pokemon-showdown/server/chat-plugins/jeopardy.ts

898 lines
31 KiB
TypeScript

import {Utils} from '../../lib/utils';
const BACKGROUND_COLOR = "#0000FF";
const HEIGHT = 40;
const MAX_CATEGORY_COUNT = 5;
const MAX_QUESTION_COUNT = 5;
interface Question {
question: string;
answer: string;
points: number;
answered: boolean;
dd: boolean;
}
export class Jeopardy extends Rooms.RoomGame {
playerTable: {[userid: string]: JeopardyGamePlayer};
host: User;
state: 'signups' | 'selecting' | 'answering' | 'wagering' | 'buzzing' | 'checking' | 'round2';
gameid: ID;
categories: string[];
question: Question;
questions: Question[][];
finalQuestion: Question;
started: boolean;
categoryCount: number;
questionCount: number;
round: number;
canBuzz: boolean;
numUpdates: number;
finalCategory: string;
answeringTime: number;
finalAnsweringTime: number;
timeout: NodeJS.Timer | null;
roundStarted: boolean;
// FIXME: this type should be `JeopardyGamePlayer | null`
curPlayer: JeopardyGamePlayer;
prevPlayer: JeopardyGamePlayer;
order: string[];
points: Map<JeopardyGamePlayer, number>;
finals: boolean;
gameNumber: number;
constructor(room: Room, user: User, categoryCount: number, questionCount: number) {
super(room);
this.gameNumber = room.nextGameNumber();
this.playerTable = Object.create(null);
this.host = user;
this.allowRenames = true;
this.state = "signups";
this.gameid = 'jeopardy' as ID;
this.title = 'Jeopardy';
this.categories = [];
this.question = Object.create(null);
this.questions = [];
this.finalQuestion = Object.create(null);
this.started = false;
this.categoryCount = categoryCount;
this.questionCount = questionCount;
this.round = 1;
this.points = new Map();
this.playerCap = 3;
this.canBuzz = false;
this.numUpdates = 0;
this.finalCategory = "";
this.answeringTime = 10;
this.finalAnsweringTime = 30;
this.timeout = null;
this.roundStarted = false;
this.curPlayer = new JeopardyGamePlayer(user, this);
this.prevPlayer = new JeopardyGamePlayer(user, this);
this.order = [];
this.finals = false;
this.setupGrid();
}
destroy() {
if (this.timeout) clearTimeout(this.timeout);
super.destroy();
}
makePlayer(user: User) {
return new JeopardyGamePlayer(user, this);
}
setupGrid() {
this.categories = [];
for (let j = 0; j < this.categoryCount; j++) {
this.categories.push("");
}
this.questions = [];
for (let i = 0; i < this.questionCount; i++) {
this.questions.push([]);
for (let j = 0; j < this.categoryCount; j++) {
this.questions[i].push({question: '', answer: '', points: 200 * this.round * (i + 1), answered: false, dd: false});
}
}
this.finalQuestion = Object.create(null);
this.roundStarted = false;
this.question = Object.create(null);
if (this.round === 1) {
this.display();
} else {
this.update();
}
}
start() {
if (this.roundStarted) return "The game has already been started.";
if (this.playerCount < 2) return "The game needs at least two players to start.";
const noquestions = [];
for (let i = 0; i < this.categoryCount; i++) {
for (let j = 0; j < this.questionCount; j++) {
if (!this.questions[j][i].question) {
noquestions.push(`(${(i + 1)}, ${(j + 1)})`);
}
}
}
let badstr = noquestions.join(", ");
if (!this.finalQuestion.question && this.round === 2) {
badstr += `${(badstr ? ", " : "")} final`;
}
if (badstr) {
return `The follow questions still need questions and answers: ${badstr}`;
}
this.roundStarted = true;
if (this.round === 1) {
for (const userID in this.playerTable) {
const player = this.playerTable[userID];
this.points.set(player, 0);
}
}
this.state = 'selecting';
let lowest: string[] = [];
let minpoints;
for (const userID in this.playerTable) {
const points = this.playerTable[userID].points;
if (!minpoints) {
lowest.push(userID);
minpoints = points;
} else if (points < minpoints) {
