mirror of
https://github.com/smogon/pokemon-showdown.git
synced 2026-04-05 00:26:35 -05:00
898 lines
31 KiB
TypeScript
898 lines
31 KiB
TypeScript
import {Utils} from '../../lib/utils';
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const BACKGROUND_COLOR = "#0000FF";
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const HEIGHT = 40;
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const MAX_CATEGORY_COUNT = 5;
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const MAX_QUESTION_COUNT = 5;
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interface Question {
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question: string;
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answer: string;
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points: number;
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answered: boolean;
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dd: boolean;
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}
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export class Jeopardy extends Rooms.RoomGame {
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playerTable: {[userid: string]: JeopardyGamePlayer};
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host: User;
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state: 'signups' | 'selecting' | 'answering' | 'wagering' | 'buzzing' | 'checking' | 'round2';
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gameid: ID;
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categories: string[];
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question: Question;
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questions: Question[][];
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finalQuestion: Question;
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started: boolean;
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categoryCount: number;
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questionCount: number;
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round: number;
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canBuzz: boolean;
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numUpdates: number;
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finalCategory: string;
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answeringTime: number;
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finalAnsweringTime: number;
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timeout: NodeJS.Timer | null;
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roundStarted: boolean;
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// FIXME: this type should be `JeopardyGamePlayer | null`
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curPlayer: JeopardyGamePlayer;
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prevPlayer: JeopardyGamePlayer;
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order: string[];
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points: Map<JeopardyGamePlayer, number>;
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finals: boolean;
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gameNumber: number;
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constructor(room: Room, user: User, categoryCount: number, questionCount: number) {
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super(room);
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this.gameNumber = room.nextGameNumber();
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this.playerTable = Object.create(null);
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this.host = user;
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this.allowRenames = true;
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this.state = "signups";
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this.gameid = 'jeopardy' as ID;
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this.title = 'Jeopardy';
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this.categories = [];
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this.question = Object.create(null);
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this.questions = [];
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this.finalQuestion = Object.create(null);
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this.started = false;
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this.categoryCount = categoryCount;
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this.questionCount = questionCount;
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this.round = 1;
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this.points = new Map();
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this.playerCap = 3;
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this.canBuzz = false;
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this.numUpdates = 0;
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this.finalCategory = "";
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this.answeringTime = 10;
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this.finalAnsweringTime = 30;
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this.timeout = null;
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this.roundStarted = false;
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this.curPlayer = new JeopardyGamePlayer(user, this);
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this.prevPlayer = new JeopardyGamePlayer(user, this);
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this.order = [];
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this.finals = false;
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this.setupGrid();
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}
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destroy() {
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if (this.timeout) clearTimeout(this.timeout);
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super.destroy();
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}
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makePlayer(user: User) {
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return new JeopardyGamePlayer(user, this);
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}
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setupGrid() {
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this.categories = [];
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for (let j = 0; j < this.categoryCount; j++) {
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this.categories.push("");
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}
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this.questions = [];
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for (let i = 0; i < this.questionCount; i++) {
