| .. |
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acupressure.js
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Add various mechanics tests (#8313)
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2021-05-20 08:43:08 -04:00 |
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afteryou.js
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Fix After You in Free-For-All battles
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2023-06-26 23:48:26 -05:00 |
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assurance.js
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Tests: Reduce dependence on RNG (#9297)
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2023-01-14 19:08:44 -06:00 |
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aurawheel.js
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Add test for Aura Wheel
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2019-12-10 02:05:41 +04:00 |
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batonpass.js
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Fix failure checks for moves that fail with no switch-ins remaining (#8717)
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2022-04-10 23:31:36 -05:00 |
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belch.js
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Tests: Reduce dependence on RNG (#9297)
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2023-01-14 19:08:44 -06:00 |
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bellydrum.js
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Use assert in strict mode
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2020-02-20 00:39:31 -08:00 |
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bide.js
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Tests: Reduce dependence on RNG (#9297)
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2023-01-14 19:08:44 -06:00 |
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boomburst.js
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Use assert in strict mode
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2020-02-20 00:39:31 -08:00 |
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brickbreak.js
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Revert "Gen 4: Ensure Brick Break breaks screens of immune targets (#9149)"
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2022-12-22 20:02:58 -05:00 |
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bugbuzz.js
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Use assert in strict mode
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2020-02-20 00:39:31 -08:00 |
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burningbulwark.js
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Add DLC2 data (#9963)
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2023-12-15 21:35:01 -07:00 |
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burningjealousy.js
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Fix Burning Jealousy/Lash Out vs. "turn 0" effects (#7730)
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2020-11-25 13:30:03 +04:00 |
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camouflage.js
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Gen 3-4: Fix Camouflage to change to Normal-type (#7130)
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2020-08-06 14:54:57 -04:00 |
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ceaselessedge.js
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Fix hazard-setting/removing moves on self-KOs and with Sheer Force
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2023-06-15 21:43:07 -05:00 |
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charge.js
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Fix Copycat Dancer interaction, take 3 (#9193)
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2022-12-16 12:40:20 -05:00 |
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chatter.js
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Use assert in strict mode
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2020-02-20 00:39:31 -08:00 |
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chloroblast.js
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Properly implement Chloroblast recoil (#9648)
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2023-07-15 14:54:49 -05:00 |
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clangoroussoulblaze.js
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Test: Update folder structure to match source code (#5436)
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2019-04-14 23:57:06 +09:30 |
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clearsmog.js
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Use assert in strict mode
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2020-02-20 00:39:31 -08:00 |
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conversion2.js
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Fix Conversion 2 interaction with called moves (#7813)
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2020-12-30 11:50:04 -05:00 |
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copycat.js
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Gen IV: Fix Copycat's behavior with called moves (#9326)
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2023-01-14 16:40:02 -06:00 |
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counter.js
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Tests: Reduce dependence on RNG (#9297)
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2023-01-14 19:08:44 -06:00 |
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curse.js
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Gen IX: Really fix Curse targeting behavior (#9218)
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2022-12-27 13:43:07 -05:00 |
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destinybond.js
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Gen II-IV: Fix Destiny Bond handling during Pursuit
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2021-06-24 12:05:11 -04:00 |
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disable.js
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Tests: Reduce dependence on RNG (#9297)
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2023-01-14 19:08:44 -06:00 |
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dragoncheer.js
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Add DLC2 data (#9963)
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2023-12-15 21:35:01 -07:00 |
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dragondarts.js
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Tests: Reduce dependence on RNG (#9297)
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2023-01-14 19:08:44 -06:00 |
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echoedvoice.js
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Use assert in strict mode
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2020-02-20 00:39:31 -08:00 |
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electricterrain.js
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Tests: Reduce dependence on RNG (#9297)
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2023-01-14 19:08:44 -06:00 |
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embargo.js
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Rename Template to Species (#6478)
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2020-03-25 23:29:27 -07:00 |
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encore.js
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Gen 2: Fix Encore (#9357)
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2023-01-29 11:43:11 -07:00 |
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explosion.js
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Tests: Reduce dependence on RNG (#9297)
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2023-01-14 19:08:44 -06:00 |
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fakeout.js
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Focus Punch can't be Flinched (#8031)
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2021-02-15 01:34:47 -08:00 |
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fellstinger.js
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Fix Fell Stinger after redirection (#6572)
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2020-04-13 14:20:37 -07:00 |
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fling.js
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Tests: Reduce dependence on RNG (#9297)
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2023-01-14 19:08:44 -06:00 |
