// BDSP team generation logic is currently largely shared with Swsh import {PRNG, PRNGSeed} from '../../../sim/prng'; import {MoveCounter, RandomTeams} from '../../random-teams'; export class RandomBDSPTeams extends RandomTeams { constructor(format: Format | string, prng: PRNG | PRNGSeed | null) { super(format, prng); this.noStab = [...this.noStab, 'gigaimpact']; } getHighPriorityItem( ability: string, types: Set, moves: Set, counter: MoveCounter, teamDetails: RandomTeamsTypes.TeamDetails, species: Species, isLead: boolean, isDoubles: boolean ) { // not undefined — we want "no item" not "go find a different item" if (moves.has('acrobatics')) return ''; if (moves.has('solarbeam') && !(moves.has('sunnyday') || ability === 'Drought' || teamDetails.sun)) return 'Power Herb'; if (moves.has('shellsmash')) return 'White Herb'; // Species-specific item assigning if (species.name === 'Farfetch\u2019d') return 'Leek'; if (species.name === 'Latios' || species.name === 'Latias') return 'Soul Dew'; if (species.name === 'Lopunny') return 'Toxic Orb'; if (species.baseSpecies === 'Marowak') return 'Thick Club'; if (species.baseSpecies === 'Pikachu') return 'Light Ball'; if (species.name === 'Shedinja' || species.name === 'Smeargle') return 'Focus Sash'; if (species.name === 'Shuckle' && moves.has('stickyweb')) return 'Mental Herb'; if (ability !== 'Sniper' && (ability === 'Super Luck' || moves.has('focusenergy'))) return 'Scope Lens'; if (species.name === 'Wobbuffet' && moves.has('destinybond')) return 'Custap Berry'; if (species.name === 'Scyther' && counter.damagingMoves.size > 3) return 'Choice Band'; if ((moves.has('bellydrum') || moves.has('tailglow')) && moves.has('substitute')) return 'Salac Berry'; // Ability based logic and miscellaneous logic if (species.name === 'Wobbuffet' || ability === 'Ripen' || ability === 'Harvest') return 'Sitrus Berry'; if (ability === 'Gluttony') return this.sample(['Aguav', 'Figy', 'Iapapa', 'Mago', 'Wiki']) + ' Berry'; if (ability === 'Imposter') return 'Choice Scarf'; if (ability === 'Guts' && counter.get('Physical') > 2) { return types.has('Fire') ? 'Toxic Orb' : 'Flame Orb'; } if (ability === 'Toxic Boost' || ability === 'Poison Heal') return 'Toxic Orb'; if (ability === 'Magic Guard' && counter.damagingMoves.size > 1) { return moves.has('counter') ? 'Focus Sash' : 'Life Orb'; } if (ability === 'Sheer Force' && counter.get('sheerforce')) return 'Life Orb'; if (ability === 'Unburden') return (moves.has('closecombat') || moves.has('curse')) ? 'White Herb' : 'Sitrus Berry'; if (!moves.has('fakeout') && (moves.has('trick') || moves.has('switcheroo'))) { if (species.baseStats.spe >= 60 && species.baseStats.spe <= 108 && !counter.get('priority')) { return 'Choice Scarf'; } else { return (counter.get('Physical') > counter.get('Special')) ? 'Choice Band' : 'Choice Specs'; } } if (moves.has('auroraveil') || moves.has('lightscreen') && moves.has('reflect')) return 'Light Clay'; const statusCuringAbility = ( ability === 'Shed Skin' || ability === 'Natural Cure' || (ability === 'Hydration' && moves.has('raindance')) ); const restWithoutSleepTalk = (moves.has('rest') && !moves.has('sleeptalk')); if (restWithoutSleepTalk && !statusCuringAbility) return 'Chesto Berry'; if (moves.has('bellydrum')) return 'Sitrus Berry'; } getMediumPriorityItem( ability: string, moves: Set, counter: MoveCounter, species: Species, isLead: boolean, isDoubles: boolean, ): string | undefined { // Choice items if (moves.size === 1) { switch (this.dex.moves.get([...moves][0]).category) { case 'Status': return 'Choice Scarf'; case 'Physical': return 'Choice Band'; case 'Special': return 'Choice Specs'; } } const choiceOK = ['fakeout', 'flamecharge', 'rapidspin'].every(m => !moves.has(m)); if (counter.get('Physical') >= 4 && ability !