pokemon-showdown/data/mods/gen8bdsp/random-teams.ts
2022-03-03 18:26:01 -08:00

670 lines
28 KiB
TypeScript

// BDSP team generation logic is currently largely shared with Swsh
import {PRNG, PRNGSeed} from '../../../sim/prng';
import {MoveCounter, RandomTeams} from '../../random-teams';
export class RandomBDSPTeams extends RandomTeams {
constructor(format: Format | string, prng: PRNG | PRNGSeed | null) {
super(format, prng);
this.noStab = [...this.noStab, 'gigaimpact'];
}
getHighPriorityItem(
ability: string,
types: Set<string>,
moves: Set<string>,
counter: MoveCounter,
teamDetails: RandomTeamsTypes.TeamDetails,
species: Species,
isLead: boolean,
isDoubles: boolean
) {
// not undefined — we want "no item" not "go find a different item"
if (moves.has('acrobatics')) return '';
if (moves.has('solarbeam') && !(moves.has('sunnyday') || ability === 'Drought' || teamDetails.sun)) return 'Power Herb';
if (moves.has('shellsmash')) return 'White Herb';
// Species-specific item assigning
if (species.name === 'Farfetch\u2019d') return 'Leek';
if (species.name === 'Latios' || species.name === 'Latias') return 'Soul Dew';
if (species.name === 'Lopunny') return 'Toxic Orb';
if (species.baseSpecies === 'Marowak') return 'Thick Club';
if (species.baseSpecies === 'Pikachu') return 'Light Ball';
if (species.name === 'Shedinja' || species.name === 'Smeargle') return 'Focus Sash';
if (species.name === 'Shuckle' && moves.has('stickyweb')) return 'Mental Herb';
if (ability !== 'Sniper' && (ability === 'Super Luck' || moves.has('focusenergy'))) return 'Scope Lens';
if (species.name === 'Wobbuffet' && moves.has('destinybond')) return 'Custap Berry';
if (species.name === 'Scyther' && counter.damagingMoves.size > 3) return 'Choice Band';
if ((moves.has('bellydrum') || moves.has('tailglow')) && moves.has('substitute')) return 'Salac Berry';
// Ability based logic and miscellaneous logic
if (species.name === 'Wobbuffet' || ability === 'Ripen' || ability === 'Harvest') return 'Sitrus Berry';
if (ability === 'Gluttony') return this.sample(['Aguav', 'Figy', 'Iapapa', 'Mago', 'Wiki']) + ' Berry';
if (ability === 'Imposter') return 'Choice Scarf';
if (ability === 'Guts' && counter.get('Physical') > 2) {
return types.has('Fire') ? 'Toxic Orb' : 'Flame Orb';
}
if (ability === 'Toxic Boost' || ability === 'Poison Heal') return 'Toxic Orb';
if (ability === 'Magic Guard' && counter.damagingMoves.size > 1) {
return moves.has('counter') ? 'Focus Sash' : 'Life Orb';
}
if (ability === 'Sheer Force' && counter.get('sheerforce')) return 'Life Orb';
if (ability === 'Unburden') return (moves.has('closecombat') || moves.has('curse')) ? 'White Herb' : 'Sitrus Berry';
if (!moves.has('fakeout') && (moves.has('trick') || moves.has('switcheroo'))) {
if (species.baseStats.spe >= 60 && species.baseStats.spe <= 108 && !counter.get('priority')) {
return 'Choice Scarf';
} else {
return (counter.get('Physical') > counter.get('Special')) ? 'Choice Band' : 'Choice Specs';
}
}
if (moves.has('auroraveil') || moves.has('lightscreen') && moves.has('reflect')) return 'Light Clay';
const statusCuringAbility = (
ability === 'Shed Skin' ||
ability === 'Natural Cure' ||
(ability === 'Hydration' && moves.has('raindance'))
);
const restWithoutSleepTalk = (moves.has('rest') && !moves.has('sleeptalk'));
if (restWithoutSleepTalk && !statusCuringAbility) return 'Chesto Berry';
if (moves.has('bellydrum')) return 'Sitrus Berry';
}
getMediumPriorityItem(
ability: string,
moves: Set<string>,
counter: MoveCounter,
species: Species,
isLead: boolean,
isDoubles: boolean,
): string | undefined {
// Choice items
if (moves.size === 1) {
switch (this.dex.moves.get([...moves][0]).category) {
