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* Add a --no-security flag * Handle port detection better * Update server/index.ts Co-authored-by: Guangcong Luo <guangcongluo@gmail.com> Co-authored-by: Guangcong Luo <guangcongluo@gmail.com>
215 lines
6.2 KiB
TypeScript
215 lines
6.2 KiB
TypeScript
/**
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* Main file
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* Pokemon Showdown - http://pokemonshowdown.com/
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*
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* This is the main Pokemon Showdown app, and the file you should be
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* running to start Pokemon Showdown if you're using it normally.
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*
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* This file sets up our SockJS server, which handles communication
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* between users and your server, and also sets up globals. You can
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* see details in their corresponding files, but here's an overview:
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*
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* Users - from users.ts
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*
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* Most of the communication with users happens in users.ts, we just
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* forward messages between the sockets.js and users.ts.
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*
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* It exports the global tables `Users.users` and `Users.connections`.
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*
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* Rooms - from rooms.ts
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*
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* Every chat room and battle is a room, and what they do is done in
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* rooms.ts. There's also a global room which every user is in, and
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* handles miscellaneous things like welcoming the user.
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*
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* It exports the global table `Rooms.rooms`.
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*
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* Dex - from .sim-dist/dex.ts
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*
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* Handles getting data about Pokemon, items, etc.
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*
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* Ladders - from ladders.ts and ladders-remote.ts
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*
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* Handles Elo rating tracking for players.
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*
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* Chat - from chat.ts
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*
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* Handles chat and parses chat commands like /me and /ban
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*
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* Sockets - from sockets.js
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*
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* Used to abstract out network connections. sockets.js handles
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* the actual server and connection set-up.
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*
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* @license MIT
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*/
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// NOTE: This file intentionally doesn't use too many modern JavaScript
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// features, so that it doesn't crash old versions of Node.js, so we
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// can successfully print the "We require Node.js 8+" message.
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// Check for version and dependencies
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try {
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// I've gotten enough reports by people who don't use the launch
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// script that this is worth repeating here
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[].flatMap(x => x);
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} catch (e) {
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throw new Error("We require Node.js version 12 or later; you're using " + process.version);
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}
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try {
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require.resolve('../.sim-dist/index');
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const sucraseVersion = require('sucrase').getVersion().split('.');
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if (
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parseInt(sucraseVersion[0]) < 3 ||
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(parseInt(sucraseVersion[0]) === 3 && parseInt(sucraseVersion[1]) < 12)
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) {
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throw new Error("Sucrase version too old");
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}
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} catch (e) {
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throw new Error("Dependencies are unmet; run `node build` before launching Pokemon Showdown again.");
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}
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import {FS} from '../lib/fs';
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/*********************************************************
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* Load configuration
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*********************************************************/
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import * as ConfigLoader from './config-loader';
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global.Config = ConfigLoader.Config;
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import {Monitor} from './monitor';
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global.Monitor = Monitor;
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global.__version = {head: ''};
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void Monitor.version().then((hash: any) => {
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global.__version.tree = hash;
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});
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if (Config.watchconfig) {
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FS(require.resolve('../config/config')).onModify(() => {
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try {
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global.Config = ConfigLoader.load(true);
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Monitor.notice('Reloaded ../config/config.js');
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} catch (e) {
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Monitor.adminlog("Error reloading ../config/config.js: " + e.stack);
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}
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});
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}
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/*********************************************************
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* Set up most of our globals
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*********************************************************/
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import {Dex} from '../sim/dex';
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global.Dex = Dex;
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global.toID = Dex.toID;
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import {LoginServer} from './loginserver';
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global.LoginServer = LoginServer;
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import {Ladders} from './ladders';
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global.Ladders = Ladders;
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import {Chat} from './chat';
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global.Chat = Chat;
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import {Users} from './users';
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global.Users = Users;
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import {Punishments} from './punishments';
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global.Punishments = Punishments;
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import {Rooms} from './rooms';
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global.Rooms = Rooms;
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// We initialize the global room here because roomlogs.ts needs the Rooms global
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Rooms.global = new Rooms.GlobalRoomState();
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import * as Verifier from './verifier';
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global.Verifier = Verifier;
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Verifier.PM.spawn();
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import {Tournaments} from './tournaments';
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global.Tournaments = Tournaments;
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import {IPTools} from './ip-tools';
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global.IPTools = IPTools;
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void IPTools.loadHostsAndRanges();
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if (Config.crashguard) {
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// graceful crash - allow current battles to finish before restarting
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process.on('uncaughtException', (err: Error) => {
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Monitor.crashlog(err, 'The main process');
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});
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process.on('unhandledRejection', err => {
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Monitor.crashlog(err as any, 'A main process Promise');
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});
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}
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/*********************************************************
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* Start networking processes to be connected to
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*********************************************************/
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import {Sockets} from './sockets';
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global.Sockets = Sockets;
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export function listen(port: number, bindAddress: string, workerCount: number) {
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Sockets.listen(port, bindAddress, workerCount);
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}
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if (require.main === module) {
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// Launch the server directly when app.js is the main module. Otherwise,
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// in the case of app.js being imported as a module (e.g. unit tests),
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// postpone launching until app.listen() is called.
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let port;
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for (const arg of process.argv) {
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if (/^[0-9]+$/.test(arg)) {
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port = parseInt(arg);
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break;
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}
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}
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Sockets.listen(port);
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}
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/*********************************************************
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* Set up our last global
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*********************************************************/
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import * as TeamValidatorAsync from './team-validator-async';
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global.TeamValidatorAsync = TeamValidatorAsync;
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TeamValidatorAsync.PM.spawn();
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/*********************************************************
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* Start up the REPL server
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*********************************************************/
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import {Repl} from '../lib/repl';
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// eslint-disable-next-line no-eval
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Repl.start('app', cmd => eval(cmd));
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/*********************************************************
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* Fully initialized, run startup hook
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*********************************************************/
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if (Config.startuphook) {
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process.nextTick(Config.startuphook);
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}
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if (Config.ofemain) {
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try {
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require.resolve('node-oom-heapdump');
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} catch (e) {
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if (e.code !== 'MODULE_NOT_FOUND') throw e; // should never happen
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throw new Error(
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'node-oom-heapdump is not installed, but it is a required dependency if Config.ofe is set to true! ' +
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'Run npm install node-oom-heapdump and restart the server.'
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);
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}
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// Create a heapdump if the process runs out of memory.
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global.nodeOomHeapdump = (require as any)('node-oom-heapdump')({
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addTimestamp: true,
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});
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}
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