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focuspunch.js
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Unit Tests: Transition to Gen 9 (#9009)
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2022-11-18 21:34:40 -08:00 |
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followme.js
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Gen III: Make Follow Me a slot condition
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2021-06-23 11:32:43 -04:00 |
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foresight.js
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Stop using assert.strict.strictEqual (#7515)
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2020-10-14 01:19:03 -07:00 |
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furycutter.js
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Tests: unskip oldgen Fury Cutter, improve readability
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2020-12-22 23:21:31 -06:00 |
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futuresight.js
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Tests: Reduce dependence on RNG (#9297)
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2023-01-14 19:08:44 -06:00 |
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gearup.js
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Refactor unit test battle formats again
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2019-12-11 16:26:45 +09:00 |
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gigatonhammer.js
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Properly implement Gigaton Hammer disabling (#9050)
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2022-11-24 13:36:41 -06:00 |
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glaiverush.js
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Fix Glaive Rush again (#9245)
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2022-12-30 18:38:00 -06:00 |
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glare.js
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Tests: Reduce dependence on RNG (#9297)
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2023-01-14 19:08:44 -06:00 |
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gmaxchistrike.js
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Tests: Reduce dependence on RNG (#9297)
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2023-01-14 19:08:44 -06:00 |
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gmaxsteelsurge.js
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Unit Tests: Transition to Gen 9 (#9009)
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2022-11-18 21:34:40 -08:00 |
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gmaxvolcalith.js
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Unit Tests: Transition to Gen 9 (#9009)
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2022-11-18 21:34:40 -08:00 |
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gmaxwildfire.js
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Unit Tests: Transition to Gen 9 (#9009)
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2022-11-18 21:34:40 -08:00 |
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grassyterrain.js
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Add various mechanics tests (#8915)
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2022-10-05 21:59:34 -05:00 |
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gravity.js
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Correct Protean interactions & Gravity-blocked Status Z-Moves (#7729)
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2020-11-30 16:30:51 -05:00 |
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haze.js
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Tests: Reduce dependence on RNG (#9297)
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2023-01-14 19:08:44 -06:00 |
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healbell.js
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Fix Heal Bell/Aromatherapy in Multi Battles (#8671)
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2022-02-21 14:22:52 -05:00 |
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healblock.js
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Add Heal Block independent fail message (#7785)
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2020-12-11 19:38:52 -05:00 |
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healingwish.js
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Fix Healing Wish setting up slot condition on failure (#8784)
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2022-05-24 21:28:59 -05:00 |
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highjumpkick.js
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Test: Update folder structure to match source code (#5436)
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2019-04-14 23:57:06 +09:30 |
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hydrosteam.js
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Apply Hydro Steam boost in Sunny Day damage modifier (#9438)
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2023-03-01 23:10:53 -05:00 |
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hyperbeam.js
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Tests: Reduce dependence on RNG (#9297)
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2023-01-14 19:08:44 -06:00 |
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hypervoice.js
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Use assert in strict mode
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2020-02-20 00:39:31 -08:00 |
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icespinner.js
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Fix Ice Spinner removing Terrain when fainting from Rocky Helmet (#9682)
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2023-07-31 01:15:42 -05:00 |
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imprison.js
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Stop using assert.strict.strictEqual (#7515)
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2020-10-14 01:19:03 -07:00 |
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ingrain.js
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Stop using assert.strict.strictEqual (#7515)
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2020-10-14 01:19:03 -07:00 |
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instruct.js
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Ensure Instruct only runs its own AfterMove (#8828)
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2022-07-10 18:41:45 -05:00 |
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judgment.js
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Test: Update folder structure to match source code (#5436)
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2019-04-14 23:57:06 +09:30 |
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kingsshield.js
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Fix tests to run on Gen 8 instead of Gen 7
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2019-12-04 13:36:37 +09:00 |
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knockoff.js
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Gen 4: Fix Knock Off interaction with Sticky Hold and Multitype (#8745)
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2022-05-04 17:30:54 -04:00 |
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lashout.js
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Fix Burning Jealousy/Lash Out vs. "turn 0" effects (#7730)
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2020-11-25 13:30:03 +04:00 |
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leechseed.js
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Add various mechanics tests (#7857)
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2021-01-04 23:47:10 -08:00 |
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magicroom.js
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Add various mechanics tests (#8494)
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2021-11-05 13:28:45 -05:00 |
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magneticflux.js
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Refactor unit test battle formats again
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2019-12-11 16:26:45 +09:00 |
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maxguard.js
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Unit Tests: Transition to Gen 9 (#9009)
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2022-11-18 21:34:40 -08:00 |
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mefirst.js