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this.questions.push([]);
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for (let j = 0; j < this.categoryCount; j++) {
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this.questions[i].push({question: '', answer: '', points: 200 * this.round * (i + 1), answered: false, dd: false});
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}
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}
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this.finalQuestion = Object.create(null);
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this.roundStarted = false;
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this.question = Object.create(null);
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if (this.round === 1) {
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this.display();
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} else {
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this.update();
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}
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}
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start() {
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if (this.roundStarted) return "The game has already been started.";
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if (this.playerCount < 2) return "The game needs at least two players to start.";
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const noquestions = [];
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for (let i = 0; i < this.categoryCount; i++) {
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for (let j = 0; j < this.questionCount; j++) {
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if (!this.questions[j][i].question) {
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noquestions.push(`(${(i + 1)}, ${(j + 1)})`);
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}
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}
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}
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let badstr = noquestions.join(", ");
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if (!this.finalQuestion.question && this.round === 2) {
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badstr += `${(badstr ? ", " : "")} final`;
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}
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if (badstr) {
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return `The follow questions still need questions and answers: ${badstr}`;
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}
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this.roundStarted = true;
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if (this.round === 1) {
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for (const userID in this.playerTable) {
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const player = this.playerTable[userID];
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this.points.set(player, 0);
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}
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}
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this.state = 'selecting';
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let lowest: string[] = [];
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let minpoints;
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for (const userID in this.playerTable) {
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const points = this.playerTable[userID].points;
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if (!minpoints) {
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lowest.push(userID);
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minpoints = points;
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} else if (points < minpoints) {
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lowest = [userID];
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minpoints = points;
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} else if (points === minpoints) {
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lowest.push(userID);
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}
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}
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this.curPlayer = this.playerTable[lowest[Math.floor(lowest.length * Math.random())]];
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this.prevPlayer = this.curPlayer;
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this.update();
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this.nextPlayer();
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}
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nextPlayer() {
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this.room.addRaw(`${this.curPlayer.name} you're up!`);
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}
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getGrid() {
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let buffer = `<div class="infobox"><html><body><table align="center" border="2" style="table-layout: fixed; width: 100%"><tr>`;
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for (let i = 0; i < this.categoryCount; i++) {
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buffer += `<td style="word-wrap: break-word" bgcolor="${BACKGROUND_COLOR}"; height="${HEIGHT}px"; width="30px" align="center"><font color="white">${Utils.escapeHTML(this.categories[i])}</font></td>`;
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}
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buffer += `</tr>`;
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for (let i = 0; i < this.questionCount; i++) {
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buffer += `<tr>`;
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for (let j = 0; j < this.categoryCount; j++) {
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buffer += `<td bgcolor="${BACKGROUND_COLOR}"; height="${HEIGHT}px"; align="center"><font color="black" size="6">${(this.questions[i][j].answered ? "" : this.questions[i][j].points)}</font></td>`;
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}
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buffer += `</tr>`;
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}
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buffer += `</table><br />`;
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if (this.question && !this.finals) {
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buffer += `<table align="left"><tr><td bgcolor="${this.canBuzz ? "00FF00" : "0000FF"}" height="30px" width="30px"></td></tr></table>`;