lowest = [userID];
minpoints = points;
} else if (points === minpoints) {
lowest.push(userID);
}
}
this.curPlayer = this.playerTable[lowest[Math.floor(lowest.length * Math.random())]];
this.prevPlayer = this.curPlayer;
this.update();
this.nextPlayer();
}
nextPlayer() {
this.room.addRaw(`${this.curPlayer.name} you're up!`);
}
getGrid() {
let buffer = `<div class="infobox"><html><body><table align="center" border="2" style="table-layout: fixed; width: 100%"><tr>`;
for (let i = 0; i < this.categoryCount; i++) {
buffer += `<td style="word-wrap: break-word" bgcolor="${BACKGROUND_COLOR}"; height="${HEIGHT}px"; width="30px" align="center"><font color="white">${Utils.escapeHTML(this.categories[i])}</font></td>`;
}
buffer += `</tr>`;
for (let i = 0; i < this.questionCount; i++) {
buffer += `<tr>`;
for (let j = 0; j < this.categoryCount; j++) {
buffer += `<td bgcolor="${BACKGROUND_COLOR}"; height="${HEIGHT}px"; align="center"><font color="black" size="6">${(this.questions[i][j].answered ? "" : this.questions[i][j].points)}</font></td>`;
}
buffer += `</tr>`;
}
buffer += `</table><br />`;
if (this.question && !this.finals) {
buffer += `<table align="left"><tr><td bgcolor="${this.canBuzz ? "00FF00" : "0000FF"}" height="30px" width="30px"></td></tr></table>`;
}
for (const userID in this.playerTable) {
const player = this.playerTable[userID];
buffer += `<center>${this.curPlayer && this.curPlayer.name === player.name ? "<b>" : ""}<font size=4>${Utils.escapeHTML(player.name)}(${(player.points || 0)})${this.curPlayer && this.curPlayer.name === player.name ? "</b>" : ""}</center><br />`;
}
buffer += `</body></html></div>`;
return buffer;
}
display() {
this.room.add(`|uhtml|jeopardy${this.gameNumber}-${this.numUpdates}|${this.getGrid()}`);
}
update(dontMove = false) {
if (dontMove) {
this.room.add(`|uhtmlchange|jeopardy${this.gameNumber}-${this.numUpdates}|${this.getGrid()}`);
} else {
this.room.add(`|uhtmlchange|jeopardy${this.gameNumber}-${this.numUpdates}|`);
this.numUpdates++;
this.room.add(`|uhtml|jeopardy${this.gameNumber}-${this.numUpdates}|${this.getGrid()}`);
}
}
dailyDouble() {
if (this.timeout) clearTimeout(this.timeout);
this.state = 'answering';
if (!this.curPlayer.wager) this.curPlayer.wager = 0;
this.askQuestion();
}
select(target: string, user: User) {
if (this.state !== 'selecting') return "The game of Jeopardy is not in the selection phase.";
const player = this.playerTable[user.id];
if (!player) return "You are not in the game of Jeopardy.";
if (!this.curPlayer || this.curPlayer.id !== user.id) return "It is not your turn to select.";
const params = target.split(",");
if (params.length < 2) return "You must specify a row and a column number.";
const categoryNumber = parseInt(params[0]);
if (!categoryNumber || categoryNumber < 1 || categoryNumber > this.categoryCount) {
return `The category must be a number between 1 and ${this.categoryCount}`;
}
const questionNumber = parseInt(params[1]);
if (!questionNumber || questionNumber < 1 || questionNumber > this.questionCount) {
return `The question must be a number between 1 and ${this.questionCount}`;
}
const question = this.questions[questionNumber - 1][categoryNumber - 1];
if (question.answered) return "That question has already been answered.";
this.question = question;
if (question.dd) {
this.room.add(`That was a daily double! ${this.curPlayer.name}, how much would you like to wager?`);
this.clearWagers();
this.state = 'wagering';
this.timeout = setTimeout(() => this.dailyDouble(), 30 * 1000);
} else {
this.state = 'buzzing';
this.askQuestion();
}
}
clearWagers() {
for (const userID in this.playerTable) {
this.playerTable[userID].wager = 0;
}
}
clearBuzzes() {
for (const userID in this.playerTable) {