case 'Status':
return 'Choice Scarf';
case 'Physical':
return 'Choice Band';
case 'Special':
return 'Choice Specs';
}
}
const choiceOK = ['fakeout', 'flamecharge', 'rapidspin'].every(m => !moves.has(m));
if (counter.get('Physical') >= 4 && ability !== 'Serene Grace' && choiceOK) {
const scarfReqs = (
(species.baseStats.atk >= 100 || ability === 'Huge Power') &&
species.baseStats.spe >= 60 && species.baseStats.spe <= 108 &&
ability !== 'Speed Boost' && !counter.get('priority') &&
['bounce', 'aerialace'].every(m => !moves.has(m))
);
return (scarfReqs && this.randomChance(2, 3)) ? 'Choice Scarf' : 'Choice Band';
}
if (moves.has('sunnyday')) return 'Heat Rock';
if (counter.get('Special') >= 4 && !moves.has('uturn')) {
const scarfReqs = (
species.baseStats.spa >= 100 &&
species.baseStats.spe >= 60 && species.baseStats.spe <= 108 &&
ability !== 'Tinted Lens' && !counter.get('Physical')
);
return (scarfReqs && this.randomChance(2, 3)) ? 'Choice Scarf' : 'Choice Specs';
}
if (counter.get('Physical') >= 4 && choiceOK) return 'Choice Band';
if (
((counter.get('Physical') >= 3 && moves.has('defog')) || (counter.get('Special') >= 3 && moves.has('healingwish'))) &&
!counter.get('priority') && !moves.has('uturn')
) return 'Choice Scarf';
// Other items
if (
moves.has('raindance') || moves.has('sunnyday') ||
(ability === 'Speed Boost' && !counter.get('hazards'))
) return 'Life Orb';
if (
['clearsmog', 'curse', 'haze', 'healbell', 'protect', 'sleeptalk'].some(m => moves.has(m)) &&
ability === 'Moody'
) return 'Leftovers';
}
getLowPriorityItem(
ability: string,
types: Set<string>,
moves: Set<string>,
abilities: Set<string>,
counter: MoveCounter,
teamDetails: RandomTeamsTypes.TeamDetails,
species: Species,
isLead: boolean,
isDoubles: boolean
): string | undefined {
const defensiveStatTotal = species.baseStats.hp + species.baseStats.def + species.baseStats.spd;
if (
isLead &&
ability !== 'Sturdy' && !moves.has('substitute') &&
!counter.get('drain') && !counter.get('recoil') && !counter.get('recovery') &&
((defensiveStatTotal <= 250 && counter.get('hazards')) || defensiveStatTotal <= 210)
) return 'Focus Sash';
if (
counter.damagingMoves.size >= 3 &&
!counter.get('damage') &&
ability !== 'Sturdy' &&
(species.baseStats.spe >= 90 || !moves.has('voltswitch')) &&
['foulplay', 'rapidspin', 'substitute', 'uturn'].every(m => !moves.has(m)) && (
counter.get('speedsetup') ||
// No Dynamax Buzzwole doesn't want Life Orb with Bulk Up + 3 attacks
(counter.get('drain') && moves.has('roost')) ||
moves.has('trickroom') || moves.has('psystrike') ||
(species.baseStats.spe > 40 && defensiveStatTotal < 275)
)
) return 'Life Orb';
if (
counter.damagingMoves.size >= 4 &&
!counter.get('Dragon') && !counter.get('Normal')
) {
return 'Expert Belt';
}
if (
!moves.has('substitute') &&
(moves.has('dragondance') || moves.has('swordsdance')) &&
(moves.has('outrage') || (
['Bug', 'Fire', 'Ground', 'Normal', 'Poison'].every(type => !types.has(type)) &&
ability !== 'Storm Drain'
))
) return 'Lum Berry';
}
shouldCullMove(
move: Move,
types: Set<string>,
moves: Set<string>,
abilities: Set<string>,
counter: MoveCounter,
movePool: string[],
teamDetails: RandomTeamsTypes.TeamDetails,
species: Species,
isLead: boolean,
isDoubles: boolean,
): {cull: boolean, isSetup?: boolean} {
if (isDoubles && species.baseStats.def >= 140 && movePool.includes('bodypress')) {
// In Doubles, Pokémon with Defense stats >= 140 should always have body press
return {cull: true};
}
if (species.id === 'entei' && movePool.includes('extremespeed')) {
return {cull: true};
}
// Spore is really, really good and should be forced onto all sets.
