mirror of
https://github.com/smogon/pokemon-showdown.git
synced 2026-05-18 19:28:35 -05:00
56 lines
2.1 KiB
JavaScript
56 lines
2.1 KiB
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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let battle;
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describe('Dancer', function () {
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afterEach(function () {
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battle.destroy();
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});
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it('should only copy dance moves used by other Pokemon', function () {
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battle = common.createBattle();
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battle.join('p1', 'Guest 1', 1, [{species: 'Oricorio', ability: 'dancer', moves: ['swordsdance']}]);
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battle.join('p2', 'Guest 2', 1, [{species: 'Oricorio', ability: 'dancer', moves: ['howl']}]);
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battle.commitDecisions();
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assert.statStage(battle.p1.active[0], 'atk', 2);
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assert.statStage(battle.p2.active[0], 'atk', 3);
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});
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it('should activate in order of lowest to highest raw speed', function () {
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battle = common.createBattle({gameType: 'doubles'});
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const p1 = battle.join('p1', 'Guest 1', 1, [
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{species: 'Shedinja', level: 98, ability: 'dancer', item: 'focussash', moves: ['sleeptalk']},
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{species: 'Shedinja', level: 99, ability: 'dancer', moves: ['sleeptalk']},
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]);
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battle.join('p2', 'Guest 2', 1, [
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{species: 'Shedinja', ability: 'wonderguard', moves: ['fierydance']},
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{species: 'Shedinja', ability: 'dancer', moves: ['sleeptalk']},
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]);
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p1.active[1].boostBy({spe: 6});
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p1.chooseMove(1).chooseMove(1).foe.chooseMove(1, 1).chooseMove(1);
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assert.fainted(battle.p2.active[0]);
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assert.fainted(battle.p2.active[1]);
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});
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it('should activate in order of lowest to highest raw speed inside Trick Room', function () {
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battle = common.createBattle({gameType: 'doubles'});
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const p1 = battle.join('p1', 'Guest 1', 1, [
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{species: 'Shedinja', level: 98, ability: 'dancer', item: 'focussash', moves: ['sleeptalk']},
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{species: 'Shedinja', level: 99, ability: 'dancer', moves: ['sleeptalk']},
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]);
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battle.join('p2', 'Guest 2', 1, [
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{species: 'Shedinja', ability: 'wonderguard', moves: ['fierydance', 'trickroom']},
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{species: 'Shedinja', ability: 'dancer', moves: ['sleeptalk']},
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]);
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p1.active[1].boostBy({spe: 6});
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battle.choose('p2', 'move 2');
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battle.commitDecisions();
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p1.chooseMove(1).chooseMove(1).foe.chooseMove(1, 1).chooseMove(1);
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assert.fainted(battle.p2.active[0]);
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assert.fainted(battle.p2.active[1]);
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});
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});
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