mirror of
https://github.com/smogon/pokemon-showdown.git
synced 2026-03-21 17:25:10 -05:00
4217 lines
167 KiB
TypeScript
4217 lines
167 KiB
TypeScript
import { Utils, FS } from '../../lib';
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interface MafiaData {
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// keys for all of these are IDs
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alignments: { [k: string]: MafiaDataAlignment };
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roles: { [k: string]: MafiaDataRole };
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themes: { [k: string]: MafiaDataTheme };
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IDEAs: { [k: string]: MafiaDataIDEA };
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terms: { [k: string]: MafiaDataTerm };
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aliases: { [k: string]: ID };
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}
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interface MafiaDataAlignment {
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name: string;
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plural: string;
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color?: string;
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buttonColor?: string;
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memo: string[];
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image?: string;
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}
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interface MafiaDataRole {
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name: string;
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memo: string[];
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alignment?: string;
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image?: string;
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}
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interface MafiaDataTheme {
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name: string;
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memo?: undefined;
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desc: string;
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// roles
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[players: number]: string;
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}
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interface MafiaDataIDEA {
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name: string;
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memo?: undefined;
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roles: string[];
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picks: string[];
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choices: number;
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}
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interface MafiaDataTerm {
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name: string;
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memo: string[];
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}
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interface MafiaLogTable {
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[date: string]: { [userid: string]: number };
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}
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type MafiaLogSection = 'leaderboard' | 'mvps' | 'hosts' | 'plays' | 'leavers';
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type MafiaLog = { [section in MafiaLogSection]: MafiaLogTable };
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interface MafiaRole {
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name: string;
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safeName: string;
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id: string;
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memo: string[];
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alignment: string;
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image: string;
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}
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interface MafiaVote {
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// number of people on this vote
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count: number;
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// number of votes, accounting for doublevoter etc
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trueCount: number;
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lastVote: number;
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dir: 'up' | 'down';
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voters: ID[];
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}
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interface MafiaIDEAData {
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name: string;
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// do we trust the roles to parse properly
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untrusted?: true;
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roles: string[];
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// eg, GestI has 3 choices
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choices: number;
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// eg, GestI has 2 things to pick, role and alignment
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picks: string[];
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}
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interface MafiaIDEAModule {
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data: MafiaIDEAData | null;
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timer: NodeJS.Timeout | null;
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discardsHidden: boolean;
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discardsHTML: string;
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// users that haven't picked a role yet
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waitingPick: string[];
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}
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interface MafiaIDEAPlayerData {
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choices: string[];
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originalChoices: string[];
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picks: { [choice: string]: string | null };
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}
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// The different possible ways for a player to be eliminated
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const MafiaEliminateType = {
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ELIMINATE: "was eliminated", // standard (vote + faction kill + anything else)
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KICK: "was kicked from the game", // staff kick
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TREESTUMP: "was treestumped", // can still talk
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SPIRIT: "became a restless spirit", // can still vote
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SPIRITSTUMP: "became a restless treestump", // treestump + spirit
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} as const;
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type MafiaEliminateType = typeof MafiaEliminateType[keyof typeof MafiaEliminateType];
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const DATA_FILE = 'config/chat-plugins/mafia-data.json';
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const LOGS_FILE = 'config/chat-plugins/mafia-logs.json';
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// see: https://play.pokemonshowdown.com/fx/
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const VALID_IMAGES = [
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'cop', 'dead', 'doctor', 'fool', 'godfather', 'goon', 'hooker', 'mafia', 'mayor', 'villager', 'werewolf',
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];
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let MafiaData: MafiaData = Object.create(null);
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let logs: MafiaLog = { leaderboard: {}, mvps: {}, hosts: {}, plays: {}, leavers: {} };
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Punishments.addRoomPunishmentType({
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type: 'MAFIAGAMEBAN',
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desc: 'banned from playing mafia games',
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});
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Punishments.addRoomPunishmentType({
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type: 'MAFIAHOSTBAN',
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desc: 'banned from hosting mafia games',
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});
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const hostQueue: ID[] = [];
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const IDEA_TIMER = 60 * 1000;
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function readFile(path: string) {
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try {
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const json = FS(path).readIfExistsSync();
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if (!json) {
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return false;
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}
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return Object.assign(Object.create(null), JSON.parse(json));
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} catch (e: any) {
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if (e.code !== 'ENOENT') throw e;
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}
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}
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function writeFile(path: string, data: AnyObject) {
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FS(path).writeUpdate(() => (
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JSON.stringify(data)
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));
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}
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// data assumptions -
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// the alignments "town" and "solo" always exist (defaults)
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// <role>.alignment is always a valid key in data.alignments
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// roles and alignments have no common keys (looked up together in the role parser)
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// themes and IDEAs have no common keys (looked up together when setting themes)
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// Load data
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MafiaData = readFile(DATA_FILE) || { alignments: {}, roles: {}, themes: {}, IDEAs: {}, terms: {}, aliases: {} };
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if (!MafiaData.alignments.town) {
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MafiaData.alignments.town = {
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name: 'town', plural: 'town', memo: [`This alignment is required for the script to function properly.`],
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};
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}
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if (!MafiaData.alignments.solo) {
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MafiaData.alignments.solo = {
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name: 'solo', plural: 'solo', memo: [`This alignment is required for the script to function properly.`],
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};
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}
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logs = readFile(LOGS_FILE) || { leaderboard: {}, mvps: {}, hosts: {}, plays: {}, leavers: {} };
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const tables: MafiaLogSection[] = ['leaderboard', 'mvps', 'hosts', 'plays', 'leavers'];
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for (const section of tables) {
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// Check to see if we need to eliminate an old month's data.
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const month = new Date().toLocaleString("en-us", { month: "numeric", year: "numeric" });
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if (!logs[section]) logs[section] = {};
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if (!logs[section][month]) logs[section][month] = {};
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if (Object.keys(logs[section]).length >= 3) {
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// eliminate the oldest month(s)
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const keys = Utils.sortBy(Object.keys(logs[section]), key => {
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const [monthStr, yearStr] = key.split('/');
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return [parseInt(yearStr), parseInt(monthStr)];
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});
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while (keys.length > 2) {
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const curKey = keys.shift();
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if (!curKey) break; // should never happen
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delete logs[section][curKey];
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}
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}
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}
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writeFile(LOGS_FILE, logs);
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class MafiaPlayer extends Rooms.RoomGamePlayer<Mafia> {
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safeName: string;
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role: MafiaRole | null;
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voting: ID;
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/** false - can't hammer (priest), true - can only hammer (actor) */
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hammerRestriction: null | boolean;
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lastVote: number;
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eliminated: MafiaEliminateType | null;
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eliminationOrder: number;
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silenced: boolean;
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nighttalk: boolean;
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revealed: string;
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IDEA: MafiaIDEAPlayerData | null;
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/** false - used an action, true - idled, null - no response */
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action: null | boolean | string;
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actionArr: string[];
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constructor(user: User, game: Mafia) {
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super(user, game);
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this.safeName = Utils.escapeHTML(this.name);
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this.role = null;
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this.voting = '';
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this.hammerRestriction = null;
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this.lastVote = 0;
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this.eliminated = null;
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this.eliminationOrder = 0;
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this.silenced = false;
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this.nighttalk = false;
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this.revealed = '';
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this.IDEA = null;
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this.action = null;
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this.actionArr = [];
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}
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/**
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* Called if the player's name changes.
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*/
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updateSafeName() {
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this.safeName = Utils.escapeHTML(this.name);
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}
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getStylizedRole(button = false) {
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if (!this.role) return;
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let color = MafiaData.alignments[this.role.alignment].color;
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if (button && MafiaData.alignments[this.role.alignment].buttonColor) {
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color = MafiaData.alignments[this.role.alignment].buttonColor;
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}
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return `<span style="font-weight:bold;color:${color}">${this.role.safeName}</span>`;
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}
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isEliminated() {
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return this.eliminated !== null;
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}
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isTreestump() {
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return this.eliminated === MafiaEliminateType.TREESTUMP ||
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this.eliminated === MafiaEliminateType.SPIRITSTUMP;
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}
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isSpirit() {
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return this.eliminated === MafiaEliminateType.SPIRIT ||
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this.eliminated === MafiaEliminateType.SPIRITSTUMP;
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}
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// Only call updateHtmlRoom if the player is still involved in the game in some way
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tryUpdateHtmlRoom() {
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if ([null, MafiaEliminateType.SPIRIT, MafiaEliminateType.TREESTUMP,
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MafiaEliminateType.SPIRITSTUMP].includes(this.eliminated as any)) {
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this.updateHtmlRoom();
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}
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}
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/**
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* Updates the mafia HTML room for this player.
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* @param id Only provided during the destruction process to update the HTML one last time after player.id is cleared.
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*/
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updateHtmlRoom() {
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if (this.game.ended) return this.closeHtmlRoom();
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const user = Users.get(this.id);
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if (!user?.connected) return;
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for (const conn of user.connections) {
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void Chat.resolvePage(`view-mafia-${this.game.room.roomid}`, user, conn);
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}
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}
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closeHtmlRoom() {
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const user = Users.get(this.id);
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if (!user?.connected) return;
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return user.send(`>view-mafia-${this.game.room.roomid}\n|deinit`);
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}
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updateHtmlVotes() {
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const user = Users.get(this.id);
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if (!user?.connected) return;
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const votes = this.game.voteBoxFor(this.id);
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user.send(`>view-mafia-${this.game.room.roomid}\n|selectorhtml|#mafia-votes|` + votes);
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}
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}
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class Mafia extends Rooms.RoomGame<MafiaPlayer> {
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override readonly gameid = 'mafia' as ID;
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started: boolean;
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theme: MafiaDataTheme | null;
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hostid: ID;
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host: string;
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cohostids: ID[];
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cohosts: string[];
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subs: ID[];
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autoSub: boolean;
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requestedSub: ID[];
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hostRequestedSub: ID[];
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played: ID[];
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hammerCount: number;
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votes: { [userid: string]: MafiaVote };
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voteModifiers: { [userid: string]: number };
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hammerModifiers: { [userid: string]: number };
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hasPlurality: ID | null;
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enableNV: boolean;
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voteLock: boolean;
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votingEnabled: boolean;
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forceVote: boolean;
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closedSetup: boolean;
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noReveal: boolean;
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selfEnabled: boolean | 'hammer';
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takeIdles: boolean;
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originalRoles: MafiaRole[];
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originalRoleString: string;
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roles: MafiaRole[];
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roleString: string;
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phase: 'signups' | 'locked' | 'IDEApicking' | 'IDEAlocked' | 'day' | 'night';
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dayNum: number;
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override timer: NodeJS.Timeout | null;
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dlAt: number;
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IDEA: MafiaIDEAModule;
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constructor(room: ChatRoom, host: User) {
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super(room);
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this.title = 'Mafia';
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this.playerCap = 20;
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this.allowRenames = false;
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this.started = false;
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this.theme = null;
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this.hostid = host.id;
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this.host = Utils.escapeHTML(host.name);
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this.cohostids = [];
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this.cohosts = [];
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this.subs = [];
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this.autoSub = true;
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this.requestedSub = [];
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this.hostRequestedSub = [];
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this.played = [];
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this.hammerCount = 0;
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this.votes = Object.create(null);
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this.voteModifiers = Object.create(null);
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this.hammerModifiers = Object.create(null);
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this.hasPlurality = null;
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this.enableNV = true;
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this.voteLock = false;
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this.votingEnabled = true;
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this.forceVote = false;
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this.closedSetup = false;
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this.noReveal = true;
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this.selfEnabled = false;
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this.takeIdles = true;
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this.originalRoles = [];
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this.originalRoleString = '';
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this.roles = [];
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this.roleString = '';
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this.phase = "signups";
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this.dayNum = 0;
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this.timer = null;
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this.dlAt = 0;
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this.IDEA = {
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data: null,
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timer: null,
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discardsHidden: false,
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discardsHTML: '',
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waitingPick: [],
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};
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this.sendHTML(this.roomWindow());
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}
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join(user: User, staffAdd: User | null = null, force = false) {
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if (this.phase !== 'signups' && !staffAdd) {
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return this.sendUser(user, `|error|The game of ${this.title} has already started.`);
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}
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this.canJoin(user, !staffAdd, force);
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if (this.playerCount >= this.playerCap) return this.sendUser(user, `|error|The game of ${this.title} is full.`);
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const player = this.addPlayer(user);
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if (!player) return this.sendUser(user, `|error|You have already joined the game of ${this.title}.`);
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if (this.started) {
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player.role = {
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name: `Unknown`,
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safeName: `Unknown`,
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id: `unknown`,
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alignment: 'solo',
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image: '',
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memo: [`You were added to the game after it had started. To learn about your role, PM the host (${this.host}).`],
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};
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this.roles.push(player.role);
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this.played.push(player.id);
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} else {
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// TODO improve reseting roles
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this.originalRoles = [];
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this.originalRoleString = '';
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this.roles = [];
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this.roleString = '';
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}
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if (this.subs.includes(user.id)) this.subs.splice(this.subs.indexOf(user.id), 1);
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player.updateHtmlRoom();
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if (staffAdd) {
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this.sendDeclare(`${player.name} has been added to the game by ${staffAdd.name}.`);
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this.logAction(staffAdd, 'added player');
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} else {
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this.sendRoom(`${player.name} has joined the game.`);
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}
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}
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leave(user: User) {
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const player = this.getPlayer(user.id);
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if (!player) {
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return this.sendUser(user, `|error|You have not joined the game of ${this.title}.`);
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}
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if (this.phase !== 'signups') return this.sendUser(user, `|error|The game of ${this.title} has already started.`);
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this.removePlayer(player);
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let subIndex = this.requestedSub.indexOf(user.id);
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if (subIndex !== -1) this.requestedSub.splice(subIndex, 1);
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subIndex = this.hostRequestedSub.indexOf(user.id);
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if (subIndex !== -1) this.hostRequestedSub.splice(subIndex, 1);
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this.sendRoom(`${user.name} has left the game.`);
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for (const conn of user.connections) {
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void Chat.resolvePage(`view-mafia-${this.room.roomid}`, user, conn);
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}
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}
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static isGameBanned(room: Room, user: User) {
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return Punishments.hasRoomPunishType(room, toID(user), 'MAFIAGAMEBAN');
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}
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static gameBan(room: Room, user: User, reason: string, duration: number) {
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Punishments.roomPunish(room, user, {
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type: 'MAFIAGAMEBAN',
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id: toID(user),
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expireTime: Date.now() + (duration * 24 * 60 * 60 * 1000),
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reason,
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});
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}
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static ungameBan(room: Room, user: User) {
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Punishments.roomUnpunish(room, toID(user), 'MAFIAGAMEBAN', false);
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}
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static isHostBanned(room: Room, user: User) {
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return Mafia.isGameBanned(room, user) || Punishments.hasRoomPunishType(room, toID(user), 'MAFIAGAMEBAN');
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}
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static hostBan(room: Room, user: User, reason: string, duration: number) {
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Punishments.roomPunish(room, user, {
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type: 'MAFIAHOSTBAN',
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id: toID(user),
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expireTime: Date.now() + (duration * 24 * 60 * 60 * 1000),
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reason,
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});
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}
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static unhostBan(room: Room, user: User) {
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Punishments.roomUnpunish(room, toID(user), 'MAFIAHOSTBAN', false);
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}
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makePlayer(user: User) {
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return new MafiaPlayer(user, this);
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}
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getPlayer(userid: ID) {
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const matches = this.players.filter(p => p.id === userid);
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if (matches.length > 1) {
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// Should never happen
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throw new Error(`Duplicate player IDs in Mafia game! Matches: ${matches.map(p => p.id).join(', ')}`);
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}
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return matches.length > 0 ? matches[0] : null;
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}
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setRoles(user: User, roleString: string, force = false, reset = false) {
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let roles = roleString.split(',').map(x => x.trim());
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if (roles.length === 1) {
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// Attempt to set roles from a theme
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let themeName: string = toID(roles[0]);
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if (themeName in MafiaData.aliases) themeName = MafiaData.aliases[themeName];
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if (themeName in MafiaData.themes) {
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// setting a proper theme
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const theme = MafiaData.themes[themeName];
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if (!theme[this.playerCount]) {
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return user.sendTo(
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this.room,
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`|error|The theme "${theme.name}" does not have a role list for ${this.playerCount} players.`
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);
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}
|
|
const themeRoles: string = theme[this.playerCount];
|
|
roles = themeRoles.split(',').map(x => x.trim());
|
|
this.theme = theme;
|
|
} else if (themeName in MafiaData.IDEAs) {
|
|
// setting an IDEA's rolelist as a theme, a la Great Idea
|
|
const IDEA = MafiaData.IDEAs[themeName];
|
|
roles = IDEA.roles;
|
|
this.theme = null;
|
|
} else {
|
|
return this.sendUser(user, `|error|${roles[0]} is not a valid theme or IDEA.`);
|
|
}
|
|
} else {
|
|
this.theme = null;
|
|
}
|
|
|
|
if (roles.length < this.playerCount) {
|
|
return this.sendUser(user, `|error|You have not provided enough roles for the players.`);
|
|
} else if (roles.length > this.playerCount) {
|
|
user.sendTo(
|
|
this.room,
|
|
`|error|You have provided too many roles, ${roles.length - this.playerCount} ${Chat.plural(roles.length - this.playerCount, 'roles', 'role')} will not be assigned.`
|
|
);
|
|
}
|
|
|
|
if (force) {
|
|
this.originalRoles = roles.map(r => ({
|
|
name: r,
|
|
safeName: Utils.escapeHTML(r),
|
|
id: toID(r),
|
|
alignment: 'solo',
|
|
image: '',
|
|
memo: [`To learn more about your role, PM the host (${this.host}).`],
|
|
}));
|
|
Utils.sortBy(this.originalRoles, role => role.name);
|
|
this.roles = this.originalRoles.slice();
|
|
this.originalRoleString = this.originalRoles.map(
|
|
r => `<span style="font-weight:bold;color:${MafiaData.alignments[r.alignment].color || '#FFF'}">${r.safeName}</span>`
|
|
).join(', ');
|
|
this.roleString = this.originalRoleString;
|
|
this.sendRoom(`The roles have been ${reset ? 're' : ''}set.`);
|
|
if (reset) this.distributeRoles();
|
|
return;
|
|
}
|
|
|
|
const newRoles: MafiaRole[] = [];
|
|
const problems: string[] = [];
|
|
const alignments: string[] = [];
|
|
const cache: { [k: string]: MafiaRole } = Object.create(null);
|
|
for (const roleName of roles) {
|
|
const roleId = roleName.toLowerCase().replace(/[^\w\d\s]/g, '');
|
|
if (roleId in cache) {
|
|
newRoles.push({ ...cache[roleId] });
|
|
} else {
|
|
const role = Mafia.parseRole(roleName);
|
|
if (role.problems.length) {
|
|
problems.push(...role.problems);
|
|
}
|
|
if (!alignments.includes(role.role.alignment)) alignments.push(role.role.alignment);
|
|
cache[roleId] = role.role;
|
|
newRoles.push(role.role);
|
|
}
|
|
}
|
|
if (alignments.length < 2 && alignments[0] !== 'solo') {
|
|
problems.push(`There must be at least 2 different alignments in a game!`);
|
|
}
|
|
if (problems.length) {
|
|
for (const problem of problems) {
|
|
this.sendUser(user, `|error|${problem}`);
|
|
}
|
|
return this.sendUser(user, `|error|To forcibly set the roles, use /mafia force${reset ? "re" : ""}setroles`);
|
|
}
|
|
|
|
this.IDEA.data = null;
|
|
|
|
this.originalRoles = newRoles;
|
|
Utils.sortBy(this.originalRoles, role => [role.alignment, role.name]);
|
|
this.roles = this.originalRoles.slice();
|
|
this.originalRoleString = this.originalRoles.map(
|
|
r => `<span style="font-weight:bold;color:${MafiaData.alignments[r.alignment].color || '#FFF'}">${r.safeName}</span>`
|
|
).join(', ');
|
|
this.roleString = this.originalRoleString;
|
|
|
|
if (!reset) this.phase = 'locked';
|
|
this.updatePlayers();
|
|
this.sendRoom(`The roles have been ${reset ? 're' : ''}set.`);
|
|
if (reset) this.distributeRoles();
|
|
}
|
|
|
|
resetGame() {
|
|
this.clearVotes();
|
|
this.dayNum = 0;
|
|
this.phase = 'night';
|
|
for (const hostid of [...this.cohostids, this.hostid]) {
|
|
const host = Users.get(hostid);
|
|
if (host?.connected) host.send(`>${this.room.roomid}\n|notify|It's night in your game of Mafia!`);
|
|
}
|
|
for (const player of this.players) {
|
|
const user = Users.get(player.id);
|
|
if (user?.connected) {
|
|
this.sendUser(user, `|notify|It's night in the game of Mafia! Send in an action or idle.`);
|
|
}
|
|
|
|
player.actionArr.length = 0; // Yes, this works. It empties the array.