// zzzzzz
// Substitute is a hardcode for Breloom.
if (movePool.includes('spore') && move.id !== 'substitute') {
return {cull: true};
}
const hasRestTalk = moves.has('rest') && moves.has('sleeptalk');
// Reject moves that need support
switch (move.id) {
case 'fly':
return {cull: !types.has(move.type) && !counter.setupType && !!counter.get('Status')};
case 'healbell':
return {cull: movePool.includes('protect') || movePool.includes('wish')};
case 'fireblast':
// Special case for Togekiss, which always wants Aura Sphere
return {cull: abilities.has('Serene Grace') && (!moves.has('trick') || counter.get('Status') > 1)};
case 'firepunch':
// Special case for Darmanitan-Zen-Galar, which doesn't always want Fire Punch
return {cull: moves.has('earthquake') && movePool.includes('substitute')};
case 'flamecharge':
return {cull: movePool.includes('swordsdance')};
case 'focuspunch':
return {cull: !moves.has('substitute')};
case 'rest':
const bulkySetup = !moves.has('sleeptalk') && ['bulkup', 'calmmind', 'coil', 'curse'].some(m => movePool.includes(m));
// Registeel would otherwise get Curse sets without Rest, which are very bad generally
return {cull: species.id !== 'registeel' && (movePool.includes('sleeptalk') || bulkySetup)};
case 'sleeptalk':
if (moves.has('stealthrock') || !moves.has('rest')) return {cull: true};
if (movePool.length > 1 && !abilities.has('Contrary')) {
const rest = movePool.indexOf('rest');
if (rest >= 0) this.fastPop(movePool, rest);
}
break;
case 'storedpower':
return {cull: !counter.setupType};
case 'switcheroo': case 'trick':
// We cull Switcheroo + Fake Out because Switcheroo is often used with a Choice item
return {cull: counter.get('Physical') + counter.get('Special') < 3 || moves.has('rapidspin') || moves.has('fakeout')};
case 'trickroom':
const webs = !!teamDetails.stickyWeb;
return {cull:
isLead || webs || !!counter.get('speedsetup') ||
counter.damagingMoves.size < 2 || movePool.includes('nastyplot'),
};
// Set up once and only if we have the moves for it
case 'bellydrum': case 'bulkup': case 'coil': case 'curse': case 'dragondance': case 'honeclaws': case 'swordsdance':
if (counter.setupType !== 'Physical') return {cull: true}; // if we're not setting up physically this is pointless
if (counter.get('Physical') + counter.get('physicalpool') < 2 && !hasRestTalk) return {cull: true};
if (move.id === 'swordsdance' && moves.has('dragondance')) return {cull: true}; // Dragon Dance is judged as better
return {cull: false, isSetup: true};
case 'calmmind': case 'nastyplot':
if (counter.setupType !== 'Special') return {cull: true};
if (
(counter.get('Special') + counter.get('specialpool')) < 2 &&
!hasRestTalk &&
!(moves.has('wish') && moves.has('protect'))
) return {cull: true};
if (moves.has('healpulse') || move.id === 'calmmind' && moves.has('trickroom')) return {cull: true};
return {cull: false, isSetup: true};
case 'quiverdance':
return {cull: false, isSetup: true};
case 'shellsmash': case 'workup':
if (counter.setupType !== 'Mixed') return {cull: true};
if (counter.damagingMoves.size + counter.get('physicalpool') + counter.get('specialpool') < 2) return {cull: true};
return {cull: false, isSetup: true};
case 'agility': case 'autotomize': case 'rockpolish':
if (counter.damagingMoves.size < 2 || moves.has('rest')) return {cull: true};
