mirror of
https://github.com/smogon/pokemon-showdown.git
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907 lines
32 KiB
TypeScript
907 lines
32 KiB
TypeScript
import RandomGen6Teams from '../gen6/random-teams';
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import {Utils} from '../../../lib';
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import {toID} from '../../../sim/dex';
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import {PRNG} from '../../../sim';
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import type {MoveCounter} from '../../random-teams';
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export class RandomGen5Teams extends RandomGen6Teams {
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constructor(format: string | Format, prng: PRNG | PRNGSeed | null) {
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super(format, prng);
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this.moveEnforcementCheckers = {
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lead: (movePool, moves, abilities, types, counter) => (
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movePool.includes('stealthrock') &&
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!!counter.get('Status') &&
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!counter.setupType &&
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!counter.get('speedsetup') &&
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!moves.has('substitute')
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),
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Dark: (movePool, moves, abilities, types, counter) => !counter.get('Dark'),
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Dragon: (movePool, moves, abilities, types, counter) => !counter.get('Dragon'),
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Electric: (movePool, moves, abilities, types, counter) => !counter.get('Electric') || movePool.includes('thunder'),
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Fighting: (movePool, moves, abilities, types, counter, species) => (
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!counter.get('Fighting') &&
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(species.baseStats.atk >= 90 || abilities.has('Pure Power') || !!counter.setupType || !counter.get('Status'))
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),
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Fire: (movePool, moves, abilities, types, counter) => !counter.get('Fire'),
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Flying: (movePool, moves, abilities, types, counter) => (
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!counter.get('Flying') && (types.has('Normal') || abilities.has('Serene Grace'))
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),
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Ghost: (movePool, moves, abilities, types, counter) => !types.has('Dark') && !counter.get('Ghost'),
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Grass: movePool => movePool.includes('hornleech') || movePool.includes('seedflare'),
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Ground: (movePool, moves, abilities, types, counter) => (
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!counter.get('Ground') && !moves.has('rest') && !moves.has('sleeptalk')
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),
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Ice: (movePool, moves, abilities, types, counter) => !counter.get('Ice'),
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Normal: (movePool, moves, abilities, types, counter, species) => (
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movePool.includes('return') && species.baseStats.atk > 80
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),
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Rock: (movePool, moves, abilities, types, counter, species) => !counter.get('Rock') && species.baseStats.atk >= 80,
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Steel: (movePool, moves, abilities, types, counter) => !counter.get('Steel') && abilities.has('Technician'),
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Water: (movePool, moves, abilities, types, counter) => (
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!counter.get('Water') || (abilities.has('Adaptability') && movePool.includes('waterfall'))
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),
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Contrary: (movePool, moves, abilities, types, counter, species, teamDetails) => (
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!counter.get('contrary') && species.name !== 'Shuckle'
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),
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Guts: (movePool, moves, abilities, types) => types.has('Normal') && movePool.includes('facade'),
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'Slow Start': movePool => movePool.includes('substitute'),
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};
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}
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shouldCullMove(
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move: Move,
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types: Set<string>,
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moves: Set<string>,
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abilities: Set<string>,
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counter: MoveCounter,
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movePool: string[],
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teamDetails: RandomTeamsTypes.TeamDetails,
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species: Species,
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isLead: boolean,
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): {cull: boolean, isSetup?: boolean} {
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const hasRestTalk = moves.has('rest') && moves.has('sleeptalk');
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switch (move.id) {
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// Not very useful without their supporting moves
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case 'batonpass':
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return {cull: !counter.setupType && !counter.get('speedsetup') && !moves.has('substitute') && !moves.has('wish')};
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case 'endeavor':
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return {cull: !isLead};
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case 'focuspunch':
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return {cull: !moves.has('substitute') || counter.damagingMoves.size < 2 || moves.has('swordsdance')};
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case 'rest':
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return {cull: movePool.includes('sleeptalk')};
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case 'sleeptalk':
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if (movePool.length > 1) {
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const rest = movePool.indexOf('rest');
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if (rest >= 0) this.fastPop(movePool, rest);
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}
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return {cull: !moves.has('rest')};
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case 'storedpower':
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return {cull: !counter.setupType && !moves.has('cosmicpower')};
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case 'weatherball':
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return {cull: !moves.has('sunnyday')};
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// Set up once and only if we have the moves for it
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case 'bellydrum': case 'bulkup': case 'coil': case 'curse': case 'dragondance': case 'honeclaws': case 'swordsdance':
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return {cull: (counter.setupType !== 'Physical' || counter.get('physicalsetup') > 1 || (
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counter.get('Physical') + counter.get('physicalpool') < 2 &&
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!moves.has('batonpass') &&
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!hasRestTalk
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)), isSetup: true};
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case 'calmmind': case 'nastyplot': case 'tailglow':
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return {cull: (counter.setupType !== 'Special' || counter.get('specialsetup') > 1 || (
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counter.get('Special') + counter.get('specialpool') < 2 &&
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!moves.has('batonpass') &&
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!hasRestTalk
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)), isSetup: true};
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case 'growth': case 'shellsmash': case 'workup':
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const moveTotal = counter.damagingMoves.size + counter.get('physicalpool') + counter.get('specialpool');
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return {
