pokemon-showdown/server/ladders.ts

629 lines
19 KiB
TypeScript

/**
* Matchmaker
* Pokemon Showdown - http://pokemonshowdown.com/
*
* This keeps track of challenges to battle made between users, setting up
* matches between users looking for a battle, and starting new battles.
*
* @license MIT
*/
const LadderStore: typeof import('./ladders-remote').LadderStore = (
typeof Config === 'object' && Config.remoteladder ? require('./ladders-remote') : require('./ladders-local')
).LadderStore;
const SECONDS = 1000;
const PERIODIC_MATCH_INTERVAL = 60 * SECONDS;
import type {ChallengeType} from './room-battle';
/**
* This represents a user's search for a battle under a format.
*/
class BattleReady {
readonly userid: ID;
readonly formatid: string;
readonly team: string;
readonly hidden: boolean;
readonly inviteOnly: boolean;
readonly rating: number;
readonly challengeType: ChallengeType;
readonly time: number;
constructor(
userid: ID,
formatid: string,
settings: User['battleSettings'],
rating: number,
challengeType: ChallengeType
) {
this.userid = userid;
this.formatid = formatid;
this.team = settings.team;
this.hidden = settings.hidden;
this.inviteOnly = settings.inviteOnly;
this.rating = rating;
this.challengeType = challengeType;
this.time = Date.now();
}
}
/**
* formatid:userid:BattleReady
*/
const searches = new Map<string, Map<string, BattleReady>>();
class Challenge {
readonly from: ID;
readonly to: string;
readonly formatid: string;
readonly ready: BattleReady;
constructor(ready: BattleReady, to: string) {
this.from = ready.userid;
this.to = to;
this.formatid = ready.formatid;
this.ready = ready;
}
}
/**
* formatid:userid:BattleReady
*/
const challenges = new Map<string, Challenge[]>();
/**
* This keeps track of searches for battles, creating a new battle for a newly
* added search if a valid match can be made, otherwise periodically
* attempting to make a match with looser restrictions until one can be made.
*/
class Ladder extends LadderStore {
constructor(formatid: string) {
super(formatid);
}
async prepBattle(connection: Connection, challengeType: ChallengeType, team: string | null = null, isRated = false) {
// all validation for a battle goes through here
const user = connection.user;
const userid = user.id;
if (team === null) team = user.battleSettings.team;
if (Rooms.global.lockdown && Rooms.global.lockdown !== 'pre') {
let message = `The server is restarting. Battles will be available again in a few minutes.`;
if (Rooms.global.lockdown === 'ddos') {
message = `The server is under attack. Battles cannot be started at this time.`;
}
connection.popup(message);
return null;
}
if (Punishments.isBattleBanned(user)) {
connection.popup(`You are barred from starting any new games until your battle ban expires.`);
return null;
}
const gameCount = user.games.size;
if (Monitor.countConcurrentBattle(gameCount, connection)) {
return null;
}
if (Monitor.countPrepBattle(connection.ip, connection)) {
return null;
}
try {
this.formatid = Dex.validateFormat(this.formatid);
} catch (e) {
connection.popup(`Your selected format is invalid:\n\n- ${e.message}`);
return null;
}
let rating = 0;
let valResult;
let removeNicknames = !!(user.locked || user.namelocked);
const regex = /(?:^|])([^|]*)\|([^|]*)\|/g;
let match = regex.exec(team);
let unownWord = '';
while (match) {
const nickname = match[1];
const speciesid = toID(match[2] || match[1]);
if (speciesid.length <= 6 && speciesid.startsWith('unown')) {
unownWord += speciesid.charAt(5) || 'a';
}
if (nickname) {
const filtered = Chat.nicknamefilter(nickname, user);
if (typeof filtered === 'string' && (!filtered || filtered !== match[1])) {
connection.popup(
`Your team was rejected for the following reason:\n\n` +
`- Your Pokémon has a banned nickname: ${match[1]}`
);
return null;
} else if (filtered === false) {
removeNicknames = true;
}
}
match = regex.exec(team);
}
if (unownWord) {
const filtered = Chat.nicknamefilter(unownWord, user);
if (!filtered || filtered !== unownWord) {
connection.popup(
`Your team was rejected for the following reason:\n\n` +
`- Your Unowns spell out a banned word: ${unownWord.toUpperCase()}`
);
return null;
}
}
if (isRated && !Ladders.disabled) {
const uid = user.id;
[valResult, rating] = await Promise.all([
TeamValidatorAsync.get(this.formatid).validateTeam(team, {removeNicknames}),
this.getRating(uid),
]);
if (uid !== user.id) {
// User feedback for renames handled elsewhere.
