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536 lines
17 KiB
Markdown
536 lines
17 KiB
Markdown
Generation NEXT!
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========================================================================
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Instructions
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------------------------------------------------------------------------
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Gen-NEXT hasn't been updated in a very long time, but is still playable by
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using the `/challenge gen6nextou` command in a PM chat box.
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Manifesto
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------------------------------------------------------------------------
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The goal of NEXT is to improve the diversity of the OU metagame by only doing
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things that could plausibly be done between gens.
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Specifically, the core rules of NEXT are:
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1. no base stat changes
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2. no removing from movepools
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3. no removing from ability distribution
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4. no typing changes (except on formes)
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5. no buffing OU mons, except maybe tiny buffs to mons at the bottom of OU
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6. no doing things that make zero sense flavor-wise
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What's left is mainly changes to how abilities and moves work, which is
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most of what NEXT is about.
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A good example is what Game Freak did by giving Ditto the Imposter ability.
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This gave a Ditto a role in OU, while still making sense flavor-wise, and
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without removing anything it used to have.
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A good example of what NEXT changes is Cherrim. We have taken an interesting
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idea (ability designed for Sunny Day support) and made it viable in OU.
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This approach is in sharp contrast to many mods that do change many things on
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NEXT's "don't change" list. The result is a metagame that feels a lot like
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a new generation: existing OU threats stay mostly the same, but many new
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threats and strategies are introduced.
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And yes, we know that "no base stat changes" has been broken in Gen 6. We're
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still not doing it, because it's hard to constrain and hard to keep track of.
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Recent changes
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------------------------------------------------------------------------
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A changelog for NEXT is available here:
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https://github.com/smogon/pokemon-showdown/commits/master/data/mods/gennext
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Changes
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------------------------------------------------------------------------
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Generation NEXT currently makes the following changes:
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Major changes:
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- Stealth Rock now does 1/4 damage against Flying-types, and 1/8 damage against
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everything else.
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- Drives will change Genesect's typing immediately after switch-in, to Bug/Ice,
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Bug/Fire, Bug/Electric, or Bug/Water. However, Download will not activate for
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Genesect unless it holds a Drive.
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- Unown gets an item named Strange Orb (select "Stick" in the teambuilder)
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It doubles its SpA, SpD, and Spe, and changes its type to the type of its
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Hidden Power.
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- Weather moves, such as Sunny Day, Rain Dance, Hail, and Sandstorm have +1
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Priority.
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- Forecast will make weather moves last forever. Cherrim will make Sunny Day
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last forever. Phione will make Rain Dance last forever. Cryogonal will make
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Hail last forever. Probopass will make Sandstorm last forever.
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- Hail is improved:
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- Silver Wind, Ominous Wind, and Avalanche deal 1.5x damage in Hail
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- Snow Cloak no longer modifies evasion, but instead decreases damage by 25%
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in Hail (and 12.5% out of Hail)
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- Ice Body has 30% chance of freezing a contact move (and grants passive
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healing out of Hail, too)
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- Thick Fat, Marvel Scale, and Flame Body grant immunity to Hail damage
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- Freezing doesn't have a 20% thaw chance. Instead, thawing happens at the end
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of the second turn. Because this new freeze effect is a nerf, Blizzard now
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has a 30% chance of inflicting freeze.
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- Swift Swim, Chlorophyll, and Sand Rush are nerfed to give a 1.5x speed buff instead.
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- Every Hidden Ability is released.
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- Moves with a charge turn are now a lot more powerful. They remove Protect and
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Substitute before hitting, they always crit (although their base power has
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been adjusted accordingly), they have perfect accuracy, and one other change
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depending on the move:
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- SolarBeam: heal 50% on the charge turn, 80 bp
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- Razor Wind: 100% confusion, 60 bp
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- Skull Bash: +1 Def, +1 SpD, +1 accuracy on the charge turn, 70 bp
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- Sky Attack: 100% -1 Def, 95 bp
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- Freeze Shock: 100% paralysis, 95 bp
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- Ice Burn: 100% burn, 95 bp
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- Bounce: 30% paralysis, 60 bp
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- Fly: 100% -1 Def, 60 bp
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- Dig: 100% -1 Def, 60 bp
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- Dive: 100% -1 Def, 60 bp
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- Shadow Force: 100% Ghost-Curse, 40 bp
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- Sky Drop: 100% -1 Def, 60 bp
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- Phantom Force: 100% -1 Def, 60 bp
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- Recharge moves are similarly buffed. They have 100 base power, always crit,
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and they only recharge if they KO. Be careful - in return for a KO, they
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still give the foe a free switch-in _and_ a turn to set up.
