6.6 KiB
Teams
Pokémon Showdown uses three teams formats:
- Export format - for humans to read/write
- JSON format - for computers to read/write
- Packed format - compressed, for sending/saving/logging
Teams sent over a text format, such as the console command /utm or the command-line ./pokemon-showdown validate-team, will usually used packed format. In addition, backups will automatically switch to packed format if you have enough teams.
Variables storing teams inside PS's codebase will generally be stored in JSON format. Because we use TypeScript, this will be pretty obvious; the type will be PokemonSet[] (for JSON format) rather than string (for packed format).
Export format is basically only used by the client, to show users.
Export format
Export format looks like this:
Articuno @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 30 SpA / 30 SpD
- Ice Beam
- Hurricane
- Substitute
- Roost
Ludicolo @ Life Orb
Ability: Swift Swim
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Surf
- Giga Drain
- Ice Beam
- Rain Dance
Volbeat (M) @ Damp Rock
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Tail Glow
- Baton Pass
- Encore
- Rain Dance
Seismitoad @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hydro Pump
- Earth Power
- Stealth Rock
- Rain Dance
Alomomola @ Damp Rock
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Wish
- Protect
- Toxic
- Rain Dance
Armaldo @ Leftovers
Ability: Swift Swim
EVs: 128 HP / 252 Atk / 4 Def / 124 Spe
Adamant Nature
- X-Scissor
- Stone Edge
- Aqua Tail
- Rapid Spin
It's used for teambuilder import/export features, and not much else. But as a user, this is the only format you'll see.
JSON format
JSON format looks like this:
[
{
"name": "",
"species": "Articuno",
"gender": "",
"item": "Leftovers",
"ability": "Pressure",
"evs": {"hp": 252, "atk": 0, "def": 0, "spa": 252, "spd": 4, "spe": 0},
"nature": "Modest",
"ivs": {"hp": 31, "atk": 31, "def": 31, "spa": 30, "spd": 30, "spe": 31},
"moves": ["Ice Beam", "Hurricane", "Substitute", "Roost"]
},
{
"name": "",
"species": "Ludicolo",
"gender": "",
"item": "Life Orb",
"ability": "Swift Swim",
"evs": {"hp": 4, "atk": 0, "def": 0, "spa": 252, "spd": 0, "spe": 252},
"nature": "Modest",
"moves": ["Surf", "Giga Drain", "Ice Beam", "Rain Dance"]
},
{
"name": "",
"species": "Volbeat",
"gender": "M",
"item": "Damp Rock",
"ability": "Prankster",
"evs": {"hp": 248, "atk": 0, "def": 252, "spa": 0, "spd": 8, "spe": 0},
"nature": "Bold",
"moves": ["Tail Glow", "Baton Pass", "Encore", "Rain Dance"]
},
{
"name": "",
"species": "Seismitoad",
"gender": "",
"item": "Life Orb",
"ability": "Swift Swim",
"evs": {"hp": 0, "atk": 0, "def": 0, "spa": 252, "spd": 4, "spe": 252},
"nature": "Modest",
"moves": ["Hydro Pump", "Earth Power", "Stealth Rock", "Rain Dance"]
},
{
"name": "",
"species": "Alomomola",
"gender": "",
"item": "Damp Rock",
"ability": "Regenerator",
"evs": {"hp": 252, "atk": 0, "def": 252, "spa": 0, "spd": 4, "spe": 0},
"nature": "Bold",
"moves": ["Wish", "Protect", "Toxic", "Rain Dance"]
},
{
"name": "",
"species": "Armaldo",
"gender": "",
"item": "Leftovers",
"ability": "Swift Swim",
"evs": {"hp": 128, "atk": 252, "def": 4, "spa": 0, "spd": 0, "spe": 124},
"nature": "Adamant",
"moves": ["X-Scissor", "Stone Edge", "Aqua Tail", "Rapid Spin"]
}
]
Packed format
Packed format looks like this:
Articuno||leftovers|pressure|icebeam,hurricane,substitute,roost|Modest|252,,,252,4,||,,,30,30,|||]Ludicolo||lifeorb|swiftswim|surf,gigadrain,icebeam,raindance|Modest|4,,,252,,252|||||]Volbeat||damprock|prankster|tailglow,batonpass,encore,raindance|Bold|248,,252,,8,|M||||]Seismitoad||lifeorb|swiftswim|hydropump,earthpower,stealthrock,raindance|Modest|,,,252,4,252|||||]Alomomola||damprock|regenerator|wish,protect,toxic,raindance|Bold|252,,252,,4,|||||]Armaldo||leftovers|swiftswim|xscissor,stoneedge,aquatail,rapidspin|Adamant|128,252,4,,,124|||||
Converting between formats
API:
Sim.Teams.unpack(packedTeam: string): PokemonSet[]
- Converts a packed team to a JSON team
Sim.Teams.pack(team: PokemonSet[]): string
- Converts a JSON team to a packed team
Sim.Teams.export(team: PokemonSet[]): string
- Converts a JSON team to an export team
Sim.Teams.exportSet(set: PokemonSet): string
- Converts a JSON set to export format
Sim.Teams.generate(format: Format | string, options?: {seed: number[4]}): PokemonSet
- Generate a team for a random format
(Import is not available in this version; we'll add it to a future version.)
Example use:
const Sim = require('pokemon-showdown');
console.log(JSON.stringify(Sim.Teams.unpack(
`Articuno||leftovers|pressure|icebeam,hurricane,substitute,roost|Modest|252,,,252,4,||,,,30,30,|||]Ludicolo||lifeorb|swiftswim|surf,gigadrain,icebeam,raindance|Modest|4,,,252,,252|||||]Volbeat||damprock|prankster|tailglow,batonpass,encore,raindance|Bold|248,,252,,8,|M||||]Seismitoad||lifeorb|swiftswim|hydropump,earthpower,stealthrock,raindance|Modest|,,,252,4,252|||||]Alomomola||damprock|regenerator|wish,protect,toxic,raindance|Bold|252,,252,,4,|||||]Armaldo||leftovers|swiftswim|xscissor,stoneedge,aquatail,rapidspin|Adamant|128,252,4,,,124|||||`
)));
// will log the team to console in JSON format
Team validator
The team validator is separate from the simulator.
In JavaScript, it's available directly as a function:
const Sim = require('pokemon-showdown');
const validator = new Sim.TeamValidator('gen6nu');
const output = validator.validateTeam(
Sim.Teams.unpack(
`Articuno||leftovers|pressure|icebeam,hurricane,substitute,roost|Modest|252,,,252,4,||,,,30,30,|||]Ludicolo||lifeorb|swiftswim|surf,gigadrain,icebeam,raindance|Modest|4,,,252,,252|||||]Volbeat||damprock|prankster|tailglow,batonpass,encore,raindance|Bold|248,,252,,8,|M||||]Seismitoad||lifeorb|swiftswim|hydropump,earthpower,stealthrock,raindance|Modest|,,,252,4,252|||||]Alomomola||damprock|regenerator|wish,protect,toxic,raindance|Bold|252,,252,,4,|||||]Armaldo||leftovers|swiftswim|xscissor,stoneedge,aquatail,rapidspin|Adamant|128,252,4,,,124|||||`
)
);
output will be an array of problems, if it's not a legal team, or null, if it's a legal team.
If you're not using JavaScript, use the commandline API: https://github.com/smogon/pokemon-showdown/blob/master/COMMANDLINE.md