pokemon-showdown/server/chat-plugins/thecafe.ts

197 lines
8.5 KiB
TypeScript

import {FS} from '../../lib/fs';
const DISHES_FILE = 'config/chat-plugins/thecafe-foodfight.json';
const FOODFIGHT_COOLDOWN = 5 * 60 * 1000;
const dishes: {[k: string]: string[]} = JSON.parse(FS(DISHES_FILE).readIfExistsSync() || "{}");
function saveDishes() {
void FS(DISHES_FILE).write(JSON.stringify(dishes));
}
function generateTeam(generator = '') {
let potentialPokemon = Object.keys(Dex.data.Pokedex).filter(mon => {
const species = Dex.getSpecies(mon);
return species.baseSpecies === species.name;
});
let speciesClause = true;
switch (generator) {
case 'ou':
potentialPokemon = potentialPokemon.filter(mon => {
const species = Dex.getSpecies(mon);
return species.tier === 'OU';
}).concat(potentialPokemon.filter(mon => {
// There is probably a better way to get the ratios right, oh well.
const species = Dex.getSpecies(mon);
return species.tier === 'OU' || species.tier === 'UU';
}));
break;
case 'ag':
potentialPokemon = potentialPokemon.filter(mon => {
const species = Dex.getSpecies(mon);
const unviable = species.tier === 'NFE' || species.tier === 'PU' ||
species.tier === '(PU)' || species.tier.startsWith("LC");
const illegal = species.tier === 'Unreleased' || species.tier === 'Illegal' || species.tier.startsWith("CAP");
return !(unviable || illegal);
});
speciesClause = false;
break;
default:
potentialPokemon = potentialPokemon.filter(mon => {
const species = Dex.getSpecies(mon);
const op = species.tier === 'AG' || species.tier === 'Uber' || species.tier.slice(1, -1) === 'Uber';
const unviable = species.tier === 'Illegal' || species.tier.includes("LC");
return !(op || unviable);
});
potentialPokemon.push('miltank', 'miltank', 'miltank', 'miltank'); // 5x chance for miltank for flavor purposes.
}
const team: string[] = [];
while (team.length < 6) {
const randIndex = Math.floor(Math.random() * potentialPokemon.length);
const potentialMon = potentialPokemon[randIndex];
if (team.includes(potentialMon)) continue;
team.push(potentialMon);
if (speciesClause) potentialPokemon.splice(randIndex, 1);
}
return team.map(mon => Dex.getSpecies(mon).name);
}
function generateDish(): [string, string[]] {
const keys = Object.keys(dishes);
const entry = dishes[keys[Math.floor(Math.random() * keys.length)]].slice();
const dish = entry.splice(0, 1)[0];
const ingredients = [];
while (ingredients.length < 6) {
ingredients.push(entry.splice(Math.floor(Math.random() * entry.length), 1)[0]);
}
return [dish, ingredients];
}
export const commands: ChatCommands = {
foodfight(target, room, user) {
room = this.requireRoom('thecafe' as RoomID);
if (!Object.keys(dishes).length) return this.errorReply("No dishes found. Add some dishes first.");
if (user.foodfight && user.foodfight.timestamp + FOODFIGHT_COOLDOWN > Date.now()) {
return this.errorReply("Please wait a few minutes before using this command again.");
}
target = toID(target);
let team: string[] = [];
let importable;
const [newDish, newIngredients] = generateDish();
if (!target) {
const bfTeam = Dex.generateTeam('gen7bssfactory');
importable = Dex.stringifyTeam(bfTeam, newIngredients);
team = bfTeam.map(val => val.species);
} else {
team = generateTeam(target);
}
user.foodfight = {generatedTeam: team, dish: newDish, ingredients: newIngredients, timestamp: Date.now()};
const importStr = importable ?
