mirror of
https://github.com/smogon/pokemon-showdown.git
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ESLint has a whole new config format, so I figure it's a good time to make the config system saner. - First, we no longer have separate eslint-no-types configs. Lint performance shouldn't be enough of a problem to justify the relevant maintenance complexity. - Second, our base config should work out-of-the-box now. `npx eslint` will work as expected, without any CLI flags. You should still use `npm run lint` which adds the `--cached` flag for performance. - Third, whatever updates I did fixed style linting, which apparently has been bugged for quite some time, considering all the obvious mixed-tabs-and-spaces issues I found in the upgrade. Also here are some changes to our style rules. In particular: - Curly brackets (for objects etc) now have spaces inside them. Sorry for the huge change. ESLint doesn't support our old style, and most projects use Prettier style, so we might as well match them in this way. See https://github.com/eslint-stylistic/eslint-stylistic/issues/415 - String + number concatenation is no longer allowed. We now consistently use template strings for this.
297 lines
8.6 KiB
TypeScript
297 lines
8.6 KiB
TypeScript
export const Moves: import('../../../sim/dex-moves').ModdedMoveDataTable = {
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bide: {
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inherit: true,
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priority: 0,
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accuracy: true,
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condition: {
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durationCallback(target, source, effect) {
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return this.random(3, 5);
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},
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onStart(pokemon) {
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this.effectState.totalDamage = 0;
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this.effectState.lastDamage = 0;
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this.add('-start', pokemon, 'Bide');
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},
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onHit(target, source, move) {
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if (source && source !== target && move.category !== 'Physical' && move.category !== 'Special') {
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const damage = this.effectState.totalDamage;
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this.effectState.totalDamage += damage;
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this.effectState.lastDamage = damage;
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this.effectState.sourceSlot = source.getSlot();
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}
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},
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onDamage(damage, target, source, move) {
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if (!source || source.isAlly(target)) return;
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if (!move || move.effectType !== 'Move') return;
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if (!damage && this.effectState.lastDamage > 0) {
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damage = this.effectState.totalDamage;
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}
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this.effectState.totalDamage += damage;
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this.effectState.lastDamage = damage;
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this.effectState.sourceSlot = source.getSlot();
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},
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onAfterSetStatus(status, pokemon) {
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// Sleep, freeze, and partial trap will just pause duration.
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if (pokemon.volatiles['flinch']) {
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this.effectState.duration!++;
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} else if (pokemon.volatiles['partiallytrapped']) {
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this.effectState.duration!++;
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} else {
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switch (status.id) {
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case 'slp':
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case 'frz':
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this.effectState.duration!++;
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break;
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}
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}
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},
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onBeforeMove(pokemon, t, move) {
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if (this.effectState.duration === 1) {
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this.add('-end', pokemon, 'Bide');
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if (!this.effectState.totalDamage) {
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this.debug("Bide failed because no damage was taken");
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this.add('-fail', pokemon);
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return false;
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}
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const target = this.getAtSlot(this.effectState.sourceSlot);
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if (target.isSemiInvulnerable()) {
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this.add('-message', 'The foe ' + target.name + ' can\'t be hit while flying!');
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pokemon.removeVolatile('bide');
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return false;
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}
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this.actions.moveHit(target, pokemon, move, { damage: this.effectState.totalDamage * 2 } as ActiveMove);
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pokemon.removeVolatile('bide');
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return false;
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}
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this.add('-activate', pokemon, 'Bide');
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return false;
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},
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onDisableMove(pokemon) {
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if (!pokemon.hasMove('bide')) {
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return;
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}
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for (const moveSlot of pokemon.moveSlots) {
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if (moveSlot.id !== 'bide') {
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pokemon.disableMove(moveSlot.id);
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}
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}
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},
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},
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type: "???", // Will look as Normal but it's STAB-less
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},
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bind: {
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inherit: true,
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// FIXME: onBeforeMove() {},
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},
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clamp: {
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inherit: true,
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// FIXME: onBeforeMove() {},
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},
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counter: {
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inherit: true,
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ignoreImmunity: true,
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willCrit: false,
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basePower: 1,
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damageCallback(pokemon, target) {
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// Counter mechanics in Stadium 1:
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// - a move is Counterable if it is Normal or Fighting type, has nonzero Base Power, and is not Counter
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// - Counter succeeds if the target used a Counterable move earlier this turn
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const lastMoveThisTurn = target.side.lastMove && target.side.lastMove.id === target.side.lastSelectedMove &&
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!this.queue.willMove(target) && this.dex.moves.get(target.side.lastMove.id);
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if (!lastMoveThisTurn) {
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this.debug("Stadium 1 Counter: last move was not this turn");
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this.add('-fail', pokemon);
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return false;
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}
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const lastMoveThisTurnIsCounterable = lastMoveThisTurn && lastMoveThisTurn.basePower > 0 &&
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['Normal', 'Fighting'].includes(lastMoveThisTurn.type) && lastMoveThisTurn.id !== 'counter';
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if (!lastMoveThisTurnIsCounterable) {
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this.debug(`Stadium 1 Counter: last move ${lastMoveThisTurn.name} was not Counterable`);
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this.add('-fail', pokemon);
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return false;
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}
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if (this.lastDamage <= 0) {
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this.debug("Stadium 1 Counter: no previous damage exists");
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this.add('-fail', pokemon);
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return false;
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}
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return 2 * this.lastDamage;
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},
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},
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firespin: {
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inherit: true,
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// FIXME: onBeforeMove() {},
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},
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haze: {
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inherit: true,
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onHit(target, source) {
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this.add('-activate', target, 'move: Haze');
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this.add('-clearallboost', '[silent]');
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for (const pokemon of this.getAllActive()) {
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pokemon.clearBoosts();
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pokemon.cureStatus(true);
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for (const id of Object.keys(pokemon.volatiles)) {
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pokemon.removeVolatile(id);
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this.add('-end', pokemon, id, '[silent]');