return null;
}
if (!rating) rating = 1;
} else {
if (Ladders.disabled) {
connection.popup(`The ladder is temporarily disabled due to technical difficulties - you will not receive ladder rating for this game.`);
rating = 1;
}
const validator = TeamValidatorAsync.get(this.formatid);
valResult = await validator.validateTeam(team, {removeNicknames});
}
if (valResult.charAt(0) !== '1') {
connection.popup(
`Your team was rejected for the following reasons:\n\n` +
`- ` + valResult.slice(1).replace(/\n/g, `\n- `)
);
return null;
}
const settings = {...user.battleSettings, team: valResult.slice(1) as string};
user.battleSettings.inviteOnly = false;
user.battleSettings.hidden = false;
return new BattleReady(userid, this.formatid, settings, rating, challengeType);
}
static getChallenging(userid: ID) {
const userChalls = Ladders.challenges.get(userid);
if (userChalls) {
for (const chall of userChalls) {
if (chall.from === userid) return chall;
}
}
return null;
}
static cancelChallenging(user: User) {
const chall = Ladder.getChallenging(user.id);
if (chall) {
Ladder.removeChallenge(chall);
return true;
}
return false;
}
static rejectChallenge(user: User, targetUsername: string) {
const targetUserid = toID(targetUsername);
const chall = Ladder.getChallenging(targetUserid);
if (chall && chall.to === user.id) {
Ladder.removeChallenge(chall);
return true;
}
return false;
}
static clearChallenges(username: string) {
const userid = toID(username);
const userChalls = Ladders.challenges.get(userid);
if (userChalls) {
for (const chall of userChalls.slice()) {
let otherUserid;
if (chall.from === userid) {
otherUserid = chall.to;
} else {
otherUserid = chall.from;
}
Ladder.removeChallenge(chall, true);
const otherUser = Users.get(otherUserid);
if (otherUser) Ladder.updateChallenges(otherUser);
}
const user = Users.get(userid);
if (user) Ladder.updateChallenges(user);
return true;
}
return false;
}
async makeChallenge(connection: Connection, targetUser: User) {
const user = connection.user;
if (targetUser === user) {
connection.popup(`You can't battle yourself. The best you can do is open PS in Private Browsing (or another browser) and log into a different username, and battle that username.`);
return false;
}
if (Ladder.getChallenging(user.id)) {
connection.popup(`You are already challenging someone. Cancel that challenge before challenging someone else.`);
return false;
}
if (targetUser.settings.blockChallenges && !user.can('bypassblocks', targetUser)) {
connection.popup(`The user '${targetUser.name}' is not accepting challenges right now.`);
Chat.maybeNotifyBlocked('challenge', targetUser, user);
return false;
}
if (Date.now() < user.lastChallenge + 10 * SECONDS && !Config.nothrottle) {
// 10 seconds ago, probable misclick
connection.popup(`You challenged less than 10 seconds after your last challenge! It's cancelled in case it's a misclick.`);
return false;
}
const currentChallenges = Ladders.challenges.get(targetUser.id);
if (currentChallenges && currentChallenges.length >= 3 && !user.autoconfirmed) {
connection.popup(
`This user already has 3 pending challenges.\n` +
`You must be autoconfirmed to challenge them.`
);
return false;
}
const ready = await this.prepBattle(connection, 'challenge');
if (!ready) return false;
// If our target is already challenging us in the same format,
// simply accept the pending challenge instead of creating a new one.