`<tr><td colspan=7><details><summary style="font-size:13pt;">Importable team:</summary><div style="width:100%;height:400px;overflow:auto;color:black;font-family:monospace;background:white;text-align:left;">${importable}</textarea></details></td></tr>` :
'';
return this.sendReplyBox(`<div class="ladder"><table style="text-align:center;"><tr><th colspan="7" style="font-size:10pt;">Your dish is: <u>${newDish}</u></th></tr><tr><th>Team</th>${team.map(mon => `<td><psicon pokemon="${mon}"/> ${mon}</td>`).join('')}</tr><tr><th>Ingredients</th>${newIngredients.map(ingredient => `<td>${ingredient}</td>`).join('')}</tr>${importStr}</table></div>`);
},
checkfoodfight(target, room, user) {
room = this.requireRoom('thecafe' as RoomID);
const targetUser = this.targetUserOrSelf(target, false);
if (!targetUser) return this.errorReply(`User ${this.targetUsername} not found.`);
const self = targetUser === user;
if (!self) this.checkCan('mute', targetUser, room);
if (!targetUser.foodfight) {
return this.errorReply(`${self ? `You don't` : `This user doesn't`} have an active Foodfight team.`);
}
return this.sendReplyBox(`<div class="ladder"><table style="text-align:center;"><tr><th colspan="7" style="font-size:10pt;">${self ? `Your` : `${this.targetUsername}'s`} dish is: <u>${targetUser.foodfight.dish}</u></th></tr><tr><th>Team</th>${targetUser.foodfight.generatedTeam.map(mon => `<td><psicon pokemon="${mon}"/> ${mon}</td>`).join('')}</tr><tr><th>Ingredients</th>${targetUser.foodfight.ingredients.map(ingredient => `<td>${ingredient}</td>`).join('')}</tr></table></div>`);
},
addingredients: 'adddish',
adddish(target, room, user, connection, cmd) {
room = this.requireRoom('thecafe' as RoomID);
this.checkCan('mute', null, room);
let [dish, ...ingredients] = target.split(',');
dish = dish.trim();
if (!dish || !ingredients.length) return this.parse('/help foodfight');
const id = toID(dish);
if (id === 'constructor') return this.errorReply("Invalid dish name.");
ingredients = ingredients.map(ingredient => ingredient.trim());
if ([...ingredients.entries()].some(([index, ingredient]) => ingredients.indexOf(ingredient) !== index)) {
return this.errorReply("Please don't enter duplicate ingredients.");
}
if (ingredients.some(ingredient => ingredient.length > 19)) {
return this.errorReply("Ingredients can only be 19 characters long.");
}
if (cmd === 'adddish') {
if (dishes[id]) return this.errorReply("This dish already exists.");
if (ingredients.length < 6) return this.errorReply("Dishes need at least 6 ingredients.");
dishes[id] = [dish];
} else {
if (!dishes[id]) return this.errorReply(`Dish not found: ${dish}`);
if (ingredients.some(ingredient => dishes[id].includes(ingredient))) {
return this.errorReply("Please don't enter duplicate ingredients.");
}
}
dishes[id] = dishes[id].concat(ingredients);
saveDishes();
this.sendReply(`${cmd.slice(3)} '${dish}: ${ingredients.join(', ')}' added successfully.`);
},
removedish(target, room, user) {
room = this.requireRoom('thecafe' as RoomID);
this.checkCan('mute', null, room);
const id = toID(target);
if (id === 'constructor') return this.errorReply("Invalid dish.");
if (!dishes[id]) return this.errorReply(`Dish '${target}' not found.`);
delete dishes[id];
saveDishes();
this.sendReply(`Dish '${target}' deleted successfully.`);
},
viewdishes(target, room, user, connection) {
room = this.requireRoom('thecafe' as RoomID);
return this.parse(`/join view-foodfight`);
},
foodfighthelp: [
`/foodfight <generator> - Gives you a randomly generated Foodfight dish, ingredient list and team. Generator can be either 'random', 'ou', 'ag', or left blank. If left blank, uses Battle Factory to generate an importable team.`,
`/checkfoodfight <username> - Gives you the last team and dish generated for the entered user, or your own if left blank. Anyone can check their own info, checking other people requires: % @ # &`,
`/adddish <dish>, <ingredient>, <ingredient>, ... - Adds a dish to the database. Requires: % @ # &`,
`/addingredients <dish>, <ingredient>, <ingredient>, ... - Adds extra ingredients to a dish in the database. Requires: % @ # &`,
`/removedish <dish> - Removes a dish from the database. Requires: % @ # &`,
`/viewdishes - Shows the entire database of dishes. Requires: % @ # &`,
],
};
export const pages: PageTable = {
foodfight(query, user, connection) {
if (!user.named) return Rooms.RETRY_AFTER_LOGIN;
let buf = `|title|Foodfight\n|pagehtml|<div class="pad ladder"><h2>Foodfight Dish list</h2>`;
const room = Rooms.get('thecafe');
if (!room) return this.errorReply(`Room not found.`);
if (!user.can('mute', null, room)) {
return buf + `<p>Access denied</p></div>`;
}
const content = Object.keys(dishes).map(entry => {
const [dish, ...ingredients] = dishes[entry];
return `<tr><td>${dish}</td><td>${ingredients.join(', ')}</td></tr>`;
}).join('');
if (!content) {
buf += `<p>There are no dishes in the database.</p>`;
} else {
buf += `<table><tr><th><h3>Dishes</h3></th><th><h3>Ingredients</h3></th></tr>${content}</table>`;
}
buf += `</div>`;
return buf;
},
};