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cull: (
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counter.setupType !== 'Mixed' ||
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counter.get('mixedsetup') > 1 ||
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moveTotal < 2 ||
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(move.id === 'growth' && !moves.has('sunnyday'))
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),
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isSetup: true,
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};
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case 'agility': case 'autotomize': case 'rockpolish':
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return {
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cull: (
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(counter.damagingMoves.size < 2 && !counter.setupType && !moves.has('batonpass')) ||
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hasRestTalk
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),
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isSetup: !counter.setupType,
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};
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// Bad after setup
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case 'bulletpunch':
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return {cull: !!counter.get('speedsetup')};
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case 'circlethrow': case 'dragontail':
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return {cull: moves.has('substitute') || (!!counter.setupType && !moves.has('rest') && !moves.has('sleeptalk'))};
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case 'fakeout': case 'healingwish':
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return {cull: !!counter.setupType || !!counter.get('recovery') || moves.has('substitute')};
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case 'haze': case 'magiccoat': case 'pursuit': case 'spikes':
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return {cull: !!counter.setupType || !!counter.get('speedsetup') || moves.has('rest') || moves.has('trickroom')};
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case 'leechseed': case 'roar': case 'whirlwind':
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return {cull: !!counter.setupType || !!counter.get('speedsetup') || moves.has('dragontail')};
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case 'nightshade': case 'seismictoss': case 'superfang':
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return {cull: !!counter.setupType || counter.damagingMoves.size > 1};
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case 'protect':
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return {cull: (
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moves.has('rest') ||
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(counter.setupType && !abilities.has('Speed Boost') && !moves.has('wish')) ||
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moves.has('lightscreen') && moves.has('reflect')
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)};
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case 'rapidspin':
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return {cull: moves.has('shellsmash') || (!!counter.setupType && counter.get('Status') >= 2)};
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case 'stealthrock':
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return {cull: !!counter.setupType || !!counter.get('speedsetup') || moves.has('rest') || !!teamDetails.stealthRock};
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case 'switcheroo': case 'trick':
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return {cull: (
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counter.get('Physical') + counter.get('Special') < 3 ||
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!!counter.get('priority') ||
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moves.has('rapidspin')
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)};
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case 'toxic':
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return {cull: !!counter.setupType || !!counter.get('speedsetup') || moves.has('trickroom')};
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case 'toxicspikes':
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return {cull: !!counter.setupType || !!teamDetails.toxicSpikes};
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case 'trickroom':
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return {cull: (
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!!counter.setupType ||
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!!counter.get('speedsetup') ||
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counter.damagingMoves.size < 2 ||
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moves.has('lightscreen') || moves.has('reflect')
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)};
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case 'uturn':
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// Infernape doesn't want mixed sets with U-turn
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const infernapeCase = species.id === 'infernape' && !!counter.get('Special');
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return {cull: !!counter.setupType || !!counter.get('speedsetup') || moves.has('batonpass') || infernapeCase};
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case 'voltswitch':
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return {cull: (
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!!counter.setupType ||
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!!counter.get('speedsetup') ||
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['batonpass', 'magnetrise', 'uturn'].some(m => moves.has(m))
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)};
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// Ineffective having both
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// Attacks:
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case 'bugbite':
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return {cull: moves.has('uturn')};
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case 'crunch':
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return {cull: !types.has('Dark') && moves.has('suckerpunch')};
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case 'dragonpulse': case 'spacialrend':
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return {cull: moves.has('dracometeor') || moves.has('outrage')};
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case 'thunderbolt':
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return {cull: moves.has('wildcharge')};
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case 'drainpunch': case 'focusblast':
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return {cull: moves.has('closecombat') || moves.has('lowkick')};
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case 'blueflare': case 'flareblitz': case 'fierydance': case 'flamethrower': case 'lavaplume':
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return {cull: ['fireblast', 'overheat', 'vcreate'].some(m => moves.has(m))};
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case 'bravebird': case 'pluck':
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return {cull: moves.has('acrobatics') || moves.has('hurricane')};
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case 'gigadrain':
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return {cull: (!counter.setupType && moves.has('leafstorm')) || moves.has('petaldance') || moves.has('powerwhip')};
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case 'solarbeam':
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return {cull: (!abilities.has('Drought') && !moves.has('sunnyday')) || moves.has('gigadrain')};
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case 'leafstorm':
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return {cull: !!counter.setupType && moves.has('gigadrain')};
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case 'bonemerang': case 'earthpower':
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return {cull: moves.has('earthquake')};
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case 'extremespeed': case 'headsmash':
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return {cull: moves.has('roost')};
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case 'facade':
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return {cull: moves.has('suckerpunch') && !types.has('Normal')};
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case 'judgment':
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return {cull: counter.setupType !== 'Special' && counter.get('stab') > 1};
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case 'return':
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return {cull: moves.has('doubleedge')};
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case 'poisonjab':
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return {cull: moves.has('gunkshot')};
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case 'psychic':
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return {cull: moves.has('psyshock')};
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case 'scald': case 'surf':