if (movePool.includes('calmmind') || movePool.includes('nastyplot')) return {cull: true};
return {cull: false, isSetup: !counter.setupType};
// Bad after setup
case 'counter': case 'reversal':
// Counter: special case for Alakazam, which doesn't want Counter + Nasty Plot
return {cull: !!counter.setupType};
case 'bulletpunch': case 'extremespeed': case 'rockblast':
return {cull: (
!!counter.get('speedsetup') ||
(!isDoubles && moves.has('dragondance')) ||
counter.damagingMoves.size < 2
)};
case 'closecombat': case 'flashcannon':
const substituteCullCondition = (
(moves.has('substitute') && !types.has('Fighting')) ||
(moves.has('toxic') && movePool.includes('substitute'))
);
const preferHJKOverCCCullCondition = (
move.id === 'closecombat' &&
!counter.setupType &&
(moves.has('highjumpkick') || movePool.includes('highjumpkick'))
);
return {cull: substituteCullCondition || preferHJKOverCCCullCondition};
case 'defog':
return {cull: (
!!counter.setupType ||
['healbell', 'toxicspikes', 'stealthrock', 'spikes'].some(m => moves.has(m)) ||
!!teamDetails.defog
)};
case 'fakeout':
return {cull: !!counter.setupType || ['protect', 'rapidspin', 'substitute', 'uturn'].some(m => moves.has(m))};
case 'glare': case 'icywind': case 'tailwind': case 'waterspout':
return {cull: !!counter.setupType || !!counter.get('speedsetup') || moves.has('rest')};
case 'healingwish': case 'memento':
return {cull: !!counter.setupType || !!counter.get('recovery') || moves.has('substitute') || moves.has('uturn')};
case 'partingshot':
return {cull: !!counter.get('speedsetup') || moves.has('bulkup') || moves.has('uturn')};
case 'protect':
if (!isDoubles && ((counter.setupType && !moves.has('wish')) || moves.has('rest'))) return {cull: true};
if (
!isDoubles &&
counter.get('Status') < 2 &&
['Speed Boost', 'Moody'].every(m => !abilities.has(m))
) return {cull: true};
if (movePool.includes('leechseed') || (movePool.includes('toxic') && !moves.has('wish'))) return {cull: true};
if (isDoubles && (
['bellydrum', 'fakeout', 'shellsmash', 'spore'].some(m => movePool.includes(m)) ||
moves.has('tailwind') || moves.has('waterspout')
)) return {cull: true};
return {cull: false};
case 'rapidspin':
const setup = ['curse', 'nastyplot', 'shellsmash'].some(m => moves.has(m));
return {cull: !!teamDetails.rapidSpin || setup || (!!counter.setupType && counter.get('Fighting') >= 2)};
case 'roar':
// for Blastoise
return {cull: moves.has('shellsmash')};
case 'shadowsneak':
const sneakIncompatible = ['substitute', 'trickroom', 'toxic'].some(m => moves.has(m));
return {cull: hasRestTalk || sneakIncompatible || counter.setupType === 'Special'};
case 'spikes':
return {cull: !!counter.setupType || (!!teamDetails.spikes && teamDetails.spikes > 1)};
case 'stealthrock':
return {cull:
!!counter.setupType ||
!!counter.get('speedsetup') ||
!!teamDetails.stealthRock ||
['rest', 'substitute', 'trickroom', 'teleport'].some(m => moves.has(m)),
};
case 'stickyweb':
return {cull: counter.setupType === 'Special' || !!teamDetails.stickyWeb};
case 'taunt':
return {cull: moves.has('encore') || moves.has('nastyplot') || moves.has('swordsdance')};
case 'thunderwave': case 'voltswitch':
const cullInDoubles = isDoubles && (moves.has('electroweb') || moves.has('nuzzle'));
return {cull: (