== 'Serene Grace' && choiceOK) { const scarfReqs = ( (species.baseStats.atk >= 100 || ability === 'Huge Power') && species.baseStats.spe >= 60 && species.baseStats.spe <= 108 && ability !== 'Speed Boost' && !counter.get('priority') && ['bounce', 'aerialace'].every(m => !moves.has(m)) ); return (scarfReqs && this.randomChance(2, 3)) ? 'Choice Scarf' : 'Choice Band'; } if (moves.has('sunnyday')) return 'Heat Rock'; if (counter.get('Special') >= 4 && !moves.has('uturn')) { const scarfReqs = ( species.baseStats.spa >= 100 && species.baseStats.spe >= 60 && species.baseStats.spe <= 108 && ability !== 'Tinted Lens' && !counter.get('Physical') ); return (scarfReqs && this.randomChance(2, 3)) ? 'Choice Scarf' : 'Choice Specs'; } if (counter.get('Physical') >= 4 && choiceOK) return 'Choice Band'; if ( ((counter.get('Physical') >= 3 && moves.has('defog')) || (counter.get('Special') >= 3 && moves.has('healingwish'))) && !counter.get('priority') && !moves.has('uturn') ) return 'Choice Scarf'; // Other items if ( moves.has('raindance') || moves.has('sunnyday') || (ability === 'Speed Boost' && !counter.get('hazards')) ) return 'Life Orb'; if ( ['clearsmog', 'curse', 'haze', 'healbell', 'protect', 'sleeptalk'].some(m => moves.has(m)) && ability === 'Moody' ) return 'Leftovers'; } getLowPriorityItem( ability: string, types: Set, moves: Set, abilities: Set, counter: MoveCounter, teamDetails: RandomTeamsTypes.TeamDetails, species: Species, isLead: boolean, isDoubles: boolean ): string | undefined { const defensiveStatTotal = species.baseStats.hp + species.baseStats.def + species.baseStats.spd; if ( isLead && ability !== 'Sturdy' && !moves.has('substitute') && !counter.get('drain') && !counter.get('recoil') && !counter.get('recovery') && ((defensiveStatTotal <= 250 && counter.get('hazards')) || defensiveStatTotal <= 210) ) return 'Focus Sash'; if ( counter.damagingMoves.size >= 3 && !counter.get('damage') && ability !== 'Sturdy' && (species.baseStats.spe >= 90 || !moves.has('voltswitch')) && ['foulplay', 'rapidspin', 'substitute', 'uturn'].every(m => !moves.has(m)) && ( counter.get('speedsetup') || // No Dynamax Buzzwole doesn't want Life Orb with Bulk Up + 3 attacks (counter.get('drain') && moves.has('roost')) || moves.has('trickroom') || moves.has('psystrike') || (species.baseStats.spe > 40 && defensiveStatTotal < 275) ) ) return 'Life Orb'; if ( counter.damagingMoves.size >= 4 && !counter.get('Dragon') && !counter.get('Normal') ) { return 'Expert Belt'; } if ( !moves.has('substitute') && (moves.has('dragondance') || moves.has('swordsdance')) && (moves.has('outrage') || ( ['Bug', 'Fire', 'Ground', 'Normal', 'Poison'].every(type => !types.has(type)) && ability !== 'Storm Drain' )) ) return 'Lum Berry'; } shouldCullMove( move: Move, types: Set, moves: Set, abilities: Set, counter: MoveCounter, movePool: string[], teamDetails: RandomTeamsTypes.TeamDetails, species: Species, isLead: boolean, isDoubles: boolean, ): {cull: boolean, isSetup?: boolean} { if (isDoubles && species.baseStats.def >= 140 && movePool.includes('bodypress')) { // In Doubles, Pokémon with Defense stats >= 140 should always have body press return {cull: true}; } if (species.id === 'entei' && movePool.includes('extremespeed')) { return {cull: true}; } // Spore is really, really good and should be forced onto all sets. // zzzzzz // Substitute is a hardcode for Breloom. if (movePool.includes('spore') && move.id !