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}
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for (const userID in this.playerTable) {
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const player = this.playerTable[userID];
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buffer += `<center>${this.curPlayer && this.curPlayer.name === player.name ? "<b>" : ""}<font size=4>${Utils.escapeHTML(player.name)}(${(player.points || 0)})${this.curPlayer && this.curPlayer.name === player.name ? "</b>" : ""}</center><br />`;
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}
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buffer += `</body></html></div>`;
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return buffer;
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}
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display() {
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this.room.add(`|uhtml|jeopardy${this.gameNumber}-${this.numUpdates}|${this.getGrid()}`);
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}
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update(dontMove = false) {
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if (dontMove) {
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this.room.add(`|uhtmlchange|jeopardy${this.gameNumber}-${this.numUpdates}|${this.getGrid()}`);
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} else {
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this.room.add(`|uhtmlchange|jeopardy${this.gameNumber}-${this.numUpdates}|`);
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this.numUpdates++;
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this.room.add(`|uhtml|jeopardy${this.gameNumber}-${this.numUpdates}|${this.getGrid()}`);
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}
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}
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dailyDouble() {
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if (this.timeout) clearTimeout(this.timeout);
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this.state = 'answering';
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if (!this.curPlayer.wager) this.curPlayer.wager = 0;
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this.askQuestion();
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}
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select(target: string, user: User) {
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if (this.state !== 'selecting') return "The game of Jeopardy is not in the selection phase.";
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const player = this.playerTable[user.id];
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if (!player) return "You are not in the game of Jeopardy.";
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if (!this.curPlayer || this.curPlayer.id !== user.id) return "It is not your turn to select.";
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const params = target.split(",");
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if (params.length < 2) return "You must specify a row and a column number.";
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const categoryNumber = parseInt(params[0]);
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if (!categoryNumber || categoryNumber < 1 || categoryNumber > this.categoryCount) {
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return `The category must be a number between 1 and ${this.categoryCount}`;
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}
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const questionNumber = parseInt(params[1]);
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if (!questionNumber || questionNumber < 1 || questionNumber > this.questionCount) {
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return `The question must be a number between 1 and ${this.questionCount}`;
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}
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const question = this.questions[questionNumber - 1][categoryNumber - 1];
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if (question.answered) return "That question has already been answered.";
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this.question = question;
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if (question.dd) {
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this.room.add(`That was a daily double! ${this.curPlayer.name}, how much would you like to wager?`);
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this.clearWagers();
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this.state = 'wagering';
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this.timeout = setTimeout(() => this.dailyDouble(), 30 * 1000);
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} else {
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this.state = 'buzzing';
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this.askQuestion();
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}
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}
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clearWagers() {
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for (const userID in this.playerTable) {
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this.playerTable[userID].wager = 0;
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}
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}
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clearBuzzes() {
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for (const userID in this.playerTable) {
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this.playerTable[userID].buzzed = false;
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}
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}
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askQuestion() {
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if (!this.question.dd) {
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this.curPlayer = null!;
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}
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this.clearBuzzes();
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this.room.addRaw(`<div class="broadcast-blue">Your question is: ${this.question.question}</div>`);
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if (!this.finals) {
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this.canBuzz = false;
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this.update(true);
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this.timeout = setTimeout(() => this.allowBuzzes(), this.question.question.length / 15 * 1000);
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}
