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Previously moves like Leech Seed incremented residualdmg when used by 1, but this doesn't actually happen in the game. Instead, an actual game uses a flag to store toxic poisoning flag, and when it's not specified, these statuses always dealt 1/16 of full HP. This fixes the issue where the sequence of moves (Toxic followed by Leech Seed) was dealing 1/16, 3/16, and 4/16 of full HP in residual damage, instead of 1/16, 2/16, and 3/16. |
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| .. | ||
| choice-parser.js | ||
| eventemitter.js | ||
| inversebattle.js | ||
| statuses.js | ||
| statusmoves.js | ||
| typechange.js | ||
| weather.js | ||
| weight.js | ||