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Fix Me First's interaction with recharge moves (#8258)
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2021-05-01 20:53:13 -07:00 |
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memento.js
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Fix self-KO timing for Memento/Healing Wish/Lunar Dance (#8750)
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2022-05-04 17:32:37 -04:00 |
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metalburst.js
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Tests: Reduce dependence on RNG (#9297)
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2023-01-14 19:08:44 -06:00 |
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mightycleave.js
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Add DLC2 data (#9963)
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2023-12-15 21:35:01 -07:00 |
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mindblown.js
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Fix Mind Blown recoil not applying after a miss (#9003)
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2022-11-18 08:35:30 -05:00 |
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miracleeye.js
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Tests: Reduce dependence on RNG (#9297)
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2023-01-14 19:08:44 -06:00 |
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mirrormove.js
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Tests: Reduce dependence on RNG (#9297)
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2023-01-14 19:08:44 -06:00 |
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mistyterrain.js
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Update Dex API (#8181)
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2021-04-08 03:00:37 -07:00 |
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nightmare.js
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Gen II: Fix residual damage when opponent is KOed
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2020-05-06 15:41:18 -04:00 |
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noretreat.js
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Correct Protean interactions & Gravity-blocked Status Z-Moves (#7729)
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2020-11-30 16:30:51 -05:00 |
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orderup.js
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Implement new Order Up mechanics (#9429)
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2023-03-01 14:18:40 -05:00 |
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painsplit.js
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Unit Tests: Transition to Gen 9 (#9009)
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2022-11-18 21:34:40 -08:00 |
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partingshot.js
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Add various mechanics tests (#7857)
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2021-01-04 23:47:10 -08:00 |
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perishsong.js
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Fix Soundproof blocking self sound moves in Gen 8 (#7917)
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2021-01-15 20:05:32 -06:00 |
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photongeyser.js
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Unit Tests: Transition to Gen 9 (#9009)
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2022-11-18 21:34:40 -08:00 |
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pledge.js
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Properly fix Pledge moves
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2020-02-15 15:40:59 -08:00 |
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pollenpuff.js
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Fix interaction of Pollen Puff and Heal Block (#9732)
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2023-09-06 20:13:05 -05:00 |
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psyblade.js
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Fix Psyblade's BP in Electric Terrain (#9426)
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2023-03-01 14:18:20 -05:00 |
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psychup.js
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Add tests for Psych Up (#5624)
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2019-07-18 09:17:05 -07:00 |
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pursuit.js
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Tests: Reduce dependence on RNG (#9297)
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2023-01-14 19:08:44 -06:00 |
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quash.js
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Stop using assert.strict.strictEqual (#7515)
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2020-10-14 01:19:03 -07:00 |
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rage.js
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Gen 1: Fix Thrash and Rage mechanics (#9315)
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2023-01-14 14:47:58 -08:00 |
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ragefist.js
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Tests: Reduce dependence on RNG (#9297)
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2023-01-14 19:08:44 -06:00 |
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ragepowder.js
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Migrate to esbuild for compilation (#9203)
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2022-12-22 15:19:29 -06:00 |
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rapidspin.js
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Fix hazard-setting/removing moves on self-KOs and with Sheer Force
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2023-06-15 21:43:07 -05:00 |
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reflecttype.js
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Use assert in strict mode
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2020-02-20 00:39:31 -08:00 |
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relicsong.js
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Rename Template to Species (#6478)
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2020-03-25 23:29:27 -07:00 |
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revivalblessing.js
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Fix Revival Blessing (#9220)
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2022-12-22 20:01:25 -05:00 |
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rollout.js
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Add Rollout storage glitch (#8988)
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2022-11-16 21:40:35 -06:00 |
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roost.js
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Migrate to esbuild for compilation (#9203)
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2022-12-22 15:19:29 -06:00 |
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round.js
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Use assert in strict mode
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2020-02-20 00:39:31 -08:00 |
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shedtail.js
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Fix Transform copying Terastallization (#9047)
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2022-11-24 13:07:14 -06:00 |
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sheercold.js
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Test: Update folder structure to match source code (#5436)
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2019-04-14 23:57:06 +09:30 |
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shelltrap.js
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Unit Tests: Transition to Gen 9 (#9009)
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2022-11-18 21:34:40 -08:00 |
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skillswap.js
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Abilities: Add isPermanent flag (#7614)
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2020-11-03 10:31:11 -05:00 |
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skydrop.js
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Fix Sky Drop + Eject Button interaction (#8429)
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2021-08-09 19:03:52 -05:00 |
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sleeptalk.js