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}
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allowBuzzes() {
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this.canBuzz = true;
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this.update(true);
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this.timeout = setTimeout(() => this.allowAllBuzzes(), 1000 * 1 / 3);
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}
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allowAllBuzzes() {
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for (const userID in this.playerTable) {
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this.playerTable[userID].buzzedEarly = false;
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}
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}
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revealAnswer() {
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this.room.addRaw(`<div class="broadcast-blue">The answer was: ${Utils.escapeHTML(this.question.answer)}</div>`);
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this.question.answered = true;
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}
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buzz(user: User) {
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if (this.state !== 'buzzing') return "You cannot buzz in at this time.";
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const player = this.playerTable[user.id];
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if (!player) return "You are not in the game of Jeopardy.";
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if (player.buzzed) return "You have already buzzed in to the current question.";
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if (!this.canBuzz) {
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player.buzzedEarly = true;
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player.send("You buzzed early! You now have a delay before you will be able to buzz.");
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return;
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} else if (player.buzzedEarly) {
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return "Your buzzing cooldown has not yet ended.";
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}
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this.curPlayer = player;
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this.curPlayer.buzzed = true;
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this.room.add(`${user.name} has buzzed in!`);
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this.state = "answering";
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this.timeout = setTimeout(() => this.check(false), this.answeringTime * 1000);
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}
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hasRemainingQuestion() {
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for (let i = 0; i < this.questionCount; i++) {
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for (let j = 0; j < this.categoryCount; j++) {
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if (!this.questions[i][j].answered) return true;
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}
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}
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return false;
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}
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startFinals() {
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this.update();
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this.room.add("Time to begin finals! The category is: " + this.finalCategory + "! Please wager your amounts now.");
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this.finals = true;
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this.state = "wagering";
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this.clearWagers();
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this.timeout = setTimeout(() => this.finalWagers(), this.finalAnsweringTime * 1000);
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}
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wager(amount: string | number, user: User) {
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if (this.state !== "wagering" && (!this.finals || this.curPlayer.id !== user.id)) {
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return "You cannot wager at this time.";
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}
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const player = this.playerTable[user.id];
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if (!player) return "You are not in the game of Jeopardy.";
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amount = toID(amount);
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const wager = (amount === 'all' ? player.points : parseInt(amount));
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if (!wager) return "Your wager must be a number, or 'all'";
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if (wager < 0) return "You cannot wager a negative amount";
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if (wager > player.points && (wager > (this.round * 1000) || this.finals)) {
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return "You cannot wager more than your current number of points";
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}
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if (player.wager) return "You have already wagered";
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player.wager = wager;
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player.send(`You have wagered ${wager} points!`);
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if (!this.finals) {
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this.dailyDouble();
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} else {
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for (const userID in this.playerTable) {
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if (!this.playerTable[userID].wager) return;
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}
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if (this.timeout) clearTimeout(this.timeout);
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this.finalWagers();
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}
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}
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finalWagers() {
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for (const userID in this.playerTable) {
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const player = this.playerTable[userID];
