pokemon-showdown/data/mods/gen5/random-teams.ts
Annika 4d73b897b6 Random Battles: Support more value rules
This adds support for `Max Move Count` and `Adjust Level`
2022-03-30 21:56:43 -07:00

907 lines
32 KiB
TypeScript

import RandomGen6Teams from '../gen6/random-teams';
import {Utils} from '../../../lib';
import {toID} from '../../../sim/dex';
import {PRNG} from '../../../sim';
import type {MoveCounter} from '../../random-teams';
export class RandomGen5Teams extends RandomGen6Teams {
constructor(format: string | Format, prng: PRNG | PRNGSeed | null) {
super(format, prng);
this.moveEnforcementCheckers = {
lead: (movePool, moves, abilities, types, counter) => (
movePool.includes('stealthrock') &&
!!counter.get('Status') &&
!counter.setupType &&
!counter.get('speedsetup') &&
!moves.has('substitute')
),
Dark: (movePool, moves, abilities, types, counter) => !counter.get('Dark'),
Dragon: (movePool, moves, abilities, types, counter) => !counter.get('Dragon'),
Electric: (movePool, moves, abilities, types, counter) => !counter.get('Electric') || movePool.includes('thunder'),
Fighting: (movePool, moves, abilities, types, counter, species) => (
!counter.get('Fighting') &&
(species.baseStats.atk >= 90 || abilities.has('Pure Power') || !!counter.setupType || !counter.get('Status'))
),
Fire: (movePool, moves, abilities, types, counter) => !counter.get('Fire'),
Flying: (movePool, moves, abilities, types, counter) => (
!counter.get('Flying') && (types.has('Normal') || abilities.has('Serene Grace'))
),
Ghost: (movePool, moves, abilities, types, counter) => !types.has('Dark') && !counter.get('Ghost'),
Grass: movePool => movePool.includes('hornleech') || movePool.includes('seedflare'),
Ground: (movePool, moves, abilities, types, counter) => (
!counter.get('Ground') && !moves.has('rest') && !moves.has('sleeptalk')
),
Ice: (movePool, moves, abilities, types, counter) => !counter.get('Ice'),
Normal: (movePool, moves, abilities, types, counter, species) => (
movePool.includes('return') && species.baseStats.atk > 80
),
Rock: (movePool, moves, abilities, types, counter, species) => !counter.get('Rock') && species.baseStats.atk >= 80,
Steel: (movePool, moves, abilities, types, counter) => !counter.get('Steel') && abilities.has('Technician'),
Water: (movePool, moves, abilities, types, counter) => (
!counter.get('Water') || (abilities.has('Adaptability') && movePool.includes('waterfall'))
),
Contrary: (movePool, moves, abilities, types, counter, species, teamDetails) => (
!counter.get('contrary') && species.name !== 'Shuckle'
),
Guts: (movePool, moves, abilities, types) => types.has('Normal') && movePool.includes('facade'),
'Slow Start': movePool => movePool.includes('substitute'),
};
}
shouldCullMove(
move: Move,
types: Set<string>,
moves: Set<string>,
abilities: Set<string>,
counter: MoveCounter,
movePool: string[],
teamDetails: RandomTeamsTypes.TeamDetails,
species: Species,
isLead: boolean,
): {cull: boolean, isSetup?: boolean} {
const hasRestTalk = moves.has('rest') && moves.has('sleeptalk');
switch (move.id) {
// Not very useful without their supporting moves
case 'batonpass':
return {cull: !counter.setupType && !counter.get('speedsetup') && !moves.has('substitute') && !moves.has('wish')};
case 'endeavor':
return {cull: !isLead};
case 'focuspunch':
return {cull: !moves.has('substitute') || counter.damagingMoves.size < 2 || moves.has('swordsdance')};
case 'rest':
return {cull: movePool.includes('sleeptalk')};
case 'sleeptalk':
if (movePool.length > 1) {
const rest = movePool.indexOf('rest');
if (rest >= 0) this.fastPop(movePool, rest);
}
return {cull: !moves.has('rest')};
case 'storedpower':
return {cull: !counter.setupType && !moves.has('cosmicpower')};
case 'weatherball':
return {cull: !moves.has('sunnyday')};
// Set up once and only if we have the moves for it