const targetChalls = Ladders.challenges.get(targetUser.id);
if (targetChalls) {
for (const chall of targetChalls) {
if (chall.from === targetUser.id &&
chall.to === user.id &&
chall.formatid === this.formatid) {
if (Ladder.removeChallenge(chall)) {
Ladders.match(chall.ready, ready);
return true;
}
}
}
}
Ladder.addChallenge(new Challenge(ready, targetUser.id));
user.lastChallenge = Date.now();
return true;
}
static async acceptChallenge(connection: Connection, targetUser: User) {
const chall = Ladder.getChallenging(targetUser.id);
if (!chall || chall.to !== connection.user.id) {
connection.popup(`${targetUser.id} is not challenging you. Maybe they cancelled before you accepted?`);
return false;
}
const ladder = Ladders(chall.formatid);
const ready = await ladder.prepBattle(connection, 'challenge');
if (!ready) return false;
if (Ladder.removeChallenge(chall)) {
Ladders.match(chall.ready, ready);
}
return true;
}
static addChallenge(challenge: Challenge, skipUpdate = false) {
let challs1 = Ladders.challenges.get(challenge.from);
if (!challs1) Ladders.challenges.set(challenge.from, challs1 = []);
let challs2 = Ladders.challenges.get(challenge.to);
if (!challs2) Ladders.challenges.set(challenge.to, challs2 = []);
challs1.push(challenge);
challs2.push(challenge);
if (!skipUpdate) {
const fromUser = Users.get(challenge.from);
if (fromUser) Ladder.updateChallenges(fromUser);
const toUser = Users.get(challenge.to);
if (toUser) Ladder.updateChallenges(toUser);
}
}
static removeChallenge(challenge: Challenge, skipUpdate = false) {
const fromChalls = Ladders.challenges.get(challenge.from);
// the challenge may have been cancelled
if (!fromChalls) return false;
const fromIndex = fromChalls.indexOf(challenge);
if (fromIndex < 0) return false;
fromChalls.splice(fromIndex, 1);
if (!fromChalls.length) Ladders.challenges.delete(challenge.from);
const toChalls = Ladders.challenges.get(challenge.to)!;
toChalls.splice(toChalls.indexOf(challenge), 1);
if (!toChalls.length) Ladders.challenges.delete(challenge.to);
if (!skipUpdate) {
const fromUser = Users.get(challenge.from);
if (fromUser) Ladder.updateChallenges(fromUser);
const toUser = Users.get(challenge.to);
if (toUser) Ladder.updateChallenges(toUser);
}
return true;
}
static updateChallenges(user: User, connection: Connection | null = null) {
if (!user.connected) return;
let challengeTo = null;
const challengesFrom: {[k: string]: string} = {};
const userChalls = Ladders.challenges.get(user.id);
if (userChalls) {
for (const chall of userChalls) {
if (chall.from === user.id) {
challengeTo = {
to: chall.to,
format: chall.formatid,
};
} else {
challengesFrom[chall.from] = chall.formatid;
}
}
}
(connection || user).send(`|updatechallenges|` + JSON.stringify({
challengesFrom,
challengeTo,
}));
}
cancelSearch(user: User) {
const formatid = toID(this.formatid);
const formatTable = Ladders.searches.get(formatid);
if (!formatTable) return false;
if (!formatTable.has(user.id)) return false;
formatTable.delete(user.id);
Ladder.updateSearch(user);
return true;
}
static cancelSearches(user: User) {
let cancelCount = 0;
for (const formatTable of Ladders.searches.values()) {
const search = formatTable.get(user.id);
if (!search) continue;
formatTable.delete(user.id);
cancelCount++;
}
Ladder.updateSearch(user);
return cancelCount;
}
getSearcher(search: BattleReady) {
const formatid = toID(this.formatid);
const user = Users.get(search.userid);
if (!user || !user.connected || user.id !== search.userid) {
const formatTable = Ladders.searches.get(formatid);