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if (!player.wager) player.wager = 0;
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}
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this.question = this.finalQuestion;
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this.state = "answering";
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this.askQuestion();
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this.timeout = setTimeout(() => this.doFinals(), this.finalAnsweringTime * 1000);
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}
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doFinals() {
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this.order = Object.keys(this.playerTable);
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this.doFinalPlayer();
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}
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doFinalPlayer() {
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if (this.order.length === 0) {
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this.revealAnswer();
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let highest: string[] = [];
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let maxpoints;
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for (const userID in this.playerTable) {
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const player = this.playerTable[userID];
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const points = player.points;
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if (!maxpoints) {
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highest.push(player.name);
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maxpoints = points;
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} else if (points > maxpoints) {
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highest = [player.name];
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maxpoints = points;
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} else if (points === maxpoints) {
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highest.push(player.name);
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}
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}
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this.room.add(`|raw|<div class=broadcast-green>Congratulations to ${highest.map(n => Utils.escapeHTML(n)).join(", ")} for winning the game of Jeopardy with ${maxpoints} points!`);
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this.destroy();
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return;
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} else {
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const index = this.order.shift() || 0;
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this.curPlayer = this.playerTable[index];
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const answer = this.curPlayer.finalAnswer;
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if (answer) {
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this.room.add(`${this.curPlayer.name} has answered ${Utils.escapeHTML(answer)}!`);
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this.state = "checking";
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} else {
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const wager = this.curPlayer.wager;
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this.room.add(`${this.curPlayer.name} did not answer the final Jeopardy and loses ${wager} points`);
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let points = this.curPlayer.points;
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points -= wager;
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this.curPlayer.points = points;
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this.timeout = setTimeout(() => this.doFinalPlayer(), 5 * 1000);
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}
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}
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}
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answer(target: string, user: User) {
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if (this.state !== 'answering') return "You cannot answer the question at this time.";
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const player = this.playerTable[user.id];
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if (!player) return "You are not in the game of Jeopardy.";
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if (this.finals) {
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if (player.finalAnswer) return "You have already answered the final jeopardy";
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player.answer = Utils.escapeHTML(target);
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player.send(`You have selected your answer as ${Utils.escapeHTML(target)}`);
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} else {
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if (this.timeout) clearTimeout(this.timeout);
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if (!this.curPlayer || this.curPlayer.id !== user.id) return "It is not your turn to answer.";
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this.state = "checking";
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this.room.add(`${user.name} has answered ${Utils.escapeHTML(target)}!`);
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}
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}
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mark(correct: boolean) {
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if (this.state !== 'checking') return "There is no answer to currently check.";
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this.check(correct);
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}
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check(correct: boolean) {
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if (correct) {
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const gainpoints = ((this.question.dd || this.finals) ? this.curPlayer.wager : this.question.points);
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let points = this.curPlayer.points;
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points += gainpoints;
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this.curPlayer.points = points;
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this.room.add(`${this.curPlayer.name} has answered the question correctly and gained ${gainpoints} points!`);
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if (!this.finals) {
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this.revealAnswer();
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}
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if (this.finals) {
