Pokémon battle simulator.
Go to file
Spandan7 e7fdfd2341 Update Enchanted Items (#2618)
* Enchanted Items: Ban Manaphy

Banaphy

* Update Enchanted Items
2016-07-10 13:23:46 +04:00
chat-plugins Add "muted in" to /whoare (#2600) 2016-06-27 15:23:55 -07:00
config Update Enchanted Items (#2618) 2016-07-10 13:23:46 +04:00
data Make 5 mon monotype randbats teams way less likely (#2611) 2016-07-09 20:38:20 +04:00
dev-tools
lib
logs
mods Update Enchanted Items (#2618) 2016-07-10 13:23:46 +04:00
static
test Copy auth from tournament room to tournament battle (#2608) 2016-07-06 07:28:47 -05:00
tournaments Make /tour settype put an information into modlog 2016-07-07 12:23:59 +02:00
.eslintignore eslint: Manually skip ignored directories 2016-05-02 22:46:45 -04:00
.eslintrc Lint: don't use config files in parent folders 2016-05-02 17:01:25 -05:00
.gitattributes
.gitignore
.travis.yml Revert "CI: Add Node 6" 2016-06-19 18:50:51 -04:00
app.js Register unhandled rejections in crashlogger 2016-05-13 22:46:33 -05:00
battle-engine.js Fix Ability boosting when maxed out 2016-07-09 12:17:38 -04:00
cidr.js Refactor for more ES6 features 2016-02-10 17:40:21 -06:00
command-parser.js Fix behaviour of modchat with tour room auth 2016-07-07 21:56:47 +02:00
commands.js Show help when using /modjoin with no target 2016-07-09 20:55:57 -05:00
CONTRIBUTING.md Update CONTRIBUTING.md 2016-03-24 17:29:56 -07:00
crashlogger.js Refactor for more ES6 features 2016-02-10 17:40:21 -06:00
dnsbl.js Lint: Add miscellaneous extra rules 2016-04-25 21:52:21 -05:00
ladders-remote.js Convert ladders-remote to the ES6 class syntax 2016-03-14 11:57:08 +01:00
ladders.js Implement /rank for other servers 2016-03-02 06:03:33 +01:00
LICENSE
loginserver.js Remove usage of Date|Function methods implemented by Sugar.js 2016-03-09 16:55:47 -05:00
monitor.js Shim Array#includes 2016-05-04 02:55:18 -07:00
old-simulator-doc.txt
package.json Test: Dramatically increase coverage of choice parser 2016-06-16 08:25:37 -05:00
pokemon-showdown Remove Object.values external dependency 2016-03-21 10:15:55 -05:00
process-manager.js Split process manager class to its own file 2016-03-23 02:44:20 -05:00
Procfile
PROTOCOL.md Improve PROTOCOL: Fix team preview 2016-07-05 22:19:12 -05:00
punishments.js Fix ipban/rangelock 2016-06-26 17:11:09 -07:00
README.md Credits: V4 is now retired 2016-07-02 16:45:56 -07:00
repl.js Lint: Add miscellaneous extra rules 2016-04-25 21:52:21 -05:00
room-game.js Follow all player renames in roomgames (#2538) 2016-04-30 02:03:05 -07:00
rooms.js Copy auth from tournament room to tournament battle (#2608) 2016-07-06 07:28:47 -05:00
simulator-doc.txt Refactor types and remove ModifyPokemon 2016-02-16 23:42:37 -06:00
simulator.js Implement partial decisions synchronization 2016-06-20 10:55:26 -05:00
sockets.js Drop client->server messages over 100KB 2016-06-12 19:58:34 -04:00
team-validator.js Team Validator: Fix crash 2016-06-26 22:52:41 -04:00
tools.js Tools: Add a Tools#installFormat method 2016-06-17 02:16:01 -05:00
users.js Slightly refactor pruneInactive 2016-07-06 09:21:11 -05:00
verifier.js Refactor Verifier to use the PM API 2016-03-23 02:44:29 -05:00

Pokémon Showdown

Navigation: Website | Server repository | Client repository

Build Status Dependency Status devDependency Status

Introduction

This is the source code for the game server of Pokémon Showdown, a website for Pokémon battling. Pokémon Showdown simulates singles, doubles and triples battles in all the games out so far (Generations 1 through 6).

This repository contains the files needed to set up your own Pokémon Showdown server. Note that to set up a server, you'll also need a server computer.

You can use your own computer as a server, but for other people to connect to your computer, you'll need to expose a port (default is 8000 but you can choose a different one) to connect to, which sometimes requires port forwarding (note that this isn't possible on certain internet connections).

Installing

./pokemon-showdown

(Requires Node.js 4+)

Detailed installation instructions

Pokémon Showdown requires you to have Node.js installed, 4.x or later.

