import RandomGen6Teams from '../gen6/random-teams'; import {Utils} from '../../../lib'; import {toID} from '../../../sim/dex'; import {PRNG} from '../../../sim'; import type {MoveCounter} from '../../random-teams'; export class RandomGen5Teams extends RandomGen6Teams { constructor(format: string | Format, prng: PRNG | PRNGSeed | null) { super(format, prng); this.moveEnforcementCheckers = { lead: (movePool, moves, abilities, types, counter) => ( movePool.includes('stealthrock') && !!counter.get('Status') && !counter.setupType && !counter.get('speedsetup') && !moves.has('substitute') ), Dark: (movePool, moves, abilities, types, counter) => !counter.get('Dark'), Dragon: (movePool, moves, abilities, types, counter) => !counter.get('Dragon'), Electric: (movePool, moves, abilities, types, counter) => !counter.get('Electric') || movePool.includes('thunder'), Fighting: (movePool, moves, abilities, types, counter, species) => ( !counter.get('Fighting') && (species.baseStats.atk >= 90 || abilities.has('Pure Power') || !!counter.setupType || !counter.get('Status')) ), Fire: (movePool, moves, abilities, types, counter) => !counter.get('Fire'), Flying: (movePool, moves, abilities, types, counter) => ( !counter.get('Flying') && (types.has('Normal') || abilities.has('Serene Grace')) ), Ghost: (movePool, moves, abilities, types, counter) => !types.has('Dark') && !counter.get('Ghost'), Grass: movePool => movePool.includes('hornleech') || movePool.includes('seedflare'), Ground: (movePool, moves, abilities, types, counter) => ( !counter.get('Ground') && !moves.has('rest') && !moves.has('sleeptalk') ), Ice: (movePool, moves, abilities, types, counter) => !counter.get('Ice'), Normal: (movePool, moves, abilities, types, counter, species) => ( movePool.includes('return') && species.baseStats.atk > 80 ), Rock: (movePool, moves, abilities, types, counter, species) => !counter.get('Rock') && species.baseStats.atk >= 80, Steel: (movePool, moves, abilities, types, counter) => !counter.get('Steel') && abilities.has('Technician'), Water: (movePool, moves, abilities, types, counter) => ( !counter.get('Water') || (abilities.has('Adaptability') && movePool.includes('waterfall')) ), Contrary: (movePool, moves, abilities, types, counter, species, teamDetails) => ( !counter.get('contrary') && species.name !== 'Shuckle' ), Guts: (movePool, moves, abilities, types) => types.has('Normal') && movePool.includes('facade'), 'Slow Start': movePool => movePool.includes('substitute'), }; } shouldCullMove( move: Move, types: Set, moves: Set, abilities: Set, counter: MoveCounter, movePool: string[], teamDetails: RandomTeamsTypes.TeamDetails, species: Species, isLead: boolean, ): {cull: boolean, isSetup?: boolean} { const hasRestTalk = moves.has('rest') && moves.has('sleeptalk'); switch (move.id) { // Not very useful without their supporting moves case 'batonpass': return {cull: !counter.setupType && !counter.get('speedsetup') && !moves.has('substitute') && !moves.has('wish')}; case 'endeavor': return {cull: !isLead}; case 'focuspunch': return {cull: !moves.has('substitute') || counter.damagingMoves.size < 2 || moves.has('swordsdance')}; case 'rest': return {cull: movePool.includes('sleeptalk')}; case 'sleeptalk': if (movePool.length > 1) { const rest = movePool.indexOf('rest'); if (rest >= 0) this.fastPop(movePool, rest); } return {cull: !moves.has('rest')}; case 'storedpower': return {cull: !counter.setupType && !moves.has('cosmicpower')}; case 'weatherball': return {cull: !moves.has('sunnyday')}; // Set up once and only if we have the moves for it case 'bellydrum': case 'bulkup': case 'coil': case 'curse': case 'dragondance': case 'honeclaws': case 'swordsdance': return {cull: (counter.setupType !