!!counter.setupType ||
!!counter.get('speedsetup') ||
moves.has('shiftgear') ||
moves.has('raindance') ||
cullInDoubles
)};
case 'toxic':
return {cull: !!counter.setupType || ['sludgewave', 'thunderwave', 'willowisp'].some(m => moves.has(m))};
case 'toxicspikes':
return {cull: !!counter.setupType || !!teamDetails.toxicSpikes};
case 'uturn':
const bugSwordsDanceCase = types.has('Bug') && counter.get('recovery') && moves.has('swordsdance');
return {cull: (
!!counter.get('speedsetup') ||
(counter.setupType && !bugSwordsDanceCase) ||
(isDoubles && moves.has('leechlife'))
)};
/**
* Ineffective to have both moves together
*
* These are sorted in order of:
* Normal>Fire>Water>Electric>Grass>Ice>Fighting>Poison>Ground>Flying>Psychic>Bug>Rock>Ghost>Dragon>Dark>Fairy
* and then subsorted alphabetically.
* This type order is arbitrary and referenced from https://pokemondb.net/type.
*/
case 'explosion':
const otherMoves = ['curse', 'stompingtantrum', 'painsplit', 'wish'].some(m => moves.has(m));
return {cull: !!counter.get('speedsetup') || !!counter.get('recovery') || otherMoves};
case 'quickattack':
return {cull: !!counter.get('speedsetup') || (types.has('Rock') && !!counter.get('Status'))};
case 'flamethrower': case 'lavaplume':
const otherFireMoves = ['heatwave', 'overheat'].some(m => moves.has(m));
return {cull: (moves.has('fireblast') && counter.setupType !== 'Physical') || otherFireMoves};
case 'overheat':
return {cull: moves.has('flareblitz') || (isDoubles && moves.has('calmmind'))};
case 'aquatail':
return {cull: moves.has('aquajet') || !!counter.get('Status')};
case 'hydropump':
return {cull: moves.has('scald') && (
(counter.get('Special') < 4 && !moves.has('uturn')) ||
(species.types.length > 1 && counter.get('stab') < 3)
)};
case 'gigadrain':
return {cull: types.has('Poison') && !counter.get('Poison')};
case 'leafstorm':
const leafBladePossible = movePool.includes('leafblade') || moves.has('leafblade');
return {cull:
(counter.setupType === 'Physical' && leafBladePossible) ||
(moves.has('gigadrain') && !!counter.get('Status')) ||
(isDoubles && moves.has('energyball')),
};
case 'freezedry':
const betterIceMove = (
(moves.has('blizzard') && !!counter.setupType) ||
(moves.has('icebeam') && counter.get('Special') < 4)
);
const preferThunderWave = movePool.includes('thunderwave') && types.has('Electric');
return {cull: betterIceMove || preferThunderWave || movePool.includes('bodyslam')};
case 'bodypress':
const pressIncompatible = ['shellsmash', 'mirrorcoat', 'whirlwind'].some(m => moves.has(m));
return {cull: pressIncompatible || counter.setupType === 'Special'};
case 'drainpunch':
return {cull: moves.has('closecombat') || (!types.has('Fighting') && movePool.includes('swordsdance'))};
case 'facade':
// Prefer Dynamic Punch when it can be a guaranteed-hit STAB move (mostly for Machamp)
return {cull: moves.has('dynamicpunch') && species.types.includes('Fighting') && abilities.has('No Guard')};
case 'focusblast':
// Special cases for Blastoise and Regice; Blastoise wants Shell Smash, and Regice wants Thunderbolt
return {cull: movePool.includes('shellsmash') || hasRestTalk};
case 'superpower':
return {
cull: moves.has('hydropump') ||
(counter.get('Physical') >= 4 && movePool.includes('uturn')) ||
(moves.has('substitute') && !abilities.has('Contrary')),
