Pokémon battle simulator.
Go to file
Guangcong Luo d07113dd35 New library: Dashycode
Dashycode is a library for encoding string data in restricted strings
in the [a-z0-9-] character set (namely, roomids).

...its main use is passing arbitrary string data in roomids, for HTML
rooms.
2017-12-12 03:22:09 -06:00
chat-plugins Scavengers: Increase cooldown, show official times (#4235) 2017-12-10 22:44:37 -06:00
config Fix Mix and Mega suspect test banlist (#4241) 2017-12-11 21:26:40 -05:00
data Dancer shouldn't activate after the battle has ended (#4240) 2017-12-11 16:21:01 -05:00
dev-tools Refactor Matchmaker to subclass Ladder 2017-12-09 15:45:10 -06:00
lib New library: Dashycode 2017-12-12 03:22:09 -06:00
logs Replace 'this.sendReply' with 'this.errorReply' in some cases 2015-09-27 19:16:39 -06:00
mods Fix another crash in Partners in Crime 2017-12-08 12:45:51 -05:00
sim Protect should not affect Clangorous Soulblaze's other target (#4237) 2017-12-11 09:02:24 -05:00
static Improve static files 2015-09-25 17:55:14 -06:00
test Tests: Fix Clangorous Soulblaze choices 2017-12-11 21:27:55 -05:00
tournaments Clarify /tour rules syntax 2017-12-11 13:23:26 -06:00
.editorconfig Editorconfig: Increase indent size to 3 spaces (#4090) 2017-10-29 13:21:55 -05:00
.eslintignore Simplify eslint invocation 2017-11-08 01:26:25 -06:00
.eslintrc Enforce consistent key spacing 2017-12-01 08:16:23 -06:00
.gitattributes Normalize file endings when committing. 2015-12-31 19:10:53 +01:00
.gitignore Gitignore all chat plugins ending in -private 2017-10-02 16:54:17 -04:00
.travis.yml TravisBuddy Integration (#4213) 2017-12-05 08:11:02 -06:00
app.js Refactor Matchmaker to subclass Ladder 2017-12-09 15:45:10 -06:00
chat-commands.js Support HTML room panels server-side 2017-12-11 13:04:24 -06:00
chat-formatter.js Formatter: Don't embed links within links (#4238) 2017-12-11 13:03:15 -06:00
chat.js Support HTML room panels server-side 2017-12-11 13:04:24 -06:00
CONTRIBUTING.md Document PS's null/undefined conventions 2017-11-14 18:50:00 -06:00
crashlogger.js Add Config.ofe, refactor optional dependency usage (#3644) 2017-06-17 14:37:11 -07:00
dnsbl.js Support namefilter/hostfilter in chat plugins 2017-10-30 19:53:31 -05:00
fs.js Safe FS writing (#4145) 2017-11-14 02:09:18 -06:00
ladders-local.js Refactor Matchmaker to subclass Ladder 2017-12-09 15:45:10 -06:00
ladders-remote.js Fix typo in remote ladder code 2017-12-10 00:37:08 -05:00
ladders.js Don't start chall battle if cancelled 2017-12-11 13:23:57 -06:00
LICENSE License: Update copyright year to include 2017 (#3061) 2017-01-01 18:07:57 -08:00
loginserver.js Fix build 2017-11-20 20:23:44 +08:00
monitor.js Help ticket system (#4199) 2017-12-09 21:07:58 -06:00
old-simulator-doc.txt Update "Pokemon" to "Pokémon" in old-simulator-doc.txt file 2015-06-11 12:59:17 -06:00
package-lock.json Update dependencies 2017-11-17 19:41:32 -06:00
package.json Update dependencies 2017-11-17 19:41:32 -06:00
pokemon-showdown Automatically detect name of Node.js binary when using ./pokemon-showdown (#4001) 2017-09-21 20:33:10 -05:00
process-manager.js Convert for...length loops in top-level js files to for...of loops (#4007) 2017-09-25 15:09:00 -05:00
Procfile Make Procfile specify Heroku's desired port 2012-05-16 19:31:02 -05:00
PROTOCOL.md Refactor Decision -> Action 2017-12-02 11:34:55 -06:00
punishments.js Display ip-based punishments on /ip (#4178) 2017-11-28 08:49:09 -06:00
README.md Update credits (#4156) 2017-11-17 02:09:13 -06:00
repl.js REPL: exit cleanly on SIGHUP/SIGINT (#3685) 2017-06-26 00:37:25 -07:00
room-battle.js Add diagnostic for slow battles 2017-12-10 02:01:19 -05:00
room-game.js Fix up TypeScript errors 2017-11-08 01:23:04 -06:00
rooms.js Help ticket system (#4199) 2017-12-09 21:07:58 -06:00
simulator-doc.txt Refactor Decision -> Action 2017-12-02 11:34:55 -06:00
sockets.js Replace ofe with node-oom-heapdump 2017-11-17 19:39:54 -06:00
team-validator-async.js Move team-validator to sim/team-validator 2017-11-01 05:22:37 -05:00
tsconfig.json New library: Dashycode 2017-12-12 03:22:09 -06:00
users.js Stop processing chat queue for offline users 2017-12-11 13:04:24 -06:00
verifier.js Typescript: remove @class/@extends/@property declarations (#3777) 2017-07-14 05:11:20 +09:00

Pokémon Showdown

Navigation: Website | Server repository | Client repository | Dex repository

Build Status Dependency Status devDependency Status

Introduction

This is the source code for the game server of Pokémon Showdown, a website for Pokémon battling. Pokémon Showdown simulates singles, doubles and triples battles in all the games out so far (Generations 1 through 7).

