mirror of
https://github.com/smogon/pokemon-showdown.git
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92 lines
3.6 KiB
JavaScript
92 lines
3.6 KiB
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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let battle;
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describe('Most status moves', function () {
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afterEach(function () {
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battle.destroy();
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});
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it('should ignore natural type immunities', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: "Smeargle", ability: 'prankster', item: 'leftovers', moves: ['gastroacid', 'glare', 'confuseray', 'sandattack']}]});
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battle.setPlayer('p2', {team: [
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{species: "Klefki", ability: 'magician', happiness: 0, moves: ['return']},
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{species: "Dusknoir", ability: 'frisk', moves: ['shadowpunch']},
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{species: "Slaking", ability: 'truant', moves: ['shadowclaw']},
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{species: "Tornadus", ability: 'prankster', moves: ['tailwind']},
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{species: "Unown", ability: 'levitate', moves: ['hiddenpower']},
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]});
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battle.makeChoices('move gastroacid', 'move return');
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assert.false.holdsItem(battle.p2.active[0]); // Klefki's Magician suppressed by Gastro Acid.
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battle.makeChoices('move glare', 'switch 2'); // Dusknoir
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assert.equal(battle.p2.active[0].status, 'par');
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battle.makeChoices('move confuseray', 'switch 3'); // Slaking
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assert(battle.p2.active[0].volatiles['confusion']);
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battle.makeChoices('move sandattack', 'switch 4'); // Tornadus
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assert.statStage(battle.p2.active[0], 'accuracy', -1);
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battle.makeChoices('move sandattack', 'switch 5'); // Unown (Levitate)
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assert.statStage(battle.p2.active[0], 'accuracy', -1);
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});
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it(`should fail when the opposing Pokemon is immune to the status effect it sets`, function () {
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battle = common.createBattle([[
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{species: 'Smeargle', ability: 'noguard', item: 'laggingtail', moves: ['thunderwave', 'willowisp', 'poisongas', 'toxic']},
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], [
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{species: 'Zapdos', moves: ['charge']},
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{species: 'Emboar', moves: ['sleeptalk']},
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{species: 'Muk', moves: ['shadowsneak']},
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{species: 'Aron', moves: ['magnetrise']},
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]]);
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battle.makeChoices('move thunderwave', 'move charge');
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assert.equal(battle.p2.active[0].status, '');
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assert(battle.log[battle.lastMoveLine + 3].startsWith('|-immune|'));
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battle.makeChoices('move willowisp', 'switch 2'); // Emboar
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assert.equal(battle.p2.active[0].status, '');
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assert(battle.log[battle.lastMoveLine + 3].startsWith('|-immune|'));
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battle.makeChoices('move poisongas', 'switch 3'); // Muk
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assert.equal(battle.p2.active[0].status, '');
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assert(battle.log[battle.lastMoveLine + 3].startsWith('|-immune|'));
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battle.makeChoices('move toxic', 'move shadowsneak');
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assert.equal(battle.p2.active[0].status, '');
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assert(battle.log[battle.lastMoveLine + 3].startsWith('|-immune|'));
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battle.makeChoices('move poisongas', 'switch 4'); // Aron
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assert.equal(battle.p2.active[0].status, '');
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assert(battle.log[battle.lastMoveLine + 3].startsWith('|-immune|'));
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battle.makeChoices('move toxic', 'move magnetrise');
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assert.equal(battle.p2.active[0].status, '');
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assert(battle.log[battle.lastMoveLine + 3].startsWith('|-immune|'));
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});
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});
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describe('Poison-inflicting status moves [Gen 2]', function () {
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const POISON_STATUS_MOVES = ['poisonpowder', 'poisongas', 'toxic'];
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afterEach(function () {
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battle.destroy();
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});
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it('should not ignore type immunities', function () {
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battle = common.gen(2).createBattle([
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[{species: "Smeargle", moves: POISON_STATUS_MOVES}],
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[{species: "Magneton", moves: ['sleeptalk']}],
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]);
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// Set all moves to perfect accuracy
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battle.onEvent('Accuracy', battle.format, true);
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const target = battle.p2.active[0];
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for (const move of POISON_STATUS_MOVES) {
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assert.constant(() => target.status, () => battle.makeChoices('move ' + move, 'move sleeptalk'));
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}
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});
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});
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