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this.doFinalPlayer();
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} else if (!this.hasRemainingQuestion()) {
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if (this.round === 1) {
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this.round++;
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this.setupGrid();
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this.state = "round2";
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} else {
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this.startFinals();
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}
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} else {
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this.prevPlayer = this.curPlayer;
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this.state = 'selecting';
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this.question = Object.create(null);
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this.update();
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}
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} else {
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const losspoints = ((this.question.dd || this.finals) ? this.curPlayer.wager : this.question.points);
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this.room.add(`${this.curPlayer.name} answered incorrectly and loses ${losspoints} points!`);
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let points = this.curPlayer.points;
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points -= losspoints;
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this.curPlayer.points = points;
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if (this.finals) {
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this.doFinalPlayer();
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} else if (this.everyBuzzed() || this.question.dd) {
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this.nextQuestion();
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} else {
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this.state = 'buzzing';
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}
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}
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}
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everyBuzzed() {
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for (const userID in this.playerTable) {
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if (!this.playerTable[userID].buzzed) return false;
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}
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return true;
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}
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setCategory(categoryNumber: string | number, category: string) {
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if (typeof categoryNumber === 'string') {
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this.finalCategory = category.trim();
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} else {
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this.categories[categoryNumber] = category.trim();
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this.update();
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}
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}
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nextQuestion() {
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this.revealAnswer();
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if (!this.hasRemainingQuestion()) {
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if (this.round === 1) {
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this.round++;
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this.setupGrid();
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this.state = "round2";
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} else {
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this.startFinals();
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}
|
|
} else {
|
|
this.curPlayer = this.prevPlayer;
|
|
this.state = "selecting";
|
|
this.question = Object.create(null);
|
|
this.update();
|
|
}
|
|
}
|
|
|
|
setCategories(categories: string[]) {
|
|
if (this.state !== "signups" && this.state !== "round2") return false;
|
|
for (const [i, category] of categories.entries()) {
|
|
this.categories[i] = category;
|
|
}
|
|
this.update();
|
|
}
|
|
|
|
getQuestion(categoryNumber: number, questionNumber: number) {
|
|
const question = this.questions[questionNumber][categoryNumber];
|
|
if (question.question) {
|
|
return `<strong>Question: </strong>${Utils.escapeHTML(question.question)}<br><strong>Answer: </strong>${Utils.escapeHTML(question.answer)}`;
|
|
} else {
|
|
return "That question has not yet been imported.";
|
|
}
|
|
}
|
|
|
|
setDailyDouble(categoryNumber: number, questionNumber: number) {
|
|
const question = this.questions[questionNumber][categoryNumber];
|
|
if (question.dd) return "That question is already a daily double.";
|
|
question.dd = true;
|
|
}
|
|
|
|
importQuestions(questions: string[], questionStart: number, categoryStart: string | number) {
|
|
if (typeof categoryStart === 'string') {
|
|
const split = questions[0].split("|");
|
|
if (split.length !== 2) return "Final question was unable to be imported.";
|
|
this.finalQuestion.question = split[0].trim();
|
|
this.finalQuestion.answer = split[1].trim();
|
|
} else {
|
|
for (let i = categoryStart; i < this.categoryCount; i++) {
|
|
for (let j = (i === categoryStart ? questionStart : 0); j < this.questionCount; j++) {
|
|
if (questions.length === 0) {
|
|
return;
|
|
}
|
|
const split = questions[0].split("|");
|
|
if (split.length !== 2) {
|
|
return `Questions before ${questions[0]} imported successfully, but ${questions[0]} did not have a question and one answer.`;
|
|
}
|
|
this.questions[j][i].question = split[0].trim();
|
|
this.questions[j][i].answer = split[1].trim();
|
|
questions.shift();
|
|
}
|
|
}
|
|
if (questions.length > 0) {
|
|
const split = questions[0].split("|");
|
|
if (split.length !== 2) {
|
|
return `Questions before ${questions[0]} imported successfully, but ${questions[0]} did not have a question and one answer.`;
|
|
}
|
|
this.finalQuestion.question = split[0].trim();
|
|
this.finalQuestion.answer = split[1].trim();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
class JeopardyGamePlayer extends Rooms.RoomGamePlayer {
|
|
answer: string;
|
|
points: number;
|
|
wager: number;
|
|
buzzedEarly: boolean;
|
|
finalAnswer: string;
|
|
buzzed: boolean;
|
|
|
|
constructor(user: User, game: Jeopardy) {
|
|
super(user, game);
|
|
this.answer = '';
