Pokémon battle simulator.
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Annika cf483fd8a1
Room permissions: Allow control over broadcasting
This does 2 things:
* allows command permissions to be set to the default user group, granting the permission to all users
* lets rooms set permissions for broadcasting on a per-command basis by using `!` as the prefix for a command with no other permissions requirements

This is intended to let Tech & Code room let regular users broadcast `!code`, but potentially has other applications.

Closes #9534
2023-06-05 16:41:34 -07:00
.github/workflows Github Actions: Perform selective eslint & testing for PRs (#9506) 2023-04-30 02:51:19 -07:00
.vscode Turn off Format on Save in VS Code (#7807) 2020-12-24 09:44:24 -08:00
config Revelationmons: Update bans (#9589) 2023-06-05 16:48:25 -06:00
data National Dex: Update bans (#9587) 2023-06-05 15:30:10 -07:00
databases CG Teams updates 2022-12-15 19:46:59 -08:00
lib TypeScript 5! 2023-04-09 13:02:19 -07:00
logs Restore READMEs for logs/ subdirs 2021-10-06 16:55:39 -05:00
server Room permissions: Allow control over broadcasting 2023-06-05 16:41:34 -07:00
sim Fix Hyperspace Hole and Fury validation 2023-05-30 11:31:19 -06:00
test Add Pokemon HOME 3.0.0 changes (#9573) 2023-05-30 09:08:02 -06:00
tools tools/set-import: Fix BSS 2023-04-21 09:06:17 -04:00
translations Dutch: Add missing general translations (#9570) 2023-06-02 11:57:38 -07:00
.editorconfig
.eslintrc-no-types.json Migrate to esbuild for compilation (#9203) 2022-12-22 15:19:29 -06:00
.eslintrc.json Fix ESLint errors 2022-02-14 20:42:09 -08:00
.gitattributes
.gitignore Add package-lock.json 2023-02-16 19:42:58 -05:00
.mocharc.json Random Battles: Add basic unit test framework 2021-03-18 18:17:25 -07:00
.npmignore Include config-example.js in npm package 2023-04-14 03:47:01 +09:00
.npmrc Add package-lock.json 2023-02-16 19:42:58 -05:00
ARCHITECTURE.md ARCHITECTURE.md: Fix links to files 2021-12-09 13:20:35 -08:00
build Don't rebuild if installed by NPM package 2023-04-14 11:44:52 +09:00
CODEOWNERS Add a plugin to manage permanent punishments in-sim (#9497) 2023-05-20 21:27:12 -05:00
COMMANDLINE.md Update commandline -h generate-team (#9102) 2023-01-07 10:06:14 -06:00
CONTRIBUTING.md Explain how to access localhost.psim.us 2022-11-10 18:25:53 -08:00
LICENSE LICENSE: Update year 2022-08-08 20:24:50 -07:00
old-simulator-doc.txt Change weight units to hectograms (#5765) 2019-10-03 14:00:16 +10:00
package-lock.json Release 0.11.9 2023-04-14 11:50:05 +09:00
package.json Github Actions: Perform selective eslint & testing for PRs (#9506) 2023-04-30 02:51:19 -07:00
pokemon-showdown Update commandline -h generate-team (#9102) 2023-01-07 10:06:14 -06:00
Procfile
PROTOCOL.md PROTOCOL.md: New API! New API! 2023-03-26 15:26:18 -07:00
README.md README: Fix dependencies badge 2023-03-08 01:29:21 -08:00
simulator-doc.txt Fix bugs with secondary/ability order 2020-02-08 08:07:39 -08:00
tsconfig.json Migrate to esbuild for compilation (#9203) 2022-12-22 15:19:29 -06:00

Pokémon Showdown

Navigation: Website | Server repository | Client repository | Dex repository

Build Status Dependency Status

Introduction

Pokémon Showdown is many things:

Pokémon Showdown simulates singles, doubles and triples battles in all the games out so far (Generations 1 through 8).

  • PROTOCOL.md - How the client and server communicate with each other.

  • sim/SIM-PROTOCOL.md - The part of the protocol used for battles and battle messages.

  • CONTRIBUTING.md - Useful code standards to understand if you want to send pull requests to PS (not necessary if you're just using the code and not planning to contribute back).

  • ARCHITECTURE.md - A high-level overview of how the code works.

  • Bot FAQ - An FAQ compiled by Kaiepi regarding making Pokemon Showdown bots - mainly chatbots and battle bots.

Community

PS has a built-in chat service. Join our main server to talk to us!

You can also visit the Pokémon Showdown forums for discussion and help.

If you'd like to contribute to programming and don't know where to start, feel free to check out Ideas for New Developers.

License

Pokémon Showdown's server is distributed under the terms of the MIT License.

Credits

Owner

  • Guangcong Luo [Zarel] - Development, Design, Sysadmin

Staff

  • Andrew Werner [HoeenHero] - Development
  • Annika L. [Annika] - Development
  • Chris Monsanto [chaos] - Development, Sysadmin
  • Leonard Craft III - Research (game mechanics)
  • Mathieu Dias-Martins [Marty-D] - Research (game mechanics), Development

Contributors