|
|
}
|
|
|
|
if (this.timer) this.setDeadline(0);
|
|
this.sendDeclare(`The game has been reset.`);
|
|
this.distributeRoles();
|
|
if (this.takeIdles) {
|
|
this.sendDeclare(`Night ${this.dayNum}. Submit whether you are using an action or idle. If you are using an action, DM your action to the host.`);
|
|
} else {
|
|
this.sendDeclare(`Night ${this.dayNum}. PM the host your action, or idle.`);
|
|
}
|
|
}
|
|
|
|
static parseRole(roleString: string) {
|
|
const roleName = roleString.replace(/solo/, '').trim();
|
|
|
|
const role = {
|
|
name: roleName,
|
|
safeName: Utils.escapeHTML(roleName),
|
|
id: toID(roleName),
|
|
image: '',
|
|
memo: ['During the Day, you may vote for someone to be eliminated.'],
|
|
alignment: '',
|
|
};
|
|
const problems: string[] = [];
|
|
|
|
// if a role has a modifier with an alignment and a proper alignment,
|
|
// the proper alignment overrides the modifier's alignment
|
|
let modAlignment = '';
|
|
|
|
const roleWords = roleString
|
|
.replace(/\(.+?\)/g, '') // remove (notes within brackets)
|
|
.split(' ')
|
|
.map(toID);
|
|
|
|
let iters = 0;
|
|
outer: while (roleWords.length) {
|
|
const currentWord = roleWords.slice();
|
|
|
|
while (currentWord.length) {
|
|
if (iters++ === 1000) throw new Error(`Infinite loop.`);
|
|
|
|
let currentSearch = currentWord.join('');
|
|
if (currentSearch in MafiaData.aliases) currentSearch = MafiaData.aliases[currentSearch];
|
|
|
|
if (currentSearch in MafiaData.roles) {
|
|
// we found something with our current search, remove it from the main role and restart
|
|
const mod = MafiaData.roles[currentSearch];
|
|
|
|
if (mod.memo) role.memo.push(...mod.memo);
|
|
if (mod.alignment && !modAlignment) modAlignment = mod.alignment;
|
|
if (mod.image && !role.image) role.image = mod.image;
|
|
|
|
roleWords.splice(0, currentWord.length);
|
|
continue outer;
|
|
} else if (currentSearch in MafiaData.alignments) {
|
|
if (role.alignment && role.alignment !== currentSearch) {
|
|
problems.push(`The role ${roleString} has multiple possible alignments (${role.alignment} and ${currentSearch})`);
|
|
}
|
|
role.alignment = currentSearch;
|
|
|
|
roleWords.splice(0, currentWord.length);
|
|
continue outer;
|
|
}
|
|
|
|
// we didnt find something, take the last word off our current search and continue
|
|
currentWord.pop();
|
|
}
|
|
// no matches, take the first word off and continue
|
|
roleWords.shift();
|
|
}
|
|
|
|
role.alignment = role.alignment || modAlignment;
|
|
if (!role.alignment) {
|
|
// Default to town
|
|
role.alignment = 'town';
|
|
}
|
|
if (problems.length) {
|
|
// multiple possible alignment, default to solo
|
|
role.alignment = 'solo';
|
|
role.memo.push(`Your role has multiple conflicting alignments, ask the host for details.`);
|
|
} else {
|
|
const alignment = MafiaData.alignments[role.alignment];
|
|
if (alignment) {
|
|
role.memo.push(...MafiaData.alignments[role.alignment].memo);
|
|
if (alignment.image && !role.image) role.image = alignment.image;
|
|
} else {
|
|
problems.push(`Alignment desync: role ${role.name}'s alignment ${role.alignment} doesn't exist in data. Please report this to a mod.`);
|
|
}
|
|
}
|
|
|
|
return { role, problems };
|
|
}
|
|
|
|
start(user: User, day = false) {
|
|
if (!user) return;
|
|
if (this.phase !== 'locked' && this.phase !== 'IDEAlocked') {
|
|
if (this.phase === 'signups') return this.sendUser(user, `You need to close the signups first.`);
|
|
if (this.phase === 'IDEApicking') {
|
|
return this.sendUser(user, `You must wait for IDEA picks to finish before starting.`);
|
|
}
|
|
return this.sendUser(user, `The game is already started!`);
|
|
}
|
|
if (this.playerCount < 2) return this.sendUser(user, `You need at least 2 players to start.`);
|
|
if (this.phase === 'IDEAlocked') {
|
|
for (const p of this.players) {
|
|
if (!p.role) return this.sendUser(user, `|error|Not all players have a role.`);
|
|
}
|
|
} else {
|
|
if (!Object.keys(this.roles).length) return this.sendUser(user, `You need to set the roles before starting.`);
|
|
if (Object.keys(this.roles).length < this.playerCount) {
|
|
return this.sendUser(user, `You have not provided enough roles for the players.`);
|
|
}
|
|
}
|
|
this.started = true;
|
|
this.sendDeclare(`The game of ${this.title} is starting!`);
|
|
// Mafia#played gets set in distributeRoles
|
|
this.distributeRoles();
|
|
if (day) {
|
|
this.day(null, true);
|
|
} else {
|
|
this.night(false, true);
|
|
}
|
|
if (this.IDEA.data && !this.IDEA.discardsHidden) {
|
|
this.room.add(`|html|<div class="infobox"><details><summary>IDEA discards:</summary>${this.IDEA.discardsHTML}</details></div>`).update();
|
|
}
|
|
}
|
|
|
|
distributeRoles() {
|
|
const roles = Utils.shuffle(this.roles.slice());
|
|
if (roles.length) {
|
|
for (const p of this.players) {
|
|
const role = roles.shift()!;
|
|
p.role = role;
|
|
const u = Users.get(p.id);
|
|
p.revealed = '';
|
|
if (u?.connected) {
|
|
u.send(`>${this.room.roomid}\n|notify|Your role is ${role.safeName}. For more details of your role, check your Role PM.`);
|
|
}
|
|
}
|
|
}
|
|
|
|
this.clearEliminations();
|
|
this.played = [this.hostid, ...this.cohostids, ...(this.players.map(p => p.id))];
|
|
this.sendDeclare(`The roles have been distributed.`);
|
|
this.updatePlayers();
|
|
}
|
|
|
|
getPartners(alignment: string, player: MafiaPlayer) {
|
|
if (!player?.role || ['town', 'solo', 'traitor'].includes(player.role.alignment)) return "";
|
|
const partners = [];
|
|
for (const p of this.players) {
|
|
if (p.id === player.id) continue;
|
|
const role = p.role;
|
|
if (role && role.alignment === player.role.alignment) partners.push(p.name);
|
|
}
|
|
return partners.join(", ");
|
|
}
|
|
|
|
day(extension: number | null = null, initial = false) {
|
|
if (this.phase !== 'night' && !initial) return;
|
|
if (this.dayNum === 0 && extension !== null) return this.sendUser(this.hostid, `|error|You cannot extend on day 0.`);
|
|
if (this.timer) this.setDeadline(0);
|
|
if (extension === null) {
|
|
if (!isNaN(this.hammerCount)) this.hammerCount = Math.floor(this.getRemainingPlayers().length / 2) + 1;
|
|
this.clearVotes();
|
|
}
|
|
this.phase = 'day';
|
|
if (extension !== null && !initial) {
|
|
// Day stays same
|
|
this.setDeadline(extension);
|
|
} else {
|
|
this.dayNum++;
|
|
}
|
|
if (isNaN(this.hammerCount)) {
|
|
this.sendDeclare(`Day ${this.dayNum}. Hammering is disabled.`);
|
|
} else {
|
|
this.sendDeclare(`Day ${this.dayNum}. The hammer count is set at ${this.hammerCount}`);
|
|
}
|
|
for (const p of this.players) {
|
|
p.action = null;
|
|
}
|
|
this.sendPlayerList();
|
|
this.updatePlayers();
|
|
}
|
|
|
|
night(early = false, initial = false) {
|
|
if (this.phase !== 'day' && !initial) return;
|
|
if (this.timer) this.setDeadline(0, true);
|
|
this.phase = 'night';
|
|
for (const hostid of [...this.cohostids, this.hostid]) {
|
|
const host = Users.get(hostid);
|
|
if (host?.connected) host.send(`>${this.room.roomid}\n|notify|It's night in your game of Mafia!`);
|
|
}
|
|
|
|
for (const player of this.players) {
|
|
const user = Users.get(player.id);
|
|
if (user?.connected) {
|
|
this.sendUser(user, `|notify|It's night in the game of Mafia! Send in an action or idle.`);
|
|
}
|
|
}
|
|
|
|
if (this.takeIdles) {
|
|
this.sendDeclare(`Night ${this.dayNum}. Submit whether you are using an action or idle. If you are using an action, DM your action to the host.`);
|
|
} else {
|
|
this.sendDeclare(`Night ${this.dayNum}. PM the host your action, or idle.`);
|
|
}
|
|
|
|
const hasPlurality = this.getPlurality();
|
|
|
|
if (!early && hasPlurality) {
|
|
this.sendRoom(`Plurality is on ${this.getPlayer(hasPlurality)?.name || 'No Vote'}`);
|
|
}
|
|
if (!early && !initial) this.sendRoom(`|raw|<div class="infobox">${this.voteBox()}</div>`);
|
|
if (initial && !isNaN(this.hammerCount)) this.hammerCount = Math.floor(this.getRemainingPlayers().length / 2) + 1;
|
|
this.updatePlayers();
|
|
}
|
|
|
|
vote(voter: MafiaPlayer, targetId: ID) {
|
|
if (!this.votingEnabled) return this.sendUser(voter, `|error|Voting is not allowed.`);
|
|
if (this.phase !== 'day') return this.sendUser(voter, `|error|You can only vote during the day.`);
|
|
if (!voter || (voter.isEliminated() && !voter.isSpirit())) return;
|
|
|
|
const target = this.getPlayer(targetId);
|
|
if ((!target || target.isEliminated()) && targetId !== 'novote') {
|
|
return this.sendUser(voter, `|error|${targetId} is not a valid player.`);
|
|
}
|
|
|
|
if (!this.enableNV && targetId === 'novote') return this.sendUser(voter, `|error|No Vote is not allowed.`);
|
|
if (targetId === voter.id && !this.selfEnabled) return this.sendUser(voter, `|error|Self voting is not allowed.`);
|
|
|
|
if (this.voteLock && voter.voting) {
|
|
return this.sendUser(voter, `|error|You cannot switch your vote because votes are locked.`);
|
|
}
|
|
|
|
const currentVotes = this.votes[targetId] ? this.votes[targetId].count : 0;
|
|
// 1 is added to the existing count to represent the vote we are processing now
|
|
const hammering = currentVotes + 1 >= this.hammerCount;
|
|
if (targetId === voter.id && !hammering && this.selfEnabled === 'hammer') {
|
|
return this.sendUser(voter, `|error|You may only vote yourself when placing the hammer vote.`);
|
|
}
|
|
|
|
if (voter.hammerRestriction !== null) {
|
|
if (voter.hammerRestriction && !hammering) {
|
|
return this.sendUser(voter, `|error|You can only vote when placing the hammer vote.`);
|
|
} else if (!voter.hammerRestriction && hammering) {
|
|
return this.sendUser(voter, `|error|You cannot place the hammer vote.`);
|
|
}
|
|
}
|
|
|
|
if (voter.lastVote + 2000 >= Date.now()) {
|
|
return this.sendUser(
|
|
voter,
|
|
`|error|You must wait another ${Chat.toDurationString((voter.lastVote + 2000) - Date.now()) || '1 second'} before you can change your vote.`
|
|
);
|
|
}
|
|
|
|
// -- VALID --
|
|
|
|
const previousVote = voter.voting;
|
|
if (previousVote) this.unvote(voter, true);
|
|
let vote = this.votes[targetId];
|
|
if (!vote) {
|
|
this.votes[targetId] = {
|
|
count: 1, trueCount: this.getVoteValue(voter), lastVote: Date.now(), dir: 'up', voters: [voter.id],
|
|
};
|
|
vote = this.votes[targetId];
|
|
} else {
|
|
vote.count++;
|
|
vote.trueCount += this.getVoteValue(voter);
|
|
vote.lastVote = Date.now();
|
|
vote.dir = 'up';
|
|
vote.voters.push(voter.id);
|
|
}
|
|
voter.voting = targetId;
|
|
voter.lastVote = Date.now();
|
|
|
|
const name = voter.voting === 'novote' ? 'No Vote' : target?.name;
|
|
if (previousVote) {
|
|
this.sendTimestamp(`${voter.name} has shifted their vote from ${previousVote === 'novote' ? 'No Vote' : this.getPlayer(previousVote)?.name} to ${name}`);
|
|
} else {
|
|
this.sendTimestamp(
|
|
name === 'No Vote' ?
|
|
`${voter.name} has abstained from voting.` :
|
|
`${voter.name} has voted ${name}.`
|
|
);
|
|
}
|
|
|
|
this.hasPlurality = null;
|
|
if (this.getHammerValue(targetId) <= vote.trueCount) {
|
|
// HAMMER
|
|
this.sendDeclare(`Hammer! ${targetId === 'novote' ? 'Nobody' : Utils.escapeHTML(name!)} was voted out!`);
|
|
this.sendRoom(`|raw|<div class="infobox">${this.voteBox()}</div>`);
|
|
if (targetId !== 'novote') this.eliminate(target!, MafiaEliminateType.ELIMINATE);
|
|
this.night(true);
|
|
return;
|
|
}
|
|
this.updatePlayersVotes();
|
|
}
|
|
|
|
unvote(voter: MafiaPlayer, force = false) {
|
|
// Force skips (most) validation
|
|
if (!force) {
|
|
if (this.phase !== 'day') return this.sendUser(voter, `|error|You can only vote during the day.`);
|
|
|
|
if (voter.isEliminated() && !voter.isSpirit()) {
|
|
return; // can't vote
|
|
}
|
|
|
|
// autoselfvote blocking doesn't apply to restless spirits
|
|
if (!voter.isEliminated() && this.forceVote) {
|
|
return this.sendUser(voter, `|error|You can only shift your vote, not unvote.`);
|
|
}
|
|
|
|
if (this.voteLock && voter.voting) {
|
|
return this.sendUser(voter, `|error|You cannot unvote because votes are locked.`);
|
|
}
|
|
|
|
if (voter.lastVote + 2000 >= Date.now()) {
|
|
return this.sendUser(
|
|
voter,
|
|
`|error|You must wait another ${Chat.toDurationString((voter.lastVote + 2000) - Date.now()) || '1 second'} before you can change your vote.`
|
|
);
|
|
}
|
|
}
|
|
|
|
if (!voter.voting) return this.sendUser(voter, `|error|You are not voting for anyone.`);
|
|
|
|
const vote = this.votes[voter.voting];
|
|
vote.count--;
|
|
vote.trueCount -= this.getVoteValue(voter);
|
|
if (vote.count <= 0) {
|
|
delete this.votes[voter.voting];
|
|
} else {
|
|
vote.lastVote = Date.now();
|
|
vote.dir = 'down';
|
|
vote.voters.splice(vote.voters.indexOf(voter.id), 1);
|
|
}
|
|
|
|
const target = this.getPlayer(voter.voting);
|
|
if (!target && voter.voting !== 'novote') {
|
|
throw new Error(`Unable to find target when unvoting. Voter: ${voter.id}, Target: ${voter.voting}`);
|
|
}
|
|
|
|
if (!force) {
|
|
this.sendTimestamp(
|
|
voter.voting === 'novote' ?
|
|
`${voter.name} is no longer abstaining from voting.` :
|
|
`${voter.name} has unvoted ${target?.name}.`
|
|
);
|
|
}
|
|
voter.voting = '';
|
|
voter.lastVote = Date.now();
|
|
this.hasPlurality = null;
|
|
this.updatePlayersVotes();
|
|
}
|
|
|
|
/**
|
|
* Returns HTML code that contains information about the current vote.
|
|
*/
|
|
voteBox() {
|
|
if (!this.started) return `<strong>The game has not started yet.</strong>`;
|
|
let buf = `<strong>Votes (Hammer: ${this.hammerCount || "Disabled"})</strong><br />`;
|
|
const plur = this.getPlurality();
|
|
const list = Utils.sortBy(Object.entries(this.votes), ([key, vote]) => [
|
|
key === plur,
|
|
-vote.count,
|
|
]);
|
|
for (const [key, vote] of list) {
|
|
const player = this.getPlayer(toID(key));
|
|
buf += `${vote.count}${plur === key ? '*' : ''} ${player?.safeName || 'No Vote'} (${vote.voters.map(a => this.getPlayer(a)?.safeName || a).join(', ')})<br />`;
|
|
}
|
|
return buf;
|
|
}
|
|
|
|
voteBoxFor(userid: ID) {
|
|
let buf = '';
|
|
buf += `<h3>Votes (Hammer: ${this.hammerCount || 'Disabled'}) <button class="button" name="send" value="/msgroom ${this.roomid},/mafia refreshvotes"><i class="fa fa-refresh"></i> Refresh</button></h3>`;
|
|
const plur = this.getPlurality();
|
|
const self = this.getPlayer(userid);
|
|
|
|
for (const key of this.getRemainingPlayers().map(p => p.id).concat((this.enableNV ? ['novote' as ID] : []))) {
|
|
const votes = this.votes[key];
|
|
const player = this.getPlayer(key);
|
|
buf += `<p style="font-weight:bold">${votes?.count || 0}${plur === key ? '*' : ''} `;
|
|
if (player) {
|
|
buf += `${player.safeName} ${player.revealed ? `[${player.revealed}]` : ''} `;
|
|
} else {
|
|
buf += `No Vote `;
|
|
}
|
|
|
|
if (votes) {
|
|
buf += `(${votes.voters.map(v => this.getPlayer(v)?.safeName || v).join(', ')}) `;
|
|
}
|
|
|
|
if (userid === this.hostid || this.cohostids.includes(userid)) {
|
|
if (votes && votes.count !== votes.trueCount) buf += `(${votes.trueCount})`;
|
|
if (this.hammerModifiers[key]) buf += `(${this.getHammerValue(key)} to hammer)`;
|
|
} else if (self && this.votingEnabled && (!this.voteLock || !self.voting) &&
|
|
(!self.isEliminated() || self.isSpirit())) {
|
|
let cmd = '';
|
|
if (self.voting === key) {
|
|
cmd = 'unvote';
|
|
} else if (self.id !== key || (this.selfEnabled && !self.isSpirit())) {
|
|
cmd = `vote ${key}`;
|
|
}
|
|
|
|
if (cmd) {
|
|
buf += `<button class="button" name="send" value="/msgroom ${this.roomid},/mafia ${cmd}">${cmd === 'unvote' ? 'Unvote' : 'Vote'} ${player?.safeName || 'No Vote'}</button>`;
|
|
}
|
|
}
|
|
buf += `</p>`;
|
|
}
|
|
return buf;
|
|
}
|
|
|
|
applyVoteModifier(requester: User, targetPlayer: MafiaPlayer, mod: number) {
|
|
if (!targetPlayer) return this.sendUser(requester, `|error|${targetPlayer} is not in the game of mafia.`);
|
|
const oldMod = this.voteModifiers[targetPlayer.id];
|
|
if (mod === oldMod || ((isNaN(mod) || mod === 1) && oldMod === undefined)) {
|
|
if (isNaN(mod) || mod === 1) return this.sendUser(requester, `|error|${targetPlayer} already has no vote modifier.`);
|
|
return this.sendUser(requester, `|error|${targetPlayer} already has a vote modifier of ${mod}`);
|
|
}
|
|
const newMod = isNaN(mod) ? 1 : mod;
|
|
if (targetPlayer.voting) {
|
|
this.votes[targetPlayer.voting].trueCount += oldMod - newMod;
|
|
if (this.getHammerValue(targetPlayer.voting) <= this.votes[targetPlayer.voting].trueCount) {
|
|
this.sendRoom(`${targetPlayer.voting} has been voted out due to a modifier change! They have not been eliminated.`);
|
|
this.night(true);
|
|
}
|
|
}
|
|
if (newMod === 1) {
|
|
delete this.voteModifiers[targetPlayer.id];
|
|
return this.sendUser(requester, `${targetPlayer.name} has had their vote modifier removed.`);
|
|
} else {
|
|
this.voteModifiers[targetPlayer.id] = newMod;
|
|
return this.sendUser(requester, `${targetPlayer.name} has been given a vote modifier of ${newMod}`);
|
|
}
|
|
}
|
|
|
|
applyHammerModifier(user: User, target: MafiaPlayer, mod: number) {
|
|
const oldMod = this.hammerModifiers[target.id];
|
|
if (mod === oldMod || ((isNaN(mod) || mod === 0) && oldMod === undefined)) {
|
|
if (isNaN(mod) || mod === 0) return this.sendUser(user, `|error|${target} already has no hammer modifier.`);
|
|
return this.sendUser(user, `|error|${target} already has a hammer modifier of ${mod}`);
|
|
}
|
|
const newMod = isNaN(mod) ? 0 : mod;
|
|
if (this.votes[target.id]) {
|
|
// do this manually since we havent actually changed the value yet
|
|
if (this.hammerCount + newMod <= this.votes[target.id].trueCount) {
|
|
// make sure these strings are the same
|
|
this.sendRoom(`${target} has been voted due to a modifier change! They have not been eliminated.`);
|
|
this.night(true);
|
|
}
|
|
}
|
|
if (newMod === 0) {
|
|
delete this.hammerModifiers[target.id];
|
|
return this.sendUser(user, `${target} has had their hammer modifier removed.`);
|
|
} else {
|
|
this.hammerModifiers[target.id] = newMod;
|
|
return this.sendUser(user, `${target} has been given a hammer modifier of ${newMod}`);
|
|
}
|
|
}
|
|
|
|
clearVoteModifiers(user: User) {
|
|
for (const player of this.players) {
|
|
if (this.voteModifiers[player.id]) this.applyVoteModifier(user, player, 1);
|
|
}
|
|
}
|
|
|
|
clearHammerModifiers(user: User) {
|
|
for (const player of this.players) {
|
|
if (this.hammerModifiers[player.id]) this.applyHammerModifier(user, player, 0);
|
|
}
|
|
}
|
|
|
|
getVoteValue(player: MafiaPlayer) {
|
|
const mod = this.voteModifiers[player.id];
|
|
return (mod === undefined ? 1 : mod);
|
|
}
|
|
|
|
getHammerValue(player: ID) {
|
|
const mod = this.hammerModifiers[player];
|
|
return (mod === undefined ? this.hammerCount : this.hammerCount + mod);
|
|
}
|
|
|
|
resetHammer() {
|
|
this.setHammer(Math.floor(this.players.length / 2) + 1);
|
|
}
|
|
|
|
setHammer(count: number) {
|
|
this.hammerCount = count;
|
|
if (isNaN(count)) {
|
|
this.sendDeclare(`Hammering has been disabled, and votes have been reset.`);
|
|
} else {
|
|
this.sendDeclare(`The hammer count has been set at ${this.hammerCount}, and votes have been reset.`);
|
|
}
|
|
this.clearVotes();
|
|
}
|
|
|
|
shiftHammer(count: number) {
|
|
this.hammerCount = count;
|
|
if (isNaN(count)) {
|
|
this.sendDeclare(`Hammering has been disabled. Votes have not been reset.`);
|
|
} else {
|
|
this.sendDeclare(`The hammer count has been shifted to ${this.hammerCount}. Votes have not been reset.`);
|
|
}
|
|
const hammered = [];
|
|
for (const vote in this.votes) {
|
|
if (this.votes[vote].trueCount >= this.getHammerValue(vote as ID)) {
|
|
hammered.push(vote === 'novote' ? 'Nobody' : vote);
|
|
}
|
|
}
|
|
if (hammered.length) {
|
|
this.sendDeclare(`${Chat.count(hammered, "players have")} been hammered: ${hammered.join(', ')}. They have not been removed from the game.`);
|
|
this.night(true);
|
|
}
|
|
}
|
|
|
|
getPlurality() {
|
|
if (this.hasPlurality) return this.hasPlurality;
|
|
if (!Object.keys(this.votes).length) return null;
|
|
let max = 0;
|
|
let topVotes: [ID, MafiaVote][] = [];
|
|
for (const [key, vote] of Object.entries(this.votes)) {
|
|
if (vote.count > max) {
|
|
max = vote.count;
|
|
topVotes = [[key as ID, vote]];
|
|
} else if (vote.count === max) {
|
|
topVotes.push([key as ID, vote]);
|
|
}
|
|
}
|
|
if (topVotes.length <= 1) {
|
|
[this.hasPlurality] = topVotes[0];
|
|
return this.hasPlurality;
|
|
}
|
|
topVotes = Utils.sortBy(topVotes, ([key, vote]) => [
|
|
vote.dir === 'down',
|
|
vote.dir === 'up' ? vote.lastVote : -vote.lastVote,
|
|
]);
|
|
[this.hasPlurality] = topVotes[0];
|
|
return this.hasPlurality;
|
|
}
|
|
|
|
override removePlayer(player: MafiaPlayer) {
|
|
player.closeHtmlRoom();
|
|
const result = super.removePlayer(player);
|
|
return result;
|
|
}
|
|
|
|
eliminate(toEliminate: MafiaPlayer, ability: MafiaEliminateType) {
|
|
if (!this.started) {
|
|
// Game has not started, simply kick the player
|
|
this.sendDeclare(`${toEliminate.safeName} was kicked from the game!`);
|
|
if (this.hostRequestedSub.includes(toEliminate.id)) {
|
|
this.hostRequestedSub.splice(this.hostRequestedSub.indexOf(toEliminate.id), 1);
|
|
}
|
|
if (this.requestedSub.includes(toEliminate.id)) {
|
|
this.requestedSub.splice(this.requestedSub.indexOf(toEliminate.id), 1);
|
|
}
|
|
this.removePlayer(toEliminate);
|
|
return;
|
|
}
|
|
|
|
toEliminate.eliminationOrder = this.getEliminatedPlayers() // Before eliminating, get other eliminated players
|
|
.map(p => p.eliminationOrder) // convert to an array of elimination order numbers
|
|
.reduce((a, b) => Math.max(a, b), 0) + 1; // get the largest of the existing elim order numbers and add 1
|
|
toEliminate.eliminated = ability;
|
|
|
|
if (toEliminate.voting) this.unvote(toEliminate, true);
|
|
this.sendDeclare(`${toEliminate.safeName} ${ability}! ${!this.noReveal && ability === MafiaEliminateType.ELIMINATE ? `${toEliminate.safeName}'s role was ${toEliminate.getStylizedRole()}.` : ''}`);
|
|
if (toEliminate.role && !this.noReveal && ability === MafiaEliminateType.ELIMINATE) {
|
|
toEliminate.revealed = toEliminate.getStylizedRole()!;
|
|
}
|
|
|
|
const targetRole = toEliminate.role;
|
|
if (targetRole) {
