Pokémon battle simulator.
Go to file
livid washed c0d74ea24e
Gen 2: Fix Encore (#9357)
* Gen 2: revert Mirror Move fix, since it is bugging Encore

* Use a volatile for checking if a Pokemon has a last move for Mirror Move purposes

* conversion2

* Disable

* Mimic

* Spite

* Do mirror move in onTryHit

* Gen 1 shouldn't inherit onTryHit for mirror move and mimic

* Commenting

* Instead of using a volatile, add a new field for a pokemon 'lastMoveEncore' used only in gen 2 and only for Encore

* Add test for Gen 2 Encore
2023-01-29 11:43:11 -07:00
.github/workflows Use ts-node instead of Sucrase (#8369) 2021-07-09 19:59:22 -07:00
.vscode Turn off Format on Save in VS Code (#7807) 2020-12-24 09:44:24 -08:00
config Pokébilities: Ban Chi-Yu (#9366) 2023-01-29 13:15:48 -05:00
data Gen 2: Fix Encore (#9357) 2023-01-29 11:43:11 -07:00
databases CG Teams updates 2022-12-15 19:46:59 -08:00
lib Fix Postgres config loading 2022-12-22 15:57:05 -06:00
logs Restore READMEs for logs/ subdirs 2021-10-06 16:55:39 -05:00
server Mafia: Prevent incorrect alignment. (#9368) 2023-01-28 19:33:52 -05:00
sim Gen 2: Fix Encore (#9357) 2023-01-29 11:43:11 -07:00
test Gen 2: Fix Encore (#9357) 2023-01-29 11:43:11 -07:00
tools build-utils: Add hack for logs and databases directories 2023-01-01 17:21:57 -05:00
translations add missed portuguese translations (#8926) 2022-10-09 15:05:20 -07:00
.editorconfig
.eslintrc-no-types.json Migrate to esbuild for compilation (#9203) 2022-12-22 15:19:29 -06:00
.eslintrc.json Fix ESLint errors 2022-02-14 20:42:09 -08:00
.gitattributes
.gitignore Migrate to esbuild for compilation (#9203) 2022-12-22 15:19:29 -06:00
.mocharc.json Random Battles: Add basic unit test framework 2021-03-18 18:17:25 -07:00
.npmignore Publish 0.11.3 to npm 2020-10-21 17:24:58 +01:00
.npmrc Add Gen 9 (#8997) 2022-11-17 20:46:29 -05:00
ARCHITECTURE.md ARCHITECTURE.md: Fix links to files 2021-12-09 13:20:35 -08:00
build Migrate to esbuild for compilation (#9203) 2022-12-22 15:19:29 -06:00
CODEOWNERS Codeown <<randbats>> coders for Random Battles 2022-12-16 18:45:52 -08:00
COMMANDLINE.md Update commandline -h generate-team (#9102) 2023-01-07 10:06:14 -06:00
CONTRIBUTING.md Explain how to access localhost.psim.us 2022-11-10 18:25:53 -08:00
LICENSE LICENSE: Update year 2022-08-08 20:24:50 -07:00
old-simulator-doc.txt Change weight units to hectograms (#5765) 2019-10-03 14:00:16 +10:00
package.json package.json: Add a postinstall script 2023-01-05 09:31:53 -06:00
pokemon-showdown Update commandline -h generate-team (#9102) 2023-01-07 10:06:14 -06:00
Procfile Update Procfile (#4937) 2018-10-29 23:27:24 -05:00
PROTOCOL.md Update wss URL in PROTOCOL.md (#8715) 2022-04-30 12:55:38 -07:00
README.md README: Remove defunct LGTM badge (#9298) 2023-01-09 04:05:05 -05:00
simulator-doc.txt Fix bugs with secondary/ability order 2020-02-08 08:07:39 -08:00
tsconfig.json Migrate to esbuild for compilation (#9203) 2022-12-22 15:19:29 -06:00

Pokémon Showdown

Navigation: Website | Server repository | Client repository | Dex repository

Build Status Dependency Status devDependency Status

Introduction

Pokémon Showdown is many things:

Pokémon Showdown simulates singles, doubles and triples battles in all the games out so far (Generations 1 through 8).

  • PROTOCOL.md - How the client and server communicate with each other.

  • sim/SIM-PROTOCOL.md - The part of the protocol used for battles and battle messages.

  • CONTRIBUTING.md - Useful code standards to understand if you want to send pull requests to PS (not necessary if you're just using the code and not planning to contribute back).

  • ARCHITECTURE.md - A high-level overview of how the code works.

  • Bot FAQ - An FAQ compiled by Kaiepi regarding making Pokemon Showdown bots - mainly chatbots and battle bots.

Community

PS has a built-in chat service. Join our main server to talk to us!

You can also visit the Pokémon Showdown forums for discussion and help.

If you'd like to contribute to programming and don't know where to start, feel free to check out Ideas for New Developers.

License

Pokémon Showdown's server is distributed under the terms of the MIT License.

Credits

Owner

  • Guangcong Luo [Zarel] - Development, Design, Sysadmin

Staff

  • Andrew Werner [HoeenHero] - Development
  • Annika L. [Annika] - Development
  • Chris Monsanto [chaos] - Development, Sysadmin
  • Leonard Craft III - Research (game mechanics)
  • Mathieu Dias-Martins [Marty-D] - Research (game mechanics), Development

Contributors