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It turns out not creating a format on-the-fly breaks deserialization. We now just use the same custom-rule system that tournaments use. Some hacks are currently necessary (many tests assume that we're playing in Anything Goes rather than Custom Game) but we'll work them out in time. |
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| .. | ||
| abilities | ||
| items | ||
| misc | ||
| moves | ||
| tools | ||
| choice-parser.js | ||
| decisions.js | ||
| dex.js | ||
| events.js | ||
| team-validator.js | ||