|
|
for (const [roleIndex, role] of this.roles.entries()) {
|
|
if (role.id === targetRole.id) {
|
|
this.roles.splice(roleIndex, 1);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
this.clearVotes(toEliminate.id);
|
|
let subIndex = this.requestedSub.indexOf(toEliminate.id);
|
|
if (subIndex !== -1) this.requestedSub.splice(subIndex, 1);
|
|
subIndex = this.hostRequestedSub.indexOf(toEliminate.id);
|
|
if (subIndex !== -1) this.hostRequestedSub.splice(subIndex, 1);
|
|
|
|
this.updateRoleString();
|
|
if (ability === MafiaEliminateType.KICK) {
|
|
toEliminate.closeHtmlRoom();
|
|
this.removePlayer(toEliminate);
|
|
}
|
|
this.updatePlayers();
|
|
}
|
|
|
|
revealRole(user: User, toReveal: MafiaPlayer, revealAs: string) {
|
|
if (!this.started) {
|
|
return this.sendUser(user, `|error|You may only reveal roles once the game has started.`);
|
|
}
|
|
if (!toReveal.role) {
|
|
return this.sendUser(user, `|error|The user ${toReveal.id} is not assigned a role.`);
|
|
}
|
|
toReveal.revealed = revealAs;
|
|
this.sendDeclare(`${toReveal.safeName}'s role ${toReveal.isEliminated() ? `was` : `is`} ${revealAs}.`);
|
|
this.updatePlayers();
|
|
}
|
|
|
|
revive(user: User, toRevive: MafiaPlayer) {
|
|
if (this.phase === 'IDEApicking') {
|
|
return this.sendUser(user, `|error|You cannot add or remove players while IDEA roles are being picked.`);
|
|
}
|
|
if (!toRevive.isEliminated()) {
|
|
this.sendUser(user, `|error|The user ${toRevive} is already a living player.`);
|
|
return;
|
|
}
|
|
|
|
toRevive.eliminated = null;
|
|
this.sendDeclare(`${toRevive.safeName} was revived!`);
|
|
const targetRole = toRevive.role;
|
|
if (targetRole) {
|
|
this.roles.push(targetRole);
|
|
} else {
|
|
// Should never happen
|
|
toRevive.role = {
|
|
name: `Unknown`,
|
|
safeName: `Unknown`,
|
|
id: `unknown`,
|
|
alignment: 'solo',
|
|
image: '',
|
|
memo: [
|
|
`You were revived, but had no role. Please let a Mafia Room Owner know this happened. To learn about your role, PM the host (${this.host}).`,
|
|
],
|
|
};
|
|
this.roles.push(toRevive.role);
|
|
}
|
|
Utils.sortBy(this.roles, r => [r.alignment, r.name]);
|
|
|
|
this.updateRoleString();
|
|
this.updatePlayers();
|
|
return true;
|
|
}
|
|
|
|
getRemainingPlayers() {
|
|
return this.players.filter(player => !player.isEliminated());
|
|
}
|
|
|
|
getEliminatedPlayers() {
|
|
return this.players.filter(player => player.isEliminated()).sort((a, b) => a.eliminationOrder - b.eliminationOrder);
|
|
}
|
|
|
|
setDeadline(minutes: number, silent = false) {
|
|
if (isNaN(minutes)) return;
|
|
if (!minutes) {
|
|
if (!this.timer) return;
|
|
clearTimeout(this.timer);
|
|
this.timer = null;
|
|
this.dlAt = 0;
|
|
if (!silent) this.sendTimestamp(`**The deadline has been cleared.**`);
|
|
return;
|
|
}
|
|
if (minutes < 1 || minutes > 20) return;
|
|
if (this.timer) clearTimeout(this.timer);
|
|
this.dlAt = Date.now() + (minutes * 60000);
|
|
if (minutes > 3) {
|
|
this.timer = setTimeout(() => {
|
|
this.sendTimestamp(`**3 minutes left!**`);
|
|
this.timer = setTimeout(() => {
|
|
this.sendTimestamp(`**1 minute left!**`);
|
|
this.timer = setTimeout(() => {
|
|
this.sendTimestamp(`**Time is up!**`);
|
|
this.night();
|
|
}, 60000);
|
|
}, 2 * 60000);
|
|
}, (minutes - 3) * 60000);
|
|
} else if (minutes > 1) {
|
|
this.timer = setTimeout(() => {
|
|
this.sendTimestamp(`**1 minute left!**`);
|
|
this.timer = setTimeout(() => {
|
|
this.sendTimestamp(`**Time is up!**`);
|
|
if (this.phase === 'day') this.night();
|
|
}, 60000);
|
|
}, (minutes - 1) * 60000);
|
|
} else {
|
|
this.timer = setTimeout(() => {
|
|
this.sendTimestamp(`**Time is up!**`);
|
|
if (this.phase === 'day') this.night();
|
|
}, minutes * 60000);
|
|
}
|
|
this.sendTimestamp(`**The deadline has been set for ${minutes} minute${minutes === 1 ? '' : 's'}.**`);
|
|
}
|
|
|
|
sub(player: MafiaPlayer, newUser: User) {
|
|
const oldPlayerId = player.id;
|
|
const oldSafeName = player.safeName;
|
|
this.setPlayerUser(player, newUser);
|
|
player.updateSafeName();
|
|
|
|
if (player.voting) {
|
|
// Dont change plurality
|
|
const vote = this.votes[player.voting];
|
|
vote.voters.splice(vote.voters.indexOf(oldPlayerId), 1);
|
|
vote.voters.push(player.id);
|
|
}
|
|
// Transfer votes on the old player to the new one
|
|
if (this.votes[oldPlayerId]) {
|
|
this.votes[player.id] = this.votes[oldPlayerId];
|
|
delete this.votes[oldPlayerId];
|
|
|
|
for (const p of this.players) {
|
|
if (p.voting === oldPlayerId) {
|
|
p.voting = player.id;
|
|
}
|
|
}
|
|
}
|
|
if (this.hasPlurality === oldPlayerId) this.hasPlurality = player.id;
|
|
|
|
if (newUser?.connected) {
|
|
for (const conn of newUser.connections) {
|
|
void Chat.resolvePage(`view-mafia-${this.room.roomid}`, newUser, conn);
|
|
}
|
|
newUser.send(`>${this.room.roomid}\n|notify|You have been substituted in the mafia game for ${oldSafeName}.`);
|
|
}
|
|
if (this.started) this.played.push(player.id);
|
|
this.sendDeclare(`${oldSafeName} has been subbed out. ${player.safeName} has joined the game.`);
|
|
this.updatePlayers();
|
|
|
|
if (this.room.roomid === 'mafia' && this.started) {
|
|
const month = new Date().toLocaleString("en-us", { month: "numeric", year: "numeric" });
|
|
if (!logs.leavers[month]) logs.leavers[month] = {};
|
|
if (!logs.leavers[month][player.id]) logs.leavers[month][player.id] = 0;
|
|
logs.leavers[month][player.id]++;
|
|
writeFile(LOGS_FILE, logs);
|
|
}
|
|
}
|
|
|
|
nextSub(userid: ID | null = null) {
|
|
if (!this.subs.length ||
|
|
(!this.hostRequestedSub.length && ((!this.requestedSub.length || !this.autoSub)) && !userid)) {
|
|
return;
|
|
}
|
|
const nextSub = this.subs.shift();
|
|
if (!nextSub) return;
|
|
const sub = Users.get(nextSub, true);
|
|
if (!sub?.connected || !sub.named || !this.room.users[sub.id]) return; // should never happen, just to be safe
|
|
const toSubOut = this.getPlayer(userid || this.hostRequestedSub.shift() || this.requestedSub.shift() || '');
|
|
if (!toSubOut) {
|
|
// Should never happen
|
|
this.subs.unshift(nextSub);
|
|
return;
|
|
}
|
|
if (this.hostRequestedSub.includes(toSubOut.id)) {
|
|
this.hostRequestedSub.splice(this.hostRequestedSub.indexOf(toSubOut.id), 1);
|
|
}
|
|
if (this.requestedSub.includes(toSubOut.id)) {
|
|
this.requestedSub.splice(this.requestedSub.indexOf(toSubOut.id), 1);
|
|
}
|
|
this.sub(toSubOut, sub);
|
|
}
|
|
|
|
customIdeaInit(user: User, choices: number, picks: string[], rolesString: string) {
|
|
this.originalRoles = [];
|
|
this.originalRoleString = '';
|
|
this.roles = [];
|
|
this.roleString = '';
|
|
|
|
const roles = Utils.stripHTML(rolesString);
|
|
let roleList = roles.split('\n');
|
|
if (roleList.length === 1) {
|
|
roleList = roles.split(',').map(r => r.trim());
|
|
}
|
|
|
|
this.IDEA.data = {
|
|
name: `${this.host}'s custom IDEA`, // already escaped
|
|
untrusted: true,
|
|
roles: roleList,
|
|
picks,
|
|
choices,
|
|
};
|
|
return this.ideaDistributeRoles(user);
|
|
}
|
|
ideaInit(user: User, moduleID: ID) {
|
|
this.originalRoles = [];
|
|
this.originalRoleString = '';
|
|
this.roles = [];
|
|
this.roleString = '';
|
|
|
|
if (moduleID in MafiaData.aliases) moduleID = MafiaData.aliases[moduleID];
|
|
this.IDEA.data = MafiaData.IDEAs[moduleID];
|
|
if (!this.IDEA.data) return this.sendUser(user, `|error|${moduleID} is not a valid IDEA.`);
|
|
return this.ideaDistributeRoles(user);
|
|
}
|
|
|
|
ideaDistributeRoles(user: User) {
|
|
if (!this.IDEA.data) return this.sendUser(user, `|error|No IDEA module loaded`);
|
|
if (this.phase !== 'locked' && this.phase !== 'IDEAlocked') {
|
|
return this.sendUser(user, `|error|The game must be in a locked state to distribute IDEA roles.`);
|
|
}
|
|
|
|
const neededRoles = this.IDEA.data.choices * this.playerCount;
|
|
if (neededRoles > this.IDEA.data.roles.length) {
|
|
return this.sendUser(user, `|error|Not enough roles in the IDEA module.`);
|
|
}
|
|
|
|
const roles = [];
|
|
const selectedIndexes: number[] = [];
|
|
for (let i = 0; i < neededRoles; i++) {
|
|
let randomIndex;
|
|
do {
|
|
randomIndex = Math.floor(Math.random() * this.IDEA.data.roles.length);
|
|
} while (selectedIndexes.includes(randomIndex));
|
|
roles.push(this.IDEA.data.roles[randomIndex]);
|
|
selectedIndexes.push(randomIndex);
|
|
}
|
|
Utils.shuffle(roles);
|
|
this.IDEA.waitingPick = [];
|
|
for (const player of this.players) {
|
|
player.role = null;
|
|
player.IDEA = {
|
|
choices: roles.splice(0, this.IDEA.data.choices),
|
|
originalChoices: [], // MAKE SURE TO SET THIS
|
|
picks: {},
|
|
};
|
|
player.IDEA.originalChoices = player.IDEA.choices.slice();
|
|
for (const pick of this.IDEA.data.picks) {
|
|
player.IDEA.picks[pick] = null;
|
|
this.IDEA.waitingPick.push(player.id);
|
|
}
|
|
const u = Users.get(player.id);
|
|
if (u?.connected) u.send(`>${this.room.roomid}\n|notify|Pick your role in the IDEA module.`);
|
|
}
|
|
|
|
this.phase = 'IDEApicking';
|
|
this.updatePlayers();
|
|
|
|
this.sendDeclare(`${this.IDEA.data.name} roles have been distributed. You will have ${IDEA_TIMER / 1000} seconds to make your picks.`);
|
|
this.IDEA.timer = setTimeout(() => { this.ideaFinalizePicks(); }, IDEA_TIMER);
|
|
|
|
return ``;
|
|
}
|
|
|
|
ideaPick(user: User, selection: string[]) {
|
|
let buf = '';
|
|
if (this.phase !== 'IDEApicking') return 'The game is not in the IDEA picking phase.';
|
|
if (!this.IDEA?.data) {
|
|
return this.sendRoom(`Trying to pick an IDEA role with no module running, target: ${JSON.stringify(selection)}. Please report this to a mod.`);
|
|
}
|
|
|
|
const player = this.getPlayer(user.id);
|
|
if (!player?.IDEA) {
|
|
return this.sendRoom(`Trying to pick an IDEA role with no player IDEA object, user: ${user.id}. Please report this to a mod.`);
|
|
}
|
|
|
|
selection = selection.map(toID);
|
|
if (selection.length === 1 && this.IDEA.data.picks.length === 1) selection = [this.IDEA.data.picks[0], selection[0]];
|
|
if (selection.length !== 2) return this.sendUser(user, `|error|Invalid selection.`);
|
|
|
|
// input is formatted as ['selection', 'role']
|
|
// eg: ['role', 'bloodhound']
|
|
// ['alignment', 'alien']
|
|
// ['selection', ''] deselects
|
|
if (selection[1]) {
|
|
const roleIndex = player.IDEA.choices.map(toID).indexOf(selection[1] as ID);
|
|
if (roleIndex === -1) {
|
|
return this.sendUser(user, `|error|${selection[1]} is not an available role, perhaps it is already selected?`);
|
|
}
|
|
selection[1] = player.IDEA.choices.splice(roleIndex, 1)[0];
|
|
} else {
|
|
selection[1] = '';
|
|
}
|
|
const selected = player.IDEA.picks[selection[0]];
|
|
if (selected) {
|
|
buf += `You have deselected ${selected}. `;
|
|
player.IDEA.choices.push(selected);
|
|
}
|
|
|
|
if (player.IDEA.picks[selection[0]] && !selection[1]) {
|
|
this.IDEA.waitingPick.push(player.id);
|
|
} else if (!player.IDEA.picks[selection[0]] && selection[1]) {
|
|
this.IDEA.waitingPick.splice(this.IDEA.waitingPick.indexOf(player.id), 1);
|
|
}
|
|
|
|
player.IDEA.picks[selection[0]] = selection[1];
|
|
if (selection[1]) buf += `You have selected ${selection[0]}: ${selection[1]}.`;
|
|
player.updateHtmlRoom();
|
|
if (!this.IDEA.waitingPick.length) {
|
|
if (this.IDEA.timer) clearTimeout(this.IDEA.timer);
|
|
this.ideaFinalizePicks();
|
|
return;
|
|
}
|
|
return this.sendUser(user, buf);
|
|
}
|
|
|
|
ideaFinalizePicks() {
|
|
if (!this.IDEA?.data) {
|
|
return this.sendRoom(`Tried to finalize IDEA picks with no IDEA module running, please report this to a mod.`);
|
|
}
|
|
const randed = [];
|
|
for (const player of this.players) {
|
|
if (!player.IDEA) {
|
|
return this.sendRoom(`Trying to pick an IDEA role with no player IDEA object, user: ${player.id}. Please report this to a mod.`);
|
|
}
|
|
let randPicked = false;
|
|
const role = [];
|
|
for (const choice of this.IDEA.data.picks) {
|
|
if (!player.IDEA.picks[choice]) {
|
|
randPicked = true;
|
|
const randomChoice = player.IDEA.choices.shift();
|
|
if (randomChoice) {
|
|
player.IDEA.picks[choice] = randomChoice;
|
|
} else {
|
|
throw new Error(`No roles left to randomly assign from IDEA module choices.`);
|
|
}
|
|
this.sendUser(player.id, `You were randomly assigned ${choice}: ${randomChoice}`);
|
|
}
|
|
role.push(`${choice}: ${player.IDEA.picks[choice]}`);
|
|
}
|
|
if (randPicked) randed.push(player.id);
|
|
// if there's only one option, it's their role, parse it properly
|
|
let roleName = '';
|
|
if (this.IDEA.data.picks.length === 1) {
|
|
const pick = player.IDEA.picks[this.IDEA.data.picks[0]];
|
|
if (!pick) throw new Error('Pick not found when parsing role selected in IDEA module.');
|
|
const parsedRole = Mafia.parseRole(pick);
|
|
if (parsedRole.problems.length) {
|
|
this.sendRoom(`Problems found when parsing IDEA role ${player.IDEA.picks[this.IDEA.data.picks[0]]}. Please report this to a mod.`);
|
|
}
|
|
player.role = parsedRole.role;
|
|
} else {
|
|
roleName = role.join('; ');
|
|
player.role = {
|
|
name: roleName,
|
|
safeName: Utils.escapeHTML(roleName),
|
|
id: toID(roleName),
|
|
alignment: 'solo',
|
|
memo: [`(Your role was set from an IDEA.)`],
|
|
image: '',
|
|
};
|
|
// hardcoding this because it makes GestI so much nicer
|
|
if (!this.IDEA.data.untrusted) {
|
|
for (const pick of role) {
|
|
if (pick.substr(0, 10) === 'alignment:') {
|
|
const parsedRole = Mafia.parseRole(pick.substr(9));
|
|
if (parsedRole.problems.length) {
|
|
this.sendRoom(`Problems found when parsing IDEA role ${pick}. Please report this to a mod.`);
|
|
}
|
|
player.role.alignment = parsedRole.role.alignment;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// 'Innocent Discard' causes chosen role to become Town, when discarded.
|
|
if (player.IDEA.choices.includes('Innocent Discard')) player.role.alignment = 'town';
|
|
}
|
|
this.IDEA.discardsHTML = `<b>Discards:</b><br />`;
|
|
for (const player of this.players.sort((a, b) => a.id.localeCompare(b.id))) {
|
|
const IDEA = player.IDEA;
|
|
if (!IDEA) {
|
|
return this.sendRoom(`No IDEA data for player ${player} when finalising IDEAs. Please report this to a mod.`);
|
|
}
|
|
|
|
this.IDEA.discardsHTML += `<b>${player.safeName}:</b> ${IDEA.choices.join(', ')}<br />`;
|
|
}
|
|
|
|
this.phase = 'IDEAlocked';
|
|
if (randed.length) {
|
|
this.sendDeclare(`${randed.join(', ')} did not pick a role in time and were randomly assigned one.`);
|
|
}
|
|
this.sendDeclare(`IDEA picks are locked!`);
|
|
this.sendRoom(`To start, use /mafia start, or to reroll use /mafia ideareroll`);
|
|
this.updatePlayers();
|
|
}
|
|
|
|
sendPlayerList() {
|
|
this.room.add(`|c:|${(Math.floor(Date.now() / 1000))}|~|**Players (${this.getRemainingPlayers().length})**: ${this.getRemainingPlayers().map(p => p.name).sort().join(', ')}`).update();
|
|
}
|
|
|
|
updatePlayers() {
|
|
for (const p of this.players) {
|
|
p.tryUpdateHtmlRoom();
|
|
}
|
|
// Now do the host
|
|
this.updateHost();
|
|
}
|
|
|
|
updatePlayersVotes() {
|
|
for (const p of this.players) {
|
|
p.tryUpdateHtmlRoom();
|
|
}
|
|
}
|
|
|
|
updateHost(...hosts: ID[]) {
|
|
if (!hosts.length) hosts = [...this.cohostids, this.hostid];
|
|
|
|
for (const hostid of hosts) {
|
|
const host = Users.get(hostid);
|
|
if (!host?.connected) return;
|
|
for (const conn of host.connections) {
|
|
void Chat.resolvePage(`view-mafia-${this.room.roomid}`, host, conn);
|
|
}
|
|
}
|
|
}
|
|
|
|
updateRoleString() {
|
|
this.roleString = this.roles.map(
|
|
r => `<span style="font-weight:bold;color:${MafiaData.alignments[r.alignment].color || '#FFF'}">${r.safeName}</span>`
|
|
).join(', ');
|
|
}
|
|
|
|
sendRoom(message: string) {
|
|
this.room.add(message).update();
|
|
}
|
|
sendHTML(message: string) {
|
|
this.room.add(`|uhtml|mafia|${message}`).update();
|
|
}
|
|
sendDeclare(message: string) {
|
|
this.room.add(`|raw|<div class="broadcast-blue">${message}</div>`).update();
|
|
}
|
|
sendStrong(message: string) {
|
|
this.room.add(`|raw|<strong>${message}</strong>`).update();
|
|
}
|
|
sendTimestamp(message: string) {
|
|
this.room.add(`|c:|${(Math.floor(Date.now() / 1000))}|~|${message}`).update();
|
|
}
|
|
logAction(user: User, message: string) {
|
|
if (user.id === this.hostid || this.cohostids.includes(user.id)) return;
|
|
this.room.sendModsByUser(user, `(${user.name}: ${message})`);
|
|
}
|
|
secretLogAction(user: User, message: string) {
|
|
if (user.id === this.hostid || this.cohostids.includes(user.id)) return;
|
|
this.room.roomlog(`(${user.name}: ${message})`);
|
|
}
|
|
roomWindow() {
|
|
if (this.ended) return `<div class="infobox">The game of ${this.title} has ended.</div>`;
|
|
let output = `<div class="broadcast-blue">`;
|
|
if (this.phase === 'signups') {
|
|
output += `<h1 style="text-align: center">A game of ${this.title} was created</h2><p style="text-align: center"><button class="button" name="send" value="/mafia join">Join the game</button> <button class="button" name="send" value="/join view-mafia-${this.room.roomid}">Spectate the game</button> <button class="button" name="send" value="/help mafia">Mafia Commands</button></p>`;
|
|
} else {
|
|
output += `<p style="font-weight: bold">A game of ${this.title} is in progress.</p><p><button class="button" name="send" value="/msgroom ${this.room.roomid},/mafia sub in">Become a substitute</button> <button class="button" name="send" value="/join view-mafia-${this.room.roomid}">Spectate the game</button> <button class="button" name="send" value="/help mafia">Mafia Commands</button></p>`;
|
|
}
|
|
output += `</div>`;
|
|
return output;
|
|
}
|
|
|
|
canJoin(user: User, self = false, force = false) {
|
|
if (!user?.connected) throw new Chat.ErrorMessage(`User not found.`);
|
|
const targetString = self ? `You are` : `${user.id} is`;
|
|
if (!this.room.users[user.id]) throw new Chat.ErrorMessage(`${targetString} not in the room.`);
|
|
for (const id of [user.id, ...user.previousIDs]) {
|
|
if (this.getPlayer(id)) throw new Chat.ErrorMessage(`${targetString} already in the game.`);
|
|
if (!force && this.played.includes(id)) {
|
|
throw new Chat.ErrorMessage(`${targetString} a previous player and cannot rejoin.`);
|
|
}
|
|
if (Mafia.isGameBanned(this.room, user)) {
|
|
throw new Chat.ErrorMessage(`${targetString} banned from joining mafia games.`);
|
|
}
|
|
if (this.hostid === id) throw new Chat.ErrorMessage(`${targetString} the host.`);
|
|
if (this.cohostids.includes(id)) throw new Chat.ErrorMessage(`${targetString} a cohost.`);
|
|
}
|
|
|
|
for (const alt of user.getAltUsers(true)) {
|
|
if (!force && (this.getPlayer(alt.id) || this.played.includes(alt.id))) {
|
|
throw new Chat.ErrorMessage(`${self ? `You already have` : `${user.id} already has`} an alt in the game.`);
|
|
}
|
|
if (this.hostid === alt.id || this.cohostids.includes(alt.id)) {
|
|
throw new Chat.ErrorMessage(`${self ? `You have` : `${user.id} has`} an alt as a game host.`);
|
|
}
|
|
}
|
|
}
|
|
|
|
sendUser(user: MafiaPlayer | User | string, message: string) {
|
|
let userObject: User | null;
|
|
if (user instanceof MafiaPlayer) {
|
|
userObject = user.getUser();
|
|
} else if (typeof user === "string") {
|
|
userObject = Users.get(user);
|
|
} else {
|
|
userObject = user;
|
|
}
|
|
|
|
if (!userObject?.connected) return;
|
|
userObject.sendTo(this.room, message);
|
|
}
|
|
|
|
setSelfVote(user: User, setting: boolean | 'hammer') {
|
|
const from = this.selfEnabled;
|
|
if (from === setting) {
|
|
return user.sendTo(
|
|
this.room,
|
|
`|error|Selfvoting is already ${setting ? `set to Self${setting === 'hammer' ? 'hammering' : 'voting'}` : 'disabled'}.`
|
|
);
|
|
}
|
|
if (from) {
|
|
this.sendDeclare(`Self${from === 'hammer' ? 'hammering' : 'voting'} has been ${setting ? `changed to Self${setting === 'hammer' ? 'hammering' : 'voting'}` : 'disabled'}.`);
|
|
} else {
|
|
this.sendDeclare(`Self${setting === 'hammer' ? 'hammering' : 'voting'} has been ${setting ? 'enabled' : 'disabled'}.`);
|
|
}
|
|
this.selfEnabled = setting;
|
|
if (!setting) {
|
|
for (const player of this.players) {
|
|
if (player.voting === player.id) this.unvote(player, true);
|
|
}
|
|
}
|
|
this.updatePlayers();
|
|
}
|
|
|
|
setNoVote(user: User, setting: boolean) {
|
|
if (this.enableNV === setting) {
|
|
return this.sendUser(user, `|error|No Vote is already ${setting ? 'enabled' : 'disabled'}.`);
|
|
}
|
|
this.enableNV = setting;
|
|
this.sendDeclare(`No Vote has been ${setting ? 'enabled' : 'disabled'}.`);
|
|
if (!setting) this.clearVotes('novote' as ID);
|
|
this.updatePlayers();
|
|
}
|
|
|
|
setVotelock(user: User, setting: boolean) {
|
|
if (!this.started) return this.sendUser(user, `The game has not started yet.`);
|
|
if ((this.voteLock) === setting) {
|
|
return this.sendUser(user, `|error|Votes are already ${setting ? 'set to lock' : 'set to not lock'}.`);
|
|
}
|
|
this.voteLock = setting;
|
|
this.clearVotes();
|
|
this.sendDeclare(`Votes are cleared and ${setting ? 'set to lock' : 'set to not lock'}.`);
|
|
this.updatePlayers();
|
|
}
|
|
|
|
setVoting(user: User, setting: boolean) {
|
|
if (!this.started) return this.sendUser(user, `The game has not started yet.`);
|
|
if (this.votingEnabled === setting) {
|
|
return this.sendUser(user, `|error|Voting is already ${setting ? 'allowed' : 'disallowed'}.`);
|
|
}
|
|
this.votingEnabled = setting;
|
|
this.clearVotes();
|
|
this.sendDeclare(`Voting is now ${setting ? 'allowed' : 'disallowed'}.`);
|
|
this.updatePlayers();
|
|
}
|
|
|
|
clearVotes(target: ID = '') {
|
|
if (target) delete this.votes[target];
|
|
|
|
if (!target) this.votes = Object.create(null);
|
|
|
|
for (const player of this.players) {
|
|
if (player.isEliminated() && !player.isSpirit()) continue;
|
|
|
|
if (this.forceVote) {
|
|
if (!target || (player.voting === target)) {
|
|
player.voting = player.id;
|
|
this.votes[player.id] = {
|
|
count: 1, trueCount: this.getVoteValue(player), lastVote: Date.now(), dir: 'up', voters: [player.id],
|
|
};
|
|
}
|
|
} else {
|
|
if (!target || (player.voting === target)) player.voting = '';
|
|
}
|
|
}
|
|
this.hasPlurality = null;
|
|
}
|
|
|
|
/**
|
|
* Only intended to be used during pre-game setup.