case 'bellydrum': case 'bulkup': case 'coil': case 'curse': case 'dragondance': case 'honeclaws': case 'swordsdance':
return {cull: (counter.setupType !== 'Physical' || counter.get('physicalsetup') > 1 || (
counter.get('Physical') + counter.get('physicalpool') < 2 &&
!moves.has('batonpass') &&
!hasRestTalk
)), isSetup: true};
case 'calmmind': case 'nastyplot': case 'tailglow':
return {cull: (counter.setupType !== 'Special' || counter.get('specialsetup') > 1 || (
counter.get('Special') + counter.get('specialpool') < 2 &&
!moves.has('batonpass') &&
!hasRestTalk
)), isSetup: true};
case 'growth': case 'shellsmash': case 'workup':
const moveTotal = counter.damagingMoves.size + counter.get('physicalpool') + counter.get('specialpool');
return {
cull: (
counter.setupType !== 'Mixed' ||
counter.get('mixedsetup') > 1 ||
moveTotal < 2 ||
(move.id === 'growth' && !moves.has('sunnyday'))
),
isSetup: true,
};
case 'agility': case 'autotomize': case 'rockpolish':
return {
cull: (
(counter.damagingMoves.size < 2 && !counter.setupType && !moves.has('batonpass')) ||
hasRestTalk
),
isSetup: !counter.setupType,
};
// Bad after setup
case 'bulletpunch':
return {cull: !!counter.get('speedsetup')};
case 'circlethrow': case 'dragontail':
return {cull: moves.has('substitute') || (!!counter.setupType && !moves.has('rest') && !moves.has('sleeptalk'))};
case 'fakeout': case 'healingwish':
return {cull: !!counter.setupType || !!counter.get('recovery') || moves.has('substitute')};
case 'haze': case 'magiccoat': case 'pursuit': case 'spikes':
return {cull: !!counter.setupType || !!counter.get('speedsetup') || moves.has('rest') || moves.has('trickroom')};
case 'leechseed': case 'roar': case 'whirlwind':
return {cull: !!counter.setupType || !!counter.get('speedsetup') || moves.has('dragontail')};
case 'nightshade': case 'seismictoss': case 'superfang':
return {cull: !!counter.setupType || counter.damagingMoves.size > 1};
case 'protect':
return {cull: (
moves.has('rest') ||
(counter.setupType && !abilities.has('Speed Boost') && !moves.has('wish')) ||
moves.has('lightscreen') && moves.has('reflect')
)};
case 'rapidspin':
return {cull: moves.has('shellsmash') || (!!counter.setupType && counter.get('Status') >= 2)};
case 'stealthrock':
return {cull: !!counter.setupType || !!counter.get('speedsetup') || moves.has('rest') || !!teamDetails.stealthRock};
case 'switcheroo': case 'trick':
return {cull: (
counter.get('Physical') + counter.get('Special') < 3 ||
!!counter.get('priority') ||
moves.has('rapidspin')
)};
case 'toxic':
return {cull: !!counter.setupType || !!counter.get('speedsetup') || moves.has('trickroom')};
case 'toxicspikes':
return {cull: !!counter.setupType || !!teamDetails.toxicSpikes};
case 'trickroom':
return {cull: (
!!counter.setupType ||
!!counter.get('speedsetup') ||
counter.damagingMoves.size < 2 ||
moves.has('lightscreen') || moves.has('reflect')
)};
case 'uturn':
// Infernape doesn't want mixed sets with U-turn
const infernapeCase = species.id === 'infernape' && !!counter.get('Special');
return {cull: !!counter.setupType || !!counter.get('speedsetup') || moves.has('batonpass') || infernapeCase};
case 'voltswitch':
return {cull: (
!!counter.setupType ||
!!counter.get('speedsetup') ||
['batonpass', 'magnetrise', 'uturn'].some(m => moves.has(m))
)};
// Ineffective having both
// Attacks:
case 'bugbite':
return {cull: moves.has('uturn')};
case 'crunch':
return {cull: !types.has('Dark') && moves.has('suckerpunch')};
case 'dragonpulse': case 'spacialrend':
return {cull: moves.has('dracometeor') || moves.has('outrage')};
case 'thunderbolt':
return {cull: moves.has('wildcharge')};
case 'drainpunch': case 'focusblast':
return {cull: moves.has('closecombat') || moves.has('lowkick')};
case 'blueflare': case 'flareblitz': case 'fierydance': case 'flamethrower': case 'lavaplume':
return {cull: ['fireblast', 'overheat', 'vcreate'].some(m => moves.has(m))};