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return {cull: moves.has('hydropump') || moves.has('waterfall')};
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case 'waterspout':
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return {cull: !!counter.get('Status')};
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// Status:
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case 'encore': case 'icepunch': case 'raindance': case 'suckerpunch':
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return {cull: moves.has('thunderwave') || hasRestTalk};
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case 'glare': case 'headbutt':
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return {cull: moves.has('bodyslam')};
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case 'healbell':
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return {cull: !!counter.get('speedsetup') || moves.has('magiccoat')};
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case 'moonlight': case 'painsplit': case 'recover': case 'roost': case 'softboiled': case 'synthesis':
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return {cull: ['leechseed', 'rest', 'wish'].some(m => moves.has(m))};
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case 'substitute':
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return {cull: (
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(moves.has('doubleedge') && !abilities.has('rockhead')) ||
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['pursuit', 'rest', 'superpower', 'uturn', 'voltswitch'].some(m => moves.has(m))
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)};
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case 'thunderwave':
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return {cull: (
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!!counter.setupType ||
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!!counter.get('speedsetup') ||
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hasRestTalk ||
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moves.has('discharge') || moves.has('trickroom')
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)};
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case 'willowisp':
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return {cull: moves.has('lavaplume') || moves.has('scald') && !types.has('Ghost')};
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}
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return {cull: false};
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}
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shouldCullAbility(
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ability: string,
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types: Set<string>,
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moves: Set<string>,
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abilities: Set<string>,
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counter: MoveCounter,
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movePool: string[],
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teamDetails: RandomTeamsTypes.TeamDetails,
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species: Species
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): boolean {
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switch (ability) {
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case 'Anger Point': case 'Gluttony': case 'Keen Eye': case 'Moody':
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case 'Sand Veil': case 'Snow Cloak': case 'Steadfast': case 'Weak Armor':
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return true;
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case 'Analytic': case 'Download': case 'Hyper Cutter':
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return species.nfe;
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case 'Chlorophyll': case 'Solar Power':
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return (!moves.has('sunnyday') && !teamDetails.sun);
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case 'Compound Eyes': case 'No Guard':
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return !counter.get('inaccurate');
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case 'Contrary': case 'Iron Fist': case 'Skill Link':
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return !counter.get(toID(ability));
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case 'Defiant': case 'Moxie':
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return (!counter.get('Physical') && !moves.has('batonpass'));
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case 'Flash Fire':
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return abilities.has('Drought');
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case 'Hydration': case 'Rain Dish': case 'Swift Swim':
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return (!moves.has('raindance') && !teamDetails.rain);
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case 'Hustle':
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return counter.get('Physical') < 2;
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case 'Ice Body':
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return !teamDetails.hail;
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case 'Immunity':
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return abilities.has('Toxic Boost');
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case 'Intimidate':
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return moves.has('rest') || species.id === 'staraptor';
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case 'Lightning Rod':
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return species.types.includes('Ground');
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case 'Limber':
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return species.types.includes('Electric');
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case 'Mold Breaker':
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return (abilities.has('Adaptability') || moves.has('rest') && moves.has('sleeptalk'));
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case 'Overgrow':
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return !counter.get('Grass');
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case 'Poison Heal':
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return (abilities.has('Technician') && !!counter.get('technician'));
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case 'Prankster':
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return !counter.get('Status');
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case 'Pressure': case 'Synchronize':
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return (counter.get('Status') < 2 || abilities.has('Trace'));
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case 'Reckless': case 'Rock Head':
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return (!counter.get('recoil') || abilities.has('Sap Sipper'));
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case 'Regenerator':
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return abilities.has('Magic Guard');
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case 'Sand Force': case 'Sand Rush':
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return !teamDetails.sand;
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case 'Serene Grace':
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return (!counter.get('serenegrace') || species.id === 'blissey');
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case 'Sheer Force':
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return (!counter.get('sheerforce') || abilities.has('Guts'));
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case 'Sturdy':
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return (!!counter.get('recoil') && !counter.get('recovery'));
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case 'Swarm':
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return !counter.get('Bug');
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case 'Technician':
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return (!counter.get('technician') || moves.has('tailslap'));
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case 'Tinted Lens':
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return (abilities.has('Insomnia') || abilities.has('Magic Guard') || moves.has('protect'));
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case 'Unaware':
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return (!!counter.setupType || abilities.has('Magic Guard'));
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case 'Unburden':
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return species.baseStats.spe > 100 && !moves.has('acrobatics');
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case 'Water Absorb':
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return (abilities.has('Drizzle') || abilities.has('Unaware') || abilities.has('Volt Absorb'));
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}
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return false;
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}
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getHighPriorityItem(
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ability: string,