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Tests: Reduce dependence on RNG (#9297)
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2023-01-14 19:08:44 -06:00 |
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smellingsalts.js
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Stop using assert.strict.strictEqual (#7515)
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2020-10-14 01:19:03 -07:00 |
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snarl.js
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Use assert in strict mode
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2020-02-20 00:39:31 -08:00 |
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snatch.js
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Fix failing tests using regex on Windows
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2022-03-09 20:23:52 -06:00 |
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sparklingaria.js
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Prevent Sparkling Aria from curing burns if the user faints (#8381)
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2021-08-10 11:02:12 -04:00 |
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spectralthief.js
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Test: Update folder structure to match source code (#5436)
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2019-04-14 23:57:06 +09:30 |
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spikes.js
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FFA: Properly set hazards against all foes' sides (#8165)
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2021-04-02 23:15:19 -07:00 |
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spite.js
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Unit Tests: Transition to Gen 9 (#9009)
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2022-11-18 21:34:40 -08:00 |
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stealthrock.js
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Fix hazards not applying if the target side is fainted (#8171)
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2021-04-03 15:15:13 -07:00 |
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stockpile.js
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Use assert in strict mode
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2020-02-20 00:39:31 -08:00 |
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stompingtantrum.js
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Add Dive Stomping Tantrum test
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2023-04-14 23:35:05 +09:00 |
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stoneaxe.js
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Fix hazard-setting/removing moves on self-KOs and with Sheer Force
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2023-06-15 21:43:07 -05:00 |
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struggle.js
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Gen IV: Fix Struggle's interaction with Shedinja (#8048)
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2021-02-17 09:44:10 -05:00 |
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substitute.js
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Tests: Reduce dependence on RNG (#9297)
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2023-01-14 19:08:44 -06:00 |
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sunsteelstrike.js
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Gen VII: Ignore user's Ability with Mold Breaker moves (#8306)
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2021-05-15 14:38:21 -04:00 |
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syrupbomb.js
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Fix build
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2023-10-15 11:09:57 -06:00 |
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tarshot.js
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Fix interaction of Tar Shot vs Terastallized targets
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2023-11-15 22:51:26 -06:00 |
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taunt.js
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Stop using assert.strict.strictEqual (#7515)
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2020-10-14 01:19:03 -07:00 |
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teattime.js
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Add Teatime tests (#6582)
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2020-04-15 21:27:45 -07:00 |
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teleport.js
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Fix failure checks for moves that fail with no switch-ins remaining (#8717)
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2022-04-10 23:31:36 -05:00 |
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terablast.js
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Add unit tests for Tera Blast (#10029)
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2023-12-27 10:14:33 -06:00 |
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thief.js
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Use assert in strict mode
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2020-02-20 00:39:31 -08:00 |
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thousandarrows.js
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Improve Thousand Arrows tests
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2021-04-05 22:49:32 -05:00 |
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thrash.js
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Gen 1 Thrash: Confusion from thrashing should be silently added (#9345)
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2023-01-22 13:39:19 -08:00 |
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thunderwave.js
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Tests: Reduce dependence on RNG (#9297)
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2023-01-14 19:08:44 -06:00 |
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toxic.js
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Tests: Use assert.equal and assert.notEqual more (#8276)
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2021-05-07 23:51:18 -07:00 |
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transform.js
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Fix more bugs related to transforming into Ogerpon (#9783)
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2023-09-16 17:31:11 -04:00 |
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trick.js
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Use assert in strict mode
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2020-02-20 00:39:31 -08:00 |
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trickroom.js
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Stop using assert.strict.strictEqual (#7515)
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2020-10-14 01:19:03 -07:00 |
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trumpcard.js
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Use assert in strict mode
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2020-02-20 00:39:31 -08:00 |
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uproar.js
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End Uproar if the user is under the effect of Throat Chop (#8135)
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2021-03-23 17:42:41 -04:00 |
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uturn.js
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Rename U-turn test for consistency
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2021-01-08 10:46:41 +04:00 |
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weatherball.js
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Fix Gen 3 Weather Ball and Gen 4 Trick (#8314)
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2021-05-24 15:07:37 -04:00 |
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wish.js
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Use assert in strict mode
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2020-02-20 00:39:31 -08:00 |
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wonderroom.js
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Add various mechanics tests (#8494)
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2021-11-05 13:28:45 -05:00 |
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yawn.js
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Use assert in strict mode
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2020-02-20 00:39:31 -08:00 |