case 'bravebird': case 'pluck':
return {cull: moves.has('acrobatics') || moves.has('hurricane')};
case 'gigadrain':
return {cull: (!counter.setupType && moves.has('leafstorm')) || moves.has('petaldance') || moves.has('powerwhip')};
case 'solarbeam':
return {cull: (!abilities.has('Drought') && !moves.has('sunnyday')) || moves.has('gigadrain')};
case 'leafstorm':
return {cull: !!counter.setupType && moves.has('gigadrain')};
case 'bonemerang': case 'earthpower':
return {cull: moves.has('earthquake')};
case 'extremespeed': case 'headsmash':
return {cull: moves.has('roost')};
case 'facade':
return {cull: moves.has('suckerpunch') && !types.has('Normal')};
case 'judgment':
return {cull: counter.setupType !== 'Special' && counter.get('stab') > 1};
case 'return':
return {cull: moves.has('doubleedge')};
case 'poisonjab':
return {cull: moves.has('gunkshot')};
case 'psychic':
return {cull: moves.has('psyshock')};
case 'scald': case 'surf':
return {cull: moves.has('hydropump') || moves.has('waterfall')};
case 'waterspout':
return {cull: !!counter.get('Status')};
// Status:
case 'encore': case 'icepunch': case 'raindance': case 'suckerpunch':
return {cull: moves.has('thunderwave') || hasRestTalk};
case 'glare': case 'headbutt':
return {cull: moves.has('bodyslam')};
case 'healbell':
return {cull: !!counter.get('speedsetup') || moves.has('magiccoat')};
case 'moonlight': case 'painsplit': case 'recover': case 'roost': case 'softboiled': case 'synthesis':
return {cull: ['leechseed', 'rest', 'wish'].some(m => moves.has(m))};
case 'substitute':
return {cull: (
(moves.has('doubleedge') && !abilities.has('rockhead')) ||
['pursuit', 'rest', 'superpower', 'uturn', 'voltswitch'].some(m => moves.has(m))
)};
case 'thunderwave':
return {cull: (
!!counter.setupType ||
!!counter.get('speedsetup') ||
hasRestTalk ||
moves.has('discharge') || moves.has('trickroom')
)};
case 'willowisp':
return {cull: moves.has('lavaplume') || moves.has('scald') && !types.has('Ghost')};
}
return {cull: false};
}
shouldCullAbility(
ability: string,
types: Set<string>,
moves: Set<string>,
abilities: Set<string>,
counter: MoveCounter,
movePool: string[],
teamDetails: RandomTeamsTypes.TeamDetails,
species: Species
): boolean {
switch (ability) {
case 'Anger Point': case 'Gluttony': case 'Keen Eye': case 'Moody':
case 'Sand Veil': case 'Snow Cloak': case 'Steadfast': case 'Weak Armor':
return true;
case 'Analytic': case 'Download': case 'Hyper Cutter':
return species.nfe;
case 'Chlorophyll': case 'Solar Power':
return (!moves.has('sunnyday') && !teamDetails.sun);
case 'Compound Eyes': case 'No Guard':
return !counter.get('inaccurate');
case 'Contrary': case 'Iron Fist': case 'Skill Link':
return !counter.get(toID(ability));
case 'Defiant': case 'Moxie':
return (!counter.get('Physical') && !moves.has('batonpass'));
case 'Flash Fire':
return abilities.has('Drought');
case 'Hydration': case 'Rain Dish': case 'Swift Swim':
return (!moves.has('raindance') && !teamDetails.rain);
case 'Hustle':
return counter.get('Physical') < 2;
case 'Ice Body':
return !teamDetails.hail;
case 'Immunity':
return abilities.has('Toxic Boost');
case 'Intimidate':
return moves.has('rest') || species.id === 'staraptor';
case 'Lightning Rod':
return species.types.includes('Ground');
case 'Limber':
return species.types.includes('Electric');
case 'Mold Breaker':
return (abilities.has('Adaptability') || moves.has('rest') && moves.has('sleeptalk'));
case 'Overgrow':
return !counter.get('Grass');
case 'Poison Heal':
return (abilities.has('Technician') && !!counter.get('technician'));
case 'Prankster':
return !counter.get('Status');
case 'Pressure': case 'Synchronize':
return (counter.get('Status') < 2 || abilities.has('Trace'));
case 'Reckless': case 'Rock Head':
return (!counter.get('recoil') || abilities.has('Sap Sipper'));
