pokemon-showdown/data/mods
Guangcong Luo 47b55f96bc Refactor dragIn to delegate to switchIn
dragIn and switchIn being two separate functions is a weird historical
quirk that leads to inconsistencies in implementation.

The only reason they need to be separated is a Mold Breaker quirk:
1da65efb12

(This is now done with an `if` statement.)

This should fix a lot of Roar/Whirlwind mechanics issues from `dragIn`
being on outdated mechanics compared to `switchIn`.
2020-03-30 05:25:20 -07:00
..
cleanslatemicro Rename Template to Species (#6478) 2020-03-25 23:29:27 -07:00
gen1 Species -> name in Gen 1 (#6495) 2020-03-26 20:03:48 -07:00
gen2 Fix MissingNo.'s learnset 2020-03-26 22:12:35 +04:00
gen3 Random Battle updates 2020-03-27 22:58:10 +04:00
gen4 Refactor dragIn to delegate to switchIn 2020-03-30 05:25:20 -07:00
gen5 Random Battle updates 2020-03-27 22:58:10 +04:00
gen6 Random Battle updates 2020-03-27 22:58:10 +04:00
gen7 Random Battle improvements 2020-03-29 02:36:41 +04:00
gennext Refactor dragIn to delegate to switchIn 2020-03-30 05:25:20 -07:00
letsgo Random Battle updates 2020-03-27 22:58:10 +04:00
mixandmega Rename cosmeticFormeName to forme (#6492) 2020-03-26 18:13:31 +04:00
ssb Fix activeTurns/activeMoveActions bugs 2020-03-30 04:07:05 -07:00
stadium Rename Template to Species (#6478) 2020-03-25 23:29:27 -07:00
vgc17 Rename Template to Species (#6478) 2020-03-25 23:29:27 -07:00