|
|
this.points = 0;
|
|
this.wager = 0;
|
|
this.buzzedEarly = false;
|
|
this.finalAnswer = '';
|
|
this.buzzed = false;
|
|
}
|
|
}
|
|
|
|
export const commands: ChatCommands = {
|
|
jp: 'jeopardy',
|
|
jeopardy: {
|
|
off: 'disable',
|
|
disable(target, room, user) {
|
|
room = this.requireRoom();
|
|
this.checkCan('gamemanagement', null, room);
|
|
if (room.settings.jeopardyDisabled) {
|
|
return this.errorReply("Jeopardy is already disabled in this room.");
|
|
}
|
|
room.settings.jeopardyDisabled = true;
|
|
room.saveSettings();
|
|
return this.sendReply("Jeopardy has been disabled for this room.");
|
|
},
|
|
|
|
on: 'enable',
|
|
enable(target, room, user) {
|
|
room = this.requireRoom();
|
|
this.checkCan('gamemanagement', null, room);
|
|
if (!room.settings.jeopardyDisabled) {
|
|
return this.errorReply("Jeopardy is already enabled in this room.");
|
|
}
|
|
delete room.settings.jeopardyDisabled;
|
|
room.saveSettings();
|
|
return this.sendReply("Jeopardy has been enabled for this room.");
|
|
},
|
|
|
|
help(target, room, user) {
|
|
return this.parse("/help jeopardy");
|
|
},
|
|
|
|
create: 'new',
|
|
new(target, room, user) {
|
|
room = this.requireRoom();
|
|
if (room.game) {
|
|
return this.errorReply(`There is already a game of ${room.game.title} in progress in this room.`);
|
|
}
|
|
this.checkCan('minigame', null, room);
|
|
const params = target.split(",");
|
|
const categoryCount = parseInt(params[0]) || MAX_CATEGORY_COUNT;
|
|
const questionCount = parseInt(params[1]) || MAX_QUESTION_COUNT;
|
|
if (categoryCount > MAX_CATEGORY_COUNT) {
|
|
return this.sendReply(`A match with more than ${MAX_CATEGORY_COUNT} categories cannot be created.`);
|
|
}
|
|
if (questionCount > MAX_QUESTION_COUNT) {
|
|
return this.sendReply(
|
|
`A match with more than ${MAX_QUESTION_COUNT} questions per category cannot be created.`
|
|
);
|
|
}
|
|
room.game = new Jeopardy(room, user, categoryCount, questionCount);
|
|
this.privateModAction(`A new game of Jeopardy was started by ${user.name}`);
|
|
this.modlog('JEOPARDY');
|
|
},
|
|
|
|
categories(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Jeopardy);
|
|
if (user.id !== game.host.id) return this.errorReply("This command can only be used by the host.");
|
|
const params = target.split(",");
|
|
if (params.length !== game.categoryCount) {
|
|
return this.errorReply(`You must set exactly ${game.categoryCount} categories.`);
|
|
}
|
|
const reply = game.setCategories(params);
|
|
if (reply) this.errorReply(reply);
|
|
},
|
|
|
|
category(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Jeopardy);
|
|
if (user.id !== game.host.id) return this.errorReply("This command can only be used by the host.");
|
|
const params = target.split(",");
|
|
if (params.length !== 2) return this.errorReply("You must specify the category number and the category.");
|
|
let categoryNumber: string | number;
|
|
if (params[0] === "final") {
|
|
categoryNumber = "final";
|
|
} else {
|
|
categoryNumber = parseInt(params[0]);
|
|
if (!categoryNumber || categoryNumber < 1 || categoryNumber > game.categoryCount) {
|
|
return this.errorReply(`The category number must be between 1 and ${game.categoryCount}.`);
|
|
}
|
|
}
|
|
game.setCategory((typeof categoryNumber === 'string' ? categoryNumber : categoryNumber - 1), params[1]);
|
|
},
|
|
|
|
select(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Jeopardy);
|
|
const reply = game.select(target, user);
|
|
if (reply) this.errorReply(reply);
|
|
},
|
|
|
|
buzz(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Jeopardy);
|
|
const reply = game.buzz(user);
|
|
if (reply) this.errorReply(reply);
|
|
},
|
|
|
|
wager(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Jeopardy);
|
|
const reply = game.wager(target, user);
|
|
if (reply) this.errorReply(reply);
|
|
},
|
|
|
|
answer(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Jeopardy);
|
|
const reply = game.answer(target, user);
|
|
if (reply) this.errorReply(reply);
|
|
},
|
|
|
|
import(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Jeopardy);
|
|
if (!target) return this.errorReply("You must specify at least one question");
|
|
if (user.id !== game.host.id) return this.errorReply("This command can only be used by the host.");
|
|
const params = target.split(",");
|
|
let dataStart = 0;
|
|
let catStart: string | number;
|
|
let questionStart = 1;
|
|
if (toID(params[0]) === 'final') {
|
|
catStart = 'finals';
|
|
params.splice(0, 1);
|
|
} else {
|
|
catStart = parseInt(params[0]);
|
|
if (catStart) {
|
|
if (catStart < 1 || catStart > game.categoryCount) {
|
|
return this.errorReply(`The category must be a number between 1 and ${game.categoryCount}.`);
|
|
}
|
|
dataStart = 1;
|
|
questionStart = parseInt(params[1]);
|
|
if (questionStart) {
|
|
if (questionStart < 1 || questionStart > game.questionCount) {
|
|
return this.errorReply(`The question must be a number between 1 and ${game.questionCount}.`);
|
|
}
|
|
dataStart = 2;
|
|
} else {
|
|
questionStart = 1;
|
|
}
|
|
} else {
|
|
catStart = 1;
|
|
questionStart = 1;
|
|
}
|
|
params.splice(0, dataStart);
|
|
}
|
|
const reply = game.importQuestions(
|
|
params, questionStart - 1, (typeof catStart === 'string' ? catStart : catStart - 1)
|
|
);
|
|
if (reply) {
|
|
this.errorReply(reply);
|
|
} else {
|
|
this.sendReply("Questions have been imported.");
|
|
}
|
|
},
|
|
|
|
dd: 'dailydouble',
|
|
dailydouble(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Jeopardy);
|
|
if (user.id !== game.host.id) return this.errorReply("This command can only be used by the host.");
|
|
const params = target.split(",");
|
|
if (params.length !== 2) return this.errorReply("You must specify the category number and question number");
|
|
const categoryNumber = parseInt(params[0]);
|
|
if (!categoryNumber || categoryNumber < 1 || categoryNumber > game.categoryCount) {
|
|
return this.errorReply(`The category must be a number between 1 and ${game.categoryCount}.`);
|
|
}
|
|
const questionNumber = parseInt(params[0]);
|
|
if (!questionNumber || questionNumber < 1 || questionNumber > game.questionCount) {
|
|
return this.errorReply(`The question must be a number between 1 and ${game.questionCount}.`);
|
|
}
|
|
const reply = game.setDailyDouble(categoryNumber - 1, questionNumber - 1);
|
|
if (reply) {
|
|
this.errorReply(reply);
|
|
} else {
|
|
this.sendReply("Daily double has been added.");
|
|
}
|
|
},
|
|
dailydoublehelp: [
|
|
`/jeopardy dailydouble [category number], [question number] - Set a question to be a daily double.`,
|
|
],
|
|
|
|
view(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Jeopardy);
|
|
if (user.id !== game.host.id) return this.errorReply("This command can only be used by the host.");
|
|
const params = target.split(",");
|
|