== 'Physical' || counter.get('physicalsetup') > 1 || ( counter.get('Physical') + counter.get('physicalpool') < 2 && !moves.has('batonpass') && !hasRestTalk )), isSetup: true}; case 'calmmind': case 'nastyplot': case 'tailglow': return {cull: (counter.setupType !== 'Special' || counter.get('specialsetup') > 1 || ( counter.get('Special') + counter.get('specialpool') < 2 && !moves.has('batonpass') && !hasRestTalk )), isSetup: true}; case 'growth': case 'shellsmash': case 'workup': const moveTotal = counter.damagingMoves.size + counter.get('physicalpool') + counter.get('specialpool'); return { cull: ( counter.setupType !== 'Mixed' || counter.get('mixedsetup') > 1 || moveTotal < 2 || (move.id === 'growth' && !moves.has('sunnyday')) ), isSetup: true, }; case 'agility': case 'autotomize': case 'rockpolish': return { cull: ( (counter.damagingMoves.size < 2 && !counter.setupType && !moves.has('batonpass')) || hasRestTalk ), isSetup: !counter.setupType, }; // Bad after setup case 'bulletpunch': return {cull: !!counter.get('speedsetup')}; case 'circlethrow': case 'dragontail': return {cull: moves.has('substitute') || (!!counter.setupType && !moves.has('rest') && !moves.has('sleeptalk'))}; case 'fakeout': case 'healingwish': return {cull: !!counter.setupType || !!counter.get('recovery') || moves.has('substitute')}; case 'haze': case 'magiccoat': case 'pursuit': case 'spikes': return {cull: !!counter.setupType || !!counter.get('speedsetup') || moves.has('rest') || moves.has('trickroom')}; case 'leechseed': case 'roar': case 'whirlwind': return {cull: !!counter.setupType || !!counter.get('speedsetup') || moves.has('dragontail')}; case 'nightshade': case 'seismictoss': case 'superfang': return {cull: !!counter.setupType || counter.damagingMoves.size > 1}; case 'protect': return {cull: ( moves.has('rest') || (counter.setupType && !abilities.has('Speed Boost') && !moves.has('wish')) || moves.has('lightscreen') && moves.has('reflect') )}; case 'rapidspin': return {cull: moves.has('shellsmash') || (!!counter.setupType && counter.get('Status') >= 2)}; case 'stealthrock': return {cull: !!counter.setupType || !!counter.get('speedsetup') || moves.has('rest') || !!teamDetails.stealthRock}; case 'switcheroo': case 'trick': return {cull: ( counter.get('Physical') + counter.get('Special') < 3 || !!counter.get('priority') || moves.has('rapidspin') )}; case 'toxic': return {cull: !!counter.setupType || !!counter.get('speedsetup') || moves.has('trickroom')}; case 'toxicspikes': return {cull: !!counter.setupType || !!teamDetails.toxicSpikes}; case 'trickroom': return {cull: ( !!counter.setupType || !!counter.get('speedsetup') || counter.damagingMoves.size < 2 || moves.has('lightscreen') || moves.has('reflect') )}; case 'uturn': // Infernape doesn't want mixed sets with U-turn const infernapeCase = species.id === 'infernape' && !!counter.get('Special'); return {cull: !!counter.setupType || !!counter.get('speedsetup') || moves.has('batonpass') || infernapeCase}; case 'voltswitch': return {cull: ( !!counter.setupType || !!counter.get('speedsetup') || ['batonpass', 'magnetrise', 'uturn'].some(m => moves.has(m)) )}; // Ineffective having both // Attacks: case 'bugbite': return {cull: moves.has('uturn')}; case 'crunch': return {cull: !types.has('Dark') && moves.has('suckerpunch')}; case 'dragonpulse': case 'spacialrend': return {cull: moves.has('dracometeor') || moves.has('outrage')}; case 'thunderbolt': return {cull: moves.has('wildcharge')}; case 'drainpunch': case 'focusblast': return {cull: moves.has('closecombat') || moves.has('lowkick')}; case 'blueflare': case 'flareblitz': case 'fierydance': case 'flamethrower': case 'lavaplume': return {cull: ['fireblast', 'overheat', 'vcreate'].some(m => moves.has(m))}; case 'bravebird': case 'pluck': return {cull: moves.has('acrobatics') || moves.has('hurricane')}; case 'gigadrain': return {cull: (!counter.setupType && moves.has('leafstorm')) || moves.has('petaldance') || moves.has('powerwhip')}; case 'solarbeam': return {cull: (!abilities.has('Drought') && !moves.has('sunnyday')) || moves.has('gigadrain')}; case 'leafstorm': return {cull: !!counter.setupType && moves.has('gigadrain')}; case 'bonemerang': case 'earthpower': return {cull: moves.has('earthquake')}; case 'extremespeed': case 'headsmash': return {cull: moves.has('roost')}; case 'facade': return {cull: moves.has('suckerpunch') && !types.has('Normal')}; case 'judgment': return {cull: counter.setupType !== 'Special' && counter.get('stab') > 1}; case 'return': return {cull: moves.has('doubleedge')}; case 'poisonjab': return {cull: moves.has('gunkshot')}; case 'psychic': return {cull: moves.has('psyshock')}; case 'scald': case 'surf': return {cull: moves.has('hydropump') || moves.has('waterfall')}; case 'waterspout': return {cull: !!counter.get('Status')}; // Status: case 'encore': case 'icepunch': case 'raindance': case 'suckerpunch': return {cull: moves.has('thunderwave') || hasRestTalk}; case 'glare': case 'headbutt': return {cull: moves.has('bodyslam')}; case 'healbell': return {cull: !!counter.get('speedsetup') || moves.has('magiccoat')}; case 'moonlight': case 'painsplit': case 'recover': case 'roost': case 'softboiled': case 'synthesis': return {cull: ['leechseed', 'rest', 'wish'].some(m => moves.has(m))}; case 'substitute': return {cull: ( (moves.has('doubleedge') && !abilities.has('rockhead')) || ['pursuit', 'rest', 'superpower', 'uturn', 'voltswitch'].some(m => moves.has(m)) )}; case 'thunderwave': return {cull: ( !!counter.setupType || !!counter.get('speedsetup') || hasRestTalk || moves.has('discharge') || moves.has('trickroom') )}; case 'willowisp': return {cull: moves.has('lavaplume') || moves.has('scald') && !types.has('Ghost')}; } return {cull: false}; } shouldCullAbility( ability: string, types: Set, moves: Set, abilities: Set, counter: MoveCounter, movePool: string[], teamDetails: RandomTeamsTypes.TeamDetails, species: Species ): boolean { switch (ability) { case 'Anger Point': case 'Gluttony': case 'Keen Eye': case 'Moody': case 'Sand Veil': case 'Snow Cloak': case 'Steadfast': case 'Weak Armor': return true; case 'Analytic': case 'Download': case 'Hyper Cutter': return species.nfe; case 'Chlorophyll': case 'Solar Power': return (!moves.has('sunnyday') && !teamDetails.sun); case 'Compound Eyes': case 'No Guard': return !counter.get('inaccurate'); case 'Contrary': case 'Iron Fist': case 'Skill Link': return !counter.get(toID(ability)); case 'Defiant': case 'Moxie': return (!counter.get('Physical') && !moves.has('batonpass')); case 'Flash Fire': return abilities.has('Drought'); case 'Hydration': case 'Rain Dish': case 'Swift Swim': return (!moves.has('raindance') && !teamDetails.rain); case 'Hustle': return counter.get('Physical') < 2; case 'Ice Body': return !teamDetails.hail; case 'Immunity': return abilities.has('Toxic Boost'); case 'Intimidate': return moves.has('rest') || species.id === 'staraptor'; case 'Lightning Rod': return species.types.includes('Ground'); case 'Limber': return species.types.includes('Electric'); case 'Mold Breaker': return (abilities.has('Adaptability') || moves.has('rest') && moves.has('sleeptalk')); case 'Overgrow': return !counter.get('Grass'); case 'Poison Heal': return (abilities.has('Technician') && !!counter.get('technician')); case 'Prankster': return !counter.get('Status'); case 'Pressure': case 'Synchronize': return (counter.get('Status') < 2 || abilities.has('Trace')); case 'Reckless': case 'Rock Head': return (!counter.get('recoil') || abilities.has('Sap Sipper')); case 'Regenerator': return abilities.has('Magic Guard'); case 'Sand Force': case 'Sand Rush': return !teamDetails.sand; case 'Serene Grace': return (!counter.get('serenegrace') || species.id === 'blissey'); case 'Sheer Force': return (!counter.get('sheerforce') || abilities.has('Guts')); case 'Sturdy': return (!!counter.get('recoil') && !counter.get('recovery')); case 'Swarm': return !counter.get('Bug'); case 'Technician': return (!counter.get('technician') || moves.has('tailslap')); case 'Tinted Lens': return (abilities.has('Insomnia') || abilities.has('Magic Guard') || moves.has('protect')); case 'Unaware': return (!!counter.setupType || abilities.has('Magic Guard')); case 'Unburden': return species.baseStats.spe > 100 && !moves.has('acrobatics'); case 'Water Absorb': return (abilities.has('Drizzle') || abilities.has('Unaware') || abilities.has('Volt Absorb')); } return false; } getHighPriorityItem( ability: string, types: Set, moves: Set, counter: MoveCounter, teamDetails: RandomTeamsTypes.TeamDetails, species: Species, isLead: boolean ): string | undefined { if (species.requiredItem) return species.requiredItem; if (species.requiredItems) return this.sample(species.requiredItems); if (species.name === 'Marowak') return 'Thick Club'; if (species.name === 'Farfetch\u2019d') return 'Stick'; if (species.name === 'Pikachu') return 'Light Ball'; if (species.name === 'Shedinja' || species.name === 'Smeargle') return 'Focus Sash'; if (species.name === 'Unown') return 'Choice Specs'; if (species.name === 'Wobbuffet' && moves.has('destinybond') && this.randomChance(1, 2)) return 'Custap Berry'; if (ability === 'Imposter') return 'Choice Scarf'; if (moves.has('switcheroo') || moves.has('trick')) { if (species.baseStats.spe >= 60 && species.baseStats.spe <= 108 && !counter.get('priority')) { return 'Choice Scarf'; } else { return (counter.get('Physical') > counter.get('Special')) ? 'Choice Band' : 'Choice Specs'; } } if (species.nfe) return 'Eviolite'; if (moves.has('shellsmash')) return 'White Herb'; if (ability === 'Harvest' || moves.has('bellydrum')) return 'Sitrus Berry'; if ((ability === 'Magic Guard' || ability === 'Sheer Force') && counter.damagingMoves.size > 1) return 'Life Orb'; if ( ability === 'Poison Heal' || ability === 'Toxic Boost' || (ability === 'Quick Feet' && moves.has('facade')) || moves.has('psychoshift') ) { return 'Toxic Orb'; } if (moves.has('rest') && !moves.has('sleeptalk') && ability !== 'Natural Cure' && ability !== 'Shed Skin') { return 'Chesto Berry'; } if (ability === 'Guts' && moves.has('facade')) { return (types.has('Fire') || moves.has('uturn') || moves.has('voltswitch')) ? 'Toxic Orb' : 'Flame Orb'; } if (moves.has('raindance')) return (ability === 'Forecast') ? 'Damp Rock' : 'Life Orb'; if (moves.has('sunnyday')) return (ability === 'Forecast' || ability === 'Flower Gift') ? 'Heat Rock' : 'Life Orb'; if (moves.has('lightscreen') && moves.has('reflect')) return 'Light Clay'; if (moves.has('acrobatics')) return 'Flying Gem'; if (ability === 'Unburden') return moves.has('fakeout') ? 'Normal Gem' : `${species.types[0]} Gem`; } getLowPriorityItem( ability: string, types: Set, moves: Set, abilities: Set, counter: MoveCounter, teamDetails: RandomTeamsTypes.TeamDetails, species: Species, isLead: boolean, ): string | undefined { if ( ability === 'Speed Boost' && !moves.has('substitute') && counter.get('Physical') + counter.get('Special') > 2 ) { return 'Life Orb'; } if ( counter.get('Physical') >= 4 && ['dragontail', 'fakeout', 'flamecharge'].every(m => !moves.has(m)) && !moves.has('suckerpunch') && (!moves.has('rapidspin') || this.dex.getEffectiveness('Rock', species) < 1) ) { return ( (species.baseStats.atk >= 100 || abilities.has('Huge Power')) && species.baseStats.spe >= 60 && species.baseStats.spe <= 108 && !counter.get('priority') && this.randomChance(2, 3) ) ? 