|
|
*/
|
|
clearEliminations() {
|
|
for (const player of this.players) {
|
|
player.eliminated = null;
|
|
}
|
|
}
|
|
|
|
override onChatMessage(message: string, user: User) {
|
|
const subIndex = this.hostRequestedSub.indexOf(user.id);
|
|
if (subIndex !== -1) {
|
|
this.hostRequestedSub.splice(subIndex, 1);
|
|
for (const hostid of [...this.cohostids, this.hostid]) {
|
|
this.sendUser(hostid, `${user.id} has spoken and been removed from the host sublist.`);
|
|
}
|
|
}
|
|
|
|
// Hosts can always talk
|
|
if (this.hostid === user.id || this.cohostids.includes(user.id) || !this.started) {
|
|
return;
|
|
}
|
|
|
|
const player = this.getPlayer(user.id);
|
|
const eliminated = player?.isEliminated();
|
|
const staff = user.can('mute', null, this.room);
|
|
|
|
if (!player) {
|
|
if (staff) {
|
|
// Uninvolved staff can talk anytime
|
|
return;
|
|
} else {
|
|
return `You cannot talk while a game of ${this.title} is going on.`;
|
|
}
|
|
}
|
|
|
|
if (player.silenced) {
|
|
return `You are silenced and cannot speak.${staff ? " You can remove this with /mafia unsilence." : ''}`;
|
|
}
|
|
|
|
if (eliminated) {
|
|
if (!player.isTreestump()) {
|
|
return `You are dead.${staff ? " You can treestump yourself with /mafia treestump." : ''}`;
|
|
}
|
|
}
|
|
|
|
if (this.phase === 'night') {
|
|
if (!player.nighttalk) {
|
|
return `You cannot talk at night.${staff ? " You can bypass this using /mafia nighttalk." : ''}`;
|
|
}
|
|
}
|
|
}
|
|
|
|
override onConnect(user: User) {
|
|
this.sendUser(user, `|uhtml|mafia|${this.roomWindow()}`);
|
|
}
|
|
|
|
override onJoin(user: User) {
|
|
const player = this.getPlayer(user.id);
|
|
if (player) {
|
|
return player.updateHtmlRoom();
|
|
}
|
|
if (user.id === this.hostid || this.cohostids.includes(user.id)) return this.updateHost(user.id);
|
|
}
|
|
|
|
override removeBannedUser(user: User) {
|
|
// Player was banned, attempt to sub now
|
|
// If we can't sub now, make subbing them out the top priority
|
|
if (!this.getPlayer(user.id)) return;
|
|
this.requestedSub.unshift(user.id);
|
|
this.nextSub();
|
|
}
|
|
|
|
override forfeit(user: User) {
|
|
// Add the player to the sub list.
|
|
const player = this.getPlayer(user.id);
|
|
if (!player || player.isEliminated()) return;
|
|
this.requestedSub.push(user.id);
|
|
this.nextSub();
|
|
}
|
|
|
|
end() {
|
|
this.setEnded();
|
|
this.sendHTML(this.roomWindow());
|
|
this.updatePlayers();
|
|
if (this.room.roomid === 'mafia' && this.started) {
|
|
// Intead of using this.played, which shows players who have subbed out as well
|
|
// We check who played through to the end when recording playlogs
|
|
const played = this.players.map(p => p.id);
|
|
const month = new Date().toLocaleString("en-us", { month: "numeric", year: "numeric" });
|
|
if (!logs.plays[month]) logs.plays[month] = {};
|
|
for (const player of played) {
|
|
if (!logs.plays[month][player]) logs.plays[month][player] = 0;
|
|
logs.plays[month][player]++;
|
|
}
|
|
if (!logs.hosts[month]) logs.hosts[month] = {};
|
|
for (const hostid of [...this.cohostids, this.hostid]) {
|
|
if (!logs.hosts[month][hostid]) logs.hosts[month][hostid] = 0;
|
|
logs.hosts[month][hostid]++;
|
|
}
|
|
writeFile(LOGS_FILE, logs);
|
|
}
|
|
if (this.timer) {
|
|
clearTimeout(this.timer);
|
|
this.timer = null;
|
|
}
|
|
this.destroy();
|
|
}
|
|
|
|
override destroy() {
|
|
// Ensure timers are cleared as a part of game destruction
|
|
if (this.timer) clearTimeout(this.timer);
|
|
if (this.IDEA.timer) clearTimeout(this.IDEA.timer);
|
|
super.destroy();
|
|
}
|
|
}
|
|
|
|
export const pages: Chat.PageTable = {
|
|
mafia(query, user) {
|
|
if (!user.named) return Rooms.RETRY_AFTER_LOGIN;
|
|
if (!query.length) return this.close();
|
|
let roomid = query.shift();
|
|
if (roomid === 'groupchat') roomid += `-${query.shift()}-${query.shift()}`;
|
|
const room = Rooms.get(roomid);
|
|
const game = room?.getGame(Mafia);
|
|
if (!room?.users[user.id] || !game || game.ended) {
|
|
return this.close();
|
|
}
|
|
|
|
const isPlayer = game.getPlayer(user.id);
|
|
const isHost = user.id === game.hostid || game.cohostids.includes(user.id);
|
|
const players = game.getRemainingPlayers();
|
|
this.title = game.title;
|
|
let buf = `<div class="pad broadcast-blue">`;
|
|
buf += `<button class="button" name="send" value="/join view-mafia-${room.roomid}" style="float:left"><i class="fa fa-refresh"></i> Refresh</button>`;
|
|
buf += `<br/><br/><h1 style="text-align:center;">${game.title}</h1><h3>Host: ${game.host}</h3>${game.cohostids[0] ? `<h3>Cohosts: ${game.cohosts.sort().join(', ')}</h3>` : ''}`;
|
|
buf += `<p style="font-weight:bold;">Players (${players.length}): ${players.map(p => p.safeName).sort().join(', ')}</p>`;
|
|
|
|
const eliminatedPlayers = game.getEliminatedPlayers();
|
|
if (game.started && eliminatedPlayers.length > 0) {
|
|
buf += `<p><details><summary class="button" style="text-align:left; display:inline-block">Dead Players</summary>`;
|
|
for (const eliminated of eliminatedPlayers) {
|
|
buf += `<p style="font-weight:bold;">${eliminated.safeName} ${eliminated.revealed ? '(' + eliminated.revealed + ')' : ''}`;
|
|
if (eliminated.isTreestump()) buf += ` (is a Treestump)`;
|
|
if (eliminated.isSpirit()) buf += ` (is a Restless Spirit)`;
|
|
if (isHost && !eliminated.revealed) {
|
|
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia revealrole ${eliminated.id}";">Reveal</button>`;
|
|
}
|
|
buf += `</p>`;
|
|
}
|
|
buf += `</details></p>`;
|
|
}
|
|
|
|
buf += `<hr/>`;
|
|
if (isPlayer && game.phase === 'IDEApicking') {
|
|
buf += `<p><b>IDEA information:</b><br />`;
|
|
const IDEA = isPlayer.IDEA;
|
|
if (!IDEA) {
|
|
return game.sendRoom(`IDEA picking phase but no IDEA object for user: ${user.id}. Please report this to a mod.`);
|
|
}
|
|
for (const key in IDEA.picks) {
|
|
const pick = IDEA.picks[key];
|
|
buf += `<b>${key}:</b> `;
|
|
if (!pick) {
|
|
buf += `<button class="button disabled" style="font-weight:bold; color:#575757; font-weight:bold; background-color:#d3d3d3;">clear</button>`;
|
|
} else {
|
|
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia ideapick ${key},">clear</button>`;
|
|
}
|
|
const selectedIndex = pick ? IDEA.originalChoices.indexOf(pick) : -1;
|
|
for (let i = 0; i < IDEA.originalChoices.length; i++) {
|
|
const choice = IDEA.originalChoices[i];
|
|
if (i === selectedIndex) {
|
|
buf += `<button class="button disabled" style="font-weight:bold; color:#575757; font-weight:bold; background-color:#d3d3d3;">${choice}</button>`;
|
|
} else {
|
|
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia ideapick ${key}, ${toID(choice)}">${choice}</button>`;
|
|
}
|
|
}
|
|
buf += `<br />`;
|
|
}
|
|
buf += `</p>`;
|
|
buf += `<p><details><summary class="button" style="display:inline-block"><b>Role details:</b></summary><p>`;
|
|
for (const role of IDEA.originalChoices) {
|
|
const roleObject = Mafia.parseRole(role);
|
|
buf += `<details><summary>${role}</summary>`;
|
|
buf += `<table><tr><td style="text-align:center;"><td style="text-align:left;width:100%"><ul>${roleObject.role.memo.map(m => `<li>${m}</li>`).join('')}</ul></td></tr></table>`;
|
|
buf += `</details>`;
|
|
}
|
|
buf += `</p></details></p>`;
|
|
}
|
|
if (game.IDEA.data) {
|
|
buf += `<p><details><summary class="button" style="text-align:left; display:inline-block">${game.IDEA.data.name} information</summary>`;
|
|
if (game.IDEA.discardsHTML && (!game.IDEA.discardsHidden || isHost)) {
|
|
buf += `<details><summary class="button" style="text-align:left; display:inline-block">Discards:</summary><p>${game.IDEA.discardsHTML}</p></details>`;
|
|
}
|
|
buf += `<details><summary class="button" style="text-align:left; display:inline-block">Role list</summary><p>${game.IDEA.data.roles.join('<br />')}</p></details>`;
|
|
buf += `</details></p>`;
|
|
} else {
|
|
if (!game.closedSetup || isHost) {
|
|
if (game.theme) {
|
|
buf += `<p><span style="font-weight:bold;">Theme</span>: ${game.theme.name}</p>`;
|
|
buf += `<p>${game.theme.desc}</p>`;
|
|
}
|
|
if (game.noReveal) {
|
|
buf += `<p><span style="font-weight:bold;">Original Rolelist${game.closedSetup ? ' (CS)' : ''}</span>: ${game.originalRoleString}</p>`;
|
|
} else {
|
|
buf += `<p><span style="font-weight:bold;">Rolelist${game.closedSetup ? ' (CS)' : ''}</span>: ${game.roleString}</p>`;
|
|
}
|
|
}
|
|
}
|
|
if (isPlayer) {
|
|
const role = isPlayer.role;
|
|
let previousActionsPL = `<br/>`;
|
|
if (role) {
|
|
buf += `<h3>${isPlayer.safeName}, you are a ${isPlayer.getStylizedRole()}</h3>`;
|
|
if (!['town', 'solo'].includes(role.alignment)) {
|
|
buf += `<p><span style="font-weight:bold">Partners</span>: ${game.getPartners(role.alignment, isPlayer)}</p>`;
|
|
}
|
|
buf += `<p><details><summary class="button" style="text-align:left; display:inline-block">Role Details</summary>`;
|
|
buf += `<table><tr><td style="text-align:center;"><img width="75" height="75" src="//${Config.routes.client}/fx/mafia-${role.image || 'villager'}.png"></td><td style="text-align:left;width:100%"><ul>${role.memo.map(m => `<li>${m}</li>`).join('')}</ul></td></tr></table>`;
|
|
buf += `</details></p>`;
|
|
for (let i = 0; i < game.dayNum; i++) {
|
|
previousActionsPL += `<b>Night ${i}</b><br/>`;
|
|
previousActionsPL += `${isPlayer.actionArr?.[i] ? `${isPlayer.actionArr[i]}` : ''}<br/>`;
|
|
}
|
|
if (game.dayNum > 0) {
|
|
buf += `<p><details><summary class="button" style="text-align:left; display:inline-block">Previous Actions</summary>${previousActionsPL}</span></details></p>`;
|
|
}
|
|
}
|
|
}
|
|
if (game.phase === "day") {
|
|
buf += `<span id="mafia-votes">`;
|
|
buf += game.voteBoxFor(user.id);
|
|
buf += `</span>`;
|
|
} else if (game.phase === "night" && isPlayer && !isPlayer.isEliminated()) {
|
|
if (!game.takeIdles) {
|
|
buf += `<p style="font-weight:bold;">PM the host (${game.host}) the action you want to use tonight, and who you want to use it on. Or PM the host "idle".</p>`;
|
|
} else {
|
|
buf += `<b>Night Actions:</b>`;
|
|
if (isPlayer.action === null) {
|
|
buf += `<button class="button disabled" style="font-weight:bold; color:#575757; font-weight:bold; background-color:#d3d3d3;">Clear</button>`;
|
|
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia idle">Idle</button>`;
|
|
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia action">Action</button><br/>`;
|
|
} else {
|
|
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia noresponse">Clear</button>`;
|
|
if (isPlayer.action) {
|
|
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia idle">Idle</button>`;
|
|
buf += `<button class="button disabled" style="font-weight:bold; color:#575757; font-weight:bold; background-color:#d3d3d3;">Action</button>`;
|
|
if (isPlayer.action === true) {
|
|
buf += `<form data-submitsend="/msgroom ${game.room.roomid},/mafia action {submission}"><label><b>Submission:</b> <input name="submission" class="textbox" placeholder="Action Details" /></label> <button class="button">Confirm</button></form>`;
|
|
} else {
|
|
buf += `<form data-submitsend="/msgroom ${game.room.roomid},/mafia action"><label><b>Submission:</b> ${isPlayer.action} <button class="button">Clear Submission</button></label></form>`;
|
|
}
|
|
} else {
|
|
buf += `<button class="button disabled" style="font-weight:bold; color:#575757; font-weight:bold; background-color:#d3d3d3;">Idle</button>`;
|
|
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia action">Action</button><br/>`;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (isHost) {
|
|
if (game.phase === "night" && isHost && game.takeIdles) {
|
|
buf += `<h3>Night Responses</h3>`;
|
|
let actions = `<br/>`;
|
|
let idles = `<br/>`;
|
|
let noResponses = `<br/>`;
|
|
for (const player of game.getRemainingPlayers()) {
|
|
if (player.action) {
|
|
actions += `<b>${player.safeName}</b>${player.action === true ? '' : `: ${player.action}`}<br/>`;
|
|
} else if (player.action === false) {
|
|
idles += `<b>${player.safeName}</b><br/>`;
|
|
} else {
|
|
noResponses += `<b>${player.safeName}</b><br/>`;
|
|
}
|
|
}
|
|
buf += `<p><details><summary class="button" style="text-align:left; display:inline-block">Idles</summary>${idles}</span></details></p>`;
|
|
buf += `<p><details><summary class="button" style="text-align:left; display:inline-block">Actions</summary>${actions}</span></details></p>`;
|
|
buf += `<p><details><summary class="button" style="text-align:left; display:inline-block">No Response</summary>${noResponses}</span></details></p>`;
|
|
}
|
|
let previousActions = `<br/>`;
|
|
for (let i = 0; i < game.dayNum; i++) {
|
|
previousActions += `<b>Night ${i}</b><br/>`;
|
|
for (const player of game.players) {
|
|
previousActions += `<b>${player.safeName}</b>:${player.actionArr[i] ? `${player.actionArr[i]}` : ''}<br/>`;
|
|
}
|
|
previousActions += `<br/>`;
|
|
}
|
|
buf += `<h3>Host options</h3>`;
|
|
buf += `<p><details><summary class="button" style="text-align:left; display:inline-block">General Options</summary>`;
|
|
buf += `<h3>General Options</h3>`;
|
|
if (!game.started) {
|
|
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia closedsetup ${game.closedSetup ? 'off' : 'on'}">${game.closedSetup ? 'Disable' : 'Enable'} Closed Setup</button>`;
|
|
if (game.phase === 'locked' || game.phase === 'IDEAlocked') {
|
|
buf += ` <button class="button" name="send" value="/msgroom ${room.roomid},/mafia start">Start Game</button>`;
|
|
} else {
|
|
buf += ` <button class="button" name="send" value="/msgroom ${room.roomid},/mafia close">Close Signups</button>`;
|
|
}
|
|
} else if (game.phase === 'day') {
|
|
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia night">Go to Night ${game.dayNum}</button>`;
|
|
} else if (game.phase === 'night') {
|
|
if (game.dayNum !== 0) {
|
|
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia day">Go to Day ${game.dayNum + 1}</button> <button class="button" name="send" value="/msgroom ${room.roomid},/mafia extend">Return to Day ${game.dayNum}</button>`;
|
|
} else {
|
|
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia day">Go to Day ${game.dayNum + 1}</button>`;
|
|
}
|
|
}
|
|
buf += ` <button class="button" name="send" value="/msgroom ${room.roomid},/mafia selfvote ${game.selfEnabled === true ? 'off' : 'on'}">${game.selfEnabled === true ? 'Disable' : 'Enable'} self voting</button> `;
|
|
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia ${game.enableNV ? 'disable' : 'enable'}nl">${game.enableNV ? 'Disable' : 'Enable'} No Vote</button> `;
|
|
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia reveal ${game.noReveal ? 'on' : 'off'}">${game.noReveal ? 'Enable' : 'Disable'} revealing of roles</button> `;
|
|
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia autosub ${game.autoSub ? 'off' : 'on'}">${game.autoSub ? "Disable" : "Enable"} automatic subbing of players</button> `;
|
|
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia end">End Game</button>`;
|
|
buf += `<p>To set a deadline, use <strong>/mafia deadline [minutes]</strong>.<br />To clear the deadline use <strong>/mafia deadline off</strong>.</p><hr/></details></p>`;
|
|
buf += `<p><details><summary class="button" style="text-align:left; display:inline-block">Player Options</summary>`;
|
|
buf += `<h3>Player Options</h3>`;
|
|
for (const player of game.getRemainingPlayers()) {
|
|
buf += `<p><details><summary class="button" style="text-align:left; display:inline-block"><span style="font-weight:bold;">`;
|
|
buf += `${player.safeName} (${player.role ? player.getStylizedRole(true) : ''})`;
|
|
buf += game.voteModifiers[player.id] !== undefined ? `(votes worth ${game.getVoteValue(player)})` : '';
|
|
buf += player.hammerRestriction !== null ? `(${player.hammerRestriction ? 'actor' : 'priest'})` : '';
|
|
buf += player.silenced ? '(silenced)' : '';
|
|
buf += player.nighttalk ? '(insomniac)' : '';
|
|
buf += `</summary>`;
|
|
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia kill ${player.id}">Kill</button> `;
|
|
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia treestump ${player.id}">Make a Treestump (Kill)</button> `;
|
|
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia spirit ${player.id}">Make a Restless Spirit (Kill)</button> `;
|
|
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia spiritstump ${player.id}">Make a Restless Treestump (Kill)</button> `;
|
|
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia sub next, ${player.id}">Force sub</button></span></details></p>`;
|
|
}
|
|
for (const eliminated of game.getEliminatedPlayers()) {
|
|
buf += `<p style="font-weight:bold;">${eliminated.safeName} (${eliminated.role ? eliminated.getStylizedRole() : ''})`;
|
|
if (eliminated.isTreestump()) buf += ` (is a Treestump)`;
|
|
if (eliminated.isSpirit()) buf += ` (is a Restless Spirit)`;
|
|
if (game.voteModifiers[eliminated.id] !== undefined) buf += ` (votes worth ${game.getVoteValue(eliminated)})`;
|
|
buf += eliminated.hammerRestriction !== null ? `(${eliminated.hammerRestriction ? 'actor' : 'priest'})` : '';
|
|
buf += eliminated.silenced ? '(silenced)' : '';
|
|
buf += eliminated.nighttalk ? '(insomniac)' : '';
|
|
buf += `: <button class="button" name="send" value="/msgroom ${room.roomid},/mafia revive ${eliminated.id}">Revive</button></p>`;
|
|
}
|
|
buf += `<hr/></details></p>`;
|
|
if (game.dayNum > 0) {
|
|
buf += `<p><details><summary class="button" style="text-align:left; display:inline-block">Previous Night Actions</summary>${previousActions}</span></details></p>`;
|
|
}
|
|
buf += `<p><details><summary class="button" style="text-align:left; display:inline-block">How to setup roles</summary>`;
|
|
buf += `<h3>Setting the roles</h3>`;
|
|
buf += `<p>To set the roles, use /mafia setroles [comma seperated list of roles] OR /mafia setroles [theme] in ${room.title}.</p>`;
|
|
buf += `<p>If you set the roles from a theme, the role parser will get all the correct roles for you. (Not all themes are supported).</p>`;
|
|
buf += `<p>The following key words determine a role's alignment (If none are found, the default alignment is town):</p>`;
|
|
buf += `<p style="font-weight:bold">${Object.values(MafiaData.alignments).map(a => `<span style="color:${a.color || '#FFF'}">${a.name}</span>`).join(', ')}</p>`;
|
|
buf += `<p>Please note that anything inside (parentheses) is ignored by the role parser.</p>`;
|
|
buf += `<p>If you have roles that have conflicting alignments or base roles, you can use /mafia forcesetroles [comma seperated list of roles] to forcibly set the roles.</p>`;
|
|
buf += `<p>Please note that you will have to PM all the players their alignment, partners (if any), and other information about their role because the server will not provide it.</p>`;
|
|
buf += `<hr/></details></p>`;
|
|
buf += `<p style="font-weight:bold;">Players who will be subbed unless they talk: ${game.hostRequestedSub.join(', ')}</p>`;
|
|
buf += `<p style="font-weight:bold;">Players who are requesting a sub: ${game.requestedSub.join(', ')}</p>`;
|
|
}
|
|
buf += `<p style="font-weight:bold;">Sub List: ${game.subs.join(', ')}</p>`;
|
|
if (!isHost) {
|
|
if (game.phase === 'signups') {
|
|
if (isPlayer) {
|
|
buf += `<p><button class="button" name="send" value="/msgroom ${room.roomid},/mafia leave">Leave game</button></p>`;
|
|
} else {
|
|
buf += `<p><button class="button" name="send" value="/msgroom ${room.roomid},/mafia join">Join game</button></p>`;
|
|
}
|
|
} else if (!isPlayer?.isEliminated()) {
|
|
if ((!isPlayer && game.subs.includes(user.id)) || (isPlayer && !game.requestedSub.includes(user.id))) {
|
|
buf += `<p><details><summary class="button" style="text-align:left; display:inline-block">${isPlayer ? 'Request to be subbed out' : 'Cancel sub request'}</summary>`;
|
|
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia sub out">${isPlayer ? 'Confirm request to be subbed out' : 'Confirm cancelation of sub request'}</button></details></p>`;
|
|
} else {
|
|
buf += `<p><details><summary class="button" style="text-align:left; display:inline-block">${isPlayer ? 'Cancel sub request' : 'Join the game as a sub'}</summary>`;
|
|
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia sub in">${isPlayer ? 'Confirm cancelation of sub request' : 'Confirm that you want to join the game'}</button></details></p>`;
|
|
}
|
|
}
|
|
}
|
|
buf += `</div>`;
|
|
return buf;
|
|
},
|
|
mafialadder(query, user) {
|
|
if (!user.named) return Rooms.RETRY_AFTER_LOGIN;
|
|
const mafiaRoom = Rooms.get('mafia');
|
|
if (!query.length || !mafiaRoom) return this.close();
|
|
const headers: { [k: string]: { title: string, type: string, section: MafiaLogSection } } = {
|
|
leaderboard: { title: 'Leaderboard', type: 'Points', section: 'leaderboard' },
|
|
mvpladder: { title: 'MVP Ladder', type: 'MVPs', section: 'mvps' },
|
|
hostlogs: { title: 'Host Logs', type: 'Hosts', section: 'hosts' },
|
|
playlogs: { title: 'Play Logs', type: 'Plays', section: 'plays' },
|
|
leaverlogs: { title: 'Leaver Logs', type: 'Leavers', section: 'leavers' },
|
|
};
|
|
const date = new Date();
|
|
if (query[1] === 'prev') date.setMonth(date.getMonth() - 1);
|
|
const month = date.toLocaleString("en-us", { month: "numeric", year: "numeric" });
|
|
const ladder = headers[query[0]];
|
|
if (!ladder) return this.close();
|
|
if (['hosts', 'plays', 'leavers'].includes(ladder.section)) this.checkCan('mute', null, mafiaRoom);
|
|
this.title = `Mafia ${ladder.title} (${date.toLocaleString("en-us", { month: 'long' })} ${date.getFullYear()})`;