== 'substitute') { return {cull: true}; } const hasRestTalk = moves.has('rest') && moves.has('sleeptalk'); // Reject moves that need support switch (move.id) { case 'fly': return {cull: !types.has(move.type) && !counter.setupType && !!counter.get('Status')}; case 'healbell': return {cull: movePool.includes('protect') || movePool.includes('wish')}; case 'fireblast': // Special case for Togekiss, which always wants Aura Sphere return {cull: abilities.has('Serene Grace') && (!moves.has('trick') || counter.get('Status') > 1)}; case 'firepunch': // Special case for Darmanitan-Zen-Galar, which doesn't always want Fire Punch return {cull: moves.has('earthquake') && movePool.includes('substitute')}; case 'flamecharge': return {cull: movePool.includes('swordsdance')}; case 'focuspunch': return {cull: !moves.has('substitute')}; case 'rest': const bulkySetup = !moves.has('sleeptalk') && ['bulkup', 'calmmind', 'coil', 'curse'].some(m => movePool.includes(m)); // Registeel would otherwise get Curse sets without Rest, which are very bad generally return {cull: species.id !== 'registeel' && (movePool.includes('sleeptalk') || bulkySetup)}; case 'sleeptalk': if (moves.has('stealthrock') || !moves.has('rest')) return {cull: true}; if (movePool.length > 1 && !abilities.has('Contrary')) { const rest = movePool.indexOf('rest'); if (rest >= 0) this.fastPop(movePool, rest); } break; case 'storedpower': return {cull: !counter.setupType}; case 'switcheroo': case 'trick': // We cull Switcheroo + Fake Out because Switcheroo is often used with a Choice item return {cull: counter.get('Physical') + counter.get('Special') < 3 || moves.has('rapidspin') || moves.has('fakeout')}; case 'trickroom': const webs = !!teamDetails.stickyWeb; return {cull: isLead || webs || !!counter.get('speedsetup') || counter.damagingMoves.size < 2 || movePool.includes('nastyplot'), }; // Set up once and only if we have the moves for it case 'bellydrum': case 'bulkup': case 'coil': case 'curse': case 'dragondance': case 'honeclaws': case 'swordsdance': if (counter.setupType !== 'Physical') return {cull: true}; // if we're not setting up physically this is pointless if (counter.get('Physical') + counter.get('physicalpool') < 2 && !hasRestTalk) return {cull: true}; if (move.id === 'swordsdance' && moves.has('dragondance')) return {cull: true}; // Dragon Dance is judged as better return {cull: false, isSetup: true}; case 'calmmind': case 'nastyplot': if (counter.setupType !== 'Special') return {cull: true}; if ( (counter.get('Special') + counter.get('specialpool')) < 2 && !hasRestTalk && !(moves.has('wish') && moves.has('protect')) ) return {cull: true}; if (moves.has('healpulse') || move.id === 'calmmind' && moves.has('trickroom')) return {cull: true}; return {cull: false, isSetup: true}; case 'quiverdance': return {cull: false, isSetup: true}; case 'shellsmash': case 'workup': if (counter.setupType !== 'Mixed') return {cull: true}; if (counter.damagingMoves.size + counter.get('physicalpool') + counter.get('specialpool') < 2) return {cull: true}; return {cull: false, isSetup: true}; case 'agility': case 'autotomize': case 'rockpolish': if (counter.damagingMoves.size < 2 || moves.has('rest')) return {cull: true}; if (movePool.includes('calmmind') || movePool.includes('nastyplot')) return {cull: true}; return {cull: false, isSetup: !counter.setupType}; // Bad after setup case 'counter': case 'reversal': // Counter: special case for Alakazam, which doesn't want Counter + Nasty Plot return {cull: !!counter.setupType}; case 'bulletpunch': case 'extremespeed': case 'rockblast': return {cull: ( !!counter.get('speedsetup') || (!isDoubles && moves.has('dragondance')) || counter.damagingMoves.size < 2 )}; case 'closecombat': case 'flashcannon': const substituteCullCondition = ( (moves.has('substitute') && !types.has('Fighting')) || (moves.has('toxic') && movePool.includes('substitute')) ); const preferHJKOverCCCullCondition = ( move.id === 'closecombat' && !counter.setupType && (moves.has('highjumpkick') || movePool.includes('highjumpkick')) ); return {cull: substituteCullCondition || preferHJKOverCCCullCondition}; case 