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}
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pokemon.recalculateStats!();
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}
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},
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},
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hyperbeam: {
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inherit: true,
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onMoveFail(target, source, move) {
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source.addVolatile('mustrecharge');
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},
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},
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psywave: {
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inherit: true,
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basePower: 1,
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damageCallback(pokemon) {
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return this.random(1, this.trunc(1.5 * pokemon.level));
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},
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},
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rage: {
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inherit: true,
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self: {
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volatileStatus: 'rage',
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},
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condition: {
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// Rage lock
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onStart(target, source, effect) {
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this.effectState.move = 'rage';
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},
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onLockMove: 'rage',
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onHit(target, source, move) {
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if (target.boosts.atk < 6 && (move.category !== 'Status' || move.id === 'disable')) {
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this.boost({ atk: 1 });
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}
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},
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},
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},
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recover: {
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inherit: true,
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heal: null,
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onHit(target) {
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if (target.hp === target.maxhp) {
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return false;
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}
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this.heal(Math.floor(target.maxhp / 2), target, target);
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},
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},
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rest: {
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inherit: true,
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onHit(target, source, move) {
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// Fails if the difference between
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// max HP and current HP is 0, 255, or 511
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if (target.hp >= target.maxhp) return false;
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if (!target.setStatus('slp', source, move)) return false;
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target.statusState.time = 2;
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target.statusState.startTime = 2;
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target.recalculateStats!(); // Stadium Rest removes statdrops given by Major Status Conditions.
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this.heal(target.maxhp); // Aesthetic only as the healing happens after you fall asleep in-game
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},
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},
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softboiled: {
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inherit: true,
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heal: null,
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onHit(target) {
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// Fail when health is 255 or 511 less than max
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if (target.hp === target.maxhp) {
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return false;
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}
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this.heal(Math.floor(target.maxhp / 2), target, target);
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},
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},
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substitute: {
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inherit: true,
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onTryHit(target) {
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if (target.volatiles['substitute']) {
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this.add('-fail', target, 'move: Substitute');
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return null;
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}
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// Stadium fixes the 25% = you die gag
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if (target.hp <= target.maxhp / 4) {
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this.add('-fail', target, 'move: Substitute', '[weak]');
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return null;
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}
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},
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condition: {
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onStart(target) {
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this.add('-start', target, 'Substitute');
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this.effectState.hp = Math.floor(target.maxhp / 4);
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delete target.volatiles['partiallytrapped'];
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},
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onTryHitPriority: -1,
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onTryHit(target, source, move) {
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if (target === source) {
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this.debug('sub bypass: self hit');
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return;
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}
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if (move.drain) {
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this.add('-miss', source);
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return null;
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}
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if (move.category === 'Status') {
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const SubBlocked = ['leechseed', 'lockon', 'mindreader', 'nightmare'];
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if (move.status || move.boosts || move.volatileStatus === 'confusion' || SubBlocked.includes(move.id)) {
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this.add('-activate', target, 'Substitute', '[block] ' + move.name);
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return null;
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}
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return;
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}
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if (move.volatileStatus && target === source) return;
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let damage = this.actions.getDamage(source, target, move);
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if (damage && damage > target.volatiles['substitute'].hp) {
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damage = target.volatiles['substitute'].hp;
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}
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if (!damage && damage !== 0) return null;
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damage = this.runEvent('SubDamage', target, source, move, damage);
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if (!damage && damage !== 0) return damage;
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target.volatiles['substitute'].hp -= damage;
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this.lastDamage = damage;
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if (target.volatiles['substitute'].hp <= 0) {
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this.debug('Substitute broke');
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target.removeVolatile('substitute');
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target.subFainted = true;
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} else {
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this.add('-activate', target, 'Substitute', '[damage]');
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}
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// Drain/recoil does not happen if the substitute breaks
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if (target.volatiles['substitute']) {
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if (move.recoil) {
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this.damage(this.clampIntRange(Math.floor(damage * move.recoil[0] / move.recoil[1]), 1), source, target, 'recoil');
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}
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}
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this.runEvent('AfterSubDamage', target, source, move, damage);
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// Add here counter damage
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const lastAttackedBy = target.getLastAttackedBy();
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if (!lastAttackedBy) {
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target.attackedBy.push({ source, move: move.id, damage, slot: source.getSlot(), thisTurn: true });
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} else {
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lastAttackedBy.move = move.id;
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lastAttackedBy.damage = damage;
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}
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return 0;
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},
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onEnd(target) {
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this.add('-end', target, 'Substitute');
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},
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},
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secondary: null,
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target: "self",
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type: "Normal",
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},
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struggle: {
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inherit: true,
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ignoreImmunity: { 'Normal': true },
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},
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wrap: {
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inherit: true,
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// FIXME: onBeforeMove() {},
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},
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};
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