this.playerTable[userID].buzzed = false;
}
}
askQuestion() {
if (!this.question.dd) {
this.curPlayer = null!;
}
this.clearBuzzes();
this.room.addRaw(`<div class="broadcast-blue">Your question is: ${this.question.question}</div>`);
if (!this.finals) {
this.canBuzz = false;
this.update(true);
this.timeout = setTimeout(() => this.allowBuzzes(), this.question.question.length / 15 * 1000);
}
}
allowBuzzes() {
this.canBuzz = true;
this.update(true);
this.timeout = setTimeout(() => this.allowAllBuzzes(), 1000 * 1 / 3);
}
allowAllBuzzes() {
for (const userID in this.playerTable) {
this.playerTable[userID].buzzedEarly = false;
}
}
revealAnswer() {
this.room.addRaw(`<div class="broadcast-blue">The answer was: ${Utils.escapeHTML(this.question.answer)}</div>`);
this.question.answered = true;
}
buzz(user: User) {
if (this.state !== 'buzzing') return "You cannot buzz in at this time.";
const player = this.playerTable[user.id];
if (!player) return "You are not in the game of Jeopardy.";
if (player.buzzed) return "You have already buzzed in to the current question.";
if (!this.canBuzz) {
player.buzzedEarly = true;
player.send("You buzzed early! You now have a delay before you will be able to buzz.");
return;
} else if (player.buzzedEarly) {
return "Your buzzing cooldown has not yet ended.";
}
this.curPlayer = player;
this.curPlayer.buzzed = true;
this.room.add(`${user.name} has buzzed in!`);
this.state = "answering";
this.timeout = setTimeout(() => this.check(false), this.answeringTime * 1000);
}
hasRemainingQuestion() {
for (let i = 0; i < this.questionCount; i++) {
for (let j = 0; j < this.categoryCount; j++) {
if (!this.questions[i][j].answered) return true;
}
}
return false;
}
startFinals() {
this.update();
this.room.add("Time to begin finals! The category is: " + this.finalCategory + "! Please wager your amounts now.");
this.finals = true;
this.state = "wagering";
this.clearWagers();
this.timeout = setTimeout(() => this.finalWagers(), this.finalAnsweringTime * 1000);
}
wager(amount: string | number, user: User) {
if (this.state !== "wagering" && (!this.finals || this.curPlayer.id !== user.id)) {
return "You cannot wager at this time.";
}
const player = this.playerTable[user.id];
if (!player) return "You are not in the game of Jeopardy.";
amount = toID(amount);
const wager = (amount === 'all' ? player.points : parseInt(amount));
if (!wager) return "Your wager must be a number, or 'all'";
if (wager < 0) return "You cannot wager a negative amount";
if (wager > player.points && (wager > (this.round * 1000) || this.finals)) {
return "You cannot wager more than your current number of points";
}
if (player.wager) return "You have already wagered";
player.wager = wager;
player.send(`You have wagered ${wager} points!`);
if (!this.finals) {
this.dailyDouble();
} else {
for (const userID in this.playerTable) {
if (!this.playerTable[userID].wager) return;
}
if (this.timeout) clearTimeout(this.timeout);
this.finalWagers();
}
}
finalWagers() {
for (const userID in this.playerTable) {
const player = this.playerTable[userID];
if (!player.wager) player.wager = 0;
}
this.question = this.finalQuestion;
this.state = "answering";
this.askQuestion();
this.timeout = setTimeout(() => this.doFinals(), this.finalAnsweringTime * 1000);
}
doFinals() {
this.order = Object.keys(this.playerTable);
this.doFinalPlayer();
}
doFinalPlayer() {
if (this.order.length === 0) {
this.revealAnswer();
let highest: string[] = [];
let maxpoints;
for (const userID in this.playerTable) {
const player = this.playerTable[userID];
const points = player.points;
if (!maxpoints) {
highest.push(player.name);
maxpoints = points;
} else if (points > maxpoints) {
highest = [player.name];
maxpoints = points;