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types: Set<string>,
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moves: Set<string>,
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counter: MoveCounter,
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teamDetails: RandomTeamsTypes.TeamDetails,
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species: Species,
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isLead: boolean
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): string | undefined {
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if (species.requiredItem) return species.requiredItem;
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if (species.requiredItems) return this.sample(species.requiredItems);
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if (species.name === 'Marowak') return 'Thick Club';
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if (species.name === 'Farfetch\u2019d') return 'Stick';
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if (species.name === 'Pikachu') return 'Light Ball';
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if (species.name === 'Shedinja' || species.name === 'Smeargle') return 'Focus Sash';
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if (species.name === 'Unown') return 'Choice Specs';
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if (species.name === 'Wobbuffet' && moves.has('destinybond') && this.randomChance(1, 2)) return 'Custap Berry';
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if (ability === 'Imposter') return 'Choice Scarf';
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if (moves.has('switcheroo') || moves.has('trick')) {
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if (species.baseStats.spe >= 60 && species.baseStats.spe <= 108 && !counter.get('priority')) {
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return 'Choice Scarf';
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} else {
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return (counter.get('Physical') > counter.get('Special')) ? 'Choice Band' : 'Choice Specs';
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}
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}
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if (species.nfe) return 'Eviolite';
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if (moves.has('shellsmash')) return 'White Herb';
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if (ability === 'Harvest' || moves.has('bellydrum')) return 'Sitrus Berry';
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if ((ability === 'Magic Guard' || ability === 'Sheer Force') && counter.damagingMoves.size > 1) return 'Life Orb';
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if (
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ability === 'Poison Heal' ||
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ability === 'Toxic Boost' ||
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(ability === 'Quick Feet' && moves.has('facade')) ||
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moves.has('psychoshift')
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) {
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return 'Toxic Orb';
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}
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if (moves.has('rest') && !moves.has('sleeptalk') && ability !== 'Natural Cure' && ability !== 'Shed Skin') {
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return 'Chesto Berry';
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}
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if (ability === 'Guts' && moves.has('facade')) {
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return (types.has('Fire') || moves.has('uturn') || moves.has('voltswitch')) ? 'Toxic Orb' : 'Flame Orb';
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}
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if (moves.has('raindance')) return (ability === 'Forecast') ? 'Damp Rock' : 'Life Orb';
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if (moves.has('sunnyday')) return (ability === 'Forecast' || ability === 'Flower Gift') ? 'Heat Rock' : 'Life Orb';
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if (moves.has('lightscreen') && moves.has('reflect')) return 'Light Clay';
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if (moves.has('acrobatics')) return 'Flying Gem';
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if (ability === 'Unburden') return moves.has('fakeout') ? 'Normal Gem' : `${species.types[0]} Gem`;
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}
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getLowPriorityItem(
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ability: string,
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types: Set<string>,
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moves: Set<string>,
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abilities: Set<string>,
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counter: MoveCounter,
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teamDetails: RandomTeamsTypes.TeamDetails,
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species: Species,
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isLead: boolean,
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): string | undefined {
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if (
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ability === 'Speed Boost' &&
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!moves.has('substitute') &&
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counter.get('Physical') + counter.get('Special') > 2
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) {
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return 'Life Orb';
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}
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if (
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counter.get('Physical') >= 4 &&
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['dragontail', 'fakeout', 'flamecharge'].every(m => !moves.has(m)) &&
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!moves.has('suckerpunch') &&
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(!moves.has('rapidspin') || this.dex.getEffectiveness('Rock', species) < 1)
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) {
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return (
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(species.baseStats.atk >= 100 || abilities.has('Huge Power')) &&
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species.baseStats.spe >= 60 && species.baseStats.spe <= 108 &&
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!counter.get('priority') &&
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this.randomChance(2, 3)
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) ? 'Choice Scarf' : 'Choice Band';
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}
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if (counter.get('Special') >= 4 || (counter.get('Special') >= 3 && moves.has('uturn'))) {
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return (
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species.baseStats.spa >= 100 &&
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species.baseStats.spe >= 60 && species.baseStats.spe <= 108 &&
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!moves.has('uturn') &&
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(ability === 'Download' || moves.has('eruption') || moves.has('waterspout') || this.randomChance(2, 3))
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|
) ? 'Choice Scarf' : 'Choice Specs';
|
|
}
|
|
|
|
if (counter.setupType && moves.has('outrage')) return 'Lum Berry';
|
|
if (this.dex.getEffectiveness('Ground', species) >= 2 && ability !== 'Levitate') return 'Air Balloon';
|
|
if (
|
|
types.has('Poison') ||
|
|
['bodyslam', 'dragontail', 'protect', 'scald', 'sleeptalk', 'substitute'].some(m => moves.has(m))
|
|
) {
|
|
return 'Leftovers';
|
|
}
|
|
if (species.name === 'Palkia' && (moves.has('dracometeor') || moves.has('spacialrend')) && moves.has('hydropump')) {
|
|
return 'Lustrous Orb';
|
|
}
|
|
if (counter.damagingMoves.size >= 4 && ability !== 'Sturdy') {
|
|
return moves.has('uturn') ? 'Expert Belt' : 'Life Orb';
|
|
}
|
|
if (
|
|
isLead &&
|
|
counter.get('hazards') &&
|
|
!counter.get('recovery') &&
|
|
ability !== 'Regenerator' &&
|
|
species.baseStats.hp + species.baseStats.def + species.baseStats.spd <= 275
|
|
) {
|
|
return ability === 'Sturdy' ? 'Custap Berry' : 'Focus Sash';
|
|
}
|
|
if (moves.has('voltswitch') && species.baseStats.spe <= 90) {
|
|
return 'Leftovers';
|
|
}
|
|
if (
|
|
counter.damagingMoves.size >= 3 &&
|
|
species.baseStats.spe >= 40 &&
|
|
species.baseStats.hp + species.baseStats.def + species.baseStats.spd <= 275 &&
|
|
ability !== 'Sturdy' &&
|
|
!moves.has('rapidspin') && !moves.has('uturn')
|
|
) {
|
|
return 'Life Orb';
|
|
}
|
|
}
|
|
|
|
randomSet(
|
|
species: string | Species,
|
|
teamDetails: RandomTeamsTypes.TeamDetails = {},
|
|
isLead = false
|
|
): RandomTeamsTypes.RandomSet {
|
|
species = this.dex.species.get(species);
|
|
let forme = species.name;
|
|
|
|
if (typeof species.battleOnly === 'string') {
|
|
// Only change the forme. The species has custom moves, and may have different typing and requirements.