isSetup: abilities.has('Contrary'),
};
case 'poisonjab':
return {cull: !types.has('Poison') && counter.get('Status') >= 2};
case 'earthquake':
const doublesCull = moves.has('earthpower') || moves.has('highhorsepower');
const subToxicPossible = moves.has('substitute') && movePool.includes('toxic');
return {cull: (isDoubles && doublesCull) || subToxicPossible || moves.has('bonemerang')};
case 'airslash':
return {cull: hasRestTalk || counter.setupType === 'Physical'};
case 'hurricane':
return {cull: counter.setupType === 'Physical'};
case 'futuresight':
return {cull: moves.has('psyshock') || moves.has('trick') || movePool.includes('teleport')};
case 'psychic':
return {cull: moves.has('psyshock') && (!!counter.setupType || isDoubles)};
case 'psyshock':
return {cull: moves.has('psychic')};
case 'bugbuzz':
return {cull: moves.has('uturn') && !counter.setupType};
case 'leechlife':
return {cull:
(isDoubles && moves.has('lunge')) ||
(moves.has('uturn') && !counter.setupType) ||
movePool.includes('spikes'),
};
case 'stoneedge':
const gutsCullCondition = abilities.has('Guts') && (!moves.has('dynamicpunch') || moves.has('spikes'));
const rockSlidePlusStatusPossible = counter.get('Status') && movePool.includes('rockslide');
const otherRockMove = moves.has('rockblast') || moves.has('rockslide');
const lucarioCull = species.id === 'lucario' && !!counter.setupType;
return {cull: gutsCullCondition || (!isDoubles && rockSlidePlusStatusPossible) || otherRockMove || lucarioCull};
case 'shadowball':
return {cull:
(isDoubles && moves.has('phantomforce')) ||
(!types.has('Ghost') && movePool.includes('focusblast')),
};
case 'shadowclaw':
return {cull: types.has('Steel') && moves.has('shadowsneak') && counter.get('Physical') < 4};
case 'dragonpulse': case 'spacialrend':
return {cull: moves.has('dracometeor') && counter.get('Special') < 4};
case 'darkpulse':
const pulseIncompatible = ['foulplay', 'knockoff'].some(m => moves.has(m)) || (
species.id === 'shiftry' && (moves.has('defog') || moves.has('suckerpunch'))
);
// Special clause to prevent bugged Shiftry sets with Sucker Punch + Nasty Plot
const shiftryCase = movePool.includes('nastyplot') && !moves.has('defog');
return {cull: pulseIncompatible && !shiftryCase && counter.setupType !== 'Special'};
case 'suckerpunch':
return {cull:
moves.has('rest') ||
counter.damagingMoves.size < 2 ||
(counter.setupType === 'Special') ||
(counter.get('Dark') > 1 && !types.has('Dark')),
};
case 'dazzlinggleam':
return {cull: ['moonblast', 'petaldance'].some(m => moves.has(m))};
// Status:
case 'bodyslam': case 'clearsmog':
const toxicCullCondition = moves.has('toxic') && !types.has('Normal');
return {cull: moves.has('sludgebomb') || moves.has('trick') || movePool.includes('recover') || toxicCullCondition};
case 'willowisp': case 'yawn':
// Swords Dance is a special case for Rapidash
return {cull: moves.has('thunderwave') || moves.has('toxic') || moves.has('swordsdance')};
case 'painsplit': case 'recover': case 'synthesis':
return {cull: moves.has('rest') || moves.has('wish') || (move.id === 'synthesis' && moves.has('gigadrain'))};
case 'roost':
return {cull:
moves.has('throatchop') ||
// Special cases for Salamence, Dynaless Dragonite, and Scizor to help prevent sets with poor coverage or no setup.