} else if (points === maxpoints) {
highest.push(player.name);
}
}
this.room.add(`|raw|<div class=broadcast-green>Congratulations to ${highest.map(n => Utils.escapeHTML(n)).join(", ")} for winning the game of Jeopardy with ${maxpoints} points!`);
this.destroy();
return;
} else {
const index = this.order.shift() || 0;
this.curPlayer = this.playerTable[index];
const answer = this.curPlayer.finalAnswer;
if (answer) {
this.room.add(`${this.curPlayer.name} has answered ${Utils.escapeHTML(answer)}!`);
this.state = "checking";
} else {
const wager = this.curPlayer.wager;
this.room.add(`${this.curPlayer.name} did not answer the final Jeopardy and loses ${wager} points`);
let points = this.curPlayer.points;
points -= wager;
this.curPlayer.points = points;
this.timeout = setTimeout(() => this.doFinalPlayer(), 5 * 1000);
}
}
}
answer(target: string, user: User) {
if (this.state !== 'answering') return "You cannot answer the question at this time.";
const player = this.playerTable[user.id];
if (!player) return "You are not in the game of Jeopardy.";
if (this.finals) {
if (player.finalAnswer) return "You have already answered the final jeopardy";
player.answer = Utils.escapeHTML(target);
player.send(`You have selected your answer as ${Utils.escapeHTML(target)}`);
} else {
if (this.timeout) clearTimeout(this.timeout);
if (!this.curPlayer || this.curPlayer.id !== user.id) return "It is not your turn to answer.";
this.state = "checking";
this.room.add(`${user.name} has answered ${Utils.escapeHTML(target)}!`);
}
}
mark(correct: boolean) {
if (this.state !== 'checking') return "There is no answer to currently check.";
this.check(correct);
}
check(correct: boolean) {
if (correct) {
const gainpoints = ((this.question.dd || this.finals) ? this.curPlayer.wager : this.question.points);
let points = this.curPlayer.points;
points += gainpoints;
this.curPlayer.points = points;
this.room.add(`${this.curPlayer.name} has answered the question correctly and gained ${gainpoints} points!`);
if (!this.finals) {
this.revealAnswer();
}
if (this.finals) {
this.doFinalPlayer();
} else if (!this.hasRemainingQuestion()) {
if (this.round === 1) {
this.round++;
this.setupGrid();
this.state = "round2";
} else {
this.startFinals();
}
} else {
this.prevPlayer = this.curPlayer;
this.state = 'selecting';
this.question = Object.create(null);
this.update();
}
} else {
const losspoints = ((this.question.dd || this.finals) ? this.curPlayer.wager : this.question.points);
this.room.add(`${this.curPlayer.name} answered incorrectly and loses ${losspoints} points!`);
let points = this.curPlayer.points;
points -= losspoints;
this.curPlayer.points = points;
if (this.finals) {
this.doFinalPlayer();
} else if (this.everyBuzzed() || this.question.dd) {
this.nextQuestion();
} else {
this.state = 'buzzing';
}
}
}
everyBuzzed() {
for (const userID in this.playerTable) {
if (!this.playerTable[userID].buzzed) return false;
}
return true;
}
setCategory(categoryNumber: string | number, category: string) {
if (typeof categoryNumber === 'string') {
this.finalCategory = category.trim();
} else {
this.categories[categoryNumber] = category.trim();
this.update();
}
}
nextQuestion() {
this.revealAnswer();
if (!this.hasRemainingQuestion()) {
if (this.round === 1) {
this.round++;
this.setupGrid();
this.state = "round2";
} else {
this.startFinals();
}
} else {
this.curPlayer = this.prevPlayer;
this.state = "selecting";
this.question = Object.create(null);
this.update();
}
}
setCategories(categories: string[]) {
if (this.state !== "signups" && this.state !== "round2") return false;
for (const [i, category] of categories.entries()) {
this.categories[i] = category;
}
this.update();
}
getQuestion(categoryNumber: number, questionNumber: number) {
