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ESLint has a whole new config format, so I figure it's a good time to make the config system saner. - First, we no longer have separate eslint-no-types configs. Lint performance shouldn't be enough of a problem to justify the relevant maintenance complexity. - Second, our base config should work out-of-the-box now. `npx eslint` will work as expected, without any CLI flags. You should still use `npm run lint` which adds the `--cached` flag for performance. - Third, whatever updates I did fixed style linting, which apparently has been bugged for quite some time, considering all the obvious mixed-tabs-and-spaces issues I found in the upgrade. Also here are some changes to our style rules. In particular: - Curly brackets (for objects etc) now have spaces inside them. Sorry for the huge change. ESLint doesn't support our old style, and most projects use Prettier style, so we might as well match them in this way. See https://github.com/eslint-stylistic/eslint-stylistic/issues/415 - String + number concatenation is no longer allowed. We now consistently use template strings for this. |
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| .. | ||
| conditions.ts | ||
| formats-data.ts | ||
| moves.ts | ||
| README.md | ||
| rulesets.ts | ||
| scripts.ts | ||
Stadium
This mod inherits from gen 1, which inherits from gen 2, and then applies the Stadium changes upon the gen 1 engine.
List of major changes:
- Sleep lasts between 1 and 3 turns.
- Hyper Beam does recharge after a faint.
- Critical hits happen way less.
- Substitute now blocks all status ailments and draining.
- It allows tradebacks.
- Partial trapping moves miss and stop their duration upon target switch.
- Focus Energy actually works.
- Stat calculations are done properly, burn and para drop are lost if you lose status.