if (formatTable) formatTable.delete(search.userid);
if (user?.connected) {
user.popup(`You changed your name and are no longer looking for a battle in ${formatid}`);
Ladder.updateSearch(user);
}
return null;
}
return user;
}
static getSearches(user: User) {
const userSearches = [];
for (const [formatid, formatTable] of Ladders.searches) {
if (formatTable.has(user.id)) userSearches.push(formatid);
}
return userSearches;
}
static updateSearch(user: User, connection: Connection | null = null) {
let games: {[k: string]: string} | null = {};
let atLeastOne = false;
for (const roomid of user.games) {
const room = Rooms.get(roomid);
if (!room) {
Monitor.warn(`while searching, room ${roomid} expired for user ${user.id} in rooms ${[...user.inRooms]} and games ${[...user.games]}`);
user.games.delete(roomid);
continue;
}
const game = room.game;
if (!game) {
Monitor.warn(`while searching, room ${roomid} has no game for user ${user.id} in rooms ${[...user.inRooms]} and games ${[...user.games]}`);
user.games.delete(roomid);
continue;
}
games[roomid] = game.title + (game.allowRenames ? '' : '*');
atLeastOne = true;
}
if (!atLeastOne) games = null;
const searching = Ladders.getSearches(user);
(connection || user).send(`|updatesearch|` + JSON.stringify({
searching,
games,
}));
}
hasSearch(user: User) {
const formatid = toID(this.formatid);
const formatTable = Ladders.searches.get(formatid);
if (!formatTable) return false;
return formatTable.has(user.id);
}
/**
* Validates a user's team and fetches their rating for a given format
* before creating a search for a battle.
*/
async searchBattle(user: User, connection: Connection) {
if (!user.connected) return;
const format = Dex.getFormat(this.formatid);
if (!format.searchShow) {
connection.popup(`Error: Your format ${format.id} is not ladderable.`);
return;
}
const oldUserid = user.id;
const search = await this.prepBattle(connection, format.rated ? 'rated' : 'unrated', null, format.rated !== false);
if (oldUserid !== user.id) return;
if (!search) return;
this.addSearch(search, user);
}
/**
* Verifies whether or not a match made between two users is valid. Returns
*/
matchmakingOK(search1: BattleReady, search2: BattleReady, user1: User, user2: User) {
const formatid = toID(this.formatid);
if (!user1 || !user2) {
// This should never happen.
Monitor.crashlog(new Error(`Matched user ${user1 ? search2.userid : search1.userid} not found`), "The matchmaker");
return false;
}
// users must be different
if (user1 === user2) return false;
if (Config.noipchecks) {
user1.lastMatch = user2.id;
user2.lastMatch = user1.id;
return true;
}
// users must have different IPs
if (user1.latestIp === user2.latestIp) return false;
// users must not have been matched immediately previously
if (user1.lastMatch === user2.id || user2.lastMatch === user1.id) return false;
// search must be within range
let searchRange = 100;
const elapsed = Date.now() - Math.min(search1.time, search2.time);
if (formatid === 'gen8ou' || formatid === 'gen8oucurrent' ||
formatid === 'gen8oususpecttest' || formatid === 'gen8randombattle') {
searchRange = 50;
}
searchRange += elapsed / 300; // +1 every .3 seconds
if (searchRange > 300) searchRange = 300 + (searchRange - 300) / 10; // +1 every 3 sec after 300
if (searchRange > 600) searchRange = 600;
if (Math.abs(search1.rating - search2.rating) > searchRange) return false;
user1.lastMatch = user2.id;
user2.lastMatch = user1.id;
return true;
}
/**
* Starts a search for a battle for a user under the given format.