const question = this.questions[questionNumber][categoryNumber];
if (question.question) {
return `<strong>Question: </strong>${Utils.escapeHTML(question.question)}<br><strong>Answer: </strong>${Utils.escapeHTML(question.answer)}`;
} else {
return "That question has not yet been imported.";
}
}
setDailyDouble(categoryNumber: number, questionNumber: number) {
const question = this.questions[questionNumber][categoryNumber];
if (question.dd) return "That question is already a daily double.";
question.dd = true;
}
importQuestions(questions: string[], questionStart: number, categoryStart: string | number) {
if (typeof categoryStart === 'string') {
const split = questions[0].split("|");
if (split.length !== 2) return "Final question was unable to be imported.";
this.finalQuestion.question = split[0].trim();
this.finalQuestion.answer = split[1].trim();
} else {
for (let i = categoryStart; i < this.categoryCount; i++) {
for (let j = (i === categoryStart ? questionStart : 0); j < this.questionCount; j++) {
if (questions.length === 0) {
return;
}
const split = questions[0].split("|");
if (split.length !== 2) {
return `Questions before ${questions[0]} imported successfully, but ${questions[0]} did not have a question and one answer.`;
}
this.questions[j][i].question = split[0].trim();
this.questions[j][i].answer = split[1].trim();
questions.shift();
}
}
if (questions.length > 0) {
const split = questions[0].split("|");
if (split.length !== 2) {
return `Questions before ${questions[0]} imported successfully, but ${questions[0]} did not have a question and one answer.`;
}
this.finalQuestion.question = split[0].trim();
this.finalQuestion.answer = split[1].trim();
}
}
}
}
class JeopardyGamePlayer extends Rooms.RoomGamePlayer {
answer: string;
points: number;
wager: number;
buzzedEarly: boolean;
finalAnswer: string;
buzzed: boolean;
constructor(user: User, game: Jeopardy) {
super(user, game);
this.answer = '';
this.points = 0;
this.wager = 0;
this.buzzedEarly = false;
this.finalAnswer = '';
this.buzzed = false;
}
}
export const commands: ChatCommands = {
jp: 'jeopardy',
jeopardy: {
off: 'disable',
disable(target, room, user) {
room = this.requireRoom();
this.checkCan('gamemanagement', null, room);
if (room.settings.jeopardyDisabled) {
return this.errorReply("Jeopardy is already disabled in this room.");
}
room.settings.jeopardyDisabled = true;
room.saveSettings();
return this.sendReply("Jeopardy has been disabled for this room.");
},
on: 'enable',
enable(target, room, user) {
room = this.requireRoom();
this.checkCan('gamemanagement', null, room);
if (!room.settings.jeopardyDisabled) {
return this.errorReply("Jeopardy is already enabled in this room.");
}
delete room.settings.jeopardyDisabled;
room.saveSettings();
return this.sendReply("Jeopardy has been enabled for this room.");
},
help(target, room, user) {
return this.parse("/help jeopardy");
},
create: 'new',
new(target, room, user) {
room = this.requireRoom();
if (room.game) {
return this.errorReply(`There is already a game of ${room.game.title} in progress in this room.`);
}
this.checkCan('minigame', null, room);
const params = target.split(",");
const categoryCount = parseInt(params[0]) || MAX_CATEGORY_COUNT;
const questionCount = parseInt(params[1]) || MAX_QUESTION_COUNT;
if (categoryCount > MAX_CATEGORY_COUNT) {
return this.sendReply(`A match with more than ${MAX_CATEGORY_COUNT} categories cannot be created.`);
}
if (questionCount > MAX_QUESTION_COUNT) {
return this.sendReply(
`A match with more than ${MAX_QUESTION_COUNT} questions per category cannot be created.`
);
}
room.game = new Jeopardy(room, user, categoryCount, questionCount);
this.privateModAction(`A new game of Jeopardy was started by ${user.name}`);
