pokemon-showdown/data/mods/gen1stadium
André Bastos Dias 815b5f260a
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Node.js CI / build (18.x) (push) Waiting to run
Support inheritance of ability, item, and move conditions (#11754)
2026-03-19 03:44:48 -07:00
..
conditions.ts Update to ESLint 9 (#10926) 2025-02-25 20:03:46 -08:00
formats-data.ts Gen 1 Stadium OU: Add June 2025 Rises (#11539) 2025-10-27 01:04:09 -06:00
moves.ts Support inheritance of ability, item, and move conditions (#11754) 2026-03-19 03:44:48 -07:00
README.md
rulesets.ts Gen 1 Stadium Rentals: Fix implementation (#11824) 2026-03-17 15:58:19 -06:00
scripts.ts Fix accuracy of Gen 1 trapping moves (#11305) 2025-07-29 17:47:49 -06:00

Stadium

This mod inherits from gen 1, which inherits from gen 2, and then applies the Stadium changes upon the gen 1 engine.

List of major changes:

  • Sleep lasts between 1 and 3 turns.
  • Hyper Beam does recharge after a faint.
  • Critical hits happen way less.
  • Substitute now blocks all status ailments and draining.
  • It allows tradebacks.
  • Partial trapping moves miss and stop their duration upon target switch.
  • Focus Energy actually works.
  • Stat calculations are done properly, burn and para drop are lost if you lose status.