case 'Regenerator':
return abilities.has('Magic Guard');
case 'Sand Force': case 'Sand Rush':
return !teamDetails.sand;
case 'Serene Grace':
return (!counter.get('serenegrace') || species.id === 'blissey');
case 'Sheer Force':
return (!counter.get('sheerforce') || abilities.has('Guts'));
case 'Sturdy':
return (!!counter.get('recoil') && !counter.get('recovery'));
case 'Swarm':
return !counter.get('Bug');
case 'Technician':
return (!counter.get('technician') || moves.has('tailslap'));
case 'Tinted Lens':
return (abilities.has('Insomnia') || abilities.has('Magic Guard') || moves.has('protect'));
case 'Unaware':
return (!!counter.setupType || abilities.has('Magic Guard'));
case 'Unburden':
return species.baseStats.spe > 100 && !moves.has('acrobatics');
case 'Water Absorb':
return (abilities.has('Drizzle') || abilities.has('Unaware') || abilities.has('Volt Absorb'));
}
return false;
}
getHighPriorityItem(
ability: string,
types: Set<string>,
moves: Set<string>,
counter: MoveCounter,
teamDetails: RandomTeamsTypes.TeamDetails,
species: Species,
isLead: boolean
): string | undefined {
if (species.requiredItem) return species.requiredItem;
if (species.requiredItems) return this.sample(species.requiredItems);
if (species.name === 'Marowak') return 'Thick Club';
if (species.name === 'Farfetch\u2019d') return 'Stick';
if (species.name === 'Pikachu') return 'Light Ball';
if (species.name === 'Shedinja' || species.name === 'Smeargle') return 'Focus Sash';
if (species.name === 'Unown') return 'Choice Specs';
if (species.name === 'Wobbuffet' && moves.has('destinybond') && this.randomChance(1, 2)) return 'Custap Berry';
if (ability === 'Imposter') return 'Choice Scarf';
if (moves.has('switcheroo') || moves.has('trick')) {
if (species.baseStats.spe >= 60 && species.baseStats.spe <= 108 && !counter.get('priority')) {
return 'Choice Scarf';
} else {
return (counter.get('Physical') > counter.get('Special')) ? 'Choice Band' : 'Choice Specs';
}
}
if (species.nfe) return 'Eviolite';
if (moves.has('shellsmash')) return 'White Herb';
if (ability === 'Harvest' || moves.has('bellydrum')) return 'Sitrus Berry';
if ((ability === 'Magic Guard' || ability === 'Sheer Force') && counter.damagingMoves.size > 1) return 'Life Orb';
if (
ability === 'Poison Heal' ||
ability === 'Toxic Boost' ||
(ability === 'Quick Feet' && moves.has('facade')) ||
moves.has('psychoshift')
) {
return 'Toxic Orb';
}
if (moves.has('rest') && !moves.has('sleeptalk') && ability !== 'Natural Cure' && ability !== 'Shed Skin') {
return 'Chesto Berry';
}
if (ability === 'Guts' && moves.has('facade')) {
return (types.has('Fire') || moves.has('uturn') || moves.has('voltswitch')) ? 'Toxic Orb' : 'Flame Orb';
}
if (moves.has('raindance')) return (ability === 'Forecast') ? 'Damp Rock' : 'Life Orb';
if (moves.has('sunnyday')) return (ability === 'Forecast' || ability === 'Flower Gift') ? 'Heat Rock' : 'Life Orb';
if (moves.has('lightscreen') && moves.has('reflect')) return 'Light Clay';
if (moves.has('acrobatics')) return 'Flying Gem';
if (ability === 'Unburden') return moves.has('fakeout') ? 'Normal Gem' : `${species.types[0]} Gem`;
}
getLowPriorityItem(
ability: string,
types: Set<string>,
moves: Set<string>,
abilities: Set<string>,
counter: MoveCounter,
teamDetails: RandomTeamsTypes.TeamDetails,
species: Species,
isLead: boolean,
): string | undefined {
if (
ability === 'Speed Boost' &&
!moves.has('substitute') &&
counter.get('Physical') + counter.get('Special') > 2
) {
return 'Life Orb';
}
if (
counter.get('Physical') >= 4 &&
['dragontail', 'fakeout', 'flamecharge'].every(m => !moves.has(m)) &&
!moves.has('suckerpunch') &&
(!moves.has('rapidspin') || this.dex.getEffectiveness('Rock', species) < 1)
) {
return (
(species.baseStats.atk >= 100 || abilities.has('Huge Power')) &&
species.baseStats.spe >= 60 && species.baseStats.spe <= 108 &&