this.modlog('JEOPARDY');
},
categories(target, room, user) {
room = this.requireRoom();
const game = this.requireGame(Jeopardy);
if (user.id !== game.host.id) return this.errorReply("This command can only be used by the host.");
const params = target.split(",");
if (params.length !== game.categoryCount) {
return this.errorReply(`You must set exactly ${game.categoryCount} categories.`);
}
const reply = game.setCategories(params);
if (reply) this.errorReply(reply);
},
category(target, room, user) {
room = this.requireRoom();
const game = this.requireGame(Jeopardy);
if (user.id !== game.host.id) return this.errorReply("This command can only be used by the host.");
const params = target.split(",");
if (params.length !== 2) return this.errorReply("You must specify the category number and the category.");
let categoryNumber: string | number;
if (params[0] === "final") {
categoryNumber = "final";
} else {
categoryNumber = parseInt(params[0]);
if (!categoryNumber || categoryNumber < 1 || categoryNumber > game.categoryCount) {
return this.errorReply(`The category number must be between 1 and ${game.categoryCount}.`);
}
}
game.setCategory((typeof categoryNumber === 'string' ? categoryNumber : categoryNumber - 1), params[1]);
},
select(target, room, user) {
room = this.requireRoom();
const game = this.requireGame(Jeopardy);
const reply = game.select(target, user);
if (reply) this.errorReply(reply);
},
buzz(target, room, user) {
room = this.requireRoom();
const game = this.requireGame(Jeopardy);
const reply = game.buzz(user);
if (reply) this.errorReply(reply);
},
wager(target, room, user) {
room = this.requireRoom();
const game = this.requireGame(Jeopardy);
const reply = game.wager(target, user);
if (reply) this.errorReply(reply);
},
answer(target, room, user) {
room = this.requireRoom();
const game = this.requireGame(Jeopardy);
const reply = game.answer(target, user);
if (reply) this.errorReply(reply);
},
import(target, room, user) {
room = this.requireRoom();
const game = this.requireGame(Jeopardy);
if (!target) return this.errorReply("You must specify at least one question");
if (user.id !== game.host.id) return this.errorReply("This command can only be used by the host.");
const params = target.split(",");
let dataStart = 0;
let catStart: string | number;
let questionStart = 1;
if (toID(params[0]) === 'final') {
catStart = 'finals';
params.splice(0, 1);
} else {
catStart = parseInt(params[0]);
if (catStart) {
if (catStart < 1 || catStart > game.categoryCount) {
return this.errorReply(`The category must be a number between 1 and ${game.categoryCount}.`);
}
dataStart = 1;
questionStart = parseInt(params[1]);
if (questionStart) {
if (questionStart < 1 || questionStart > game.questionCount) {
return this.errorReply(`The question must be a number between 1 and ${game.questionCount}.`);
}
dataStart = 2;
} else {
questionStart = 1;
}
} else {
catStart = 1;
questionStart = 1;
}
params.splice(0, dataStart);
}
const reply = game.importQuestions(
params, questionStart - 1, (typeof catStart === 'string' ? catStart : catStart - 1)
);
if (reply) {
this.errorReply(reply);
} else {
this.sendReply("Questions have been imported.");
}
},
dd: 'dailydouble',
dailydouble(target, room, user) {
room = this.requireRoom();
const game = this.requireGame(Jeopardy);
if (user.id !== game.host.id) return this.errorReply("This command can only be used by the host.");
const params = target.split(",");
if (params.length !== 2) return this.errorReply("You must specify the category number and question number");
const categoryNumber = parseInt(params[0]);
if (!categoryNumber || categoryNumber < 1 || categoryNumber > game.categoryCount) {