(moves.has('dualwingbeat') && (moves.has('outrage') || species.id === 'scizor')),
};
case 'reflect': case 'lightscreen':
return {cull: !!teamDetails.screens};
case 'slackoff':
// Special case to prevent Scaldless Slowking
return {cull: species.id === 'slowking' && !moves.has('scald')};
case 'substitute':
const moveBasedCull = (
// Breloom is OK with Substitute + Swords Dance (for subpunch sets)
species.id !== 'breloom' &&
['bulkup', 'nastyplot', 'painsplit', 'roost', 'swordsdance'].some(m => movePool.includes(m))
);
const shayminCase = abilities.has('Serene Grace') && movePool.includes('airslash') && !moves.has('airslash');
return {cull: moves.has('rest') || moveBasedCull || shayminCase};
case 'helpinghand':
// Special case for Shuckle in Doubles, which doesn't want sets with no method to harm foes
return {cull: moves.has('acupressure')};
case 'wideguard':
return {cull: moves.has('protect')};
case 'grassknot':
// Special case for Raichu
return {cull: moves.has('surf')};
}
return {cull: false};
}
shouldCullAbility(
ability: string,
types: Set<string>,
moves: Set<string>,
abilities: Set<string>,
counter: MoveCounter,
movePool: string[],
teamDetails: RandomTeamsTypes.TeamDetails,
species: Species,
isDoubles: boolean,
): boolean {
if ([
'Flare Boost', 'Hydration', 'Ice Body', 'Immunity', 'Insomnia', 'Quick Feet', 'Rain Dish',
'Snow Cloak', 'Steadfast',
].includes(ability)) return true;
switch (ability) {
// Abilities which are primarily useful for certain moves
case 'Contrary': case 'Serene Grace': case 'Skill Link':
return !counter.get(ability.toLowerCase().replace(/\s/g, ''));
case 'Analytic':
return (moves.has('rapidspin') || species.nfe || isDoubles);
case 'Blaze':
return (isDoubles && abilities.has('Solar Power')) || (!isDoubles && species.id === 'charizard');
case 'Chlorophyll':
return (species.baseStats.spe > 100 || !counter.get('Fire') && !moves.has('sunnyday') && !teamDetails.sun);
case 'Cloud Nine':
return species.id !== 'golduck';
case 'Competitive':
return (counter.get('Special') < 2 || (moves.has('rest') && moves.has('sleeptalk')));
case 'Compound Eyes': case 'No Guard':
return !counter.get('inaccurate');
case 'Cursed Body':
return abilities.has('Infiltrator');
case 'Defiant':
return !counter.get('Physical');
case 'Download':
return (counter.damagingMoves.size < 3 || moves.has('trick'));
case 'Early Bird':
return (types.has('Grass') && isDoubles);
case 'Flash Fire':
return (this.dex.getEffectiveness('Fire', species) < -1 || abilities.has('Drought'));
case 'Gluttony':
return !moves.has('bellydrum');
case 'Guts':
return (!moves.has('facade') && !moves.has('sleeptalk') && !species.nfe);
case 'Harvest':
return (abilities.has('Frisk') && !isDoubles);
case 'Hustle': case 'Inner Focus':
return (counter.get('Physical') < 2 || abilities.has('Iron Fist'));
case 'Infiltrator':
return (moves.has('rest') && moves.has('sleeptalk')) || (isDoubles && abilities.has('Clear Body'));
case 'Intimidate':
if (species.id === 'salamence' && moves.has('dragondance')) return true;
return ['bodyslam', 'bounce', 'tripleaxel'].some(m => moves.has(m));
case 'Iron Fist':