*/
addSearch(newSearch: BattleReady, user: User) {
const formatid = newSearch.formatid;
let formatTable = Ladders.searches.get(formatid);
if (!formatTable) {
formatTable = new Map();
Ladders.searches.set(formatid, formatTable);
}
if (formatTable.has(user.id)) {
user.popup(`Couldn't search: You are already searching for a ${formatid} battle.`);
return;
}
// In order from longest waiting to shortest waiting
for (const search of formatTable.values()) {
const searcher = this.getSearcher(search);
if (!searcher) continue;
const matched = this.matchmakingOK(search, newSearch, searcher, user);
if (matched) {
formatTable.delete(search.userid);
Ladder.match(search, newSearch);
return;
}
}
formatTable.set(newSearch.userid, newSearch);
Ladder.updateSearch(user);
}
/**
* Creates a match for a new battle for each format in this.searches if a
* valid match can be made. This is run periodically depending on
* PERIODIC_MATCH_INTERVAL.
*/
static periodicMatch() {
// In order from longest waiting to shortest waiting
for (const [formatid, formatTable] of Ladders.searches) {
const matchmaker = Ladders(formatid);
let longest: [BattleReady, User] | null = null;
for (const search of formatTable.values()) {
if (!longest) {
const longestSearcher = matchmaker.getSearcher(search);
if (!longestSearcher) continue;
longest = [search, longestSearcher];
continue;
}
const searcher = matchmaker.getSearcher(search);
if (!searcher) continue;
const [longestSearch, longestSearcher] = longest;
const matched = matchmaker.matchmakingOK(search, longestSearch, searcher, longestSearcher);
if (matched) {
formatTable.delete(search.userid);
formatTable.delete(longestSearch.userid);
Ladder.match(longestSearch, search);
return;
}
}
}
}
static match(ready1: BattleReady, ready2: BattleReady) {
if (ready1.formatid !== ready2.formatid) throw new Error(`Format IDs don't match`);
const user1 = Users.get(ready1.userid);
const user2 = Users.get(ready2.userid);
if (!user1) {
if (!user2) return false;
user2.popup(`Sorry, your opponent ${ready1.userid} went offline before your battle could start.`);
return false;
}
if (!user2) {
user1.popup(`Sorry, your opponent ${ready2.userid} went offline before your battle could start.`);
return false;
}
Rooms.createBattle(ready1.formatid, {
p1: user1,
p1team: ready1.team,
p1rating: ready1.rating,
p1hidden: ready1.hidden,
p1inviteOnly: ready1.inviteOnly,
p2: user2,
p2team: ready2.team,
p2rating: ready2.rating,
p2hidden: ready2.hidden,
p2inviteOnly: ready2.inviteOnly,
rated: Math.min(ready1.rating, ready2.rating),
challengeType: ready1.challengeType,
});
}
}
function getLadder(formatid: string) {
return new Ladder(formatid);
}
const periodicMatchInterval = setInterval(
() => Ladder.periodicMatch(),
PERIODIC_MATCH_INTERVAL
);
export const Ladders = Object.assign(getLadder, {
BattleReady,
LadderStore,
Ladder,
cancelSearches: Ladder.cancelSearches,
updateSearch: Ladder.updateSearch,
rejectChallenge: Ladder.rejectChallenge,
acceptChallenge: Ladder.acceptChallenge,
cancelChallenging: Ladder.cancelChallenging,
clearChallenges: Ladder.clearChallenges,
updateChallenges: Ladder.updateChallenges,
visualizeAll: Ladder.visualizeAll,
getSearches: Ladder.getSearches,
match: Ladder.match,
searches,
challenges,
periodicMatchInterval,
// tells the client to ask the server for format information
formatsListPrefix: LadderStore.formatsListPrefix,
disabled: false as boolean | 'db',
});