'defog': return {cull: ( !!counter.setupType || ['healbell', 'toxicspikes', 'stealthrock', 'spikes'].some(m => moves.has(m)) || !!teamDetails.defog )}; case 'fakeout': return {cull: !!counter.setupType || ['protect', 'rapidspin', 'substitute', 'uturn'].some(m => moves.has(m))}; case 'glare': case 'icywind': case 'tailwind': case 'waterspout': return {cull: !!counter.setupType || !!counter.get('speedsetup') || moves.has('rest')}; case 'healingwish': case 'memento': return {cull: !!counter.setupType || !!counter.get('recovery') || moves.has('substitute') || moves.has('uturn')}; case 'partingshot': return {cull: !!counter.get('speedsetup') || moves.has('bulkup') || moves.has('uturn')}; case 'protect': if (!isDoubles && ((counter.setupType && !moves.has('wish')) || moves.has('rest'))) return {cull: true}; if ( !isDoubles && counter.get('Status') < 2 && ['Speed Boost', 'Moody'].every(m => !abilities.has(m)) ) return {cull: true}; if (movePool.includes('leechseed') || (movePool.includes('toxic') && !moves.has('wish'))) return {cull: true}; if (isDoubles && ( ['bellydrum', 'fakeout', 'shellsmash', 'spore'].some(m => movePool.includes(m)) || moves.has('tailwind') || moves.has('waterspout') )) return {cull: true}; return {cull: false}; case 'rapidspin': const setup = ['curse', 'nastyplot', 'shellsmash'].some(m => moves.has(m)); return {cull: !!teamDetails.rapidSpin || setup || (!!counter.setupType && counter.get('Fighting') >= 2)}; case 'roar': // for Blastoise return {cull: moves.has('shellsmash')}; case 'shadowsneak': const sneakIncompatible = ['substitute', 'trickroom', 'toxic'].some(m => moves.has(m)); return {cull: hasRestTalk || sneakIncompatible || counter.setupType === 'Special'}; case 'spikes': return {cull: !!counter.setupType || (!!teamDetails.spikes && teamDetails.spikes > 1)}; case 'stealthrock': return {cull: !!counter.setupType || !!counter.get('speedsetup') || !!teamDetails.stealthRock || ['rest', 'substitute', 'trickroom', 'teleport'].some(m => moves.has(m)), }; case 'stickyweb': return {cull: counter.setupType === 'Special' || !!teamDetails.stickyWeb}; case 'taunt': return {cull: moves.has('encore') || moves.has('nastyplot') || moves.has('swordsdance')}; case 'thunderwave': case 'voltswitch': const cullInDoubles = isDoubles && (moves.has('electroweb') || moves.has('nuzzle')); return {cull: ( !!counter.setupType || !!counter.get('speedsetup') || moves.has('shiftgear') || moves.has('raindance') || cullInDoubles )}; case 'toxic': return {cull: !!counter.setupType || ['sludgewave', 'thunderwave', 'willowisp'].some(m => moves.has(m))}; case 'toxicspikes': return {cull: !!counter.setupType || !!teamDetails.toxicSpikes}; case 'uturn': const bugSwordsDanceCase = types.has('Bug') && counter.get('recovery') && moves.has('swordsdance'); return {cull: ( !!counter.get('speedsetup') || (counter.setupType && !bugSwordsDanceCase) || (isDoubles && moves.has('leechlife')) )}; /** * Ineffective to have both moves together * * These are sorted in order of: * Normal>Fire>Water>Electric>Grass>Ice>Fighting>Poison>Ground>Flying>Psychic>Bug>Rock>Ghost>Dragon>Dark>Fairy * and then subsorted alphabetically. * This type order is arbitrary and referenced from https://pokemondb.net/type. */ case 'explosion': const otherMoves = ['curse', 'stompingtantrum', 'painsplit', 'wish'].some(m => moves.has(m)); return {cull: !!counter.get('speedsetup') || !!counter.get('recovery') || otherMoves}; case 'quickattack': return {cull: !!counter.get('speedsetup') || (types.has('Rock') && !!counter.get('Status'))}; case 'flamethrower': case 'lavaplume': const otherFireMoves = ['heatwave', 'overheat'].some(m => moves.has(m)); return {cull: (moves.has('fireblast') && counter.setupType !