|
|
forme = species.battleOnly;
|
|
}
|
|
if (species.cosmeticFormes) {
|
|
forme = this.sample([species.name].concat(species.cosmeticFormes));
|
|
}
|
|
|
|
const movePool = (species.randomBattleMoves || Object.keys(this.dex.species.getLearnset(species.id)!)).slice();
|
|
const rejectedPool = [];
|
|
const moves = new Set<string>();
|
|
let ability = '';
|
|
|
|
const evs = {hp: 85, atk: 85, def: 85, spa: 85, spd: 85, spe: 85};
|
|
const ivs: SparseStatsTable = {hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31};
|
|
const types = new Set(species.types);
|
|
const abilities = new Set(Object.values(species.abilities));
|
|
if (species.unreleasedHidden) abilities.delete(species.abilities.H);
|
|
|
|
let availableHP = 0;
|
|
for (const setMoveid of movePool) {
|
|
if (setMoveid.startsWith('hiddenpower')) availableHP++;
|
|
}
|
|
|
|
let counter: MoveCounter;
|
|
// We use a special variable to track Hidden Power
|
|
// so that we can check for all Hidden Powers at once
|
|
let hasHiddenPower = false;
|
|
|
|
do {
|
|
// Choose next 4 moves from learnset/viable moves and add them to moves list:
|
|
while (moves.size < this.maxMoveCount && movePool.length) {
|
|
const moveid = this.sampleNoReplace(movePool);
|
|
if (moveid.startsWith('hiddenpower')) {
|
|
availableHP--;
|
|
if (hasHiddenPower) continue;
|
|
hasHiddenPower = true;
|
|
}
|
|
moves.add(moveid);
|
|
}
|
|
|
|
while (moves.size < this.maxMoveCount && rejectedPool.length) {
|
|
const moveid = this.sampleNoReplace(rejectedPool);
|
|
if (moveid.startsWith('hiddenpower')) {
|
|
if (hasHiddenPower) {
|
|
continue;
|
|
}
|
|
hasHiddenPower = true;
|
|
}
|
|
moves.add(moveid);
|
|
}
|
|
|
|
counter = this.queryMoves(moves, species.types, abilities, movePool);
|
|
|
|
// Iterate through the moves again, this time to cull them:
|
|
for (const moveid of moves) {
|
|
const move = this.dex.moves.get(moveid);
|
|
|
|
let {cull, isSetup} = this.shouldCullMove(
|
|
move, types, moves, abilities, counter, movePool,
|
|
teamDetails, species, isLead
|
|
);
|
|
|
|
// This move doesn't satisfy our setup requirements:
|
|
if (
|
|
(move.category === 'Physical' && counter.setupType === 'Special') ||
|
|
(move.category === 'Special' && counter.setupType === 'Physical')
|
|
) {
|
|
// Reject STABs last in case the setup type changes later on
|
|
const stabs = counter.get(species.types[0]) + (counter.get(species.types[1]) || 0);
|
|
if (!types.has(move.type) || stabs > 1 || counter.get(move.category) < 2) cull = true;
|
|
}
|
|
if (
|
|
!isSetup &&
|
|
counter.setupType &&
|
|
counter.setupType !== 'Mixed' &&
|
|
move.category !== counter.setupType &&
|
|
counter.get(counter.setupType) < 2 &&
|
|
!moves.has('batonpass') &&
|
|
(move.category !== 'Status' || !move.flags.heal) &&
|
|
moveid !== 'sleeptalk' && (
|
|
move.category !== 'Status' || (
|
|
counter.get(counter.setupType) + counter.get('Status') > 3 &&
|
|
counter.get('physicalsetup') + counter.get('specialsetup') < 2
|
|
)
|
|
)
|
|
) {
|
|
// Mono-attacking with setup and RestTalk is allowed
|
|
// Reject Status moves only if there is nothing else to reject
|
|
cull = true;
|
|
}
|
|
|
|
if (
|
|
counter.setupType === 'Special' &&
|
|
moveid === 'hiddenpower' &&
|
|
species.types.length > 1 &&
|
|
counter.get('Special') <= 2 &&
|
|
!types.has(move.type) &&
|
|
!counter.get('Physical') &&
|
|
counter.get('specialpool')
|
|
) {
|
|
// Hidden Power isn't good enough
|
|
cull = true;
|
|
}
|
|
|
|
const runEnforcementChecker = (checkerName: string) => {
|
|
if (!this.moveEnforcementCheckers[checkerName]) return false;
|
|
return this.moveEnforcementCheckers[checkerName](
|
|
movePool, moves, abilities, types, counter, species as Species, teamDetails
|
|
);
|
|
};
|
|
// Pokemon should have moves that benefit their Type/Ability/Weather, as well as moves required by its forme
|
|
if (
|
|
!cull &&
|
|
!['judgment', 'quiverdance', 'sleeptalk'].includes(moveid) &&
|
|
!isSetup && !move.weather && !move.damage && (move.category !== 'Status' || !move.flags.heal) && (
