* June PMOTM Initial Commit * Initial Cleanup Pt. 1 * Initial Cleanup Pt. 2 * Initial Cleanup Pt. 3 * Initial Cleanup Pt. 4 * Fix Trailing Spaces * Fix Indents * Fix initial style errors * One more small fix * Initial random-teams.ts creation * Shorten Line * Add Egg Groups * More cleanup Pt. 1 * More cleanup Pt. 2 * Remove assertion * Final Ability Cleanup for now * Bring scripts.ts to modern conventions * Fix indent and line length * Temporarily change unit tests to not bug out * Temporarily change unit tests to not bug out * Add format, fix style * Fix two more minor errors * Fix Random Teams Error * Change opening message * Add Sprite Viewer * fix 696 indents at the same time * Remove fix for local-only bug * Move Bad 'n Boosted to challengeable OMs * Update config/formats.ts --------- Co-authored-by: Meijer,L. (Lucas) <l.meijer6@students.uu.nl> Co-authored-by: Kris Johnson <11083252+KrisXV@users.noreply.github.com> |
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| .github/workflows | ||
| .vscode | ||
| config | ||
| data | ||
| databases | ||
| lib | ||
| logs | ||
| server | ||
| sim | ||
| test | ||
| tools | ||
| translations | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| .mocharc.json | ||
| .npmignore | ||
| .npmrc | ||
| ARCHITECTURE.md | ||
| build | ||
| CODEOWNERS | ||
| COMMANDLINE.md | ||
| CONTRIBUTING.md | ||
| eslint-ps-standard.mjs | ||
| eslint.config.mjs | ||
| LICENSE | ||
| old-simulator-doc.txt | ||
| package-lock.json | ||
| package.json | ||
| pokemon-showdown | ||
| Procfile | ||
| PROTOCOL.md | ||
| README.md | ||
| simulator-doc.txt | ||
| tsconfig.json | ||
Pokémon Showdown
Navigation: Website | Server repository | Client repository | Dex repository
Introduction
Pokémon Showdown is many things:
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A web site you can use for Pokémon battling
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A JavaScript library for simulating Pokémon battles and getting Pokédex data
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Some command-line tools for simulating Pokémon battles (which can be used in non-JavaScript programs)
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A web API for the web site for Pokémon battling
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A game server for hosting your own Pokémon Showdown community and game modes
Pokémon Showdown simulates singles, doubles and triples battles in all the games out so far (Generations 1 through 9).
Documentation quick links
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PROTOCOL.md - How the client and server communicate with each other.
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sim/SIM-PROTOCOL.md - The part of the protocol used for battles and battle messages.
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CONTRIBUTING.md - Useful code standards to understand if you want to send pull requests to PS (not necessary if you're just using the code and not planning to contribute back).
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ARCHITECTURE.md - A high-level overview of how the code works.
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Bot FAQ - An FAQ compiled by Kaiepi regarding making Pokemon Showdown bots - mainly chatbots and battle bots.
Community
PS has a built-in chat service. Join our main server to talk to us!
You can also visit the Pokémon Showdown forums for discussion and help.
If you'd like to contribute to programming and don't know where to start, feel free to check out Ideas for New Developers.
License
Pokémon Showdown's server is distributed under the terms of the MIT License.
Credits
Owner
- Guangcong Luo [Zarel] - Development, Design, Sysadmin
Staff
- Andrew Werner [HoeenHero] - Development
- Annika L. [Annika] - Development
- Chris Monsanto [chaos] - Development, Sysadmin
- Kris Johnson [dhelmise] - Development
- Leonard Craft III [DaWoblefet] - Research (game mechanics)
- Mathieu Dias-Martins [Marty-D] - Research (game mechanics), Development
- Mia A [Mia] - Development
Contributors