== 'Physical') || otherFireMoves}; case 'overheat': return {cull: moves.has('flareblitz') || (isDoubles && moves.has('calmmind'))}; case 'aquatail': return {cull: moves.has('aquajet') || !!counter.get('Status')}; case 'hydropump': return {cull: moves.has('scald') && ( (counter.get('Special') < 4 && !moves.has('uturn')) || (species.types.length > 1 && counter.get('stab') < 3) )}; case 'gigadrain': return {cull: types.has('Poison') && !counter.get('Poison')}; case 'leafstorm': const leafBladePossible = movePool.includes('leafblade') || moves.has('leafblade'); return {cull: (counter.setupType === 'Physical' && leafBladePossible) || (moves.has('gigadrain') && !!counter.get('Status')) || (isDoubles && moves.has('energyball')), }; case 'freezedry': const betterIceMove = ( (moves.has('blizzard') && !!counter.setupType) || (moves.has('icebeam') && counter.get('Special') < 4) ); const preferThunderWave = movePool.includes('thunderwave') && types.has('Electric'); return {cull: betterIceMove || preferThunderWave || movePool.includes('bodyslam')}; case 'bodypress': const pressIncompatible = ['shellsmash', 'mirrorcoat', 'whirlwind'].some(m => moves.has(m)); return {cull: pressIncompatible || counter.setupType === 'Special'}; case 'drainpunch': return {cull: moves.has('closecombat') || (!types.has('Fighting') && movePool.includes('swordsdance'))}; case 'facade': // Prefer Dynamic Punch when it can be a guaranteed-hit STAB move (mostly for Machamp) return {cull: moves.has('dynamicpunch') && species.types.includes('Fighting') && abilities.has('No Guard')}; case 'focusblast': // Special cases for Blastoise and Regice; Blastoise wants Shell Smash, and Regice wants Thunderbolt return {cull: movePool.includes('shellsmash') || hasRestTalk}; case 'superpower': return { cull: moves.has('hydropump') || (counter.get('Physical') >= 4 && movePool.includes('uturn')) || (moves.has('substitute') && !abilities.has('Contrary')), isSetup: abilities.has('Contrary'), }; case 'poisonjab': return {cull: !types.has('Poison') && counter.get('Status') >= 2}; case 'earthquake': const doublesCull = moves.has('earthpower') || moves.has('highhorsepower'); const subToxicPossible = moves.has('substitute') && movePool.includes('toxic'); return {cull: (isDoubles && doublesCull) || subToxicPossible || moves.has('bonemerang')}; case 'airslash': return {cull: hasRestTalk || counter.setupType === 'Physical'}; case 'hurricane': return {cull: counter.setupType === 'Physical'}; case 'futuresight': return {cull: moves.has('psyshock') || moves.has('trick') || movePool.includes('teleport')}; case 'psychic': return {cull: moves.has('psyshock') && (!!counter.setupType || isDoubles)}; case 'psyshock': return {cull: moves.has('psychic')}; case 'bugbuzz': return {cull: moves.has('uturn') && !counter.setupType}; case 'leechlife': return {cull: (isDoubles && moves.has('lunge')) || (moves.has('uturn') && !counter.setupType) || movePool.includes('spikes'), }; case 'stoneedge': const gutsCullCondition = abilities.has('Guts') && (!moves.has('dynamicpunch') || moves.has('spikes')); const rockSlidePlusStatusPossible = counter.get('Status') && movePool.includes('rockslide'); const otherRockMove = moves.has('rockblast') || moves.has('rockslide'); const lucarioCull = species.id === 'lucario' && !!counter.setupType; return {cull: gutsCullCondition || (!isDoubles && rockSlidePlusStatusPossible) || otherRockMove || lucarioCull}; case 'shadowball': return {cull: (isDoubles && moves.has('phantomforce')) || (!types.has('Ghost') && movePool.includes('focusblast')), }; case 'shadowclaw': return {cull: types.has('Steel') && moves.has('shadowsneak') && counter.get('Physical') < 4}; case 'dragonpulse': case 'spacialrend': return {cull: moves.has('dracometeor') && counter.get('Special') < 4}; case 'darkpulse': const pulseIncompatible = ['foulplay', 'knockoff'].some(m => moves.has(m)) || ( species.id === 'shiftry' && (moves.has('defog') || moves.has('suckerpunch')) ); // Special clause to prevent bugged Shiftry sets with Sucker Punch + Nasty Plot const shiftryCase = movePool.includes('nastyplot') && !moves.has('defog'); return {cull: pulseIncompatible && !shiftryCase && counter.setupType !