|
|
move.category === 'Status' ||
|
|
!types.has(move.type) ||
|
|
move.basePower && move.basePower < 40 && !move.multihit
|
|
) && (counter.get('physicalsetup') + counter.get('specialsetup') < 2 && (
|
|
!counter.setupType ||
|
|
counter.setupType === 'Mixed' ||
|
|
(move.category !== counter.setupType && move.category !== 'Status') ||
|
|
counter.get(counter.setupType) + counter.get('Status') > 3
|
|
))
|
|
) {
|
|
if (
|
|
(
|
|
!counter.get('stab') &&
|
|
!counter.get('damage') && (
|
|
species.types.length > 1 ||
|
|
(species.types[0] !== 'Normal' && species.types[0] !== 'Psychic') ||
|
|
!moves.has('icebeam') ||
|
|
species.baseStats.spa >= species.baseStats.spd
|
|
)
|
|
) || (
|
|
!counter.get('recovery') &&
|
|
!counter.setupType &&
|
|
!moves.has('healingwish') &&
|
|
(counter.get('Status') > 1 || (species.nfe && !!counter.get('Status'))) &&
|
|
(movePool.includes('recover') || movePool.includes('roost') || movePool.includes('softboiled'))
|
|
) || (
|
|
movePool.includes('darkvoid') ||
|
|
movePool.includes('quiverdance') ||
|
|
(species.requiredMove && movePool.includes(toID(species.requiredMove)))
|
|
) || (
|
|
isLead && runEnforcementChecker('lead')
|
|
)
|
|
) {
|
|
cull = true;
|
|
} else {
|
|
for (const type of types) {
|
|
if (runEnforcementChecker(type)) {
|
|
cull = true;
|
|
}
|
|
}
|
|
for (const abil of abilities) {
|
|
if (runEnforcementChecker(abil)) {
|
|
cull = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Sleep Talk shouldn't be selected without Rest
|
|
if (moveid === 'rest' && cull) {
|
|
const sleeptalk = movePool.indexOf('sleeptalk');
|
|
if (sleeptalk >= 0) {
|
|
if (movePool.length < 2) {
|
|
cull = false;
|
|
} else {
|
|
this.fastPop(movePool, sleeptalk);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Remove rejected moves from the move list
|
|
const isHP = moveid.startsWith('hiddenpower');
|
|
if (
|
|
cull &&
|
|
(movePool.length - availableHP || availableHP && (isHP || !hasHiddenPower))
|
|
) {
|
|
if (
|
|
move.category !== 'Status' && !move.damage && !move.flags.charge &&
|
|
(!isHP || !availableHP)
|
|
) rejectedPool.push(moveid);
|
|
moves.delete(moveid);
|
|
if (isHP) hasHiddenPower = false;
|
|
break;
|
|
}
|
|
if (cull && rejectedPool.length) {
|
|
moves.delete(moveid);
|
|
if (moveid.startsWith('hiddenpower')) hasHiddenPower = false;
|
|
break;
|
|
}
|
|
}
|
|
} while (moves.size < this.maxMoveCount && (movePool.length || rejectedPool.length));
|
|
|
|
if (hasHiddenPower) {
|
|
let hpType;
|
|
for (const move of moves) {
|
|
if (move.startsWith('hiddenpower')) hpType = move.substr(11);
|
|
}
|
|
if (!hpType) throw new Error(`hasHiddenPower is true, but no Hidden Power move was found.`);
|
|
const HPivs = this.dex.types.get(hpType).HPivs;
|
|
let iv: StatID;
|
|
for (iv in HPivs) {
|
|
ivs[iv] = HPivs[iv];
|
|
}
|
|
}
|
|
|
|
|
|
const abilityData = Array.from(abilities).map(a => this.dex.abilities.get(a));
|
|
Utils.sortBy(abilityData, abil => -abil.rating);
|
|
|
|
if (abilityData.length > 1) {
|
|
// Sort abilities by rating with an element of randomness
|
|
if (abilityData[2] && abilityData[1].rating <= abilityData[2].rating && this.randomChance(1, 2)) {
|
|
[abilityData[1], abilityData[2]] = [abilityData[2], abilityData[1]];
|
|
}
|
|
if (abilityData[0].rating <= abilityData[1].rating) {
|
|
if (this.randomChance(1, 2)) [abilityData[0], abilityData[1]] = [abilityData[1], abilityData[0]];
|
|
} else if (abilityData[0].rating - 0.6 <= abilityData[1].rating) {
|
|
if (this.randomChance(2, 3)) [abilityData[0], abilityData[1]] = [abilityData[1], abilityData[0]];
|
|
}
|
|
|
|
// Start with the first abiility and work our way through, culling as we go
|
|
ability = abilityData[0].name;
|
|
|
|
|
|
while (this.shouldCullAbility(ability, types, moves, abilities, counter, movePool, teamDetails, species)) {
|
|
if (ability === abilityData[0].name && abilityData[1].rating >= 1) {
|
|
ability = abilityData[1].name;
|
|
} else if (ability === abilityData[1].name && abilityData[2] && abilityData[2].rating >= 1) {