!counter.get('priority') &&
this.randomChance(2, 3)
) ? 'Choice Scarf' : 'Choice Band';
}
if (counter.get('Special') >= 4 || (counter.get('Special') >= 3 && moves.has('uturn'))) {
return (
species.baseStats.spa >= 100 &&
species.baseStats.spe >= 60 && species.baseStats.spe <= 108 &&
!moves.has('uturn') &&
(ability === 'Download' || moves.has('eruption') || moves.has('waterspout') || this.randomChance(2, 3))
) ? 'Choice Scarf' : 'Choice Specs';
}
if (counter.setupType && moves.has('outrage')) return 'Lum Berry';
if (this.dex.getEffectiveness('Ground', species) >= 2 && ability !== 'Levitate') return 'Air Balloon';
if (
types.has('Poison') ||
['bodyslam', 'dragontail', 'protect', 'scald', 'sleeptalk', 'substitute'].some(m => moves.has(m))
) {
return 'Leftovers';
}
if (species.name === 'Palkia' && (moves.has('dracometeor') || moves.has('spacialrend')) && moves.has('hydropump')) {
return 'Lustrous Orb';
}
if (counter.damagingMoves.size >= 4 && ability !== 'Sturdy') {
return moves.has('uturn') ? 'Expert Belt' : 'Life Orb';
}
if (
isLead &&
counter.get('hazards') &&
!counter.get('recovery') &&
ability !== 'Regenerator' &&
species.baseStats.hp + species.baseStats.def + species.baseStats.spd <= 275
) {
return ability === 'Sturdy' ? 'Custap Berry' : 'Focus Sash';
}
if (moves.has('voltswitch') && species.baseStats.spe <= 90) {
return 'Leftovers';
}
if (
counter.damagingMoves.size >= 3 &&
species.baseStats.spe >= 40 &&
species.baseStats.hp + species.baseStats.def + species.baseStats.spd <= 275 &&
ability !== 'Sturdy' &&
!moves.has('rapidspin') && !moves.has('uturn')
) {
return 'Life Orb';
}
}
randomSet(
species: string | Species,
teamDetails: RandomTeamsTypes.TeamDetails = {},
isLead = false
): RandomTeamsTypes.RandomSet {
species = this.dex.species.get(species);
let forme = species.name;
if (typeof species.battleOnly === 'string') {
// Only change the forme. The species has custom moves, and may have different typing and requirements.
forme = species.battleOnly;
}
if (species.cosmeticFormes) {
forme = this.sample([species.name].concat(species.cosmeticFormes));
}
const movePool = (species.randomBattleMoves || Object.keys(this.dex.species.getLearnset(species.id)!)).slice();
const rejectedPool = [];
const moves = new Set<string>();
let ability = '';
const evs = {hp: 85, atk: 85, def: 85, spa: 85, spd: 85, spe: 85};
const ivs: SparseStatsTable = {hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31};
const types = new Set(species.types);
const abilities = new Set(Object.values(species.abilities));
if (species.unreleasedHidden) abilities.delete(species.abilities.H);
let availableHP = 0;
for (const setMoveid of movePool) {
if (setMoveid.startsWith('hiddenpower')) availableHP++;
}
let counter: MoveCounter;
// We use a special variable to track Hidden Power
// so that we can check for all Hidden Powers at once
let hasHiddenPower = false;
do {
// Choose next 4 moves from learnset/viable moves and add them to moves list:
while (moves.size < this.maxMoveCount && movePool.length) {
const moveid = this.sampleNoReplace(movePool);
if (moveid.startsWith('hiddenpower')) {
availableHP--;
if (hasHiddenPower) continue;
hasHiddenPower = true;
}
moves.add(moveid);
}
while (moves.size < this.maxMoveCount && rejectedPool.length) {
const moveid = this.sampleNoReplace(rejectedPool);
if (moveid.startsWith('hiddenpower')) {
if (hasHiddenPower) {
continue;
}
hasHiddenPower = true;
}
moves.add(moveid);
}
counter = this.queryMoves(moves, species.types, abilities, movePool);
// Iterate through the moves again, this time to cull them:
for (const moveid of moves) {
const move = this.dex.moves.get(moveid);
let {cull, isSetup} = this.shouldCullMove(
move, types, moves, abilities, counter, movePool,
teamDetails, species, isLead
);
// This move doesn't satisfy our setup requirements:
if (
