][3]
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[1]: http://pokemonshowdown.com/
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[2]: https://github.com/smogon/pokemon-showdown-client
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[3]: https://github.com/Zarel/Pokemon-Showdown-Dex
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[](https://github.com/smogon/pokemon-showdown/actions?query=workflow%3A%22Node.js+CI%22)
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[](https://libraries.io/github/smogon/pokemon-showdown)
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Introduction
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------------------------------------------------------------------------
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Pokémon Showdown is many things:
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- A **web site** you can use for Pokémon battling
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- http://pokemonshowdown.com/
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- A **JavaScript library** for simulating Pokémon battles and getting Pokédex data
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- [sim/README.md](./sim/README.md)
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- Some **command-line tools** for simulating Pokémon battles (which can be used in non-JavaScript programs)
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- [COMMANDLINE.md](./COMMANDLINE.md)
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- A **web API** for the web site for Pokémon battling
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- [pokemon-showdown-client: WEB-API.md](https://github.com/smogon/pokemon-showdown-client/blob/master/WEB-API.md)
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- A **game server** for hosting your own Pokémon Showdown community and game modes
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- [server/README.md](./server/README.md)
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Pokémon Showdown simulates singles, doubles and triples battles in all the games out so far (Generations 1 through 9).
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Documentation quick links
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------------------------------------------------------------------------
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* [PROTOCOL.md][4] - How the client and server communicate with each other.
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* [sim/SIM-PROTOCOL.md][5] - The part of the protocol used for battles and battle messages.
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* [CONTRIBUTING.md][6] - Useful code standards to understand if you want to send pull requests to PS (not necessary if you're just using the code and not planning to contribute back).
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* [ARCHITECTURE.md][7] - A high-level overview of how the code works.
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* [Bot FAQ][8] - An FAQ compiled by Kaiepi regarding making Pokemon Showdown bots - mainly chatbots and battle bots.
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[4]: ./PROTOCOL.md
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[5]: ./sim/SIM-PROTOCOL.md
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[6]: ./CONTRIBUTING.md
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[7]: ./ARCHITECTURE.md
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[8]: https://gist.github.com/Kaiepi/becc5d0ecd576f5e7733b57b4e3fa97e
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Community
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------------------------------------------------------------------------
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PS has a built-in chat service. Join our main server to talk to us!
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You can also visit the [Pokémon Showdown forums][9] for discussion and help.
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[9]: https://www.smogon.com/forums/forums/pok%C3%A9mon-showdown.209/
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If you'd like to contribute to programming and don't know where to start, feel free to check out [Ideas for New Developers][10].
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[10]: https://github.com/smogon/pokemon-showdown/issues/2444
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License
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------------------------------------------------------------------------
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Pokémon Showdown's server is distributed under the terms of the [MIT License][11].
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[11]: ./LICENSE
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Credits
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------------------------------------------------------------------------
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Owner
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- Guangcong Luo [Zarel] - Development, Design, Sysadmin
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Staff
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- Andrew Werner [HoeenHero] - Development
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- Annika L. [Annika] - Development
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- Chris Monsanto [chaos] - Development, Sysadmin
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- Kris Johnson [dhelmise] - Development
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- Leonard Craft III [DaWoblefet] - Research (game mechanics)
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- Mathieu Dias-Martins [Marty-D] - Research (game mechanics), Development
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- Mia A [Mia] - Development
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Contributors
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- See http://pokemonshowdown.com/credits
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