|
|
let buf = `<div class="pad ladder">`;
|
|
buf += `${query[1] === 'prev' ? '' : `<button class="button" name="send" value="/join view-mafialadder-${query[0]}" style="float:left"><i class="fa fa-refresh"></i> Refresh</button> <button class="button" name="send" value="/join view-mafialadder-${query[0]}-prev" style="float:left">View last month's ${ladder.title}</button>`}`;
|
|
buf += `<br /><br />`;
|
|
const section = ladder.section;
|
|
if (!logs[section][month] || !Object.keys(logs[section][month]).length) {
|
|
buf += `${ladder.title} for ${date.toLocaleString("en-us", { month: 'long' })} ${date.getFullYear()} not found.</div>`;
|
|
return buf;
|
|
}
|
|
const entries = Utils.sortBy(Object.entries(logs[section][month]), ([key, value]) => (
|
|
-value
|
|
));
|
|
buf += `<table style="margin-left: auto; margin-right: auto"><tbody><tr><th colspan="2"><h2 style="margin: 5px auto">Mafia ${ladder.title} for ${date.toLocaleString("en-us", { month: 'long' })} ${date.getFullYear()}</h1></th></tr>`;
|
|
buf += `<tr><th>User</th><th>${ladder.type}</th></tr>`;
|
|
for (const [key, value] of entries) {
|
|
buf += `<tr><td>${key}</td><td>${value}</td></tr>`;
|
|
}
|
|
return buf + `</table></div>`;
|
|
},
|
|
};
|
|
|
|
export const commands: Chat.ChatCommands = {
|
|
mafia: {
|
|
''(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = room.getGame(Mafia);
|
|
if (game) {
|
|
if (!this.runBroadcast()) return;
|
|
return this.sendReply(`|html|${game.roomWindow()}`);
|
|
}
|
|
return this.parse('/help mafia');
|
|
},
|
|
|
|
forcehost: 'host',
|
|
nexthost: 'host',
|
|
host(target, room, user, connection, cmd) {
|
|
room = this.requireRoom();
|
|
if (room.settings.mafiaDisabled) return this.errorReply(`Mafia is disabled for this room.`);
|
|
this.checkChat();
|
|
if (room.type !== 'chat') return this.errorReply(`This command is only meant to be used in chat rooms.`);
|
|
if (room.game) return this.errorReply(`There is already a game of ${room.game.title} in progress in this room.`);
|
|
|
|
const nextHost = room.roomid === 'mafia' && cmd === 'nexthost';
|
|
if (nextHost || !room.auth.has(user.id)) this.checkCan('show', null, room);
|
|
|
|
let targetUser!: User | null;
|
|
let targetUsername!: string;
|
|
if (nextHost) {
|
|
if (!hostQueue.length) return this.errorReply(`Nobody is on the host queue.`);
|
|
const skipped = [];
|
|
let hostid;
|
|
while ((hostid = hostQueue.shift())) {
|
|
({ targetUser, targetUsername } = this.splitUser(hostid, { exactName: true }));
|
|
if (!targetUser?.connected ||
|
|
!room.users[targetUser.id] || Mafia.isHostBanned(room, targetUser)) {
|
|
skipped.push(hostid);
|
|
targetUser = null;
|
|
} else {
|
|
// found a host
|
|
break;
|
|
}
|
|
}
|
|
if (skipped.length) {
|
|
this.sendReply(`${skipped.join(', ')} ${Chat.plural(skipped.length, 'were', 'was')} not online, not in the room, or are host banned and were removed from the host queue.`);
|
|
}
|
|
if (!targetUser) return this.errorReply(`Nobody on the host queue could be hosted.`);
|
|
} else {
|
|
({ targetUser, targetUsername } = this.splitUser(target, { exactName: true }));
|
|
if (room.roomid === 'mafia' && hostQueue.length && toID(targetUsername) !== hostQueue[0]) {
|
|
if (!cmd.includes('force')) {
|
|
return this.errorReply(`${targetUsername} isn't the next host on the queue. Use /mafia forcehost if you're sure.`);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!targetUser?.connected) {
|
|
return this.errorReply(`The user "${targetUsername}" was not found.`);
|
|
}
|
|
|
|
if (!nextHost && targetUser.id !== user.id) this.checkCan('mute', null, room);
|
|
|
|
if (!room.users[targetUser.id]) {
|
|
return this.errorReply(`${targetUsername} is not in this room, and cannot be hosted.`);
|
|
}
|
|
if (Mafia.isHostBanned(room, targetUser)) {
|
|
return this.errorReply(`${targetUsername} is banned from hosting mafia games.`);
|
|
}
|
|
|
|
room.game = new Mafia(room, targetUser);
|
|
|
|
for (const conn of targetUser.connections) {
|
|
void Chat.resolvePage(`view-mafia-${room.roomid}`, targetUser, conn);
|
|
}
|
|
room.addByUser(user, `${targetUser.name} was appointed the mafia host by ${user.name}.`);
|
|
if (room.roomid === 'mafia') {
|
|
const queueIndex = hostQueue.indexOf(targetUser.id);
|
|
if (queueIndex > -1) hostQueue.splice(queueIndex, 1);
|
|
room.add(`|c:|${(Math.floor(Date.now() / 1000))}|~|**Mafiasignup!**`).update();
|
|
}
|
|
this.modlog('MAFIAHOST', targetUser, null, { noalts: true, noip: true });
|
|
},
|
|
hosthelp: [
|
|
`/mafia host [user] - Create a game of Mafia with [user] as the host. Requires whitelist + % @ # ~, drivers+ can host other people.`,
|
|
],
|
|
|
|
q: 'queue',
|
|
queue(target, room, user) {
|
|
room = this.requireRoom('mafia' as RoomID);
|
|
if (room.settings.mafiaDisabled) return this.errorReply(`Mafia is disabled for this room.`);
|
|
const [command, targetUserID] = target.split(',').map(toID);
|
|
|
|
switch (command) {
|
|
case 'forceadd':
|
|
case 'add':
|
|
this.checkChat();
|
|
// any rank can selfqueue
|
|
if (targetUserID === user.id) {
|
|
if (!room.auth.has(user.id)) this.checkCan('show', null, room);
|
|
} else {
|
|
this.checkCan('mute', null, room);
|
|
}
|
|
if (!targetUserID) return this.parse(`/help mafia queue`);
|
|
const targetUser = Users.get(targetUserID);
|
|
if ((!targetUser?.connected) && !command.includes('force')) {
|
|
return this.errorReply(`User ${targetUserID} not found. To forcefully add the user to the queue, use /mafia queue forceadd, ${targetUserID}`);
|
|
}
|
|
if (hostQueue.includes(targetUserID)) return this.errorReply(`User ${targetUserID} is already on the host queue.`);
|
|
if (targetUser && Mafia.isHostBanned(room, targetUser)) {
|
|
return this.errorReply(`User ${targetUserID} is banned from hosting mafia games.`);
|
|
}
|
|
hostQueue.push(targetUserID);
|
|
room.add(`User ${targetUserID} has been added to the host queue by ${user.name}.`).update();
|
|
break;
|
|
case 'del':
|
|
case 'delete':
|
|
case 'remove':
|
|
// anyone can self remove
|
|
if (targetUserID !== user.id) this.checkCan('mute', null, room);
|
|
const index = hostQueue.indexOf(targetUserID);
|
|
if (index === -1) return this.errorReply(`User ${targetUserID} is not on the host queue.`);
|
|
hostQueue.splice(index, 1);
|
|
room.add(`User ${targetUserID} has been removed from the host queue by ${user.name}.`).update();
|
|
break;
|
|
case '':
|
|
case 'show':
|
|
case 'view':
|
|
if (!this.runBroadcast()) return;
|
|
this.sendReplyBox(`<strong>Host Queue:</strong> ${hostQueue.join(', ')}`);
|
|
break;
|
|
default:
|
|
this.parse('/help mafia queue');
|
|
}
|
|
},
|
|
queuehelp: [
|
|
`/mafia queue - Shows the upcoming users who are going to host.`,
|
|
`/mafia queue add, (user) - Adds the user to the hosting queue. Requires whitelist + % @ # ~`,
|
|
`/mafia queue remove, (user) - Removes the user from the hosting queue. Requires whitelist + % @ # ~`,
|
|
],
|
|
|
|
qadd: 'queueadd',
|
|
qforceadd: 'queueadd',
|
|
queueforceadd: 'queueadd',
|
|
queueadd(target, room, user, connection, cmd) {
|
|
this.parse(`/mafia queue ${cmd.includes('force') ? `forceadd` : `add`}, ${target}`);
|
|
},
|
|
|
|
qdel: 'queueremove',
|
|
qdelete: 'queueremove',
|
|
qremove: 'queueremove',
|
|
queueremove(target, room, user) {
|
|
this.parse(`/mafia queue remove, ${target}`);
|
|
},
|
|
|
|
join(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
this.checkChat(null, room);
|
|
game.join(user);
|
|
},
|
|
joinhelp: [`/mafia join - Join the game.`],
|
|
|
|
leave(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
game.leave(user);
|
|
},
|
|
leavehelp: [`/mafia leave - Leave the game. Can only be done while signups are open.`],
|
|
|
|
playercap(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
|
|
if (game.phase !== 'signups') return this.errorReply(`Signups are already closed.`);
|
|
const num = parseInt(target);
|
|
if (isNaN(num) || num > 50 || num < 2) return this.parse('/help mafia playercap');
|
|
if (num < game.playerCount) {
|
|
return this.errorReply(`Player cap has to be equal or more than the amount of players in game.`);
|
|
}
|
|
if (num === game.playerCap) return this.errorReply(`Player cap is already set at ${game.playerCap}.`);
|
|
game.playerCap = num;
|
|
game.sendDeclare(`Player cap has been set to ${game.playerCap}`);
|
|
game.logAction(user, `set playercap to ${num}`);
|
|
},
|
|
playercaphelp: [
|
|
`/mafia playercap [cap]- Limit the number of players being able to join the game. Player cap cannot be more than 50 or less than 2. Default is 20. Requires host % @ # ~`,
|
|
],
|
|
|
|
close(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
|
|
if (game.phase !== 'signups') return this.errorReply(`Signups are already closed.`);
|
|
if (game.playerCount < 2) return this.errorReply(`You need at least 2 players to start.`);
|
|
game.phase = 'locked';
|
|
game.sendHTML(game.roomWindow());
|
|
game.updatePlayers();
|
|
game.logAction(user, `closed signups`);
|
|
},
|
|
closehelp: [`/mafia close - Closes signups for the current game. Requires host % @ # ~`],
|
|
|
|
cs: 'closedsetup',
|
|
closedsetup(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
|
|
const action = toID(target);
|
|
if (!['on', 'off'].includes(action)) return this.parse('/help mafia closedsetup');
|
|
if (game.started) {
|
|
return this.errorReply(`You can't ${action === 'on' ? 'enable' : 'disable'} closed setup because the game has already started.`);
|
|
}
|
|
if ((action === 'on' && game.closedSetup) || (action === 'off' && !game.closedSetup)) {
|
|
return this.errorReply(`Closed setup is already ${game.closedSetup ? 'enabled' : 'disabled'}.`);
|
|
}
|
|
game.closedSetup = action === 'on';
|
|
game.sendDeclare(`The game is ${action === 'on' ? 'now' : 'no longer'} a closed setup.`);
|
|
game.updateHost();
|
|
game.logAction(user, `${game.closedSetup ? 'enabled' : 'disabled'} closed setup`);
|
|
},
|
|
closedsetuphelp: [
|
|
`/mafia closedsetup [on|off] - Sets if the game is a closed setup. Closed setups don't show the role list to players. Requires host % @ # ~`,
|
|
],
|
|
|
|
reveal(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
|
|
const action = toID(target);
|
|
if (!['on', 'off'].includes(action)) return this.parse('/help mafia reveal');
|
|
if ((action === 'off' && game.noReveal) || (action === 'on' && !game.noReveal)) {
|
|
return user.sendTo(
|
|
room,
|
|
`|error|Revealing of roles is already ${game.noReveal ? 'disabled' : 'enabled'}.`
|
|
);
|
|
}
|
|
game.noReveal = action === 'off';
|
|
game.sendDeclare(`Revealing of roles has been ${action === 'off' ? 'disabled' : 'enabled'}.`);
|
|
game.updatePlayers();
|
|
game.logAction(user, `${game.noReveal ? 'disabled' : 'enabled'} reveals`);
|
|
},
|
|
revealhelp: [`/mafia reveal [on|off] - Sets if roles reveal on death or not. Requires host % @ # ~`],
|
|
|
|
takeidles(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
|
|
const action = toID(target);
|
|
if (!['on', 'off'].includes(action)) return this.parse('/help mafia takeidles');
|
|
if ((action === 'off' && !game.takeIdles) || (action === 'on' && game.takeIdles)) {
|
|
return this.errorReply(`Actions and idles are already ${game.takeIdles ? '' : 'not '}being accepted.`);
|
|
}
|
|
game.takeIdles = action === 'on';
|
|
game.sendDeclare(`Actions and idles are ${game.takeIdles ? 'now' : 'no longer'} being accepted.`);
|
|
game.updatePlayers();
|
|
},
|
|
takeidleshelp: [`/mafia takeidles [on|off] - Sets if idles are accepted by the script or not. Requires host % @ # ~`],
|
|
|
|
resetroles: 'setroles',
|
|
forceresetroles: 'setroles',
|
|
forcesetroles: 'setroles',
|
|
setroles(target, room, user, connection, cmd) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
|
|
const reset = cmd.includes('reset');
|
|
if (reset) {
|
|
if (game.phase !== 'day' && game.phase !== 'night') return this.errorReply(`The game has not started yet.`);
|
|
} else {
|
|
if (game.phase !== 'locked' && game.phase !== 'IDEAlocked') {
|
|
return this.errorReply(game.phase === 'signups' ? `You need to close signups first.` : `The game has already started.`);
|
|
}
|
|
}
|
|
if (!target) return this.parse('/help mafia setroles');
|
|
|
|
game.setRoles(user, target, cmd.includes('force'), reset);
|
|
game.logAction(user, `${reset ? 're' : ''}set roles`);
|
|
},
|
|
setroleshelp: [
|
|
`/mafia setroles [comma separated roles] - Set the roles for a game of mafia. You need to provide one role per player.`,
|
|
`/mafia forcesetroles [comma separated roles] - Forcibly set the roles for a game of mafia. No role PM information or alignment will be set.`,
|
|
`/mafia resetroles [comma separated roles] - Reset the roles in an ongoing game.`,
|
|
],
|
|
|
|
resetgame: 'gamereset',
|
|
forceresetgame: 'gamereset',
|
|
gamereset(target, room, user, connection) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
|
|
if (target) return this.parse('/help mafia resetgame');
|
|
if (game.phase !== 'day' && game.phase !== 'night') return this.errorReply(`The game has not started yet.`);
|
|
if (game.IDEA.data) return this.errorReply(`You cannot use this command in IDEA.`);
|
|
game.resetGame();
|
|
game.logAction(user, 'reset the game state');
|
|
},
|
|
resetgamehelp: [
|
|
`/mafia resetgame - Resets game data. Does not change settings from the host (besides deadlines) or add/remove any players. Requires host % @ # ~`,
|
|
],
|
|
|
|
idea(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
this.checkCan('show', null, room);
|
|
if (!user.can('mute', null, room) && game.hostid !== user.id && !game.cohostids.includes(user.id)) {
|
|
return this.errorReply(`/mafia idea - Access denied.`);
|
|
}
|
|
if (game.started) return this.errorReply(`You cannot start an IDEA after the game has started.`);
|
|
if (game.phase !== 'locked' && game.phase !== 'IDEAlocked') {
|
|
return this.errorReply(`You need to close the signups first.`);
|
|
}
|
|
game.ideaInit(user, toID(target));
|
|
game.logAction(user, `started an IDEA`);
|
|
},
|
|
ideahelp: [
|
|
`/mafia idea [idea] - starts the IDEA module [idea]. Requires + % @ # ~, voices can only start for themselves`,
|
|
`/mafia ideareroll - rerolls the IDEA module. Requires host % @ # ~`,
|
|
`/mafia ideapick [selection], [role] - selects a role`,
|
|
`/mafia ideadiscards - shows the discarded roles`,
|
|
],
|
|
|
|
customidea(target, room, user) {
|
|
room = this.requireRoom();
|
|
this.checkCan('mute', null, room);
|
|
const game = this.requireGame(Mafia);
|
|
if (game.started) return this.errorReply(`You cannot start an IDEA after the game has started.`);
|
|
if (game.phase !== 'locked' && game.phase !== 'IDEAlocked') {
|
|
return this.errorReply(`You need to close the signups first.`);
|
|
}
|
|
const [options, roles] = Utils.splitFirst(target, '\n');
|
|
if (!options || !roles) return this.parse('/help mafia idea');
|
|
const [choicesStr, ...picks] = options.split(',').map(x => x.trim());
|
|
const choices = parseInt(choicesStr);
|
|
if (!choices || choices <= picks.length) return this.errorReply(`You need to have more choices than picks.`);
|
|
if (picks.some((value, index, arr) => arr.indexOf(value, index + 1) > 0)) {
|
|
return this.errorReply(`Your picks must be unique.`);
|
|
}
|
|
game.customIdeaInit(user, choices, picks, roles);
|
|
},
|
|
customideahelp: [
|
|
`/mafia customidea choices, picks (new line here, shift+enter)`,
|
|
`(comma or newline separated rolelist) - Starts an IDEA module with custom roles. Requires % @ # ~`,
|
|
`choices refers to the number of roles you get to pick from. In GI, this is 2, in GestI, this is 3.`,
|
|
`picks refers to what you choose. In GI, this should be 'role', in GestI, this should be 'role, alignment'`,
|
|
],
|
|
ideapick(target, room, user) {
|
|
room = this.requireRoom();
|
|
const args = target.split(',');
|
|
const game = this.requireGame(Mafia);
|
|
const player = game.getPlayer(user.id);
|
|
if (!player) {
|
|
return user.sendTo(room, '|error|You are not a player in the game.');
|
|
}
|
|
if (game.phase !== 'IDEApicking') {
|
|
return this.errorReply(`The game is not in the IDEA picking phase.`);
|
|
}
|
|
game.ideaPick(user, args); // TODO use player object
|
|
},
|
|
|
|
ideareroll(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
|
|
game.ideaDistributeRoles(user);
|
|
game.logAction(user, `rerolled an IDEA`);
|
|
},
|
|
idearerollhelp: [`/mafia ideareroll - rerolls the roles for the current IDEA module. Requires host % @ # ~`],
|
|
|
|
discards: 'ideadiscards',
|
|
ideadiscards(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
if (!game.IDEA.data) return this.errorReply(`There is no IDEA module in the mafia game.`);
|
|
if (target) {
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
|
|
if (this.meansNo(target)) {
|
|
if (game.IDEA.discardsHidden) return this.errorReply(`IDEA discards are already hidden.`);
|
|
game.IDEA.discardsHidden = true;
|
|
} else if (this.meansYes(target)) {
|
|
if (!game.IDEA.discardsHidden) return this.errorReply(`IDEA discards are already visible.`);
|
|
game.IDEA.discardsHidden = false;
|
|
} else {
|
|
return this.parse('/help mafia ideadiscards');
|
|
}
|
|
game.logAction(user, `${game.IDEA.discardsHidden ? 'hid' : 'unhid'} IDEA discards`);
|
|
return this.sendReply(`IDEA discards are now ${game.IDEA.discardsHidden ? 'hidden' : 'visible'}.`);
|
|
}
|
|
if (game.IDEA.discardsHidden) return this.errorReply(`Discards are not visible.`);
|
|
if (!game.IDEA.discardsHTML) return this.errorReply(`The IDEA module does not have finalised discards yet.`);
|
|
if (!this.runBroadcast()) return;
|
|
this.sendReplyBox(`<details><summary>IDEA discards:</summary>${game.IDEA.discardsHTML}</details>`);
|
|
},
|
|
ideadiscardshelp: [
|
|
`/mafia ideadiscards - shows the discarded roles`,
|
|
`/mafia ideadiscards off - hides discards from the players. Requires host % @ # ~`,
|
|
`/mafia ideadiscards on - shows discards to the players. Requires host % @ # ~`,
|
|
],
|
|
|
|
daystart: 'start',
|
|
nightstart: 'start',
|
|
start(target, room, user, connection, cmd) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
|
|
if (target) {
|
|
this.parse(`/mafia close`);
|
|
this.parse(`/mafia setroles ${target}`);
|
|
this.parse(`/mafia ${cmd}`);
|
|
return;
|
|
}
|
|
game.start(user, cmd === 'daystart');
|
|
game.logAction(user, `started the game`);
|
|
},
|
|
starthelp: [`/mafia start - Start the game of mafia. Signups must be closed. Requires host % @ # ~`],
|
|
|
|
extend: 'day',
|
|
night: 'day',
|
|
day(target, room, user, connection, cmd) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
|
|
if (cmd === 'night') {
|
|
game.night();
|
|
} else {
|
|
let extension = parseInt(toID(target));
|
|
if (isNaN(extension)) {
|
|
extension = 0;
|
|
} else {
|
|
if (extension < 1) extension = 1;
|
|
if (extension > 10) extension = 10;
|
|
}
|
|
if (cmd === 'extend') {
|
|
for (const player of game.getRemainingPlayers()) {
|
|
player.actionArr[game.dayNum] = '';
|
|
}
|
|
}
|
|
game.day(cmd === 'extend' ? extension : null);
|
|
}
|
|
game.logAction(user, `set day/night`);
|
|
},
|
|
dayhelp: [
|
|
`/mafia day - Move to the next game day. Requires host % @ # ~`,
|
|
`/mafia night - Move to the next game night. Requires host % @ # ~`,
|
|
`/mafia extend (minutes) - Return to the previous game day. If (minutes) is provided, set the deadline for (minutes) minutes. Requires host % @ # ~`,
|
|
],
|
|
|
|
prod(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
|
|
if (game.phase !== 'night') return;
|
|
for (const player of game.getRemainingPlayers()) {
|
|
const playerid = Users.get(player.id);
|
|
if (playerid?.connected && player.action === null) {
|
|
playerid.sendTo(room, `|notify|Send in an action or idle!`);
|
|
playerid.sendTo(room, `Send in an action or idle, or else you will get subbed out!`);
|
|
}
|
|
}
|
|
game.sendDeclare(`Unsubmitted players have been reminded to submit an action or idle.`);
|
|
},
|
|
prodhelp: [
|
|
`/mafia prod - Notifies players that they must submit an action or idle if they haven't yet. Requires host % @ # ~`,
|
|
],
|
|
|
|
v: 'vote',
|
|
vote(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
this.checkChat(null, room);
|
|
const player = game.getPlayer(user.id);
|
|
if (!player || (player.isEliminated() && !player.isSpirit())) {
|
|
return this.errorReply(`You are not in the game of ${game.title}.`);
|
|
}
|
|
game.vote(player, toID(target));
|
|
},
|
|
votehelp: [`/mafia vote [player|novote] - Vote the specified player or abstain from voting.`],
|
|
|
|
uv: 'unvote',
|
|
unv: 'unvote',
|
|
unnovote: 'unvote',
|
|
unvote(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
this.checkChat(null, room);
|
|
const player = game.getPlayer(user.id);
|
|
if (!player || (player.isEliminated() && !player.isSpirit())) {
|
|
return this.errorReply(`You are not in the game of ${game.title}.`);
|
|
}
|
|
game.unvote(player);
|
|
},
|
|
unvotehelp: [`/mafia unvote - Withdraw your vote. Fails if you're not voting anyone`],
|
|
|
|
nv: 'novote',
|
|
novote() {
|
|
this.parse('/mafia vote novote');
|
|
},
|
|
|
|
enableself: 'selfvote',
|
|
selfvote(target, room, user, connection, cmd) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
|
|
const action = toID(target);
|
|
if (!action) return this.parse(`/help mafia selfvote`);
|
|
if (this.meansYes(action)) {
|
|
game.setSelfVote(user, true);
|
|