return (counter.get('ironfist') < 2 || moves.has('dynamicpunch'));
case 'Justified':
return (isDoubles && abilities.has('Inner Focus'));
case 'Lightning Rod':
return (species.types.includes('Ground') || counter.setupType === 'Physical');
case 'Limber':
return species.types.includes('Electric') || moves.has('facade');
case 'Mold Breaker':
return (
abilities.has('Adaptability') || abilities.has('Scrappy') || (abilities.has('Unburden') && !!counter.setupType) ||
(abilities.has('Sheer Force') && !!counter.get('sheerforce'))
);
case 'Moody':
return !!counter.setupType && abilities.has('Simple');
case 'Moxie':
return (counter.get('Physical') < 2 || moves.has('stealthrock') || moves.has('defog'));
case 'Overgrow':
return !counter.get('Grass');
case 'Own Tempo':
return !moves.has('petaldance');
case 'Prankster':
return !counter.get('Status');
case 'Pressure':
return (!!counter.setupType || counter.get('Status') < 2 || isDoubles);
case 'Reckless':
return !counter.get('recoil') || moves.has('curse');
case 'Rock Head':
return !counter.get('recoil');
case 'Sand Force': case 'Sand Veil':
return !teamDetails.sand;
case 'Sand Rush':
return (!teamDetails.sand && (!counter.setupType || !counter.get('Rock') || moves.has('rapidspin')));
case 'Scrappy':
return (moves.has('earthquake') && species.id === 'miltank');
case 'Sheer Force':
return (!counter.get('sheerforce') || abilities.has('Guts'));
case 'Shell Armor':
return (species.id === 'omastar' && (moves.has('spikes') || moves.has('stealthrock')));
case 'Sniper':
return counter.get('Water') > 1 && !moves.has('focusenergy');
case 'Sturdy':
return (moves.has('bulkup') || !!counter.get('recoil') || abilities.has('Solid Rock'));
case 'Swarm':
return (!counter.get('Bug') || !!counter.get('recovery'));
case 'Swift Swim':
const neverWantsSwim = !moves.has('raindance') && [
'Intimidate', 'Rock Head', 'Water Absorb',
].some(m => abilities.has(m));
const noSwimIfNoRain = !moves.has('raindance') && [
'Cloud Nine', 'Lightning Rod', 'Intimidate', 'Rock Head', 'Sturdy', 'Water Absorb', 'Weak Armor',
].some(m => abilities.has(m));
return teamDetails.rain ? neverWantsSwim : noSwimIfNoRain;
case 'Synchronize':
return counter.get('Status') < 3;
case 'Technician':
return (
!counter.get('technician') ||
moves.has('tailslap') ||
abilities.has('Punk Rock')
);
case 'Tinted Lens':
return (
// For Butterfree
(moves.has('hurricane') && abilities.has('Compound Eyes')) ||
(counter.get('Status') > 2 && !counter.setupType) ||
// For Yanmega
moves.has('protect')
);
case 'Unaware':
return species.id === 'bibarel';
case 'Unburden':
return (
abilities.has('Prankster') ||
// intended for Hitmonlee
abilities.has('Reckless') ||
!counter.setupType && !isDoubles
);
case 'Volt Absorb':
return (this.dex.getEffectiveness('Electric', species) < -1);
case 'Water Absorb':
return (
moves.has('raindance') ||
['Drizzle', 'Strong Jaw', 'Unaware', 'Volt Absorb'].some(abil => abilities.has(abil))
);
case 'Weak Armor':
return (
species.id === 'skarmory' ||
moves.has('shellsmash') || moves.has('rapidspin')
);
}
return false;
}
}
export default RandomBDSPTeams;