This repository contains the files needed to set up your own Pokémon Showdown server. Note that to set up a server, you'll also need a server computer.

You can use your own computer as a server, but for other people to connect to your computer, you'll need to expose a port (default is 8000 but you can choose a different one) to connect to, which sometimes requires port forwarding (note that this isn't possible on certain internet connections).

Installing

./pokemon-showdown

(Requires Node.js 8+)

Detailed installation instructions

Pokémon Showdown requires you to have Node.js installed, 8.x or later (7.7 or later can work, but you might as well be on the latest stable).

Next, obtain a copy of Pokémon Showdown. If you're reading this outside of GitHub, you've probably already done this. If you're reading this in GitHub, there's a "Clone or download" button near the top right (it's green). I recommend the "Open in Desktop" method - you need to install GitHub Desktop which is more work than "Download ZIP", but it makes it much easier to update in the long run (it lets you use the /updateserver command).

Pokémon Showdown is installed and run using a command line. In Mac OS X, open Terminal (it's in Utilities). In Windows, open Command Prompt (type cmd into the Start menu and it should be the first result). Type this into the command line:

cd LOCATION

Replace LOCATION with the location Pokémon Showdown is in (ending up with, for instance, cd "~/Downloads/Pokemon-Showdown" or cd "C:\Users\Bob\Downloads\Pokemon-Showdown\").

This will set your command line's location to Pokémon Showdown's folder. You'll have to do this each time you open a command line to run commands for Pokémon Showdown.

Copy config/config-example.js into config/config.js, and edit as you please.

Congratulations, you're done setting up Pokémon Showdown.

Now, to start Pokémon Showdown, run the command:

node pokemon-showdown

(If you're not on Windows, we recommend doing ./pokemon-showdown instead.)

You can also specify a port:

node pokemon-showdown 8000

Visit your server at http://SERVER:8000

Replace SERVER with your server domain or IP. Replace 8000 with your port if it's not 8000 (the default port).

Yes, you can test even if you are behind a NAT without port forwarding: http://localhost:8000 will connect to your local machine. Some browser setups might prevent this sort of connection, however (NoScript, for instance). If you can't get connecting locally to work in Firefox, try Chrome.

You will be redirected to http://SERVER.psim.us. The reason your server is visited through psim.us is to make it more difficult for servers to see a user's password in any form, by handling logins globally. You can embed this in an iframe in your website if the URL is a big deal with you.

If you truly want to host the client yourself, there is a repository for the Pokémon Showdown Client. It's not recommended for beginners, though.

Setting up an Administrator account

Once your server is up, you probably want to make yourself an Administrator (~) on it.

config/usergroups.csv

To become an Administrator, create a file named config/usergroups.csv containing

USER,~

Replace USER with the username that you would like to become an Administrator. Do not put a space between the comma and the tilde.

This username must be registered. If you do not have a registered account, you can create one using the Register button in the settings menu (it looks like a gear) in the upper-right of Pokémon Showdown.

Once you're an administrator, you can promote/demote others easily with the /globaladmin, /globalleader, /globalmod, etc commands.

Browser support

Pokémon Showdown currently supports, in order of preference:

  • Chrome
  • Firefox
  • Opera
  • Safari 5+
  • IE11+
  • Chrome/Firefox/Safari for various mobile devices

Pokémon Showdown is usable, but expect degraded performance and certain features not to work in:

  • Safari 4+
  • IE9+

Pokémon Showdown is mostly developed on Chrome, and Chrome or the desktop client is required for certain features like dragging-and-dropping teams from PS to your computer. However, bugs reported on any supported browser will usually be fixed pretty quickly.

Community

PS has a built-in chat service. Join our main server to talk to us!

You can also visit the Pokémon Showdown forums for discussion and help.

If you'd like to contribute to programming and don't know where to start, feel free to check out Ideas for New Developers.

License

Pokémon Showdown's server is distributed under the terms of the MIT License.

Credits

Owner

  • Guangcong Luo [Zarel] - Development, Design, Sysadmin

Staff

  • Chris Monsanto [chaos] - Sysadmin
  • Leonardo Julca [Slayer95] - Development
  • Mathieu Dias-Martins [Marty-D] - Research (game mechanics), Development
  • [The Immortal] - Development

Retired Staff

  • Bill Meltsner [bmelts] - Development, Sysadmin
  • Cathy J. Fitzpatrick [cathyjf] - Development, Sysadmin
  • Hugh Gordon [V4] - Research (game mechanics), Development
  • Juanma Serrano [Joim] - Development, Sysadmin

Major Contributors

  • Bär Halberkamp [bumbadadabum] - Development
  • Kevin Lau [Ascriptmaster] - Development, Art (battle animations)
  • Konrad Borowski [xfix] - Development
  • Quinton Lee [sirDonovan] - Development

Contributors

  • Andrew Goodsell [Zracknel] - Art (battle weather backdrops)
  • Avery Zimmer [Lyren, SolarisFox] - Development
  • Ben Davies [Morfent] - Development
  • Ben Frengley [TalkTakesTime] - Development
  • Cody Thompson [Rising_Dusk] - Development
  • Ian Clail [Layell] - Art (battle graphics, sprites)
  • Jeremy Piemonte [panpawn] - Development
  • Kris Johnson [Kris] - Development
  • Neil Rashbrook [urkerab] - Development
  • Robin Vandenbrande [Quinella] - Development
  • [Ridaz] - Art (battle animations)
  • Tobias Mann [asgdf] - Development

Special thanks