(move.category === 'Physical' && counter.setupType === 'Special') ||
(move.category === 'Special' && counter.setupType === 'Physical')
) {
// Reject STABs last in case the setup type changes later on
const stabs = counter.get(species.types[0]) + (counter.get(species.types[1]) || 0);
if (!types.has(move.type) || stabs > 1 || counter.get(move.category) < 2) cull = true;
}
if (
!isSetup &&
counter.setupType &&
counter.setupType !== 'Mixed' &&
move.category !== counter.setupType &&
counter.get(counter.setupType) < 2 &&
!moves.has('batonpass') &&
(move.category !== 'Status' || !move.flags.heal) &&
moveid !== 'sleeptalk' && (
move.category !== 'Status' || (
counter.get(counter.setupType) + counter.get('Status') > 3 &&
counter.get('physicalsetup') + counter.get('specialsetup') < 2
)
)
) {
// Mono-attacking with setup and RestTalk is allowed
// Reject Status moves only if there is nothing else to reject
cull = true;
}
if (
counter.setupType === 'Special' &&
moveid === 'hiddenpower' &&
species.types.length > 1 &&
counter.get('Special') <= 2 &&
!types.has(move.type) &&
!counter.get('Physical') &&
counter.get('specialpool')
) {
// Hidden Power isn't good enough
cull = true;
}
const runEnforcementChecker = (checkerName: string) => {
if (!this.moveEnforcementCheckers[checkerName]) return false;
return this.moveEnforcementCheckers[checkerName](
movePool, moves, abilities, types, counter, species as Species, teamDetails
);
};
// Pokemon should have moves that benefit their Type/Ability/Weather, as well as moves required by its forme
if (
!cull &&
!['judgment', 'quiverdance', 'sleeptalk'].includes(moveid) &&
!isSetup && !move.weather && !move.damage && (move.category !== 'Status' || !move.flags.heal) && (
move.category === 'Status' ||
!types.has(move.type) ||
move.basePower && move.basePower < 40 && !move.multihit
) && (counter.get('physicalsetup') + counter.get('specialsetup') < 2 && (
!counter.setupType ||
counter.setupType === 'Mixed' ||
(move.category !== counter.setupType && move.category !== 'Status') ||
counter.get(counter.setupType) + counter.get('Status') > 3
))
) {
if (
(
!counter.get('stab') &&
!counter.get('damage') && (
species.types.length > 1 ||
(species.types[0] !== 'Normal' && species.types[0] !== 'Psychic') ||
!moves.has('icebeam') ||
species.baseStats.spa >= species.baseStats.spd
)
) || (
!counter.get('recovery') &&
!counter.setupType &&
!moves.has('healingwish') &&
(counter.get('Status') > 1 || (species.nfe && !!counter.get('Status'))) &&
(movePool.includes('recover') || movePool.includes('roost') || movePool.includes('softboiled'))
) || (
movePool.includes('darkvoid') ||
movePool.includes('quiverdance') ||
(species.requiredMove && movePool.includes(toID(species.requiredMove)))
) || (
isLead && runEnforcementChecker('lead')
)
) {
cull = true;
} else {
for (const type of types) {
if (runEnforcementChecker(type)) {
cull = true;
}
}
for (const abil of abilities) {
if (runEnforcementChecker(abil)) {
cull = true;
}
}
}
}
// Sleep Talk shouldn't be selected without Rest
if (moveid === 'rest' && cull) {
const sleeptalk = movePool.indexOf('sleeptalk');
if (sleeptalk >= 0) {
if (movePool.length < 2) {
cull = false;
} else {
this.fastPop(movePool, sleeptalk);
}
}
}
// Remove rejected moves from the move list
const isHP = moveid.startsWith('hiddenpower');
if (
cull &&
(movePool.length - availableHP || availableHP && (isHP || !hasHiddenPower))
) {
if (
move.category !== 'Status' && !move.damage && !move.flags.charge &&
(!isHP || !availableHP)
) rejectedPool.push(moveid);
moves.delete(moveid);
if (isHP) hasHiddenPower = false;
break;
}
if (cull && rejectedPool.length) {
moves.delete(moveid);
if (moveid.startsWith('hiddenpower')) hasHiddenPower = false;
break;
}
}
} while (moves.size < this.maxMoveCount && (movePool.length || rejectedPool.length));
if (hasHiddenPower) {
let hpType;
for (const move of moves) {