'Choice Scarf' : 'Choice Band'; } if (counter.get('Special') >= 4 || (counter.get('Special') >= 3 && moves.has('uturn'))) { return ( species.baseStats.spa >= 100 && species.baseStats.spe >= 60 && species.baseStats.spe <= 108 && !moves.has('uturn') && (ability === 'Download' || moves.has('eruption') || moves.has('waterspout') || this.randomChance(2, 3)) ) ? 'Choice Scarf' : 'Choice Specs'; } if (counter.setupType && moves.has('outrage')) return 'Lum Berry'; if (this.dex.getEffectiveness('Ground', species) >= 2 && ability !== 'Levitate') return 'Air Balloon'; if ( types.has('Poison') || ['bodyslam', 'dragontail', 'protect', 'scald', 'sleeptalk', 'substitute'].some(m => moves.has(m)) ) { return 'Leftovers'; } if (species.name === 'Palkia' && (moves.has('dracometeor') || moves.has('spacialrend')) && moves.has('hydropump')) { return 'Lustrous Orb'; } if (counter.damagingMoves.size >= 4 && ability !== 'Sturdy') { return moves.has('uturn') ? 'Expert Belt' : 'Life Orb'; } if ( isLead && counter.get('hazards') && !counter.get('recovery') && ability !== 'Regenerator' && species.baseStats.hp + species.baseStats.def + species.baseStats.spd <= 275 ) { return ability === 'Sturdy' ? 'Custap Berry' : 'Focus Sash'; } if (moves.has('voltswitch') && species.baseStats.spe <= 90) { return 'Leftovers'; } if ( counter.damagingMoves.size >= 3 && species.baseStats.spe >= 40 && species.baseStats.hp + species.baseStats.def + species.baseStats.spd <= 275 && ability !== 'Sturdy' && !moves.has('rapidspin') && !moves.has('uturn') ) { return 'Life Orb'; } } randomSet( species: string | Species, teamDetails: RandomTeamsTypes.TeamDetails = {}, isLead = false ): RandomTeamsTypes.RandomSet { species = this.dex.species.get(species); let forme = species.name; if (typeof species.battleOnly === 'string') { // Only change the forme. The species has custom moves, and may have different typing and requirements. forme = species.battleOnly; } if (species.cosmeticFormes) { forme = this.sample([species.name].concat(species.cosmeticFormes)); } const movePool = (species.randomBattleMoves || Object.keys(this.dex.species.getLearnset(species.id)!)).slice(); const rejectedPool = []; const moves = new Set(); let ability = ''; const evs = {hp: 85, atk: 85, def: 85, spa: 85, spd: 85, spe: 85}; const ivs: SparseStatsTable = {hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31}; const types = new Set(species.types); const abilities = new Set(Object.values(species.abilities)); if (species.unreleasedHidden) abilities.delete(species.abilities.H); let availableHP = 0; for (const setMoveid of movePool) { if (setMoveid.startsWith('hiddenpower')) availableHP++; } let counter: MoveCounter; // We use a special variable to track Hidden Power // so that we can check for all Hidden Powers at once let hasHiddenPower = false; do { // Choose next 4 moves from learnset/viable moves and add them to moves list: while (moves.size < this.maxMoveCount && movePool.length) { const moveid = this.sampleNoReplace(movePool); if (moveid.startsWith('hiddenpower')) { availableHP--; if (hasHiddenPower) continue; hasHiddenPower = true; } moves.add(moveid); } while (moves.size < this.maxMoveCount && rejectedPool.length) { const moveid = this.sampleNoReplace(rejectedPool); if (moveid.startsWith('hiddenpower')) { if (hasHiddenPower) { continue; } hasHiddenPower = true; } moves.add(moveid); } counter = this.queryMoves(moves, species.types, abilities, movePool); // Iterate through the moves again, this time to cull them: for (const moveid of moves) { const move = this.dex.moves.get(moveid); let {cull, isSetup} = this.shouldCullMove( move, types, moves, abilities, counter, movePool, teamDetails, species, isLead ); // This move doesn't satisfy our setup requirements: if ( (move.category === 'Physical' && counter.setupType === 'Special') || (move.category === 'Special' && counter.setupType === 'Physical') ) { // Reject STABs last in case the setup type changes later on const stabs = counter.get(species.types[0]) + (counter.get(species.types[1]) || 0); if (!types.has(move.type) || stabs > 1 || counter.get(move.category) < 2) cull = true; } if ( !isSetup && counter.setupType && counter.setupType !