} else if (this.meansNo(action)) {
|
|
game.setSelfVote(user, false);
|
|
} else if (action === 'hammer') {
|
|
game.setSelfVote(user, 'hammer');
|
|
} else {
|
|
return this.parse(`/help mafia selfvote`);
|
|
}
|
|
game.logAction(user, `changed selfvote`);
|
|
},
|
|
selfvotehelp: [
|
|
`/mafia selfvote [on|hammer|off] - Allows players to self vote themselves either at hammer or anytime. Requires host % @ # ~`,
|
|
],
|
|
|
|
treestump: 'kill',
|
|
spirit: 'kill',
|
|
spiritstump: 'kill',
|
|
kick: 'kill',
|
|
kill(target, room, user, connection, cmd) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
|
|
if (game.phase === 'IDEApicking') {
|
|
return this.errorReply(`You cannot add or remove players while IDEA roles are being picked.`); // needs to be here since eliminate doesn't pass the user
|
|
}
|
|
if (!target) return this.parse('/help mafia kill');
|
|
const player = game.getPlayer(toID(target));
|
|
if (!player) {
|
|
return this.errorReply(`${target.trim()} is not a player.`);
|
|
}
|
|
|
|
let repeat, elimType;
|
|
|
|
switch (cmd) {
|
|
case 'treestump':
|
|
elimType = MafiaEliminateType.TREESTUMP;
|
|
repeat = player.isTreestump() && !player.isSpirit();
|
|
break;
|
|
case 'spirit':
|
|
elimType = MafiaEliminateType.SPIRIT;
|
|
repeat = !player.isTreestump() && player.isSpirit();
|
|
break;
|
|
case 'spiritstump':
|
|
elimType = MafiaEliminateType.SPIRITSTUMP;
|
|
repeat = player.isTreestump() && player.isSpirit();
|
|
break;
|
|
case 'kick':
|
|
elimType = MafiaEliminateType.KICK;
|
|
break;
|
|
default:
|
|
elimType = MafiaEliminateType.ELIMINATE;
|
|
repeat = player.eliminated === MafiaEliminateType.ELIMINATE;
|
|
break;
|
|
}
|
|
|
|
if (repeat) return this.errorReply(`${player.safeName} has already been ${cmd}ed.`);
|
|
|
|
game.eliminate(player, elimType);
|
|
game.logAction(user, `${cmd}ed ${player.safeName}`);
|
|
},
|
|
killhelp: [
|
|
`/mafia kill [player] - Kill a player, eliminating them from the game. Requires host % @ # ~`,
|
|
`/mafia treestump [player] - Kills a player, but allows them to talk during the day still.`,
|
|
`/mafia spirit [player] - Kills a player, but allows them to vote still.`,
|
|
`/mafia spiritstump [player] Kills a player, but allows them to talk and vote during the day.`,
|
|
],
|
|
|
|
revealas: 'revealrole',
|
|
revealrole(target, room, user, connection, cmd) {
|
|
const args = target.split(',');
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
|
|
let revealAs = '';
|
|
let revealedRole = null;
|
|
if (cmd === 'revealas') {
|
|
if (!args[0]) {
|
|
return this.parse('/help mafia revealas');
|
|
} else {
|
|
revealedRole = Mafia.parseRole(args.pop()!);
|
|
const color = MafiaData.alignments[revealedRole.role.alignment].color;
|
|
revealAs = `<span style="font-weight:bold;color:${color}">${revealedRole.role.safeName}</span>`;
|
|
}
|
|
}
|
|
if (!args[0]) return this.parse('/help mafia revealas');
|
|
for (const targetUsername of args) {
|
|
const player = game.getPlayer(toID(targetUsername));
|
|
if (player) {
|
|
game.revealRole(user, player, `${revealAs || player.getStylizedRole()}`);
|
|
game.logAction(user, `revealed ${player.name}`);
|
|
if (revealedRole) {
|
|
game.secretLogAction(user, `fakerevealed ${player.name} as ${revealedRole.role.name}`);
|
|
}
|
|
} else {
|
|
this.errorReply(`${targetUsername} is not a player.`);
|
|
}
|
|
}
|
|
},
|
|
revealrolehelp: [
|
|
`/mafia revealrole [player] - Reveals the role of a player. Requires host % @ # ~`,
|
|
`/mafia revealas [player], [role] - Fakereveals the role of a player as a certain role. Requires host % @ # ~`,
|
|
],
|
|
|
|
unidle: 'idle',
|
|
unaction: 'idle',
|
|
noresponse: 'idle',
|
|
action: 'idle',
|
|
idle(target, room, user, connection, cmd) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
const player = game.getPlayer(user.id);
|
|
if (!player) return this.errorReply(`You are not in the game of ${game.title}.`);
|
|
|
|
if (player.isEliminated()) {
|
|
return this.errorReply(`You have been eliminated from the game and cannot take any actions.`);
|
|
}
|
|
if (game.phase !== 'night') {
|
|
return this.errorReply(`You can only submit an action or idle during the night phase.`);
|
|
}
|
|
if (!game.takeIdles) {
|
|
return this.errorReply(`The host is not accepting idles through the script. Send your action or idle to the host.`);
|
|
}
|
|
|
|
switch (cmd) {
|
|
case 'idle':
|
|
player.action = false;
|
|
user.sendTo(room, `You have idled.`);
|
|
player.actionArr[game.dayNum] = 'idle';
|
|
break;
|
|
case 'action':
|
|
player.action = true;
|
|
if (target) {
|
|
player.action = target;
|
|
try {
|
|
this.checkBanwords(room, target);
|
|
} catch {
|
|
throw new Chat.ErrorMessage(`Your action submission contained a word banned by this room.`);
|
|
}
|
|
user.sendTo(room, `You have decided to use an action, with the following details: ${target}`);
|
|
} else {
|
|
user.sendTo(room, `You have decided to use an action. Please submit details about your action.`);
|
|
}
|
|
player.actionArr[game.dayNum] = target;
|
|
break;
|
|
case 'noresponse': case 'unidle': case 'unaction':
|
|
player.action = null;
|
|
user.sendTo(room, `You are no longer submitting an action or idle.`);
|
|
player.actionArr[game.dayNum] = '';
|
|
break;
|
|
}
|
|
player.updateHtmlRoom();
|
|
},
|
|
actionhelp: 'idlehelp',
|
|
idlehelp: [
|
|
`/mafia idle - Tells the host if you are idling.`,
|
|
`/mafia action [details] - Tells the host you are using an action with the given submission details.`,
|
|
],
|
|
|
|
forceadd: 'add',
|
|
add(target, room, user, connection, cmd) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
|
|
if (!toID(target)) return this.parse('/help mafia add');
|
|
const targetUser = Users.get(target);
|
|
if (!targetUser) {
|
|
throw new Chat.ErrorMessage(`The user "${target}" was not found.`);
|
|
}
|
|
game.join(targetUser, user, cmd === 'forceadd');
|
|
},
|
|
addhelp: [
|
|
`/mafia add [player] - Add a new player to the game. Requires host % @ # ~`,
|
|
],
|
|
|
|
revive(target, room, user, connection, cmd) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
|
|
if (!toID(target)) return this.parse('/help mafia revive');
|
|
|
|
const player = game.getPlayer(toID(target));
|
|
if (!player) {
|
|
throw new Chat.ErrorMessage(`"${target}" is not currently playing`);
|
|
}
|
|
if (!player.isEliminated()) {
|
|
throw new Chat.ErrorMessage(`${player.name} has not been eliminated.`);
|
|
}
|
|
|
|
game.revive(user, player);
|
|
},
|
|
revivehelp: [
|
|
`/mafia revive [player] - Revives a player who was eliminated. Requires host % @ # ~`,
|
|
],
|
|
|
|
dl: 'deadline',
|
|
deadline(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
target = toID(target);
|
|
if (target && game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
|
|
if (target === 'off') {
|
|
game.setDeadline(0);
|
|
} else {
|
|
const num = parseInt(target);
|
|
if (isNaN(num)) {
|
|
// hack to let hosts broadcast
|
|
if (game.hostid === user.id || game.cohostids.includes(user.id)) {
|
|
this.broadcastMessage = this.message.toLowerCase().replace(/[^a-z0-9\s!,]/g, '');
|
|
}
|
|
if (!this.runBroadcast()) return false;
|
|
|
|
if ((game.dlAt - Date.now()) > 0) {
|
|
return this.sendReply(`|raw|<strong>The deadline is in ${Chat.toDurationString(game.dlAt - Date.now()) || '0 seconds'}.</strong>`);
|
|
} else {
|
|
return this.parse(`/help mafia deadline`);
|
|
}
|
|
}
|
|
if (num < 1 || num > 20) return this.errorReply(`The deadline must be between 1 and 20 minutes.`);
|
|
game.setDeadline(num);
|
|
}
|
|
game.logAction(user, `changed deadline`);
|
|
},
|
|
deadlinehelp: [
|
|
`/mafia deadline [minutes|off] - Sets or removes the deadline for the game. Cannot be more than 20 minutes.`,
|
|
],
|
|
|
|
applyvotemodifier: 'applyhammermodifier',
|
|
applyhammermodifier(target, room, user, connection, cmd) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
|
|
if (!game.started) return this.errorReply(`The game has not started yet.`);
|
|
const [playerId, mod] = target.split(',');
|
|
const player = game.getPlayer(toID(playerId));
|
|
if (!player) {
|
|
throw new Chat.ErrorMessage(`The player "${playerId}" does not exist.`);
|
|
}
|
|
|
|
if (cmd === 'applyhammermodifier') {
|
|
game.applyHammerModifier(user, player, parseInt(mod));
|
|
game.secretLogAction(user, `changed a hammer modifier`);
|
|
} else {
|
|
game.applyVoteModifier(user, player, parseInt(mod));
|
|
game.secretLogAction(user, `changed a vote modifier`);
|
|
}
|
|
},
|
|
clearvotemodifiers: 'clearhammermodifiers',
|
|
clearhammermodifiers(target, room, user, connection, cmd) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
|
|
if (!game.started) return this.errorReply(`The game has not started yet.`);
|
|
if (cmd === 'clearhammermodifiers') {
|
|
game.clearHammerModifiers(user);
|
|
game.secretLogAction(user, `cleared hammer modifiers`);
|
|
} else {
|
|
game.clearVoteModifiers(user);
|
|
game.secretLogAction(user, `cleared vote modifiers`);
|
|
}
|
|
},
|
|
|
|
hate: 'love',
|
|
unhate: 'love',
|
|
unlove: 'love',
|
|
removehammermodifier: 'love',
|
|
love(target, room, user, connection, cmd) {
|
|
let mod;
|
|
switch (cmd) {
|
|
case 'hate':
|
|
mod = -1;
|
|
break;
|
|
case 'love':
|
|
mod = 1;
|
|
break;
|
|
case 'unhate': case 'unlove': case 'removehammermodifier':
|
|
mod = 0;
|
|
break;
|
|
}
|
|
this.parse(`/mafia applyhammermodifier ${target}, ${mod}`);
|
|
},
|
|
doublevoter: 'mayor',
|
|
voteless: 'mayor',
|
|
unvoteless: 'mayor',
|
|
unmayor: 'mayor',
|
|
removevotemodifier: 'mayor',
|
|
mayor(target, room, user, connection, cmd) {
|
|
let mod;
|
|
switch (cmd) {
|
|
case 'doublevoter': case 'mayor':
|
|
mod = 2;
|
|
break;
|
|
case 'voteless':
|
|
mod = 0;
|
|
break;
|
|
case 'unvoteless': case 'unmayor': case 'removevotemodifier':
|
|
mod = 1;
|
|
break;
|
|
}
|
|
this.parse(`/mafia applyvotemodifier ${target}, ${mod}`);
|
|
},
|
|
|
|
unsilence: 'silence',
|
|
silence(target, room, user, connection, cmd) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
|
|
if (!game.started) return this.errorReply(`The game has not started yet.`);
|
|
|
|
target = toID(target);
|
|
const targetPlayer = game.getPlayer(target as ID);
|
|
const silence = cmd === 'silence';
|
|
if (!targetPlayer) return this.errorReply(`${target} is not in the game of mafia.`);
|
|
if (silence === targetPlayer.silenced) {
|
|
return this.errorReply(`${targetPlayer.name} is already ${!silence ? 'not' : ''} silenced.`);
|
|
}
|
|
targetPlayer.silenced = silence;
|
|
this.sendReply(`${targetPlayer.name} has been ${!silence ? 'un' : ''}silenced.`);
|
|
game.logAction(user, `${!silence ? 'un' : ''}silenced a player`);
|
|
},
|
|
silencehelp: [
|
|
`/mafia silence [player] - Silences [player], preventing them from talking at all. Requires host % @ # ~`,
|
|
`/mafia unsilence [player] - Removes a silence on [player], allowing them to talk again. Requires host % @ # ~`,
|
|
],
|
|
|
|
insomniac: 'nighttalk',
|
|
uninsomniac: 'nighttalk',
|
|
unnighttalk: 'nighttalk',
|
|
nighttalk(target, room, user, connection, cmd) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
|
|
if (!game.started) return this.errorReply(`The game has not started yet.`);
|
|
|
|
target = toID(target);
|
|
const targetPlayer = game.getPlayer(target as ID);
|
|
const nighttalk = !cmd.startsWith('un');
|
|
if (!targetPlayer) return this.errorReply(`${target} is not in the game of mafia.`);
|
|
if (nighttalk === targetPlayer.nighttalk) {
|
|
return this.errorReply(`${targetPlayer.name} is already ${!nighttalk ? 'not' : ''} able to talk during the night.`);
|
|
}
|
|
targetPlayer.nighttalk = nighttalk;
|
|
this.sendReply(`${targetPlayer.name} can ${!nighttalk ? 'no longer' : 'now'} talk during the night.`);
|
|
game.logAction(user, `${!nighttalk ? 'un' : ''}insomniacd a player`);
|
|
},
|
|
nighttalkhelp: [
|
|
`/mafia nighttalk [player] - Makes [player] an insomniac, allowing them to talk freely during the night. Requires host % @ # ~`,
|
|
`/mafia unnighttalk [player] - Removes [player] as an insomniac, preventing them from talking during the night. Requires host % @ # ~`,
|
|
],
|
|
actor: 'priest',
|
|
unactor: 'priest',
|
|
unpriest: 'priest',
|
|
priest(target, room, user, connection, cmd) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
|
|
if (!game.started) return this.errorReply(`The game has not started yet.`);
|
|
|
|
target = toID(target);
|
|
const targetPlayer = game.getPlayer(target as ID);
|
|
if (!targetPlayer) return this.errorReply(`${target} is not in the game of mafia.`);
|
|
|
|
const actor = cmd.endsWith('actor');
|
|
const remove = cmd.startsWith('un');
|
|
if (remove) {
|
|
if (targetPlayer.hammerRestriction === null) {
|
|
return this.errorReply(`${targetPlayer.name} already has no voting restrictions.`);
|
|
}
|
|
if (actor !== targetPlayer.hammerRestriction) {
|
|
return this.errorReply(`${targetPlayer.name} is ${targetPlayer.hammerRestriction ? 'an actor' : 'a priest'}.`);
|
|
}
|
|
targetPlayer.hammerRestriction = null;
|
|
return this.sendReply(`${targetPlayer}'s hammer restriction was removed.`);
|
|
}
|
|
|
|
if (actor === targetPlayer.hammerRestriction) {
|
|
return this.errorReply(`${targetPlayer.name} is already ${targetPlayer.hammerRestriction ? 'an actor' : 'a priest'}.`);
|
|
}
|
|
targetPlayer.hammerRestriction = actor;
|
|
this.sendReply(`${targetPlayer.name} is now ${targetPlayer.hammerRestriction ? "an actor (can only hammer)" : "a priest (can't hammer)"}.`);
|
|
if (actor) {
|
|
// target is an actor, remove their vote because it's now impossible
|
|
game.unvote(targetPlayer, true);
|
|
}
|
|
game.logAction(user, `made a player actor/priest`);
|
|
},
|
|
priesthelp: [
|
|
`/mafia (un)priest [player] - Makes [player] a priest, preventing them from placing the hammer vote. Requires host % @ # ~`,
|
|
`/mafia (un)actor [player] - Makes [player] an actor, preventing them from placing non-hammer votes. Requires host % @ # ~`,
|
|
],
|
|
|
|
shifthammer: 'hammer',
|
|
resethammer: 'hammer',
|
|
hammer(target, room, user, connection, cmd) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
|
|
if (!game.started) return this.errorReply(`The game has not started yet.`);
|
|
const hammer = parseInt(target);
|
|
if (toID(cmd) !== `resethammer` && ((isNaN(hammer) && !this.meansNo(target)) || hammer < 1)) {
|
|
return this.errorReply(`${target} is not a valid hammer count.`);
|
|
}
|
|
switch (cmd.toLowerCase()) {
|
|
case 'shifthammer':
|
|
game.shiftHammer(hammer);
|
|
break;
|
|
case 'hammer':
|
|
game.setHammer(hammer);
|
|
break;
|
|
default:
|
|
game.resetHammer();
|
|
break;
|
|
}
|
|
game.logAction(user, `changed the hammer`);
|
|
},
|
|
hammerhelp: [
|
|
`/mafia hammer [hammer] - sets the hammer count to [hammer] and resets votes`,
|
|
`/mafia hammer off - disables hammering`,
|
|
`/mafia shifthammer [hammer] - sets the hammer count to [hammer] without resetting votes`,
|
|
`/mafia resethammer - sets the hammer to the default, resetting votes`,
|
|
],
|
|
|
|
vl: 'votelock',
|
|
votelock(target, room, user, connection, cmd) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
|
|
const action = toID(target);
|
|
if (this.meansYes(action)) {
|
|
game.setVotelock(user, true);
|
|
} else if (this.meansNo(action)) {
|
|
game.setVotelock(user, false);
|
|
} else {
|
|
return this.parse('/help mafia votelock');
|
|
}
|
|
game.logAction(user, `changed votelock status`);
|
|
},
|
|
votelockhelp: [
|
|
`/mafia votelock [on|off] - Allows or disallows players to change their vote. Requires host % @ # ~`,
|
|
],
|
|
|
|
voting: 'votesall',
|
|
votesall(target, room, user, connection, cmd) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
|
|
const action = toID(target);
|
|
if (this.meansYes(action)) {
|
|
game.setVoting(user, true);
|
|
} else if (this.meansNo(action)) {
|
|
game.setVoting(user, false);
|
|
} else {
|
|
return this.parse('/help mafia voting');
|
|
}
|
|
game.logAction(user, `changed voting status`);
|
|
},
|
|
votinghelp: [
|
|
`/mafia voting [on|off] - Allows or disallows players to vote. Requires host % @ # ~`,
|
|
],
|
|
|
|
enablenv: 'enablenl',
|
|
disablenv: 'enablenl',
|
|
disablenl: 'enablenl',
|
|
enablenl(target, room, user, connection, cmd) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
|
|
if (cmd === 'enablenl' || cmd === 'enablenv') {
|
|
game.setNoVote(user, true);
|
|
} else {
|
|
game.setNoVote(user, false);
|
|
}
|
|
game.logAction(user, `changed novote status`);
|
|
},
|
|
enablenlhelp: [
|
|
`/mafia [enablenv|disablenv] - Allows or disallows players abstain from voting. Requires host % @ # ~`,
|
|
],
|
|
|
|
forcevote(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
|
|
target = toID(target);
|
|
if (this.meansYes(target)) {
|
|
if (game.forceVote) return this.errorReply(`Forcevoting is already enabled.`);
|
|
game.forceVote = true;
|
|
if (game.started) game.resetHammer();
|
|
game.sendDeclare(`Forcevoting has been enabled. Your vote will start on yourself, and you cannot unvote!`);
|
|
} else if (this.meansNo(target)) {
|
|
if (!game.forceVote) return this.errorReply(`Forcevoting is already disabled.`);
|
|
game.forceVote = false;
|
|
game.sendDeclare(`Forcevoting has been disabled. You can vote normally now!`);
|
|
} else {
|
|
this.parse('/help mafia forcevote');
|
|
}
|
|
game.logAction(user, `changed forcevote status`);
|
|
},
|
|
forcevotehelp: [
|
|
`/mafia forcevote [yes/no] - Forces players' votes onto themselves, and prevents unvoting. Requires host % @ # ~`,
|
|
],
|
|
|
|
votes(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
if (!game.started) return this.errorReply(`The game of mafia has not started yet.`);
|
|
|
|
// hack to let hosts broadcast
|
|
if (game.hostid === user.id || game.cohostids.includes(user.id)) {
|
|
this.broadcastMessage = this.message.toLowerCase().replace(/[^a-z0-9\s!,]/g, '');
|
|
}
|
|
if (!this.runBroadcast()) return false;
|
|
|
|
this.sendReplyBox(game.voteBox());
|
|
},
|
|
|
|
pl: 'players',
|
|
players(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
|
|
// hack to let hosts broadcast
|
|
if (game.hostid === user.id || game.cohostids.includes(user.id)) {
|
|
this.broadcastMessage = this.message.toLowerCase().replace(/[^a-z0-9\s!,]/g, '');
|
|
}
|
|
if (!this.runBroadcast()) return false;
|
|
|
|
if (this.broadcasting) {
|
|
game.sendPlayerList();
|
|
} else {
|
|
const players = game.getRemainingPlayers();
|
|
this.sendReplyBox(`Players (${players.length}): ${players.map(p => p.safeName).sort().join(', ')}`);
|
|
}
|
|
},
|
|
|
|
originalrolelist: 'rolelist',
|
|
orl: 'rolelist',
|
|
rl: 'rolelist',
|
|
rolelist(target, room, user, connection, cmd) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
if (game.closedSetup) return this.errorReply(`You cannot show roles in a closed setup.`);
|
|
if (!this.runBroadcast()) return false;
|
|
if (game.IDEA.data) {
|
|
const buf = `<details><summary>IDEA roles:</summary>${game.IDEA.data.roles.join(`<br />`)}</details>`;
|
|
return this.sendReplyBox(buf);
|
|
}
|
|
const showOrl = (['orl', 'originalrolelist'].includes(cmd) || game.noReveal);
|
|
const roleString = Utils.sortBy((showOrl ? game.originalRoles : game.roles), role => (
|
|
role.alignment
|
|
)).map(role => role.safeName).join(', ');
|
|
|
|
this.sendReplyBox(`${showOrl ? `Original Rolelist: ` : `Rolelist: `}${roleString}`);
|
|
},
|
|
|
|
playerroles(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) {
|
|
return this.errorReply(`Only the host can view roles.`);
|
|
}
|
|
if (!game.started) return this.errorReply(`The game has not started.`);
|
|
this.sendReplyBox(game.players.map(
|
|
p => `${p.safeName}: ${p.role ? (p.role.alignment === 'solo' ? 'Solo ' : '') + p.role.safeName : 'No role'}`
|
|
).join('<br/>'));
|
|
},
|
|
|
|
spectate: 'view',
|
|
view(target, room, user, connection) {
|
|
room = this.requireRoom();
|
|
this.requireGame(Mafia);
|
|
if (!this.runBroadcast()) return;
|
|
if (this.broadcasting) {
|
|
return this.sendReplyBox(`<button name="joinRoom" value="view-mafia-${room.roomid}" class="button"><strong>Spectate the game</strong></button>`);
|
|
}
|
|
return this.parse(`/join view-mafia-${room.roomid}`);
|
|
},
|
|
|
|
refreshvotes(target, room, user, connection) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
const votes = game.voteBoxFor(user.id);
|
|
user.send(`>view-mafia-${game.room.roomid}\n|selectorhtml|#mafia-votes|` + votes);
|
|
},
|
|
forcesub: 'sub',
|
|
sub(target, room, user, connection, cmd) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
const args = target.split(',');
|
|
const action = toID(args.shift());
|
|
const player = game.getPlayer(user.id);
|
|
|
|
switch (action) {
|
|
case 'in':
|
|
if (player) {
|
|
// Check if they have requested to be subbed out.
|
|
if (!game.requestedSub.includes(user.id)) {
|
|
return this.errorReply(`You have not requested to be subbed out.`);
|
|
}
|
|
game.requestedSub.splice(game.requestedSub.indexOf(user.id), 1);
|
|
this.errorReply(`You have cancelled your request to sub out.`);
|
|
player.updateHtmlRoom();
|
|
} else {
|
|
this.checkChat(null, room);
|
|
if (game.subs.includes(user.id)) return this.errorReply(`You are already on the sub list.`);
|
|
if (game.played.includes(user.id)) return this.errorReply(`You cannot sub back into the game.`);
|
|
// Change this to game.canJoin(user, true, true) if you're trying to test something sub related locally.