if (move.startsWith('hiddenpower')) hpType = move.substr(11);
}
if (!hpType) throw new Error(`hasHiddenPower is true, but no Hidden Power move was found.`);
const HPivs = this.dex.types.get(hpType).HPivs;
let iv: StatID;
for (iv in HPivs) {
ivs[iv] = HPivs[iv];
}
}
const abilityData = Array.from(abilities).map(a => this.dex.abilities.get(a));
Utils.sortBy(abilityData, abil => -abil.rating);
if (abilityData.length > 1) {
// Sort abilities by rating with an element of randomness
if (abilityData[2] && abilityData[1].rating <= abilityData[2].rating && this.randomChance(1, 2)) {
[abilityData[1], abilityData[2]] = [abilityData[2], abilityData[1]];
}
if (abilityData[0].rating <= abilityData[1].rating) {
if (this.randomChance(1, 2)) [abilityData[0], abilityData[1]] = [abilityData[1], abilityData[0]];
} else if (abilityData[0].rating - 0.6 <= abilityData[1].rating) {
if (this.randomChance(2, 3)) [abilityData[0], abilityData[1]] = [abilityData[1], abilityData[0]];
}
// Start with the first abiility and work our way through, culling as we go
ability = abilityData[0].name;
while (this.shouldCullAbility(ability, types, moves, abilities, counter, movePool, teamDetails, species)) {
if (ability === abilityData[0].name && abilityData[1].rating >= 1) {
ability = abilityData[1].name;
} else if (ability === abilityData[1].name && abilityData[2] && abilityData[2].rating >= 1) {
ability = abilityData[2].name;
} else {
ability = abilityData[0].name;
break;
}
}
if (abilities.has('Guts') && moves.has('facade') && (ability !== 'Quick Feet' || !counter.setupType)) {
ability = 'Guts';
} else if (abilities.has('Prankster') && counter.get('Status') > 1) {
ability = 'Prankster';
} else if (abilities.has('Quick Feet') && moves.has('facade')) {
ability = 'Quick Feet';
} else if (abilities.has('Swift Swim') && moves.has('raindance')) {
ability = 'Swift Swim';
}
} else {
ability = abilityData[0].name;
}
let item = this.getHighPriorityItem(ability, types, moves, counter, teamDetails, species, isLead);
if (item === undefined) {
item = this.getLowPriorityItem(ability, types, moves, abilities, counter, teamDetails, species, isLead);
}
if (item === undefined) item = 'Leftovers';
if (item === 'Leftovers' && types.has('Poison')) {
item = 'Black Sludge';
}
const levelScale: {[tier: string]: number} = {
Uber: 76,
OU: 80,
'(OU)': 82,
UUBL: 82,
UU: 82,
RUBL: 84,
RU: 84,
NUBL: 86,
NU: 86,
'(NU)': 88,
PUBL: 88,
PU: 88,
'(PU)': 90,
};
const customScale: {[forme: string]: number} = {
Delibird: 100, 'Farfetch\u2019d': 100, Luvdisc: 100, Unown: 100,
};
const level = this.adjustLevel || customScale[species.name] || levelScale[species.tier] || (species.nfe ? 90 : 80);
// Prepare optimal HP
const srWeakness = this.dex.getEffectiveness('Rock', species);
while (evs.hp > 1) {
const hp = Math.floor(
Math.floor(
2 * species.baseStats.hp + (ivs.hp || 31) + Math.floor(evs.hp / 4) + 100
) * level / 100 + 10
);
if (moves.has('bellydrum') && item === 'Sitrus Berry') {
// Belly Drum should activate Sitrus Berry
if (hp % 2 === 0) break;
} else {
// Maximize number of Stealth Rock switch-ins
if (srWeakness <= 0 || hp % (4 / srWeakness) > 0) break;
}
evs.hp -= 4;
}
// Minimize confusion damage
if (!counter.get('Physical') && !moves.has('transform')) {
evs.atk = 0;
ivs.atk = hasHiddenPower ? (ivs.atk || 31) - 28 : 0;
}
if (['gyroball', 'metalburst', 'trickroom'].some(m => moves.has(m))) {
evs.spe = 0;
ivs.spe = hasHiddenPower ? (ivs.spe || 31) - 28 : 0;
}
return {
name: species.baseSpecies,
species: forme,
gender: species.gender,
shiny: this.randomChance(1, 1024),
moves: Array.from(moves),
ability,
evs,
ivs,
item,
level,
};
}
randomTeam() {
this.enforceNoDirectCustomBanlistChanges();
const seed = this.prng.seed;
const ruleTable = this.dex.formats.getRuleTable(this.format);
const pokemon: RandomTeamsTypes.RandomSet[] = [];
// For Monotype