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- Flower Gift now only boosts Sp. Def, but if Sunny Day is used while Cherrim
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is out, the next switch-in also receives +1 SpD
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- All Quiver Dancers (except Smeargle) get an item named Gossamer Wing (Select
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"Stick" in the teambuilder). It makes them take half damage from Rock, Ice,
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and Electric moves if they are Flying type, prevents them from taking
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double SR damage, heals 1/16 after using a Status move, and makes Twister
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do 1.5x Damage.
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- Swarm also makes the user take half damage from Rock, Ice, Electric moves,
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and Stealth Rock if they are Flying type.
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- Relic Song switches Meloetta's SpA and Atk EVs, boosts, and certain natures,
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specifically: Modest <-> Adamant, Jolly <-> Timid, other natures are left
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untouched. It's now 60 base power +1 priority, with no secondary.
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- Shuckle gets Berry Shell (select "Stick" in the teambuilder), which gives a
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50% boost to Defense and Sp. Def.
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- Ambipom, Spinda, and Mr. Mime get Sketch as an egg move, allowing it to use
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exactly one move not normally in its learnset.
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- Spinda gets V-Create, Superpower, Close Combat, Overheat, Leaf Storm, Draco
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Meteor.
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- Echoed Voice now has 80 base power, hits once, and then, 2 turns later,
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hits again for 80 base power. It's like Doom Desire, except it still hits
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that first time.
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- Confusion now deals 30 base power damage every attack, but does not stop
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the attack. It now lasts 3-5 turns.
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- Parental Bond now deals half damage on both hits, but confers perfect
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accuracy like all multi-hit moves.
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- Life Orb now behaves much more consistently as normal recoil. Reckless
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will boost every move if Life Orb is held, and Rock Head will negate Life
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Orb recoil.
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- Twister is now a 80 base power Flying move with a 30% confusion chance
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- Floette-Eternal-Flower is released.
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New mechanic: Signature Pokémon:
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- Certain moves have a Signature Pokémon associated with them. A move will
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deal 1.5x its usual damage when used by its Signature Pokémon. Some of these
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moves also receive other changes that apply to all Pokémon using the move -
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those changes are listed in parentheses.
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- Flareon: Fire Fang (20% burn, 30% flinch, 100% accuracy)
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- Walrein: Ice Fang (20% freeze, 30% flinch, 100% accuracy)
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- Luxray: Thunder Fang (20% paralysis, 30% flinch, 100% accuracy)
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- Drapion: Poison Fang (65 base power, 100% toxic poison, 30% flinch)
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- Seviper: Poison Tail (60 base power, 60% toxic poison)
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- Muk: Sludge (60 base power, 100% poison)
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- Weezing: Smog (75 base power, 100% poison, 100% accuracy)
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- Rapidash: Flame Charge (60 base power)
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- Darmanitan: Flame Wheel
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- Eelektross: Spark
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- Hitmontop: Triple Kick
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- Kingdra: BubbleBeam (30% -1 Spe)
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- Galvantula: Electroweb (60 base power, 100% accuracy)
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- Skarmory: Steel Wing (60 base power, 100% accuracy, 50% +1 Def)
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- Beautifly: Giga Drain
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- Glaceon: Icy Wind (60 base power, 100% accuracy)
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- Swampert: Mud Shot (60 base power, 100% accuracy)
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- Kyurem: Glaciate (80 base power, 100% accuracy)
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- Octillery: Octazooka (75 base power, 90% accuracy, 100% -1 accuracy)
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- Serperior: Leaf Tornado (75 base power, 90% accuracy, 100% -1 accuracy)
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- Weavile: Ice Shard
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- Sharpedo: Aqua Jet
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- Hitmonchan: Mach Punch
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- Banette: Shadow Sneak
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- Masquerain: Surf (10% -1 Spe)
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- Snorlax: Snore (100 base power)
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- Persian: Slash (60 base power 30% -1 Def)
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- Again, note that while the Signature Pokémon will get the 1.5x damage boost,
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all Pokémon will get the other changes to the move listed above.
