pokemon-showdown/data
asgdf c695a33a97 Make 5 mon monotype randbats teams way less likely (#2611)
Due to the "each type combination only once" restriction, Normal-type
teams had a ~0.1% chance of having only 5 members, as most of its type
combinations are only used by a single mon which could easily be skipped
due to tier restrictions or bad luck.
The types were also not sorted before filtering, so it was entirely
possible to have Fighting/Psychic and Psychic/Fighting on the same team.
So, this sorts before filtering, but raises the limit to 2 of each
combination per team, which hasn't yielded any 5 mon teams across 10000
generated teams.
2016-07-09 20:38:20 +04:00
..
abilities.js Fix Ability boosting when maxed out 2016-07-09 12:17:38 -04:00
aliases.js Add Burmy aliases 2016-07-08 10:01:29 -04:00
factory-sets.json Update Battle Factory sets 2016-05-17 05:37:30 -05:00
formats-data.js Random Doubles: Remove Rock Polish from Landorus 2016-07-05 00:35:51 +04:00
items.js Fix ability activation for Oblivious, Overcoat and Own Tempo (#2589) 2016-06-17 11:40:44 -04:00
learnsets.js Add new events 2016-07-02 09:33:53 -04:00
moves.js Prepare for Terrain-starting Abilities 2016-07-02 14:41:09 -04:00
pokedex.js Fix Spiky-eared Pichu 2016-05-26 18:35:40 +04:00
rulesets.js Fix Baton Pass Clause error message (#2565) 2016-05-18 20:49:13 -05:00
scripts.js Make 5 mon monotype randbats teams way less likely (#2611) 2016-07-09 20:38:20 +04:00
statuses.js Correct Wonder Guard message 2016-06-23 14:34:50 -04:00
typechart.js Fix Gen 2 Hidden Power Flying 2016-01-27 04:37:54 -05:00