Next, obtain a copy of Pokémon Showdown. If you're reading this outside of GitHub, you've probably already done this. If you're reading this in GitHub, there's a "Save" icon button near the top right (next to "Download ZIP"), or if you're really lazy, you can use the "Download ZIP" button. I recommend the Save method - it's more time-consuming to set up, but much easier to update.

Pokémon Showdown is installed and run using a command line. In Mac OS X, open Terminal (it's in Utilities). In Windows, open Command Prompt (type cmd into the Start menu and it should be the first result). Type this into the command line:

cd LOCATION

Replace LOCATION with the location Pokémon Showdown is in (ending up with, for instance, cd "~/Downloads/Pokemon-Showdown" or cd "C:\Users\Bob\Downloads\Pokemon-Showdown\").

This will set your command line's location to Pokémon Showdown's folder. You'll have to do this each time you open a command line to run commands for Pokémon Showdown.

Copy config/config-example.js into config/config.js, and edit as you please.

Congratulations, you're done setting up Pokémon Showdown.

Now, to start Pokémon Showdown, run the command:

node pokemon-showdown

(If you're not on Windows, we recommend doing ./pokemon-showdown instead.)

You can also specify a port:

node pokemon-showdown 8000

Visit your server at http://SERVER:8000

Replace SERVER with your server domain or IP. Replace 8000 with your port if it's not 8000 (the default port).

Yes, you can test even if you are behind a NAT without port forwarding: http://localhost:8000 will connect to your local machine. Some browser setups might prevent this sort of connection, however (NoScript, for instance). If you can't get connecting locally to work in Firefox, try Chrome.

You will be redirected to http://SERVER.psim.us. The reason your server is visited through psim.us is to make it more difficult for servers to see a user's password in any form, by handling logins globally. You can embed this in an iframe in your website if the URL is a big deal with you.

If you truly want to host the client yourself, there is a repository for the Pokémon Showdown Client. It's not recommended for beginners, though.

Setting up an Administrator account

Once your server is up, you probably want to make yourself an Administrator (~) on it.

config/usergroups.csv

To become an Administrator, create a file named config/usergroups.csv containing

USER,~

Replace USER with the username that you would like to become an Administrator. Do not put a space between the comma and the tilde.

This username must be registered. If you do not have a registered account, you can create one using the Register button in the settings menu (it looks like a gear) in the upper-right of Pokémon Showdown.

Once you're an administrator, you can promote/demote others easily with the /admin, /leader, /mod, etc commands.

Browser support

Pokémon Showdown currently supports, in order of preference:

  • Chrome
  • Firefox
  • Opera
  • Safari 5+
  • IE11+
  • Chrome/Firefox/Safari for various mobile devices

Pokémon Showdown is usable, but expect degraded performance and certain features not to work in:

  • Safari 4+
  • IE9+

Pokémon Showdown is mostly developed on Chrome, and Chrome or the desktop client is required for certain features like dragging-and-dropping teams from PS to your computer. However, bugs reported on any supported browser will usually be fixed pretty quickly.

Community

PS has a built-in chat service. Join our main server to talk to us!

You can also visit the Pokémon Showdown forums for discussion and help.

License

Pokémon Showdown's server is distributed under the terms of the MIT License.

Credits

Owner

  • Guangcong Luo [Zarel] - Development, Design, Sysadmin

Staff

  • Chris Monsanto [chaos] - Sysadmin
  • Juanma Serrano [Joim] - Development, Sysadmin
  • Leonardo Julca [Slayer95] - Development
  • Mathieu Dias-Martins [Marty-D] - Research (game mechanics), Development
  • [The Immortal] - Development

Retired Staff

  • Bill Meltsner [bmelts] - Development, Sysadmin
  • Cathy J. Fitzpatrick [cathyjf] - Development, Sysadmin
  • Hugh Gordon [V4] - Research (game mechanics), Development

Major Contributors

  • Kevin Lau [Ascriptmaster] - Development, Art (battle animations)
  • Konrad Borowski [xfix] - Development
  • Quinton Lee [sirDonovan] - Development

Contributors

  • Andrew Goodsell [Zracknel] - Art (battle weather backdrops)
  • Bär Halberkamp [bumbadadabum] - Development
  • Ben Davies [Morfent] - Development
  • Ben Frengley [TalkTakesTime] - Development
  • Cody Thompson [Rising_Dusk] - Development
  • Ian Clail [Layell] - Art (battle graphics, sprites)
  • Jacob Zimmer [SolarisFox] - Development
  • Neil Rashbrook [urkerab] - Development
  • Robin Vandenbrande [Quinella] - Development
  • [Ridaz] - Art (battle animations)

Special thanks