return this.errorReply(`The category must be a number between 1 and ${game.categoryCount}.`);
}
const questionNumber = parseInt(params[0]);
if (!questionNumber || questionNumber < 1 || questionNumber > game.questionCount) {
return this.errorReply(`The question must be a number between 1 and ${game.questionCount}.`);
}
const reply = game.setDailyDouble(categoryNumber - 1, questionNumber - 1);
if (reply) {
this.errorReply(reply);
} else {
this.sendReply("Daily double has been added.");
}
},
dailydoublehelp: [
`/jeopardy dailydouble [category number], [question number] - Set a question to be a daily double.`,
],
view(target, room, user) {
room = this.requireRoom();
const game = this.requireGame(Jeopardy);
if (user.id !== game.host.id) return this.errorReply("This command can only be used by the host.");
const params = target.split(",");
if (params.length !== 2) return this.errorReply("You must specify the category number and question number");
const categoryNumber = parseInt(params[0]);
if (!categoryNumber || categoryNumber < 1 || categoryNumber > game.categoryCount) {
return this.errorReply(`The category must be a number between 1 and ${game.categoryCount}.`);
}
const questionNumber = parseInt(params[1]);
if (!questionNumber || questionNumber < 1 || questionNumber > game.questionCount) {
return this.errorReply(`The question must be a number between 1 and ${game.questionCount}.`);
}
this.sendReplyBox(game.getQuestion(categoryNumber - 1, questionNumber - 1));
},
addplayer: 'adduser',
adduser(target, room, user) {
room = this.requireRoom();
const game = this.requireGame(Jeopardy);
if (user.id !== game.host.id) return this.errorReply("This command can only be used by the host.");
const targetUser = Users.get(target);
if (!targetUser) return this.errorReply("User '" + target + "' not found.");
if (game.host.id === targetUser.id) return this.errorReply("You can't add yourself to the game.");
if (game.addPlayer(targetUser)) {
game.update();
} else {
this.errorReply("Unable to add '" + target + "' to the game.");
}
},
incorrect: 'correct',
correct(target, room, user, connection, cmd) {
room = this.requireRoom();
const game = this.requireGame(Jeopardy);
if (user.id !== game.host.id) return this.errorReply("This command can only be used by the host.");
const reply = game.mark(cmd === 'correct');
if (reply) this.errorReply(reply);
},
start(target, room, user) {
room = this.requireRoom();
const game = this.requireGame(Jeopardy);
if (user.id !== game.host.id) return this.errorReply("This command can only be used by the host.");
const reply = game.start();
if (reply) this.errorReply(reply);
},
removeplayer: 'removeuser',
removeuser(target, room, user) {
room = this.requireRoom();
const game = this.requireGame(Jeopardy);
if (user.id !== game.host.id) return this.errorReply("This command can only be used by the host.");
const targetUser = Users.get(target);
if (!targetUser) return this.errorReply(`User '${target}' not found.`);
if (game.removePlayer(targetUser)) {
game.update();
} else {
return this.errorReply(`Unable to remove '${targetUser.name}' from the game.`);
}
},
subhost(target, room, user) {
room = this.requireRoom();
const game = this.requireGame(Jeopardy);
if (user.id !== game.host.id) return this.errorReply("This command can only be used by the host.");
const targetUser = Users.get(target);
if (!targetUser) return this.errorReply(`User '${target}' not found.`);
game.host = targetUser;
this.sendReply(`${targetUser.name} has subbed in as the host.`);
},
state(target, room, user) {
room = this.requireRoom();
const game = this.requireGame(Jeopardy);
if (user.id !== game.host.id) return this.errorReply("This command can only be used by the host.");
