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It turns out not creating a format on-the-fly breaks deserialization. We now just use the same custom-rule system that tournaments use. Some hacks are currently necessary (many tests assume that we're playing in Anything Goes rather than Custom Game) but we'll work them out in time. |
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| .. | ||
| lib | ||
| server | ||
| sim | ||
| .eslintrc | ||
| assert.js | ||
| common.js | ||
| main.js | ||
| mocha.opts | ||
| users-utils.js | ||