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New mechanic: Intrinsics:
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- Pokémon that previously get Levitate are now immune to Ground intrinsically, although
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Mold Breaker still bypasses this immunity. Instead, many of them get new abilities
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in addition to their Ground immunity:
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- Azelf: Steadfast
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- Bronzong: Heatproof
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- Claydol: Filter
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- Cryogonal: Ice Body
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- Eelektross: Poison Heal
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- Flygon: Compoundeyes, Sand Rush
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- Hydreigon: Sheer Force
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- Mesprit: Serene Grace
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- Mismagius: Cursed Body
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- Rotom (all formes): Trace
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- Unown: Shadow Tag
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- Uxie: Synchronize
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- Weezing: Aftermath
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New: Type-specific items:
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- Big Root: also acts like Leftovers + Shell Bell for Grass types
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- Black Sludge: heals 1/8 per turn for pure Poison types
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- Focus Band: breaks on first hit, but allows pure Fighting types to survive
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that hit with 1 HP (so basically it'd be a Focus sash that stays intact
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after residual damage); does nothing for other Pokémon
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- Wise Glasses: 1.2x Special damage for pure Psychic types
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- Muscle Band: 1.2x Physical damage for pure Fighting types
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Minor move changes:
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- Parabolic Charge now has 40 base power, but gives -1 SpA, -1 SpD to the
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target and +1 SpA, +1 SpD to the user
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- Draining Kiss now has 40 base power, but gives -1 SpA, -1 Atk to the
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target and +1 SpA, +1 Atk to the user
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- Defend Order and Heal Order now have +1 priority
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- Rock Throw now removes Stealth Rock from the user's side of the field,
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and has 100% accuracy
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- Rapid Spin now has 30 base power
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- Rock Throw and Rapid Spin remove hazards before fainting from Rocky
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Helmet etc. And double in power if they remove hazards.
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- All moves' accuracy is rounded up to the nearest multiple of 10%
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(including Jump Kick)
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- Charge Beam and Rock Slide are now 100% accurate
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- Blue Flare has 30% burn chance, Fire Blast has 20% burn chance and is
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80% accurate
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- Focus Blast has 30% accuracy (use HP Fighting unless you have No Guard)
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- Close Combat has been nerfed: it now gives -2 Def, -2 SpD
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- Moves that were originally perfect accuracy have their base power increased
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to 90 (this includes Aerial Ace, Disarming Voice, and Aura Sphere, among
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others)
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- Scald and Steam Eruption's damage is no longer affected by weather:
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instead, they get 60% burn chance in sun
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- High Jump Kick now has 100 base power
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- Shadow Ball now has 90 base power and 30% -SpD
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- Multi-hit moves are now all perfect-accuracy
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- Silver Wind, Ominous Wind, and AncientPower have a 100% chance of raising
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one of Def/SpA/SpD/Spe at random, rather than a 10% chance of raising every
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stat
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- Twineedle has a new base power of 50
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- Tri Attack now hits 3 times and has a base power of 30
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- Strength now has a 30% chance of raising user's Atk
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- Cut and Rock Smash are 50 base power and now have a 100% chance of
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lowering foe's Def
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- Psycho Cut's Base Power is now 90
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- Drill Peck, Needle Arm, Attack Order, and Leaf Blade's Base
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Powers are now 100
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- Stomp and Steamroller now have 100 Base Power and perfect accuracy to
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reflect their thematic status as counters to Minimize
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- Bide is now a +1 priority move that gives the user Endure (the user
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survives all move damage with at least 1 HP) for its duration. Bide fails
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if the user has 1 HP when it's used, or if the user's last move used was
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Bide.
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- Withdraw gives +1 SpD as well as +1 Def
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- Muddy Water is now 85 base power and 100% accurate
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- Leech Life is now 75 base power
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- Sound-based moves are no longer affected by immunities (ghosts can hear
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things)
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- Bonemerang, Bone Club and Bone Rush are no longer affected by immunities
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(you can throw a bone to hit birds), Bone Rush nerfed to 20 base power
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since it should never be viable
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- Wing Attack and Power Gem are now like Dual Chop: 40 base power, 2-hit
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- Autotomize now gives +3 Speed
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- Zoroark gets a significantly wider movepool. It now learns: Ice Beam, Giga
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Drain, Earthquake, Stone Edge, Superpower, X-Scissor
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- If Illusion is active, Night Daze now displays as a random non-Status move
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in the copied Pokémon's moveset
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- Selfdestruct and Explosion are now 200 and 250 base power autocrit moves,
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respectively, and they are both perfect-accuracy
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- Acid and Acid Spray aren't affected by immunities
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- Protect does not protect Substitutes (with passive healing being more
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common, Sub/Protect stalling could be overpowered) and Substitutes increase
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accuracy against them to 100%
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- Dizzy Punch is 90 base power, 50% confusion chance
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- Sacred Sword now has 95 base power
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- Egg Bomb is now 40 base power autocrit
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- Minimize only increases evasion by one stage
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- Double Team takes 25% of user's max HP (like Substitute)
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Minor learnset changes:
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- Azumarill gets Belly Drum with no incompatibilities
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- Mantine gets many new moves: Recover, Whirlwind, Baton Pass, Wish, Soak,
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Lock-On, Acid Spray, Octazooka, Stockpile
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- Masquerain gets Surf
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- Butterfree, Beautifly, Masquerain, and Mothim get Hurricane
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- Roserade gets Sludge
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- Meloetta gets Fiery Dance
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- Galvantula gets Zap Cannon
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- Virizion gets Horn Leech
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- Scolipede and Steelix get Coil
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- Lumineon, Ampharos, and Lanturn get Tail Glow
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- Rotom formes learn more things:
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- Rotom-Wash: BubbleBeam
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- Rotom-Fan: Hurricane, Twister
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- Rotom-Frost: Frost Breath
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- Rotom-Heat: Heat Wave
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- Rotom-Mow: Magical Leaf
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- Starters get a new ability option
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- Venusaur: Leaf Guard
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- Charizard: Flame Body
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- Blastoise: Shell Armor
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- Meganium: Harvest
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- Typhlosion: Magma Armor
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- Feraligatr: Strong Jaw
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- Sceptile: Limber
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- Blaziken: Reckless
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- Swampert: Hydration
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- Torterra: Weak Armor
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- Infernape: No Guard
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- Empoleon: Ice Body
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- Serperior: Own Tempo
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- Emboar: Sheer Force
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- Samurott: Technician
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- Chesnaught: Battle Armor
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- Delphox: Magic Guard
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- Greninja: Pickpocket
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- Crawdaunt's Hidden Ability is now Tough Claws (this is because of a
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nerf to Adaptability which is discussed below)
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Minor ability changes:
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- Static, Poison Point, and Cute Charm now always activate on
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contact.