== 'Mixed' && move.category !== counter.setupType && counter.get(counter.setupType) < 2 && !moves.has('batonpass') && (move.category !== 'Status' || !move.flags.heal) && moveid !== 'sleeptalk' && ( move.category !== 'Status' || ( counter.get(counter.setupType) + counter.get('Status') > 3 && counter.get('physicalsetup') + counter.get('specialsetup') < 2 ) ) ) { // Mono-attacking with setup and RestTalk is allowed // Reject Status moves only if there is nothing else to reject cull = true; } if ( counter.setupType === 'Special' && moveid === 'hiddenpower' && species.types.length > 1 && counter.get('Special') <= 2 && !types.has(move.type) && !counter.get('Physical') && counter.get('specialpool') ) { // Hidden Power isn't good enough cull = true; } const runEnforcementChecker = (checkerName: string) => { if (!this.moveEnforcementCheckers[checkerName]) return false; return this.moveEnforcementCheckers[checkerName]( movePool, moves, abilities, types, counter, species as Species, teamDetails ); }; // Pokemon should have moves that benefit their Type/Ability/Weather, as well as moves required by its forme if ( !cull && !['judgment', 'quiverdance', 'sleeptalk'].includes(moveid) && !isSetup && !move.weather && !move.damage && (move.category !== 'Status' || !move.flags.heal) && ( move.category === 'Status' || !types.has(move.type) || move.basePower && move.basePower < 40 && !move.multihit ) && (counter.get('physicalsetup') + counter.get('specialsetup') < 2 && ( !counter.setupType || counter.setupType === 'Mixed' || (move.category !== counter.setupType && move.category !== 'Status') || counter.get(counter.setupType) + counter.get('Status') > 3 )) ) { if ( ( !counter.get('stab') && !counter.get('damage') && ( species.types.length > 1 || (species.types[0] !== 'Normal' && species.types[0] !== 'Psychic') || !moves.has('icebeam') || species.baseStats.spa >= species.baseStats.spd ) ) || ( !counter.get('recovery') && !counter.setupType && !moves.has('healingwish') && (counter.get('Status') > 1 || (species.nfe && !!counter.get('Status'))) && (movePool.includes('recover') || movePool.includes('roost') || movePool.includes('softboiled')) ) || ( movePool.includes('darkvoid') || movePool.includes('quiverdance') || (species.requiredMove && movePool.includes(toID(species.requiredMove))) ) || ( isLead && runEnforcementChecker('lead') ) ) { cull = true; } else { for (const type of types) { if (runEnforcementChecker(type)) { cull = true; } } for (const abil of abilities) { if (runEnforcementChecker(abil)) { cull = true; } } } } // Sleep Talk shouldn't be selected without Rest if (moveid === 'rest' && cull) { const sleeptalk = movePool.indexOf('sleeptalk'); if (sleeptalk >= 0) { if (movePool.length < 2) { cull = false; } else { this.fastPop(movePool, sleeptalk); } } } // Remove rejected moves from the move list const isHP = moveid.startsWith('hiddenpower'); if ( cull && (movePool.length - availableHP || availableHP && (isHP || !hasHiddenPower)) ) { if ( move.category !== 'Status' && !move.damage && !move.flags.charge && (!isHP || !availableHP) ) rejectedPool.push(moveid); moves.delete(moveid); if (isHP) hasHiddenPower = false; break; } if (cull && rejectedPool.length) { moves.delete(moveid); if (moveid.startsWith('hiddenpower')) hasHiddenPower = false; break; } } } while (moves.size < this.maxMoveCount && (movePool.length || rejectedPool.length)); if (hasHiddenPower) { let hpType; for (const move of moves) { if (move.startsWith('hiddenpower')) hpType = move.substr(11); } if (!hpType) throw new Error(`hasHiddenPower is true, but no Hidden Power move was found.