|
|
ability = abilityData[2].name;
|
|
} else {
|
|
ability = abilityData[0].name;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (abilities.has('Guts') && moves.has('facade') && (ability !== 'Quick Feet' || !counter.setupType)) {
|
|
ability = 'Guts';
|
|
} else if (abilities.has('Prankster') && counter.get('Status') > 1) {
|
|
ability = 'Prankster';
|
|
} else if (abilities.has('Quick Feet') && moves.has('facade')) {
|
|
ability = 'Quick Feet';
|
|
} else if (abilities.has('Swift Swim') && moves.has('raindance')) {
|
|
ability = 'Swift Swim';
|
|
}
|
|
} else {
|
|
ability = abilityData[0].name;
|
|
}
|
|
|
|
let item = this.getHighPriorityItem(ability, types, moves, counter, teamDetails, species, isLead);
|
|
if (item === undefined) {
|
|
item = this.getLowPriorityItem(ability, types, moves, abilities, counter, teamDetails, species, isLead);
|
|
}
|
|
if (item === undefined) item = 'Leftovers';
|
|
if (item === 'Leftovers' && types.has('Poison')) {
|
|
item = 'Black Sludge';
|
|
}
|
|
|
|
const levelScale: {[tier: string]: number} = {
|
|
Uber: 76,
|
|
OU: 80,
|
|
'(OU)': 82,
|
|
UUBL: 82,
|
|
UU: 82,
|
|
RUBL: 84,
|
|
RU: 84,
|
|
NUBL: 86,
|
|
NU: 86,
|
|
'(NU)': 88,
|
|
PUBL: 88,
|
|
PU: 88,
|
|
'(PU)': 90,
|
|
};
|
|
const customScale: {[forme: string]: number} = {
|
|
Delibird: 100, 'Farfetch\u2019d': 100, Luvdisc: 100, Unown: 100,
|
|
};
|
|
const level = this.adjustLevel || customScale[species.name] || levelScale[species.tier] || (species.nfe ? 90 : 80);
|
|
|
|
// Prepare optimal HP
|
|
const srWeakness = this.dex.getEffectiveness('Rock', species);
|
|
while (evs.hp > 1) {
|
|
const hp = Math.floor(
|
|
Math.floor(
|
|
2 * species.baseStats.hp + (ivs.hp || 31) + Math.floor(evs.hp / 4) + 100
|
|
) * level / 100 + 10
|
|
);
|
|
if (moves.has('bellydrum') && item === 'Sitrus Berry') {
|
|
// Belly Drum should activate Sitrus Berry
|
|
if (hp % 2 === 0) break;
|
|
} else {
|
|
// Maximize number of Stealth Rock switch-ins
|
|
if (srWeakness <= 0 || hp % (4 / srWeakness) > 0) break;
|
|
}
|
|
evs.hp -= 4;
|
|
}
|
|
|
|
// Minimize confusion damage
|
|
if (!counter.get('Physical') && !moves.has('transform')) {
|
|
evs.atk = 0;
|
|
ivs.atk = hasHiddenPower ? (ivs.atk || 31) - 28 : 0;
|
|
}
|
|
|
|
if (['gyroball', 'metalburst', 'trickroom'].some(m => moves.has(m))) {
|
|
evs.spe = 0;
|
|
ivs.spe = hasHiddenPower ? (ivs.spe || 31) - 28 : 0;
|
|
}
|
|
|
|
return {
|
|
name: species.baseSpecies,
|
|
species: forme,
|
|
gender: species.gender,
|
|
shiny: this.randomChance(1, 1024),
|
|
moves: Array.from(moves),
|
|
ability,
|
|
evs,
|
|
ivs,
|
|
item,
|
|
level,
|
|
};
|
|
}
|
|
|
|
randomTeam() {
|
|
this.enforceNoDirectCustomBanlistChanges();
|
|
|
|
const seed = this.prng.seed;
|
|
const ruleTable = this.dex.formats.getRuleTable(this.format);
|
|
const pokemon: RandomTeamsTypes.RandomSet[] = [];
|
|
|
|
// For Monotype
|
|
const isMonotype = !!this.forceMonotype || ruleTable.has('sametypeclause');
|
|
const typePool = this.dex.types.names();
|
|
const type = this.forceMonotype || this.sample(typePool);
|
|
|
|
const baseFormes: {[k: string]: number} = {};
|
|
const tierCount: {[k: string]: number} = {};
|
|
const typeCount: {[k: string]: number} = {};
|
|
const typeComboCount: {[k: string]: number} = {};
|
|
const teamDetails: RandomTeamsTypes.TeamDetails = {};
|
|
|
|
const pokemonPool = this.getPokemonPool(type, pokemon, isMonotype);
|
|
|
|
while (pokemonPool.length && pokemon.length < this.maxTeamSize) {
|
|
const species = this.dex.species.get(this.sampleNoReplace(pokemonPool));
|
|
if (!species.exists || !species.randomBattleMoves) continue;
|
|
|
|
// Limit to one of each species (Species Clause)
|
|
if (baseFormes[species.baseSpecies]) continue;
|
|
|
|
// Adjust rate for species with multiple sets
|
|
switch (species.baseSpecies) {
|
|
case 'Arceus':
|
|
if (this.randomChance(16, 17) && !isMonotype) continue;
|
|
break;
|
|
case 'Rotom':
|
|
if (this.gen < 5 && this.randomChance(5, 6) && !isMonotype) continue;