|
|
game.canJoin(user, true);
|
|
game.subs.push(user.id);
|
|
game.nextSub();
|
|
// Update spectator's view
|
|
this.parse(`/join view-mafia-${room.roomid}`);
|
|
}
|
|
break;
|
|
case 'out':
|
|
if (player) {
|
|
if (player.isEliminated()) {
|
|
return this.errorReply(`You cannot request to be subbed out once eliminated.`);
|
|
}
|
|
if (game.requestedSub.includes(user.id)) {
|
|
return this.errorReply(`You have already requested to be subbed out.`);
|
|
}
|
|
game.requestedSub.push(user.id);
|
|
player.updateHtmlRoom();
|
|
game.nextSub();
|
|
} else {
|
|
if (game.hostid === user.id || game.cohostids.includes(user.id)) {
|
|
return this.errorReply(`The host cannot sub out of the game.`);
|
|
}
|
|
if (!game.subs.includes(user.id)) return this.errorReply(`You are not on the sub list.`);
|
|
game.subs.splice(game.subs.indexOf(user.id), 1);
|
|
// Update spectator's view
|
|
this.parse(`/join view-mafia-${room.roomid}`);
|
|
}
|
|
break;
|
|
case 'next':
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
|
|
const toSub = args.shift();
|
|
if (!game.getPlayer(toID(toSub))) return this.errorReply(`${toSub} is not in the game.`);
|
|
if (!game.subs.length) {
|
|
if (game.hostRequestedSub.includes(toID(toSub))) {
|
|
return this.errorReply(`${toSub} is already on the list to be subbed out.`);
|
|
}
|
|
user.sendTo(
|
|
room,
|
|
`|error|There are no subs to replace ${toSub}, they will be subbed if a sub is available before they speak next.`
|
|
);
|
|
game.hostRequestedSub.unshift(toID(toSub));
|
|
} else {
|
|
game.nextSub(toID(toSub));
|
|
}
|
|
game.logAction(user, `requested a sub for a player`);
|
|
break;
|
|
case 'remove':
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
|
|
for (const toRemove of args) {
|
|
const toRemoveIndex = game.subs.indexOf(toID(toRemove));
|
|
if (toRemoveIndex === -1) {
|
|
user.sendTo(room, `|error|${toRemove} is not on the sub list.`);
|
|
continue;
|
|
}
|
|
game.subs.splice(toRemoveIndex, 1);
|
|
user.sendTo(room, `${toRemove} has been removed from the sublist`);
|
|
game.logAction(user, `removed a player from the sublist`);
|
|
}
|
|
break;
|
|
case 'unrequest':
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
|
|
const toUnrequest = toID(args.shift());
|
|
const userIndex = game.requestedSub.indexOf(toUnrequest);
|
|
const hostIndex = game.hostRequestedSub.indexOf(toUnrequest);
|
|
if (userIndex < 0 && hostIndex < 0) return user.sendTo(room, `|error|${toUnrequest} is not requesting a sub.`);
|
|
if (userIndex > -1) {
|
|
game.requestedSub.splice(userIndex, 1);
|
|
user.sendTo(room, `${toUnrequest}'s sub request has been removed.`);
|
|
}
|
|
if (hostIndex > -1) {
|
|
game.hostRequestedSub.splice(userIndex, 1);
|
|
user.sendTo(room, `${toUnrequest} has been removed from the host sublist.`);
|
|
}
|
|
break;
|
|
default:
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
|
|
const toSubOut = game.getPlayer(action);
|
|
const toSubIn = toID(args.shift());
|
|
if (!toSubOut) return this.errorReply(`${toSubOut} is not in the game.`);
|
|
|
|
const targetUser = Users.get(toSubIn);
|
|
if (!targetUser) return this.errorReply(`The user "${toSubIn}" was not found.`);
|
|
game.canJoin(targetUser, false, cmd === 'forcesub');
|
|
if (game.subs.includes(targetUser.id)) {
|
|
game.subs.splice(game.subs.indexOf(targetUser.id), 1);
|
|
}
|
|
if (game.hostRequestedSub.includes(toSubOut.id)) {
|
|
game.hostRequestedSub.splice(game.hostRequestedSub.indexOf(toSubOut.id), 1);
|
|
}
|
|
if (game.requestedSub.includes(toSubOut.id)) {
|
|
game.requestedSub.splice(game.requestedSub.indexOf(toSubOut.id), 1);
|
|
}
|
|
|
|
game.sub(toSubOut, targetUser);
|
|
game.logAction(user, `substituted a player`);
|
|
}
|
|
},
|
|
subhelp: [
|
|
`/mafia sub in - Request to sub into the game, or cancel a request to sub out.`,
|
|
`/mafia sub out - Request to sub out of the game, or cancel a request to sub in.`,
|
|
`/mafia sub next, [player] - Forcibly sub [player] out of the game. Requires host % @ # ~`,
|
|
`/mafia sub remove, [user] - Remove [user] from the sublist. Requres host % @ # ~`,
|
|
`/mafia sub unrequest, [player] - Remove's a player's request to sub out of the game. Requires host % @ # ~`,
|
|
`/mafia sub [player], [user] - Forcibly sub [player] for [user]. Requires host % @ # ~`,
|
|
],
|
|
|
|
autosub(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
|
|
if (this.meansYes(toID(target))) {
|
|
if (game.autoSub) return this.errorReply(`Automatic subbing of players is already enabled.`);
|
|
game.autoSub = true;
|
|
user.sendTo(room, `Automatic subbing of players has been enabled.`);
|
|
game.nextSub();
|
|
} else if (this.meansNo(toID(target))) {
|
|
if (!game.autoSub) return this.errorReply(`Automatic subbing of players is already disabled.`);
|
|
game.autoSub = false;
|
|
user.sendTo(room, `Automatic subbing of players has been disabled.`);
|
|
} else {
|
|
return this.parse(`/help mafia autosub`);
|
|
}
|
|
game.logAction(user, `changed autosub status`);
|
|
},
|
|
autosubhelp: [
|
|
`/mafia autosub [yes|no] - Sets if players will automatically sub out if a user is on the sublist. Requires host % @ # ~`,
|
|
],
|
|
|
|
cohost: 'subhost',
|
|
subhost(target, room, user, connection, cmd) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
this.checkChat();
|
|
if (!target) return this.parse(`/help mafia ${cmd}`);
|
|
this.checkCan('mute', null, room);
|
|
const { targetUser } = this.requireUser(target);
|
|
if (!room.users[targetUser.id]) return this.errorReply(`${targetUser.name} is not in this room, and cannot be hosted.`);
|
|
if (game.hostid === targetUser.id) return this.errorReply(`${targetUser.name} is already the host.`);
|
|
if (game.cohostids.includes(targetUser.id)) return this.errorReply(`${targetUser.name} is already a cohost.`);
|
|
|
|
if (game.getPlayer(targetUser.id)) {
|
|
return this.errorReply(`${targetUser.name} cannot become a host because they are playing.`);
|
|
}
|
|
|
|
if (game.subs.includes(targetUser.id)) game.subs.splice(game.subs.indexOf(targetUser.id), 1);
|
|
if (cmd.includes('cohost')) {
|
|
game.cohostids.push(targetUser.id);
|
|
game.cohosts.push(Utils.escapeHTML(targetUser.name));
|
|
game.sendDeclare(Utils.html`${targetUser.name} has been added as a cohost by ${user.name}`);
|
|
for (const conn of targetUser.connections) {
|
|
void Chat.resolvePage(`view-mafia-${room.roomid}`, targetUser, conn);
|
|
}
|
|
this.modlog('MAFIACOHOST', targetUser, null, { noalts: true, noip: true });
|
|
} else {
|
|
const oldHostid = game.hostid;
|
|
const oldHost = Users.get(game.hostid);
|
|
if (oldHost) oldHost.send(`>view-mafia-${room.roomid}\n|deinit`);
|
|
const queueIndex = hostQueue.indexOf(targetUser.id);
|
|
if (queueIndex > -1) hostQueue.splice(queueIndex, 1);
|
|
game.host = Utils.escapeHTML(targetUser.name);
|
|
game.hostid = targetUser.id;
|
|
game.played.push(targetUser.id);
|
|
for (const conn of targetUser.connections) {
|
|
void Chat.resolvePage(`view-mafia-${room.roomid}`, targetUser, conn);
|
|
}
|
|
game.sendDeclare(Utils.html`${targetUser.name} has been substituted as the new host, replacing ${oldHostid}.`);
|
|
this.modlog('MAFIASUBHOST', targetUser, `replacing ${oldHostid}`, { noalts: true, noip: true });
|
|
}
|
|
},
|
|
subhosthelp: [`/mafia subhost [user] - Substitues the user as the new game host.`],
|
|
cohosthelp: [
|
|
`/mafia cohost [user] - Adds the user as a cohost. Cohosts can talk during the game, as well as perform host actions.`,
|
|
],
|
|
|
|
uncohost: 'removecohost',
|
|
removecohost(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
this.checkChat();
|
|
if (!target) return this.parse('/help mafia subhost');
|
|
this.checkCan('mute', null, room);
|
|
const targetID = toID(target);
|
|
|
|
const cohostIndex = game.cohostids.indexOf(targetID);
|
|
if (cohostIndex < 0) {
|
|
if (game.hostid === targetID) {
|
|
return this.errorReply(`${target} is the host, not a cohost. Use /mafia subhost to replace them.`);
|
|
}
|
|
return this.errorReply(`${target} is not a cohost.`);
|
|
}
|
|
game.cohostids.splice(cohostIndex, 1);
|
|
game.sendDeclare(Utils.html`${target} was removed as a cohost by ${user.name}`);
|
|
this.modlog('MAFIAUNCOHOST', target, null, { noalts: true, noip: true });
|
|
},
|
|
|
|
end(target, room, user) {
|
|
room = this.requireRoom();
|
|
const game = this.requireGame(Mafia);
|
|
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('show', null, room);
|
|
game.end();
|
|
this.modlog('MAFIAEND', null);
|
|
},
|
|
endhelp: [`/mafia end - End the current game of mafia. Requires host + % @ # ~`],
|
|
|
|
role: 'data',
|
|
alignment: 'data',
|
|
theme: 'data',
|
|
term: 'data',
|
|
dt: 'data',
|
|
data(target, room, user, connection, cmd) {
|
|
if (room?.settings.mafiaDisabled) return this.errorReply(`Mafia is disabled for this room.`);
|
|
if (cmd === 'role' && !target && room) {
|
|
// Support /mafia role showing your current role if you're in a game
|
|
const game = room.getGame(Mafia);
|
|
if (!game) {
|
|
return this.errorReply(`There is no game of mafia running in this room. If you meant to display information about a role, use /mafia role [role name]`);
|
|
}
|
|
|
|
const player = game.getPlayer(user.id);
|
|
if (!player) return this.errorReply(`You are not in the game of ${game.title}.`);
|
|
const role = player.role;
|
|
if (!role) return this.errorReply(`You do not have a role yet.`);
|
|
return this.sendReplyBox(`Your role is: ${role.safeName}`);
|
|
}
|
|
|
|
// hack to let hosts broadcast
|
|
const game = room?.getGame(Mafia);
|
|
if (game && (game.hostid === user.id || game.cohostids.includes(user.id))) {
|
|
this.broadcastMessage = this.message.toLowerCase().replace(/[^a-z0-9\s!,]/g, '');
|
|
}
|
|
if (!this.runBroadcast()) return false;
|
|
|
|
if (!target) return this.parse(`/help mafia data`);
|
|
|
|
target = toID(target);
|
|
if (target in MafiaData.aliases) target = MafiaData.aliases[target];
|
|
|
|
let result: MafiaDataAlignment | MafiaDataRole | MafiaDataTheme | MafiaDataIDEA | MafiaDataTerm | null = null;
|
|
let dataType = cmd;
|
|
|
|
const cmdTypes: { [k: string]: keyof MafiaData } = {
|
|
role: 'roles', alignment: 'alignments', theme: 'themes', term: 'terms', idea: 'IDEAs',
|
|
};
|
|
|
|
if (cmd in cmdTypes) {
|
|
const toSearch = MafiaData[cmdTypes[cmd]];
|
|
// @ts-expect-error guaranteed not an alias
|
|
result = toSearch[target];
|
|
} else {
|
|
// search everything
|
|
for (const [cmdType, dataKey] of Object.entries(cmdTypes)) {
|
|
if (target in MafiaData[dataKey]) {
|
|
// @ts-expect-error guaranteed not an alias
|
|
result = MafiaData[dataKey][target];
|
|
dataType = cmdType;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (!result) return this.errorReply(`"${target}" is not a valid mafia alignment, role, theme, or IDEA.`);
|
|
|
|
// @ts-expect-error property access
|
|
let buf = `<h3${result.color ? ` style="color: ${result.color}"` : ``}>${result.name}</h3><b>Type</b>: ${dataType}<br/>`;
|
|
if (dataType === 'theme') {
|
|
if ((result as MafiaDataTheme).desc) {
|
|
buf += `<b>Description</b>: ${(result as MafiaDataTheme).desc}<br/><details><summary class="button" style="font-weight: bold; display: inline-block">Setups:</summary>`;
|
|
}
|
|
for (const i in result) {
|
|
const num = parseInt(i);
|
|
if (isNaN(num)) continue;
|
|
buf += `${i}: `;
|
|
const count: { [k: string]: number } = {};
|
|
const roles = [];
|
|
for (const role of (result as MafiaDataTheme)[num].split(',').map((x: string) => x.trim())) {
|
|
count[role] = count[role] ? count[role] + 1 : 1;
|
|
}
|
|
for (const role in count) {
|
|
roles.push(count[role] > 1 ? `${count[role]}x ${role}` : role);
|
|
}
|
|
buf += `${roles.join(', ')}<br/>`;
|
|
}
|
|
} else if (dataType === 'idea') {
|
|
if ((result as MafiaDataIDEA).picks && (result as MafiaDataIDEA).choices) {
|
|
buf += `<b>Number of Picks</b>: ${(result as MafiaDataIDEA).picks.length} (${(result as MafiaDataIDEA).picks.join(', ')})<br/>`;
|
|
buf += `<b>Number of Choices</b>: ${(result as MafiaDataIDEA).choices}<br/>`;
|
|
}
|
|
buf += `<details><summary class="button" style="font-weight: bold; display: inline-block">Roles:</summary>`;
|
|
for (const idearole of (result as MafiaDataIDEA).roles) {
|
|
buf += `${idearole}<br/>`;
|
|
}
|
|
} else {
|
|
if (result.memo) buf += `${result.memo.join('<br/>')}`;
|
|
}
|
|
return this.sendReplyBox(buf);
|
|
},
|
|
datahelp: [
|
|
`/mafia data [alignment|role|modifier|theme|term] - Get information on a mafia alignment, role, modifier, theme, or term.`,
|
|
],
|
|
|
|
winfaction: 'win',
|
|
unwinfaction: 'win',
|
|
unwin: 'win',
|
|
win(target, room, user, connection, cmd) {
|
|
const isUnwin = cmd.startsWith('unwin');
|
|
room = this.requireRoom('mafia' as RoomID);
|
|
if (!room || room.settings.mafiaDisabled) return this.errorReply(`Mafia is disabled for this room.`);
|
|
this.checkCan('mute', null, room);
|
|
const args = target.split(',');
|
|
let points = parseInt(args[0]);
|
|
if (isUnwin) {
|
|
points *= -1;
|
|
}
|
|
if (isNaN(points)) {
|
|
points = 10;
|
|
if (isUnwin) {
|
|
points *= -1;
|
|
}
|
|
} else {
|
|
if (points > 100 || points < -100) {
|
|
return this.errorReply(`You cannot give or take more than 100 points at a time.`);
|
|
}
|
|
// shift out the point count
|
|
args.shift();
|
|
}
|
|
if (!args.length) return this.parse('/help mafia win');
|
|
const month = new Date().toLocaleString("en-us", { month: "numeric", year: "numeric" });
|
|
if (!logs.leaderboard[month]) logs.leaderboard[month] = {};
|
|
|
|
let toGiveTo = [];
|
|
let buf = `${points < 0 ? points * -1 : points} point${Chat.plural(points, 's were', ' was')} ${points <= 0 ? 'taken from ' : 'awarded to '} `;
|
|
if (cmd === 'winfaction' || cmd === 'unwinfaction') {
|
|
const game = this.requireGame(Mafia);
|
|
for (let faction of args) {
|
|
faction = toID(faction);
|
|
const inFaction = [];
|
|
for (const player of game.players) {
|
|
if (player.role && toID(player.role.alignment) === faction) {
|
|
toGiveTo.push(player.id);
|
|
inFaction.push(player.id);
|
|
}
|
|
}
|
|
if (inFaction.length) buf += ` the ${faction} faction: ${inFaction.join(', ')};`;
|
|
}
|
|
} else {
|
|
toGiveTo = args;
|
|
buf += toGiveTo.join(', ');
|
|
}
|
|
if (!toGiveTo.length) return this.parse('/help mafia win');
|
|
let gavePoints = false;
|
|
for (let u of toGiveTo) {
|
|
u = toID(u);
|
|
if (!u) continue;
|
|
if (!gavePoints) gavePoints = true;
|
|
if (!logs.leaderboard[month][u]) logs.leaderboard[month][u] = 0;
|
|
logs.leaderboard[month][u] += points;
|
|
if (logs.leaderboard[month][u] === 0) delete logs.leaderboard[month][u];
|
|
}
|
|
if (!gavePoints) return this.parse('/help mafia win');
|
|
writeFile(LOGS_FILE, logs);
|
|
this.modlog(`MAFIAPOINTS`, null, `${points < 0 ? points * -1 : points} points were ${points < 0 ? 'taken from' : 'awarded to'} ${Chat.toListString(toGiveTo)}`);
|
|
room.add(buf).update();
|
|
},
|
|
winhelp: [
|
|
`/mafia (un)win (points), [user1], [user2], [user3], ... - Award the specified users points to the mafia leaderboard for this month. The amount of points can be negative to take points. Defaults to 10 points.`,
|
|
`/mafia (un)winfaction (points), [faction] - Award the specified points to all the players in the given faction.`,
|
|
],
|
|
|
|
unmvp: 'mvp',
|
|
mvp(target, room, user, connection, cmd) {
|
|
room = this.requireRoom('mafia' as RoomID);
|
|
if (!room || room.settings.mafiaDisabled) return this.errorReply(`Mafia is disabled for this room.`);
|
|
this.checkCan('mute', null, room);
|
|
const args = target.split(',');
|
|
if (!args.length) return this.parse('/help mafia mvp');
|
|
const month = new Date().toLocaleString("en-us", { month: "numeric", year: "numeric" });
|
|
if (!logs.mvps[month]) logs.mvps[month] = {};
|
|
if (!logs.leaderboard[month]) logs.leaderboard[month] = {};
|
|
let gavePoints = false;
|
|
for (let u of args) {
|
|
u = toID(u);
|
|
if (!u) continue;
|
|
if (!gavePoints) gavePoints = true;
|
|
if (!logs.leaderboard[month][u]) logs.leaderboard[month][u] = 0;
|
|
if (!logs.mvps[month][u]) logs.mvps[month][u] = 0;
|
|
if (cmd === 'unmvp') {
|
|
logs.mvps[month][u]--;
|
|
logs.leaderboard[month][u] -= 10;
|
|
if (logs.mvps[month][u] === 0) delete logs.mvps[month][u];
|
|
if (logs.leaderboard[month][u] === 0) delete logs.leaderboard[month][u];
|
|
} else {
|
|
logs.mvps[month][u]++;
|
|
logs.leaderboard[month][u] += 10;
|
|
}
|
|
}
|
|
if (!gavePoints) return this.parse('/help mafia mvp');
|
|
writeFile(LOGS_FILE, logs);
|
|
this.modlog(`MAFIA${cmd.toUpperCase()}`, null, `MVP and 10 points were ${cmd === 'unmvp' ? 'taken from' : 'awarded to'} ${Chat.toListString(args)}`);
|
|
room.add(`MVP and 10 points were ${cmd === 'unmvp' ? 'taken from' : 'awarded to'}: ${Chat.toListString(args)}`).update();
|
|
},
|
|
mvphelp: [
|
|
`/mafia mvp [user1], [user2], ... - Gives a MVP point and 10 leaderboard points to the users specified.`,
|
|
`/mafia unmvp [user1], [user2], ... - Takes away a MVP point and 10 leaderboard points from the users specified.`,
|
|
],
|
|
|
|
hostlogs: 'leaderboard',
|
|
playlogs: 'leaderboard',
|
|
leaverlogs: 'leaderboard',
|
|
mvpladder: 'leaderboard',
|
|
lb: 'leaderboard',
|
|
leaderboard(target, room, user, connection, cmd) {
|
|
room = this.requireRoom('mafia' as RoomID);
|
|
if (!room || room.settings.mafiaDisabled) return this.errorReply(`Mafia is disabled for this room.`);
|
|
if (['hostlogs', 'playlogs', 'leaverlogs'].includes(cmd)) {
|
|
this.checkCan('mute', null, room);
|
|
} else {
|
|
// Deny broadcasting host/playlogs
|
|
if (!this.runBroadcast()) return;
|
|
}
|
|
if (cmd === 'lb') cmd = 'leaderboard';
|
|
if (this.broadcasting) {
|
|
return this.sendReplyBox(`<button name="joinRoom" value="view-mafialadder-${cmd}" class="button"><strong>${cmd}</strong></button>`);
|
|
}
|
|
return this.parse(`/join view-mafialadder-${cmd}`);
|
|
},
|
|
leaderboardhelp: [
|
|
`/mafia [leaderboard|mvpladder] - View the leaderboard or MVP ladder for the current or last month.`,
|
|
`/mafia [hostlogs|playlogs|leaverlogs] - View the host, play, or leaver logs for the current or last month. Requires % @ # ~`,
|
|
],
|
|
|
|
gameban: 'hostban',
|
|
hostban(target, room, user, connection, cmd) {
|
|
if (!target) return this.parse('/help mafia hostban');
|
|
room = this.requireRoom();
|
|
this.checkCan('warn', null, room);
|
|
|
|
const { targetUser, rest } = this.requireUser(target);
|
|
const [string1, string2] = this.splitOne(rest);
|
|
let duration, reason;
|
|
if (parseInt(string1)) {
|
|
duration = parseInt(string1);
|
|
reason = string2;
|
|
} else {
|
|
duration = parseInt(string2);
|
|
reason = string1;
|
|
}
|
|
|
|
if (!duration) duration = 2;
|
|
if (!reason) reason = '';
|
|
if (reason.length > 300) {
|
|
return this.errorReply("The reason is too long. It cannot exceed 300 characters.");
|
|
}
|
|
|
|
const userid = toID(targetUser);
|
|
if (Punishments.hasRoomPunishType(room, userid, `MAFIA${this.cmd.toUpperCase()}`)) {
|
|
return this.errorReply(`User '${targetUser.name}' is already ${this.cmd}ned in this room.`);
|
|
} else if (Punishments.hasRoomPunishType(room, userid, `MAFIAGAMEBAN`)) {
|
|
return this.errorReply(`User '${targetUser.name}' is already gamebanned in this room, which also means they can't host.`);
|
|
} else if (Punishments.hasRoomPunishType(room, userid, `MAFIAHOSTBAN`)) {
|
|
user.sendTo(room, `User '${targetUser.name}' is already hostbanned in this room, but they will now be gamebanned.`);
|
|
this.parse(`/mafia unhostban ${targetUser.name}`);
|
|
}
|
|
|
|
if (cmd === 'hostban') {
|
|
Mafia.hostBan(room, targetUser, reason, duration);
|
|
} else {
|
|
Mafia.gameBan(room, targetUser, reason, duration);
|
|
}
|
|
|
|
this.modlog(`MAFIA${cmd.toUpperCase()}`, targetUser, reason);
|
|
this.privateModAction(`${targetUser.name} was banned from ${cmd === 'hostban' ? 'hosting' : 'playing'} mafia games by ${user.name}.`);
|
|
},
|
|
hostbanhelp: [
|
|
`/mafia (un)hostban [user], [reason], [duration] - Ban a user from hosting games for [duration] days. Requires % @ # ~`,
|
|
`/mafia (un)gameban [user], [reason], [duration] - Ban a user from playing games for [duration] days. Requires % @ # ~`,
|
|
],
|
|
|
|
ban: 'gamebanhelp',
|
|
banhelp: 'gamebanhelp',
|
|
gamebanhelp() {
|
|
this.parse('/mafia hostbanhelp');
|
|
},
|
|
|
|
ungameban: 'unhostban',
|
|
unhostban(target, room, user, connection, cmd) {
|
|
if (!target) return this.parse('/help mafia hostban');
|
|
room = this.requireRoom();
|
|
this.checkCan('warn', null, room);
|
|
|
|
const { targetUser } = this.requireUser(target, { allowOffline: true });
|
|
if (!Mafia.isGameBanned(room, targetUser) && cmd === 'ungameban') {
|
|
return this.errorReply(`User '${targetUser.name}' isn't banned from playing mafia games.`);
|
|
} else if (!Mafia.isHostBanned(room, targetUser) && cmd === 'unhostban') {
|
|
return this.errorReply(`User '${targetUser.name}' isn't banned from hosting mafia games.`);
|
|
}
|
|
|
|
if (cmd === 'unhostban') Mafia.unhostBan(room, targetUser);
|
|
else Mafia.ungameBan(room, targetUser);
|
|
|
|
this.privateModAction(`${targetUser.name} was unbanned from ${cmd === 'unhostban' ? 'hosting' : 'playing'} mafia games by ${user.name}.`);
|
|
this.modlog(`MAFIA${cmd.toUpperCase()}`, targetUser, null, { noip: 1, noalts: 1 });
|
|
},
|
|
|
|
overwriterole: 'addrole',
|
|
addrole(target, room, user, connection, cmd) {
|
|
room = this.requireRoom('mafia' as RoomID);
|
|
this.checkCan('mute', null, room);
|
|
const overwrite = cmd === 'overwriterole';
|
|
|
|
const [name, alignment, image, ...memo] = target.split('|').map(e => e.trim());
|
|
const id = toID(name);
|
|
|
|
if (!id || !memo.length) return this.parse(`/help mafia addrole`);
|
|
|
|
