pokemon-showdown/test
Konrad Borowski d9abb0eeb7 Poison/burn/leech seed don't increment residualdmg on start in Gen1
Previously moves like Leech Seed incremented residualdmg when used by 1,
but this doesn't actually happen in the game. Instead, an actual game
uses a flag to store toxic poisoning flag, and when it's not specified,
these statuses always dealt 1/16 of full HP.

This fixes the issue where the sequence of moves (Toxic followed by Leech
Seed) was dealing 1/16, 3/16, and 4/16 of full HP in residual damage,
instead of 1/16, 2/16, and 3/16.
2015-10-04 13:26:23 +02:00
..
application Fix players of rated battles getting out of sync on rename 2015-07-29 15:18:17 -05:00
dev-tools/jscs-custom-rules JSCS: fix crash in validateConditionals rule for empty blocks 2015-06-18 19:35:41 -05:00
simulator Poison/burn/leech seed don't increment residualdmg on start in Gen1 2015-10-04 13:26:23 +02:00
main.js Fix Travis CI build 2015-09-11 00:54:37 -05:00
mocha.opts Implement JSCS rule to enforce PS conditionals' style 2015-06-12 03:36:36 -05:00