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- Weak Armor reduces incoming move damage by 1/10 of the user's max HP
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and increases the user's Speed for the first hit after switch-in (and
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does not activate again until the next switch-in) instead of its
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previous effect
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- Shell Armor and Battle Armor reduce incoming move damage by 1/10 of
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the user's max HP in addition to their crit negation (also, Shell
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Armor is removed when using Shell Smash)
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- Magma Armor reduces incoming move damage by 1/10 of the user's max HP,
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provides immunity to Hail and freeze, and provides a one-time immunity
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to Water and Ice, after which it turns into Battle Armor
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- Prism Armor reduces incoming move damage by 1/10 of the user's max HP in addition to its normal effects.
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- Adaptability is now 1.33x to non-STAB moves instead of to STAB moves
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- Shadow Tag now lasts only one turn
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- Static and Poison Point have a 100% chance of activating
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- Speed Boost does not activate on turns Protect, Detect, Endure, etc
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are used
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- Telepathy grants Imprison on switch-in
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- Compound Eyes and Keen Eye now grant 1.6x accuracy (this replaces Keen
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Eye's previous effect)
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- Victory Star grants 1.5x accuracy (but only for the user)
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- Solid Rock and Filter now reduce damage of SE moves by 1/2, not 1/4
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- Iron Fist now grants a 1.33x boost to punching moves
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- Outrage, Thrash, and Petal Dance don't lock if the user has Own Tempo
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- Stench now grants a 40% flinch chance
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- Slow Start now only lasts 3 turns instead of 5
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- Truant will only activate if a move succeeds (e.g. not if it misses, fails,
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or is Protected against), and will heal the user by 33% during its Truant
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turn
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- Clear Body and White Smoke prevents all stat lowering (relevant: the Regis'
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Superpower, Metagross' Hammer Arm, and Torkoal's Overheat)
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- Thick Fat grants half damage from Fighting
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- Aftermath no longer requires contact, and is buffed to deal 1/3 of the
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foe's max HP
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- Cursed Body works like Aftermath now, but instead of dealing damage, it
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causes the foe to be Cursed (like Ghost-type Curse)
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- Gluttony allows a Pokémon to use a Berry twice
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- Heatproof now grants the user immunity to Fire and burns
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- Guts, Quick Feet, and Toxic Boost take half damage from poisoning
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- Guts, Quick Feet, and Flare Boost take half damage from burns
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- Sand Veil grants 20% damage reduction in sand (this replaces Sand Veil's
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usual effect)
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- Water Veil grans 12.5% damage reduction out of rain and 25% damage
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reduction in rain, in addition to its usual effect
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- Multiscale decreases damage by 1/3 rather than 1/2 (Sorry, Dragonite,
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this is in exchange for a usable physical Flying STAB from a buffed
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Aerial Ace)
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Minor item changes:
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- Zoom Lens now grants 1.6x accuracy
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- Wide Lens now grants 1.3x accuracy
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Bans:
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- The OU banlist (i.e. Pokémon considered Uber) is now:
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- Every Pokémon with over 600 BST except Slaking, Regigigas, and Hoopa-Unbound
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- Deoxys (all formes)
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- Darkrai
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- Shaymin-Sky
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- The following clauses are in effect:
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- OHKO Clause
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- Sleep Clause
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- Soul Dew is banned
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Specifically, differences from regular OU:
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- unbanned: Aegislash, Blaziken, Genesect, Landorus, Gengarite, Kangaskhanite,
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Lucarionite, Mawilite, Salamencite
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- banned: Hoopa-Unbound, Kyurem, Kyurem-Black
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- There is no Moody Clause or Evasion Clause
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