== 'Special'}; case 'suckerpunch': return {cull: moves.has('rest') || counter.damagingMoves.size < 2 || (counter.setupType === 'Special') || (counter.get('Dark') > 1 && !types.has('Dark')), }; case 'dazzlinggleam': return {cull: ['moonblast', 'petaldance'].some(m => moves.has(m))}; // Status: case 'bodyslam': case 'clearsmog': const toxicCullCondition = moves.has('toxic') && !types.has('Normal'); return {cull: moves.has('sludgebomb') || moves.has('trick') || movePool.includes('recover') || toxicCullCondition}; case 'willowisp': case 'yawn': // Swords Dance is a special case for Rapidash return {cull: moves.has('thunderwave') || moves.has('toxic') || moves.has('swordsdance')}; case 'painsplit': case 'recover': case 'synthesis': return {cull: moves.has('rest') || moves.has('wish') || (move.id === 'synthesis' && moves.has('gigadrain'))}; case 'roost': return {cull: moves.has('throatchop') || // Special cases for Salamence, Dynaless Dragonite, and Scizor to help prevent sets with poor coverage or no setup. (moves.has('dualwingbeat') && (moves.has('outrage') || species.id === 'scizor')), }; case 'reflect': case 'lightscreen': return {cull: !!teamDetails.screens}; case 'slackoff': // Special case to prevent Scaldless Slowking return {cull: species.id === 'slowking' && !moves.has('scald')}; case 'substitute': const moveBasedCull = ( // Breloom is OK with Substitute + Swords Dance (for subpunch sets) species.id !== 'breloom' && ['bulkup', 'nastyplot', 'painsplit', 'roost', 'swordsdance'].some(m => movePool.includes(m)) ); const shayminCase = abilities.has('Serene Grace') && movePool.includes('airslash') && !moves.has('airslash'); return {cull: moves.has('rest') || moveBasedCull || shayminCase}; case 'helpinghand': // Special case for Shuckle in Doubles, which doesn't want sets with no method to harm foes return {cull: moves.has('acupressure')}; case 'wideguard': return {cull: moves.has('protect')}; case 'grassknot': // Special case for Raichu return {cull: moves.has('surf')}; } return {cull: false}; } shouldCullAbility( ability: string, types: Set, moves: Set, abilities: Set, counter: MoveCounter, movePool: string[], teamDetails: RandomTeamsTypes.TeamDetails, species: Species, isDoubles: boolean, ): boolean { if ([ 'Flare Boost', 'Hydration', 'Ice Body', 'Immunity', 'Insomnia', 'Quick Feet', 'Rain Dish', 'Snow Cloak', 'Steadfast', ].includes(ability)) return true; switch (ability) { // Abilities which are primarily useful for certain moves case 'Contrary': case 'Serene Grace': case 'Skill Link': return !counter.get(ability.toLowerCase().replace(/\s/g, '')); case 'Analytic': return (moves.has('rapidspin') || species.nfe || isDoubles); case 'Blaze': return (isDoubles && abilities.has('Solar Power')) || (!isDoubles && species.id === 'charizard'); case 'Chlorophyll': return (species.baseStats.spe > 100 || !counter.get('Fire') && !moves.has('sunnyday') && !teamDetails.sun); case 'Cloud Nine': return species.id !