this.sendReply(`The game is currently in the ${game.state} state.`);
},
end(target, room, user) {
room = this.requireRoom();
const game = this.requireGame(Jeopardy);
this.checkCan('minigame', null, room);
game.destroy();
this.privateModAction(`The game of Jeopardy was ended by ${user.name}`);
this.modlog('JEOPARDY END');
},
pass(target, room, user) {
room = this.requireRoom();
const game = this.requireGame(Jeopardy);
if (user.id !== game.host.id) return this.errorReply("This command can only be used by the host.");
game.nextQuestion();
},
timer(target, room, user) {
room = this.requireRoom();
const game = this.requireGame(Jeopardy);
if (user.id !== game.host.id) return this.errorReply("This command can only be used by the host.");
const amount = parseInt(target);
if (!amount || amount < 2 || amount > 120) return this.errorReply("The amount must be a number between 2 and 120.");
game.answeringTime = amount;
this.addModAction(`${user.name} has set the answering window for questions to ${amount} seconds`);
this.modlog('JEOPARDY TIMER', null, `${amount} seconds`);
},
finaltimer(target, room, user) {
room = this.requireRoom();
const game = this.requireGame(Jeopardy);
if (user.id !== game.host.id) return this.errorReply("This command can only be used by the host.");
const amount = parseInt(target);
if (!amount || amount < 2 || amount > 300) return this.errorReply("The amount must be a number between 2 and 300.");
game.finalAnsweringTime = amount;
this.addModAction(`${user.name} has set the answering window for the final question to ${amount} seconds`);
this.modlog('JEOPARDY FINALTIMER', null, `${amount} seconds`);
},
},
jeopardyhelp: [
`/jp new [number of categories], [number of questions] - Create a new game of jeopardy as the host. Requires: % @ # &`,
`/jp end - End the current game of Jeopardy. Requires: % @ # &`,
`/jp start - Start the game of Jeopardy. Must be the host.`,
`/jp categories [First Category], [Second Category], etc. - Set the categories of the jeopardy game. Must be the host.`,
`/jp category [Category Number], [Category Name] - Set a specific category of the jeopardy game. Must be the host.`,
`/jp select [Category Number], [Question Number] - Select a question of the Jeopardy game.`,
`/jp buzz - Buzz into the current question.`,
`/jp answer [answer] - Attempt to answer the current question.`,
`/jp correct/incorrect - Mark an answer as correct or incorrect. Must be the host.`,
`/jp dailydouble [Category Number], [Question Number] - Set a question to be a daily double. Must be the host.`,
`/jp wager [amount] - Wager some money for a daily double or finals. Must be a number or 'all'`,
`/jp adduser [User] - Add a user to the game of Jeopardy. Must be the host.`,
`/jp removeuser [User] - Remove a user from the game of Jeopardy. Must be the host.`,
`/jp view [Category Number], [Question Number] - View a specific question and answer. Must be the host.`,
`/jp subhost [User] - Sub a new host into the game. Must be the host.`,
`/jp import [Category Number Start], [Question Number Start], [Question 1 | Answer 1], [Question 2 | Answer 2], etc. - Import questions into the current game of Jeopardy. Must be the host.`,
`/jp pass - Skip the current question of Jeopardy. Must be the host.`,
`/jp state - Check the state of the current Jeopardy game. Must be the host`,
`/jp timer [seconds] - Set the answering window after buzzing for questions`,
`/jp finaltimer [seconds] - Set the answering window for answering the final question`,
],
};
export const roomSettings: SettingsHandler = room => ({
label: "Jeopardy",
permission: 'editroom',
options: [
[`disabled`, room.settings.jeopardyDisabled || 'jeopardy disable'],
[`enabled`, !room.settings.jeopardyDisabled || 'jeopardy enable'],
],
});