`); const HPivs = this.dex.types.get(hpType).HPivs; let iv: StatID; for (iv in HPivs) { ivs[iv] = HPivs[iv]; } } const abilityData = Array.from(abilities).map(a => this.dex.abilities.get(a)); Utils.sortBy(abilityData, abil => -abil.rating); if (abilityData.length > 1) { // Sort abilities by rating with an element of randomness if (abilityData[2] && abilityData[1].rating <= abilityData[2].rating && this.randomChance(1, 2)) { [abilityData[1], abilityData[2]] = [abilityData[2], abilityData[1]]; } if (abilityData[0].rating <= abilityData[1].rating) { if (this.randomChance(1, 2)) [abilityData[0], abilityData[1]] = [abilityData[1], abilityData[0]]; } else if (abilityData[0].rating - 0.6 <= abilityData[1].rating) { if (this.randomChance(2, 3)) [abilityData[0], abilityData[1]] = [abilityData[1], abilityData[0]]; } // Start with the first abiility and work our way through, culling as we go ability = abilityData[0].name; while (this.shouldCullAbility(ability, types, moves, abilities, counter, movePool, teamDetails, species)) { if (ability === abilityData[0].name && abilityData[1].rating >= 1) { ability = abilityData[1].name; } else if (ability === abilityData[1].name && abilityData[2] && abilityData[2].rating >= 1) { ability = abilityData[2].name; } else { ability = abilityData[0].name; break; } } if (abilities.has('Guts') && moves.has('facade') && (ability !== 'Quick Feet' || !counter.setupType)) { ability = 'Guts'; } else if (abilities.has('Prankster') && counter.get('Status') > 1) { ability = 'Prankster'; } else if (abilities.has('Quick Feet') && moves.has('facade')) { ability = 'Quick Feet'; } else if (abilities.has('Swift Swim') && moves.has('raindance')) { ability = 'Swift Swim'; } } else { ability = abilityData[0].name; } let item = this.getHighPriorityItem(ability, types, moves, counter, teamDetails, species, isLead); if (item === undefined) { item = this.getLowPriorityItem(ability, types, moves, abilities, counter, teamDetails, species, isLead); } if (item === undefined) item = 'Leftovers'; if (item === 'Leftovers' && types.has('Poison')) { item = 'Black Sludge'; } const levelScale: {[tier: string]: number} = { Uber: 76, OU: 80, '(OU)': 82, UUBL: 82, UU: 82, RUBL: 84, RU: 84, NUBL: 86, NU: 86, '(NU)': 88, PUBL: 88, PU: 88, '(PU)': 90, }; const customScale: {[forme: string]: number} = { Delibird: 100, 'Farfetch\u2019d': 100, Luvdisc: 100, Unown: 100, }; const level = this.adjustLevel || customScale[species.name] || levelScale[species.tier] || (species.nfe ? 90 : 80); // Prepare optimal HP const srWeakness = this.dex.getEffectiveness('Rock', species); while (evs.hp > 1) { const hp = Math.floor( Math.floor( 2 * species.baseStats.hp + (ivs.hp || 31) + Math.floor(evs.hp / 4) + 100 ) * level / 100 + 10 ); if (moves.has('bellydrum') && item === 'Sitrus Berry') { // Belly Drum should activate Sitrus Berry if (hp % 2 === 0) break; } else { // Maximize number of Stealth Rock switch-ins if (srWeakness <= 0 || hp % (4 / srWeakness) > 0) break; } evs.hp -= 4; } // Minimize confusion damage if (!counter.get('Physical') && !moves.has('transform')) { evs.atk = 0; ivs.atk = hasHiddenPower ? (ivs.atk || 31) - 28 : 0; } if (['gyroball', 'metalburst', 'trickroom'].some(m => moves.has(m))) { evs.spe = 0; ivs.spe = hasHiddenPower ? (ivs.spe || 31) - 28 : 0; } return { name: species.baseSpecies, species: forme, gender: species.gender, shiny: this.randomChance(1, 1024), moves: Array.from(moves), ability, evs, ivs, item, level, }; } randomTeam() { this.enforceNoDirectCustomBanlistChanges(); const seed = this.prng.seed; const ruleTable = this.dex.formats.getRuleTable(this.format); const pokemon: RandomTeamsTypes.RandomSet[] = []; // For Monotype const isMonotype = !!this.forceMonotype || ruleTable.has('sametypeclause'); const typePool = this.dex.types.names(); const type = this.forceMonotype || this.sample(typePool); const baseFormes: {[k: string]: number} = {}; const tierCount: {[k: string]: number} = {}; const typeCount: {[k: string]: number} = {}; const typeComboCount: {[k: string]: number} = {}; const teamDetails: RandomTeamsTypes.TeamDetails = {}; const pokemonPool = this.getPokemonPool(type, pokemon, isMonotype); while (pokemonPool.length && pokemon.length < this.maxTeamSize) { const species = this.dex.species.get(this.sampleNoReplace(pokemonPool)); if (!species.exists || !species.randomBattleMoves) continue; // Limit to one of each species (Species Clause) if (baseFormes[species.baseSpecies]) continue; // Adjust rate for species with multiple sets switch (species.baseSpecies) { case 'Arceus': if (this.randomChance(16, 17) && !isMonotype) continue; break; case 'Rotom': if (this.gen < 5 && this.randomChance(5, 6) && !isMonotype) continue; break; case 'Basculin': case 'Castform': case 'Cherrim': case 'Meloetta': if (this.randomChance(1, 2)) continue; break; } // Illusion shouldn't be in the last slot if (species.name === 'Zoroark' && pokemon.length > 4) continue; // Dynamically scale limits for different team sizes. The default and minimum value is 1. const limitFactor = Math.round(this.maxTeamSize / 6) || 1; const tier = species.tier; // Limit two Pokemon per tier if (this.gen === 5 && !isMonotype && !this.forceMonotype && tierCount[tier] >= 2 * limitFactor) continue; const set = this.randomSet(species, teamDetails, pokemon.length === 0); const types = species.types; if (!isMonotype && !this.forceMonotype) { // Limit two of any type let skip = false; for (const typeName of types) { if (typeCount[typeName] >= 2 * limitFactor) { skip = true; break; } } if (skip) continue; } // Limit one of any type combination, two in Monotype let typeCombo = types.slice().sort().join(); if (set.ability === 'Drought' || set.ability === 'Drizzle' || set.ability === 'Sand Stream') { // Drought, Drizzle and Sand Stream don't count towards the type combo limit typeCombo = set.ability; if (typeCombo in typeComboCount) continue; } else if (!this.forceMonotype) { if (typeComboCount[typeCombo] >= (isMonotype ? 2 : 1) * limitFactor) continue; } // Okay, the set passes, add it to our team pokemon.push(set); if (pokemon.length === this.maxTeamSize) { // Set Zoroark's level to be the same as the last Pokemon const illusion = teamDetails.illusion; if (illusion) pokemon[illusion - 1].level = pokemon[this.maxTeamSize - 1].level; break; } // Now that our Pokemon has passed all checks, we can increment our counters baseFormes[species.baseSpecies] = 1; // Increment tier counter if (tierCount[tier]) { tierCount[tier]++; } else { tierCount[tier] = 1; } // Increment type counters for (const typeName of types) { if (typeName in typeCount) { typeCount[typeName]++; } else { typeCount[typeName] = 1; } } if (typeCombo in typeComboCount) { typeComboCount[typeCombo]++; } else { typeComboCount[typeCombo] = 1; } // Team details if (set.ability === 'Snow Warning' || set.moves.includes('hail')) teamDetails.hail = 1; if (set.ability === 'Drizzle' || set.moves.includes('raindance')) teamDetails.rain = 1; if (set.ability === 'Sand Stream') teamDetails.sand = 1; if (set.moves.includes('stealthrock')) teamDetails.stealthRock = 1; if (set.moves.includes('toxicspikes')) teamDetails.toxicSpikes = 1; if (set.moves.includes('rapidspin')) teamDetails.rapidSpin = 1; // For setting Zoroark's level if (set.ability === 'Illusion') teamDetails.illusion = pokemon.length; } if (pokemon.length < this.maxTeamSize && pokemon.length < 12) { throw new Error(`Could not build a random team for ${this.format} (seed=${seed})`); } return pokemon; } } export default RandomGen5Teams;