mirror of
https://github.com/smogon/pokemon-showdown.git
synced 2026-04-22 18:47:39 -05:00
93 lines
3.8 KiB
JavaScript
93 lines
3.8 KiB
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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let battle;
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describe('Weather damage calculation', function () {
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afterEach(function () {
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battle.destroy();
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});
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it('should multiply the damage (not the basePower) in favorable weather', function () {
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battle = common.createBattle();
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battle.randomizer = dmg => dmg; // max damage
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battle.setPlayer('p1', {team: [{species: 'Ninetales', ability: 'drought', moves: ['incinerate']}]});
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battle.setPlayer('p2', {team: [{species: 'Cryogonal', ability: 'levitate', moves: ['splash']}]});
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const attacker = battle.p1.active[0];
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const defender = battle.p2.active[0];
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assert.hurtsBy(defender, 152, () => battle.makeChoices('move incinerate', 'move splash'));
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const move = Dex.moves.get('incinerate');
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const basePower = battle.runEvent('BasePower', attacker, defender, move, move.basePower, true);
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assert.equal(basePower, move.basePower);
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});
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it('should reduce the damage (not the basePower) in unfavorable weather', function () {
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battle = common.createBattle();
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battle.randomizer = dmg => dmg; // max damage
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battle.setPlayer('p1', {team: [{species: 'Ninetales', ability: 'drizzle', moves: ['incinerate']}]});
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battle.setPlayer('p2', {team: [{species: 'Cryogonal', ability: 'levitate', moves: ['splash']}]});
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const attacker = battle.p1.active[0];
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const defender = battle.p2.active[0];
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assert.hurtsBy(defender, 50, () => battle.makeChoices('move incinerate', 'move splash'));
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const move = Dex.moves.get('incinerate');
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const basePower = battle.runEvent('BasePower', attacker, defender, move, move.basePower, true);
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assert.equal(basePower, move.basePower);
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});
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it('should make Hail/Sandstorm damage some pokemon but not others', function () {
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battle = common.gen(8).createBattle();
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battle.randomizer = dmg => dmg; // max damage
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battle.setPlayer('p1', {team: [{species: 'Abomasnow', ability: 'snowwarning', moves: ['protect']}]});
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battle.setPlayer('p2', {team: [{species: 'Sandslash', ability: 'sandveil', moves: ['protect']}]});
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battle.makeChoices('move protect', 'move protect');
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const p1active = battle.p1.active[0];
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const p2active = battle.p2.active[0];
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assert.equal(p1active.hp, p1active.maxhp);
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assert.notEqual(p2active.hp, p2active.maxhp);
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});
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it(`should wear off on the final turn before weather effects are applied`, function () {
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battle = common.createBattle([[
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{species: 'Tyranitar', ability: 'sandstream', moves: ['sleeptalk']},
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], [
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{species: 'Wynaut', moves: ['sleeptalk']},
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]]);
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for (let i = 0; i < 5; i++) battle.makeChoices();
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const wynaut = battle.p2.active[0];
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assert.equal(wynaut.hp, wynaut.maxhp - (Math.floor(wynaut.maxhp / 16) * 4));
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});
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it(`should wear off before future attacks`, function () {
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battle = common.createBattle([[
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{species: 'Tyranitar', ability: 'sandstream', moves: ['doomdesire', 'soak']},
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], [
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{species: 'Roggenrola', moves: ['sleeptalk']},
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]]);
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battle.makeChoices();
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battle.makeChoices();
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battle.makeChoices('move soak', 'auto');
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const log = battle.getDebugLog();
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const sandDamageIndex = log.indexOf('[from] Sandstorm');
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const futureDamageIndex = log.indexOf('|-end|p2a: Roggenrola|move: Doom Desire');
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assert(sandDamageIndex < futureDamageIndex, `Sandstorm should have dealt damage before Doom Desire`);
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});
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it(`should run residual weather effects in order of Speed`, function () {
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battle = common.createBattle([[
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{species: 'Sunkern', ability: 'solarpower', moves: ['sunnyday']},
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], [
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{species: 'Charizard', ability: 'dryskin', moves: ['sleeptalk']},
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]]);
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battle.makeChoices();
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const log = battle.getDebugLog();
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const drySkinIndex = log.indexOf('ability: Dry Skin');
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const solarPowerIndex = log.indexOf('ability: Solar Power');
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assert(drySkinIndex < solarPowerIndex, `Charizard should be damaged before Sunkern, because it is faster`);
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});
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});
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