const isMonotype = !!this.forceMonotype || ruleTable.has('sametypeclause');
const typePool = this.dex.types.names();
const type = this.forceMonotype || this.sample(typePool);
const baseFormes: {[k: string]: number} = {};
const tierCount: {[k: string]: number} = {};
const typeCount: {[k: string]: number} = {};
const typeComboCount: {[k: string]: number} = {};
const teamDetails: RandomTeamsTypes.TeamDetails = {};
const pokemonPool = this.getPokemonPool(type, pokemon, isMonotype);
while (pokemonPool.length && pokemon.length < this.maxTeamSize) {
const species = this.dex.species.get(this.sampleNoReplace(pokemonPool));
if (!species.exists || !species.randomBattleMoves) continue;
// Limit to one of each species (Species Clause)
if (baseFormes[species.baseSpecies]) continue;
// Adjust rate for species with multiple sets
switch (species.baseSpecies) {
case 'Arceus':
if (this.randomChance(16, 17) && !isMonotype) continue;
break;
case 'Rotom':
if (this.gen < 5 && this.randomChance(5, 6) && !isMonotype) continue;
break;
case 'Basculin': case 'Castform': case 'Cherrim': case 'Meloetta':
if (this.randomChance(1, 2)) continue;
break;
}
// Illusion shouldn't be in the last slot
if (species.name === 'Zoroark' && pokemon.length > 4) continue;
// Dynamically scale limits for different team sizes. The default and minimum value is 1.
const limitFactor = Math.round(this.maxTeamSize / 6) || 1;
const tier = species.tier;
// Limit two Pokemon per tier
if (this.gen === 5 && !isMonotype && !this.forceMonotype && tierCount[tier] >= 2 * limitFactor) continue;
const set = this.randomSet(species, teamDetails, pokemon.length === 0);
const types = species.types;
if (!isMonotype && !this.forceMonotype) {
// Limit two of any type
let skip = false;
for (const typeName of types) {
if (typeCount[typeName] >= 2 * limitFactor) {
skip = true;
break;
}
}
if (skip) continue;
}
// Limit one of any type combination, two in Monotype
let typeCombo = types.slice().sort().join();
if (set.ability === 'Drought' || set.ability === 'Drizzle' || set.ability === 'Sand Stream') {
// Drought, Drizzle and Sand Stream don't count towards the type combo limit
typeCombo = set.ability;
if (typeCombo in typeComboCount) continue;
} else if (!this.forceMonotype) {
if (typeComboCount[typeCombo] >= (isMonotype ? 2 : 1) * limitFactor) continue;
}
// Okay, the set passes, add it to our team
pokemon.push(set);
if (pokemon.length === this.maxTeamSize) {
// Set Zoroark's level to be the same as the last Pokemon
const illusion = teamDetails.illusion;
if (illusion) pokemon[illusion - 1].level = pokemon[this.maxTeamSize - 1].level;
break;
}
// Now that our Pokemon has passed all checks, we can increment our counters
baseFormes[species.baseSpecies] = 1;
// Increment tier counter
if (tierCount[tier]) {
tierCount[tier]++;
} else {
tierCount[tier] = 1;
}
// Increment type counters
for (const typeName of types) {
if (typeName in typeCount) {
typeCount[typeName]++;
} else {
typeCount[typeName] = 1;
}
}
if (typeCombo in typeComboCount) {
typeComboCount[typeCombo]++;
} else {
typeComboCount[typeCombo] = 1;
}
// Team details
if (set.ability === 'Snow Warning' || set.moves.includes('hail')) teamDetails.hail = 1;
if (set.ability === 'Drizzle' || set.moves.includes('raindance')) teamDetails.rain = 1;
if (set.ability === 'Sand Stream') teamDetails.sand = 1;
if (set.moves.includes('stealthrock')) teamDetails.stealthRock = 1;
if (set.moves.includes('toxicspikes')) teamDetails.toxicSpikes = 1;
if (set.moves.includes('rapidspin')) teamDetails.rapidSpin = 1;
// For setting Zoroark's level
if (set.ability === 'Illusion') teamDetails.illusion = pokemon.length;
}
if (pokemon.length < this.maxTeamSize && pokemon.length < 12) {
throw new Error(`Could not build a random team for ${this.format} (seed=${seed})`);
}
return pokemon;
}
}
export default RandomGen5Teams;