|
|
break;
|
|
case 'Basculin': case 'Castform': case 'Cherrim': case 'Meloetta':
|
|
if (this.randomChance(1, 2)) continue;
|
|
break;
|
|
}
|
|
|
|
// Illusion shouldn't be in the last slot
|
|
if (species.name === 'Zoroark' && pokemon.length > 4) continue;
|
|
|
|
// Dynamically scale limits for different team sizes. The default and minimum value is 1.
|
|
const limitFactor = Math.round(this.maxTeamSize / 6) || 1;
|
|
const tier = species.tier;
|
|
|
|
// Limit two Pokemon per tier
|
|
if (this.gen === 5 && !isMonotype && !this.forceMonotype && tierCount[tier] >= 2 * limitFactor) continue;
|
|
|
|
const set = this.randomSet(species, teamDetails, pokemon.length === 0);
|
|
|
|
const types = species.types;
|
|
|
|
if (!isMonotype && !this.forceMonotype) {
|
|
// Limit two of any type
|
|
let skip = false;
|
|
for (const typeName of types) {
|
|
if (typeCount[typeName] >= 2 * limitFactor) {
|
|
skip = true;
|
|
break;
|
|
}
|
|
}
|
|
if (skip) continue;
|
|
}
|
|
|
|
// Limit one of any type combination, two in Monotype
|
|
let typeCombo = types.slice().sort().join();
|
|
if (set.ability === 'Drought' || set.ability === 'Drizzle' || set.ability === 'Sand Stream') {
|
|
// Drought, Drizzle and Sand Stream don't count towards the type combo limit
|
|
typeCombo = set.ability;
|
|
if (typeCombo in typeComboCount) continue;
|
|
} else if (!this.forceMonotype) {
|
|
if (typeComboCount[typeCombo] >= (isMonotype ? 2 : 1) * limitFactor) continue;
|
|
}
|
|
|
|
// Okay, the set passes, add it to our team
|
|
pokemon.push(set);
|
|
|
|
if (pokemon.length === this.maxTeamSize) {
|
|
// Set Zoroark's level to be the same as the last Pokemon
|
|
const illusion = teamDetails.illusion;
|
|
if (illusion) pokemon[illusion - 1].level = pokemon[this.maxTeamSize - 1].level;
|
|
break;
|
|
}
|
|
|
|
// Now that our Pokemon has passed all checks, we can increment our counters
|
|
baseFormes[species.baseSpecies] = 1;
|
|
|
|
// Increment tier counter
|
|
if (tierCount[tier]) {
|
|
tierCount[tier]++;
|
|
} else {
|
|
tierCount[tier] = 1;
|
|
}
|
|
|
|
// Increment type counters
|
|
for (const typeName of types) {
|
|
if (typeName in typeCount) {
|
|
typeCount[typeName]++;
|
|
} else {
|
|
typeCount[typeName] = 1;
|
|
}
|
|
}
|
|
if (typeCombo in typeComboCount) {
|
|
typeComboCount[typeCombo]++;
|
|
} else {
|
|
typeComboCount[typeCombo] = 1;
|
|
}
|
|
|
|
// Team details
|
|
if (set.ability === 'Snow Warning' || set.moves.includes('hail')) teamDetails.hail = 1;
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if (set.ability === 'Drizzle' || set.moves.includes('raindance')) teamDetails.rain = 1;
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if (set.ability === 'Sand Stream') teamDetails.sand = 1;
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if (set.moves.includes('stealthrock')) teamDetails.stealthRock = 1;
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if (set.moves.includes('toxicspikes')) teamDetails.toxicSpikes = 1;
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if (set.moves.includes('rapidspin')) teamDetails.rapidSpin = 1;
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// For setting Zoroark's level
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if (set.ability === 'Illusion') teamDetails.illusion = pokemon.length;
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}
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if (pokemon.length < this.maxTeamSize && pokemon.length < 12) {
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throw new Error(`Could not build a random team for ${this.format} (seed=${seed})`);
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}
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return pokemon;
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}
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}
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export default RandomGen5Teams;
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