== 'golduck'; case 'Competitive': return (counter.get('Special') < 2 || (moves.has('rest') && moves.has('sleeptalk'))); case 'Compound Eyes': case 'No Guard': return !counter.get('inaccurate'); case 'Cursed Body': return abilities.has('Infiltrator'); case 'Defiant': return !counter.get('Physical'); case 'Download': return (counter.damagingMoves.size < 3 || moves.has('trick')); case 'Early Bird': return (types.has('Grass') && isDoubles); case 'Flash Fire': return (this.dex.getEffectiveness('Fire', species) < -1 || abilities.has('Drought')); case 'Gluttony': return !moves.has('bellydrum'); case 'Guts': return (!moves.has('facade') && !moves.has('sleeptalk') && !species.nfe); case 'Harvest': return (abilities.has('Frisk') && !isDoubles); case 'Hustle': case 'Inner Focus': return (counter.get('Physical') < 2 || abilities.has('Iron Fist')); case 'Infiltrator': return (moves.has('rest') && moves.has('sleeptalk')) || (isDoubles && abilities.has('Clear Body')); case 'Intimidate': if (species.id === 'salamence' && moves.has('dragondance')) return true; return ['bodyslam', 'bounce', 'tripleaxel'].some(m => moves.has(m)); case 'Iron Fist': return (counter.get('ironfist') < 2 || moves.has('dynamicpunch')); case 'Justified': return (isDoubles && abilities.has('Inner Focus')); case 'Lightning Rod': return (species.types.includes('Ground') || counter.setupType === 'Physical'); case 'Limber': return species.types.includes('Electric') || moves.has('facade'); case 'Mold Breaker': return ( abilities.has('Adaptability') || abilities.has('Scrappy') || (abilities.has('Unburden') && !!counter.setupType) || (abilities.has('Sheer Force') && !!counter.get('sheerforce')) ); case 'Moody': return !!counter.setupType && abilities.has('Simple'); case 'Moxie': return (counter.get('Physical') < 2 || moves.has('stealthrock') || moves.has('defog')); case 'Overgrow': return !counter.get('Grass'); case 'Own Tempo': return !moves.has('petaldance'); case 'Prankster': return !counter.get('Status'); case 'Pressure': return (!!counter.setupType || counter.get('Status') < 2 || isDoubles); case 'Reckless': return !counter.get('recoil') || moves.has('curse'); case 'Rock Head': return !counter.get('recoil'); case 'Sand Force': case 'Sand Veil': return !teamDetails.sand; case 'Sand Rush': return (!teamDetails.sand && (!counter.setupType || !counter.get('Rock') || moves.has('rapidspin'))); case 'Scrappy': return (moves.has('earthquake') && species.id === 'miltank'); case 'Sheer Force': return (!counter.get('sheerforce') || abilities.has('Guts')); case 'Shell Armor': return (species.id === 'omastar' && (moves.has('spikes') || moves.has('stealthrock'))); case 'Sniper': return counter.get('Water') > 1 && !moves.has('focusenergy'); case 'Sturdy': return (moves.has('bulkup') || !!counter.get('recoil') || abilities.has('Solid Rock')); case 'Swarm': return (!counter.get('Bug') || !!counter.get('recovery')); case 'Swift Swim': const neverWantsSwim = !moves.has('raindance') && [ 'Intimidate', 'Rock Head', 'Water Absorb', ].some(m => abilities.has(m)); const noSwimIfNoRain = !moves.has('raindance') && [ 'Cloud Nine', 'Lightning Rod', 'Intimidate', 'Rock Head', 'Sturdy', 'Water Absorb', 'Weak Armor', ].some(m => abilities.has(m)); return teamDetails.rain ? neverWantsSwim : noSwimIfNoRain; case 'Synchronize': return counter.get('Status') < 3; case 'Technician': return ( !counter.get('technician') || moves.has('tailslap') || abilities.has('Punk Rock') ); case 'Tinted Lens': return ( // For Butterfree (moves.has('hurricane') && abilities.has('Compound Eyes')) || (counter.get('Status') > 2 && !counter.setupType) || // For Yanmega moves.has('protect') ); case 'Unaware': return species.id === 'bibarel'; case 'Unburden': return ( abilities.has('Prankster') || // intended for Hitmonlee abilities.has('Reckless') || !counter.setupType && !isDoubles ); case 'Volt Absorb': return (this.dex.getEffectiveness('Electric', species) < -1); case 'Water Absorb': return ( moves.has('raindance') || ['Drizzle', 'Strong Jaw', 'Unaware', 'Volt Absorb'].some(abil => abilities.has(abil)) ); case 'Weak Armor': return ( species.id === 'skarmory' || moves.has('shellsmash') || moves.has('rapidspin') ); } return false; } } export default RandomBDSPTeams;