if (params.length !== 2) return this.errorReply("You must specify the category number and question number");
|
|
const categoryNumber = parseInt(params[0]);
|
|
if (!categoryNumber || categoryNumber < 1 || categoryNumber > game.categoryCount) {
|
|
return this.errorReply(`The category must be a number between 1 and ${game.categoryCount}.`);
|
|
}
|
|
const questionNumber = parseInt(params[1]);
|
|
if (!questionNumber || questionNumber < 1 || questionNumber > game.questionCount) {
|
|
return this.errorReply(`The question must be a number between 1 and ${game.questionCount}.`);
|
|
}
|
|
this.sendReplyBox(game.getQuestion(categoryNumber - 1, questionNumber - 1));
|
|
},
|
|
|
|
addplayer: 'adduser',
|
|
adduser(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Jeopardy);
|
|
if (user.id !== game.host.id) return this.errorReply("This command can only be used by the host.");
|
|
const targetUser = Users.get(target);
|
|
if (!targetUser) return this.errorReply("User '" + target + "' not found.");
|
|
if (game.host.id === targetUser.id) return this.errorReply("You can't add yourself to the game.");
|
|
if (game.addPlayer(targetUser)) {
|
|
game.update();
|
|
} else {
|
|
this.errorReply("Unable to add '" + target + "' to the game.");
|
|
}
|
|
},
|
|
|
|
incorrect: 'correct',
|
|
correct(target, room, user, connection, cmd) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Jeopardy);
|
|
if (user.id !== game.host.id) return this.errorReply("This command can only be used by the host.");
|
|
const reply = game.mark(cmd === 'correct');
|
|
if (reply) this.errorReply(reply);
|
|
},
|
|
|
|
start(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Jeopardy);
|
|
if (user.id !== game.host.id) return this.errorReply("This command can only be used by the host.");
|
|
const reply = game.start();
|
|
if (reply) this.errorReply(reply);
|
|
},
|
|
removeplayer: 'removeuser',
|
|
removeuser(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Jeopardy);
|
|
if (user.id !== game.host.id) return this.errorReply("This command can only be used by the host.");
|
|
const targetUser = Users.get(target);
|
|
if (!targetUser) return this.errorReply(`User '${target}' not found.`);
|
|
if (game.removePlayer(targetUser)) {
|
|
game.update();
|
|
} else {
|
|
return this.errorReply(`Unable to remove '${targetUser.name}' from the game.`);
|
|
}
|
|
},
|
|
|
|
subhost(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Jeopardy);
|
|
|
|
if (user.id !== game.host.id) return this.errorReply("This command can only be used by the host.");
|
|
const targetUser = Users.get(target);
|
|
if (!targetUser) return this.errorReply(`User '${target}' not found.`);
|
|
game.host = targetUser;
|
|
this.sendReply(`${targetUser.name} has subbed in as the host.`);
|
|
},
|
|
|
|
state(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Jeopardy);
|
|
if (user.id !== game.host.id) return this.errorReply("This command can only be used by the host.");
|
|
this.sendReply(`The game is currently in the ${game.state} state.`);
|
|
},
|
|
|
|
end(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Jeopardy);
|
|
this.checkCan('minigame', null, room);
|
|
game.destroy();
|
|
this.privateModAction(`The game of Jeopardy was ended by ${user.name}`);
|
|
this.modlog('JEOPARDY END');
|
|
},
|
|
|
|
pass(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Jeopardy);
|
|
if (user.id !== game.host.id) return this.errorReply("This command can only be used by the host.");
|
|
game.nextQuestion();
|
|
},
|
|
|
|
timer(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Jeopardy);
|
|
if (user.id !== game.host.id) return this.errorReply("This command can only be used by the host.");
|
|
const amount = parseInt(target);
|
|
if (!amount || amount < 2 || amount > 120) return this.errorReply("The amount must be a number between 2 and 120.");
|
|
|
|
game.answeringTime = amount;
|
|
this.addModAction(`${user.name} has set the answering window for questions to ${amount} seconds`);
|
|
this.modlog('JEOPARDY TIMER', null, `${amount} seconds`);
|
|
},
|
|
|
|
finaltimer(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Jeopardy);
|
|
if (user.id !== game.host.id) return this.errorReply("This command can only be used by the host.");
|
|
const amount = parseInt(target);
|
|
if (!amount || amount < 2 || amount > 300) return this.errorReply("The amount must be a number between 2 and 300.");
|
|
|
|
game.finalAnsweringTime = amount;
|
|
this.addModAction(`${user.name} has set the answering window for the final question to ${amount} seconds`);
|
|
this.modlog('JEOPARDY FINALTIMER', null, `${amount} seconds`);
|
|
},
|
|
},
|
|
jeopardyhelp: [
|
|
`/jp new [number of categories], [number of questions] - Create a new game of jeopardy as the host. Requires: % @ # &`,
|
|
`/jp end - End the current game of Jeopardy. Requires: % @ # &`,
|
|
`/jp start - Start the game of Jeopardy. Must be the host.`,
|
|
`/jp categories [First Category], [Second Category], etc. - Set the categories of the jeopardy game. Must be the host.`,
|
|
`/jp category [Category Number], [Category Name] - Set a specific category of the jeopardy game. Must be the host.`,
|
|
`/jp select [Category Number], [Question Number] - Select a question of the Jeopardy game.`,
|
|
`/jp buzz - Buzz into the current question.`,
|
|
`/jp answer [answer] - Attempt to answer the current question.`,
|
|
`/jp correct/incorrect - Mark an answer as correct or incorrect. Must be the host.`,
|
|
`/jp dailydouble [Category Number], [Question Number] - Set a question to be a daily double. Must be the host.`,
|
|
`/jp wager [amount] - Wager some money for a daily double or finals. Must be a number or 'all'`,
|
|
`/jp adduser [User] - Add a user to the game of Jeopardy. Must be the host.`,
|
|
`/jp removeuser [User] - Remove a user from the game of Jeopardy. Must be the host.`,
|
|
`/jp view [Category Number], [Question Number] - View a specific question and answer. Must be the host.`,
|
|
`/jp subhost [User] - Sub a new host into the game. Must be the host.`,
|
|
`/jp import [Category Number Start], [Question Number Start], [Question 1 | Answer 1], [Question 2 | Answer 2], etc. - Import questions into the current game of Jeopardy. Must be the host.`,
|
|
`/jp pass - Skip the current question of Jeopardy. Must be the host.`,
|
|
`/jp state - Check the state of the current Jeopardy game. Must be the host`,
|
|
`/jp timer [seconds] - Set the answering window after buzzing for questions`,
|
|
`/jp finaltimer [seconds] - Set the answering window for answering the final question`,
|
|
],
|
|
};
|
|
|
|
export const roomSettings: SettingsHandler = room => ({
|
|
label: "Jeopardy",
|
|
permission: 'editroom',
|
|
options: [
|
|
[`disabled`, room.settings.jeopardyDisabled || 'jeopardy disable'],
|
|
[`enabled`, !room.settings.jeopardyDisabled || 'jeopardy enable'],
|
|
],
|
|
});
|