if (alignment && !(alignment in MafiaData.alignments)) return this.errorReply(`${alignment} is not a valid alignment.`);
|
|
if (image && !VALID_IMAGES.includes(image)) return this.errorReply(`${image} is not a valid image.`);
|
|
|
|
if (!overwrite && id in MafiaData.roles) {
|
|
return this.errorReply(`${name} is already a role. Use /mafia overwriterole to overwrite.`);
|
|
}
|
|
if (id in MafiaData.alignments) return this.errorReply(`${name} is already an alignment.`);
|
|
if (id in MafiaData.aliases) {
|
|
return this.errorReply(`${name} is already an alias (pointing to ${MafiaData.aliases[id]}).`);
|
|
}
|
|
|
|
const role: MafiaDataRole = { name, memo };
|
|
if (alignment) role.alignment = alignment;
|
|
if (image) role.image = image;
|
|
|
|
MafiaData.roles[id] = role;
|
|
writeFile(DATA_FILE, MafiaData);
|
|
this.modlog(`MAFIAADDROLE`, null, id, { noalts: true, noip: true });
|
|
this.sendReply(`The role ${id} was added to the database.`);
|
|
},
|
|
addrolehelp: [
|
|
`/mafia addrole name|alignment|image|memo1|memo2... - adds a role to the database. Name, memo are required. Requires % @ # ~`,
|
|
],
|
|
|
|
overwritealignment: 'addalignment',
|
|
addalignment(target, room, user, connection, cmd) {
|
|
room = this.requireRoom('mafia' as RoomID);
|
|
this.checkCan('mute', null, room);
|
|
const overwrite = cmd === 'overwritealignment';
|
|
|
|
const [name, plural, color, buttonColor, image, ...memo] = target.split('|').map(e => e.trim());
|
|
const id = toID(name);
|
|
|
|
if (!id || !plural || !memo.length) return this.parse(`/help mafia addalignment`);
|
|
|
|
if (image && !VALID_IMAGES.includes(image)) return this.errorReply(`${image} is not a valid image.`);
|
|
|
|
if (!overwrite && id in MafiaData.alignments) {
|
|
return this.errorReply(`${name} is already an alignment. Use /mafia overwritealignment to overwrite.`);
|
|
}
|
|
if (id in MafiaData.roles) return this.errorReply(`${name} is already a role.`);
|
|
if (id in MafiaData.aliases) {
|
|
return this.errorReply(`${name} is already an alias (pointing to ${MafiaData.aliases[id]})`);
|
|
}
|
|
|
|
const alignment: MafiaDataAlignment = { name, plural, memo };
|
|
if (color) alignment.color = color;
|
|
if (buttonColor) alignment.buttonColor = buttonColor;
|
|
if (image) alignment.image = image;
|
|
|
|
MafiaData.alignments[id] = alignment;
|
|
writeFile(DATA_FILE, MafiaData);
|
|
this.modlog(`MAFIAADDALIGNMENT`, null, id, { noalts: true, noip: true });
|
|
this.sendReply(`The alignment ${id} was added to the database.`);
|
|
},
|
|
addalignmenthelp: [
|
|
`/mafia addalignment name|plural|color|button color|image|memo1|memo2... - adds a memo to the database. Name, plural, memo are required. Requires % @ # ~`,
|
|
],
|
|
|
|
overwritetheme: 'addtheme',
|
|
addtheme(target, room, user, connection, cmd) {
|
|
room = this.requireRoom('mafia' as RoomID);
|
|
this.checkCan('mute', null, room);
|
|
const overwrite = cmd === 'overwritetheme';
|
|
|
|
const [name, desc, ...rolelists] = target.split('|').map(e => e.trim());
|
|
const id = toID(name);
|
|
|
|
if (!id || !desc || !rolelists.length) return this.parse(`/help mafia addtheme`);
|
|
|
|
if (!overwrite && id in MafiaData.themes) {
|
|
return this.errorReply(`${name} is already a theme. Use /mafia overwritetheme to overwrite.`);
|
|
}
|
|
if (id in MafiaData.IDEAs) return this.errorReply(`${name} is already an IDEA.`);
|
|
if (id in MafiaData.aliases) {
|
|
return this.errorReply(`${name} is already an alias (pointing to ${MafiaData.aliases[id]})`);
|
|
}
|
|
|
|
const rolelistsMap: { [players: number]: string } = {};
|
|
const uniqueRoles = new Set<string>();
|
|
|
|
for (const rolelist of rolelists) {
|
|
const [players, roles] = Utils.splitFirst(rolelist, ':', 2).map(e => e.trim());
|
|
const playersNum = parseInt(players);
|
|
|
|
for (const role of roles.split(',')) {
|
|
uniqueRoles.add(role.trim());
|
|
}
|
|
rolelistsMap[playersNum] = roles;
|
|
}
|
|
const problems = [];
|
|
for (const role of uniqueRoles) {
|
|
const parsedRole = Mafia.parseRole(role);
|
|
if (parsedRole.problems.length) problems.push(...parsedRole.problems);
|
|
}
|
|
if (problems.length) return this.errorReply(`Problems found when parsing roles:\n${problems.join('\n')}`);
|
|
|
|
const theme: MafiaDataTheme = { name, desc, ...rolelistsMap };
|
|
MafiaData.themes[id] = theme;
|
|
writeFile(DATA_FILE, MafiaData);
|
|
this.modlog(`MAFIAADDTHEME`, null, id, { noalts: true, noip: true });
|
|
this.sendReply(`The theme ${id} was added to the database.`);
|
|
},
|
|
addthemehelp: [
|
|
`/mafia addtheme name|description|players:rolelist|players:rolelist... - adds a theme to the database. Requires % @ # ~`,
|
|
],
|
|
|
|
overwriteidea: 'addidea',
|
|
addidea(target, room, user, connection, cmd) {
|
|
room = this.requireRoom('mafia' as RoomID);
|
|
this.checkCan('mute', null, room);
|
|
const overwrite = cmd === 'overwriteidea';
|
|
|
|
let [meta, ...roles] = target.split('\n');
|
|
roles = roles.map(e => e.trim());
|
|
if (!meta || !roles.length) return this.parse(`/help mafia addidea`);
|
|
const [name, choicesStr, ...picks] = meta.split('|');
|
|
const id = toID(name);
|
|
const choices = parseInt(choicesStr);
|
|
|
|
if (!id || !choices || !picks.length) return this.parse(`/help mafia addidea`);
|
|
if (choices <= picks.length) return this.errorReply(`You need to have more choices than picks.`);
|
|
|
|
if (!overwrite && id in MafiaData.IDEAs) {
|
|
return this.errorReply(`${name} is already an IDEA. Use /mafia overwriteidea to overwrite.`);
|
|
}
|
|
if (id in MafiaData.themes) return this.errorReply(`${name} is already a theme.`);
|
|
if (id in MafiaData.aliases) {
|
|
return this.errorReply(`${name} is already an alias (pointing to ${MafiaData.aliases[id]})`);
|
|
}
|
|
|
|
const checkedRoles: string[] = [];
|
|
const problems = [];
|
|
for (const role of roles) {
|
|
if (checkedRoles.includes(role)) continue;
|
|
const parsedRole = Mafia.parseRole(role);
|
|
if (parsedRole.problems.length) problems.push(...parsedRole.problems);
|
|
checkedRoles.push(role);
|
|
}
|
|
if (problems.length) return this.errorReply(`Problems found when parsing roles:\n${problems.join('\n')}`);
|
|
|
|
const IDEA: MafiaDataIDEA = { name, choices, picks, roles };
|
|
MafiaData.IDEAs[id] = IDEA;
|
|
writeFile(DATA_FILE, MafiaData);
|
|
this.modlog(`MAFIAADDIDEA`, null, id, { noalts: true, noip: true });
|
|
this.sendReply(`The IDEA ${id} was added to the database.`);
|
|
},
|
|
addideahelp: [
|
|
`/mafia addidea name|choices (number)|pick1|pick2... (new line here)`,
|
|
`(newline separated rolelist) - Adds an IDEA to the database. Requires % @ # ~`,
|
|
],
|
|
|
|
overwriteterm: 'addterm',
|
|
addterm(target, room, user, connection, cmd) {
|
|
room = this.requireRoom('mafia' as RoomID);
|
|
this.checkCan('mute', null, room);
|
|
const overwrite = cmd === 'overwriteterm';
|
|
|
|
const [name, ...memo] = target.split('|').map(e => e.trim());
|
|
const id = toID(name);
|
|
if (!id || !memo.length) return this.parse(`/help mafia addterm`);
|
|
|
|
if (!overwrite && id in MafiaData.terms) {
|
|
return this.errorReply(`${name} is already a term. Use /mafia overwriteterm to overwrite.`);
|
|
}
|
|
if (id in MafiaData.aliases) {
|
|
return this.errorReply(`${name} is already an alias (pointing to ${MafiaData.aliases[id]})`);
|
|
}
|
|
|
|
const term: MafiaDataTerm = { name, memo };
|
|
MafiaData.terms[id] = term;
|
|
writeFile(DATA_FILE, MafiaData);
|
|
this.modlog(`MAFIAADDTERM`, null, id, { noalts: true, noip: true });
|
|
this.sendReply(`The term ${id} was added to the database.`);
|
|
},
|
|
addtermhelp: [`/mafia addterm name|memo1|memo2... - Adds a term to the database. Requires % @ # ~`],
|
|
|
|
overwritealias: 'addalias',
|
|
addalias(target, room, user, connection, cmd) {
|
|
room = this.requireRoom('mafia' as RoomID);
|
|
this.checkCan('mute', null, room);
|
|
|
|
const [from, to] = target.split(',').map(toID);
|
|
if (!from || !to) return this.parse(`/help mafia addalias`);
|
|
|
|
if (from in MafiaData.aliases) {
|
|
return this.errorReply(`${from} is already an alias (pointing to ${MafiaData.aliases[from]})`);
|
|
}
|
|
let foundTarget = false;
|
|
for (const entry of ['alignments', 'roles', 'themes', 'IDEAs', 'terms'] as (keyof MafiaData)[]) {
|
|
const dataEntry = MafiaData[entry];
|
|
if (from in dataEntry) return this.errorReply(`${from} is already a ${entry.slice(0, -1)}`);
|
|
if (to in dataEntry) foundTarget = true;
|
|
}
|
|
if (!foundTarget) return this.errorReply(`No database entry exists with the key ${to}.`);
|
|
|
|
MafiaData.aliases[from] = to;
|
|
writeFile(DATA_FILE, MafiaData);
|
|
this.modlog(`MAFIAADDALIAS`, null, `${from}: ${to}`, { noalts: true, noip: true });
|
|
this.sendReply(`The alias ${from} was added, pointing to ${to}.`);
|
|
},
|
|
addaliashelp: [
|
|
`/mafia addalias from,to - Adds an alias to the database, redirecting (from) to (to). Requires % @ # ~`,
|
|
],
|
|
|
|
deletedata(target, room, user) {
|
|
room = this.requireRoom('mafia' as RoomID);
|
|
this.checkCan('mute', null, room);
|
|
|
|
let [source, entry] = target.split(',');
|
|
entry = toID(entry);
|
|
if (!(source in MafiaData)) {
|
|
return this.errorReply(`Invalid source. Valid sources are ${Object.keys(MafiaData).join(', ')}`);
|
|
}
|
|
// @ts-expect-error checked above
|
|
const dataSource = MafiaData[source];
|
|
if (!(entry in dataSource)) return this.errorReply(`${entry} does not exist in ${source}.`);
|
|
|
|
let buf = '';
|
|
if (dataSource === MafiaData.alignments) {
|
|
if (entry === 'solo' || entry === 'town') return this.errorReply(`You cannot delete the solo or town alignments.`);
|
|
|
|
for (const key in MafiaData.roles) {
|
|
if (MafiaData.roles[key].alignment === entry) {
|
|
buf += `Removed alignment of role ${key}.`;
|
|
delete MafiaData.roles[key].alignment;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (dataSource !== MafiaData.aliases) {
|
|
// remove any aliases
|
|
for (const key in MafiaData.aliases) {
|
|
if (MafiaData.aliases[key] === entry) {
|
|
buf += `Removed alias ${key}`;
|
|
delete MafiaData.aliases[key];
|
|
}
|
|
}
|
|
}
|
|
delete dataSource[entry];
|
|
|
|
writeFile(DATA_FILE, MafiaData);
|
|
if (buf) this.sendReply(buf);
|
|
this.modlog(`MAFIADELETEDATA`, null, `${entry} from ${source}`, { noalts: true, noip: true });
|
|
this.sendReply(`The entry ${entry} was deleted from the ${source} database.`);
|
|
},
|
|
deletedatahelp: [`/mafia deletedata source,entry - Removes an entry from the database. Requires % @ # ~`],
|
|
listdata(target, room, user) {
|
|
if (!(target in MafiaData)) {
|
|
return this.errorReply(`Invalid source. Valid sources are ${Object.keys(MafiaData).join(', ')}`);
|
|
}
|
|
const dataSource = MafiaData[target as keyof MafiaData];
|
|
if (dataSource === MafiaData.aliases) {
|
|
const aliases = Object.entries(MafiaData.aliases)
|
|
.map(([from, to]) => `${from}: ${to}`)
|
|
.join('<br/>');
|
|
return this.sendReplyBox(`Mafia aliases:<br/>${aliases}`);
|
|
} else {
|
|
const entries = Object.entries(dataSource)
|
|
.map(([key, data]) => `<button class="button" name="send" value="/mafia dt ${key}">${data.name}</button>`)
|
|
.join('');
|
|
return this.sendReplyBox(`Mafia ${target}:<br/>${entries}`);
|
|
}
|
|
},
|
|
|
|
disable(target, room, user) {
|
|
room = this.requireRoom();
|
|
this.checkCan('gamemanagement', null, room);
|
|
if (room.settings.mafiaDisabled) {
|
|
return this.errorReply("Mafia is already disabled.");
|
|
}
|
|
room.settings.mafiaDisabled = true;
|
|
room.saveSettings();
|
|
this.modlog('MAFIADISABLE', null);
|
|
return this.sendReply("Mafia has been disabled for this room.");
|
|
},
|
|
disablehelp: [`/mafia disable - Disables mafia in this room. Requires # ~`],
|
|
|
|
enable(target, room, user) {
|
|
room = this.requireRoom();
|
|
this.checkCan('gamemanagement', null, room);
|
|
if (!room.settings.mafiaDisabled) {
|
|
return this.errorReply("Mafia is already enabled.");
|
|
}
|
|
room.settings.mafiaDisabled = false;
|
|
room.saveSettings();
|
|
this.modlog('MAFIAENABLE', null);
|
|
return this.sendReply("Mafia has been enabled for this room.");
|
|
},
|
|
enablehelp: [`/mafia enable - Enables mafia in this room. Requires # ~`],
|
|
},
|
|
mafiahelp(target, room, user) {
|
|
if (!this.runBroadcast()) return;
|
|
let buf = `<strong>Commands for the Mafia Plugin</strong><br/>Most commands are used through buttons in the game screen.<br/><br/>`;
|
|
buf += `<details><summary class="button">General Commands</summary>`;
|
|
buf += [
|
|
`<br/><strong>General Commands for the Mafia Plugin</strong>:<br/>`,
|
|
`/mafia host [user] - Create a game of Mafia with [user] as the host. Roomvoices can only host themselves. Requires + % @ # ~`,
|
|
`/mafia nexthost - Host the next user in the host queue. Only works in the Mafia Room. Requires + % @ # ~`,
|
|
`/mafia forcehost [user] - Bypass the host queue and host [user]. Only works in the Mafia Room. Requires % @ # ~`,
|
|
`/mafia sub [in|out] - Request to sub into the game, or cancel a request to sub out.`,
|
|
`/mafia spectate - Spectate the game of mafia.`,
|
|
`/mafia votes - Display the current vote count, and who's voting who.`,
|
|
`/mafia players - Display the current list of players, will highlight players.`,
|
|
`/mafia [rl|orl] - Display the role list or the original role list for the current game.`,
|
|
`/mafia data [alignment|role|modifier|theme|term] - Get information on a mafia alignment, role, modifier, theme, or term.`,
|
|
`/mafia subhost [user] - Substitues the user as the new game host. Requires % @ # ~`,
|
|
`/mafia (un)cohost [user] - Adds/removes the user as a cohost. Cohosts can talk during the game, as well as perform host actions. Requires % @ # ~`,
|
|
`/mafia [enable|disable] - Enables/disables mafia in this room. Requires # ~`,
|
|
].join('<br/>');
|
|
buf += `</details><details><summary class="button">Player Commands</summary>`;
|
|
buf += [
|
|
`<br/><strong>Commands that players can use</strong>:<br/>`,
|
|
`/mafia [join|leave] - Joins/leaves the game. Can only be done while signups are open.`,
|
|
`/mafia vote [player|novote] - Vote the specified player or abstain from voting.`,
|
|
`/mafia unvote - Withdraw your vote. Fails if you're not voting anyone`,
|
|
`/mafia deadline - View the deadline for the current game.`,
|
|
`/mafia sub in - Request to sub into the game, or cancel a request to sub out.`,
|
|
`/mafia sub out - Request to sub out of the game, or cancel a request to sub in.`,
|
|
`/mafia idle - Tells the host if you are idling.`,
|
|
`/mafia action [details] - Tells the host you are using an action with the given submission details.`,
|
|
].join('<br/>');
|
|
buf += `</details><details><summary class="button">Host Commands</summary>`;
|
|
buf += [
|
|
`<br/><strong>Commands for game hosts and Cohosts to use</strong>:<br/>`,
|
|
`/mafia playercap [cap|none]- Limit the number of players able to join the game. Player cap cannot be more than 20 or less than 2. Requires host % @ # ~`,
|
|
`/mafia close - Closes signups for the current game. Requires host % @ # ~`,
|
|
`/mafia closedsetup [on|off] - Sets if the game is a closed setup. Closed setups don't show the role list to players. Requires host % @ # ~`,
|
|
`/mafia takeidles [on|off] - Sets if idles are accepted by the script or not. Requires host % @ # ~`,
|
|
`/mafia prod - Notifies players that they must submit an action or idle if they haven't yet. Requires host % @ # ~`,
|
|
`/mafia reveal [on|off] - Sets if roles reveal on death or not. Requires host % @ # ~`,
|
|
`/mafia selfvote [on|hammer|off] - Allows players to self vote either at hammer or anytime. Requires host % @ # ~`,
|
|
`/mafia [enablenl|disablenl] - Allows or disallows players abstain from voting. Requires host % @ # ~`,
|
|
`/mafia votelock [on|off] - Allows or disallows players to change their vote. Requires host % @ # ~`,
|
|
`/mafia voting [on|off] - Allows or disallows voting. Requires host % @ # ~`,
|
|
`/mafia forcevote [yes/no] - Forces players' votes onto themselves, and prevents unvoting. Requires host % @ # ~`,
|
|
`/mafia setroles [comma seperated roles] - Set the roles for a game of mafia. You need to provide one role per player. Requires host % @ # ~`,
|
|
`/mafia forcesetroles [comma seperated roles] - Forcibly set the roles for a game of mafia. No role PM information or alignment will be set. Requires host % @ # ~`,
|
|
`/mafia start - Start the game of mafia. Signups must be closed. Requires host % @ # ~`,
|
|
`/mafia [day|night] - Move to the next game day or night. Requires host % @ # ~`,
|
|
`/mafia extend (minutes) - Return to the previous game day. If (minutes) is provided, set the deadline for (minutes) minutes. Requires host % @ # ~`,
|
|
`/mafia kill [player] - Kill a player, eliminating them from the game. Requires host % @ # ~`,
|
|
`/mafia treestump [player] - Kills a player, but allows them to talk during the day still. Requires host % @ # ~`,
|
|
`/mafia spirit [player] - Kills a player, but allows them to vote still. Requires host % @ # ~`,
|
|
`/mafia spiritstump [player] - Kills a player, but allows them to talk and vote during the day. Requires host % @ # ~`,
|
|
`/mafia kick [player] - Kicks a player from the game without revealing their role. Requires host % @ # ~`,
|
|
`/mafia revive [player] - Revives a player who was eliminated. Requires host % @ # ~`,
|
|
`/mafia add [player] - Adds a new player to the game. Requires host % @ # ~`,
|
|
`/mafia revealrole [player] - Reveals the role of a player. Requires host % @ # ~`,
|
|
`/mafia revealas [player], [role] - Fakereveals the role of a player as a certain role. Requires host % @ # ~`,
|
|
`/mafia (un)silence [player] - Silences [player], preventing them from talking at all. Requires host % @ # ~`,
|
|
`/mafia (un)nighttalk [player] - Allows [player] to talk freely during the night. Requires host % @ # ~`,
|
|
`/mafia (un)[priest|actor] [player] - Makes [player] a priest (can't hammer) or actor (can only hammer). Requires host % @ # ~`,
|
|
`/mafia deadline [minutes|off] - Sets or removes the deadline for the game. Cannot be more than 20 minutes.`,
|
|
`/mafia sub next, [player] - Forcibly sub [player] out of the game. Requires host % @ # ~`,
|
|
`/mafia sub remove, [user] - Forcibly remove [user] from the sublist. Requres host % @ # ~`,
|
|
`/mafia sub unrequest, [player] - Remove's a player's request to sub out of the game. Requires host % @ # ~`,
|
|
`/mafia sub [player], [user] - Forcibly sub [player] for [user]. Requires host % @ # ~`,
|
|
`/mafia autosub [yes|no] - Sets if players will automatically sub out if a user is on the sublist. Defaults to yes. Requires host % @ # ~`,
|
|
`/mafia (un)[love|hate] [player] - Makes it take 1 more (love) or less (hate) vote to hammer [player]. Requires host % @ # ~`,
|
|
`/mafia (un)[mayor|voteless] [player] - Makes [player]'s' vote worth 2 votes (mayor) or makes [player]'s vote worth 0 votes (voteless). Requires host % @ # ~`,
|
|
`/mafia hammer [hammer] - sets the hammer count to [hammer] and resets votes`,
|
|
`/mafia hammer off - disables hammering`,
|
|
`/mafia shifthammer [hammer] - sets the hammer count to [hammer] without resetting votes`,
|
|
`/mafia resethammer - sets the hammer to the default, resetting votes`,
|
|
`/mafia playerroles - View all the player's roles in chat. Requires host`,
|
|
`/mafia resetgame - Resets game data. Does not change settings from the host besides deadlines or add/remove any players. Requires host % @ # ~`,
|
|
`/mafia end - End the current game of mafia. Requires host + % @ # ~`,
|
|
].join('<br/>');
|
|
buf += `</details><details><summary class="button">IDEA Module Commands</summary>`;
|
|
buf += [
|
|
`<br/><strong>Commands for using IDEA modules</strong><br/>`,
|
|
`/mafia idea [idea] - starts the IDEA module [idea]. Requires + % @ # ~, voices can only start for themselves`,
|
|
`/mafia ideareroll - rerolls the IDEA module. Requires host % @ # ~`,
|
|
`/mafia ideapick [selection], [role] - selects a role`,
|
|
`/mafia ideadiscards - shows the discarded roles`,
|
|
`/mafia ideadiscards [off|on] - hides discards from the players. Requires host % @ # ~`,
|
|
`/mafia customidea choices, picks (new line here, shift+enter)`,
|
|
`(comma or newline separated rolelist) - Starts an IDEA module with custom roles. Requires % @ # ~`,
|
|
].join('<br/>');
|
|
buf += `</details>`;
|
|
buf += `</details><details><summary class="button">Mafia Room Specific Commands</summary>`;
|
|
buf += [
|
|
`<br/><strong>Commands that are only useable in the Mafia Room</strong>:<br/>`,
|
|
`/mafia queue add, [user] - Adds the user to the host queue. Requires + % @ # ~, voices can only add themselves.`,
|
|
`/mafia queue remove, [user] - Removes the user from the queue. You can remove yourself regardless of rank. Requires % @ # ~.`,
|
|
`/mafia queue - Shows the list of users who are in queue to host.`,
|
|
`/mafia win (points) [user1], [user2], [user3], ... - Award the specified users points to the mafia leaderboard for this month. The amount of points can be negative to take points. Defaults to 10 points.`,
|
|
`/mafia winfaction (points), [faction] - Award the specified points to all the players in the given faction. Requires % @ # ~`,
|
|
`/mafia (un)mvp [user1], [user2], ... - Gives a MVP point and 10 leaderboard points to the users specified.`,
|
|
`/mafia [leaderboard|mvpladder] - View the leaderboard or MVP ladder for the current or last month.`,
|
|
`/mafia [hostlogs|playlogs] - View the host logs or play logs for the current or last month. Requires % @ # ~`,
|
|
`/mafia (un)hostban [user], [duration] - Ban a user from hosting games for [duration] days. Requires % @ # ~`,
|
|
`/mafia (un)gameban [user], [duration] - Ban a user from playing games for [duration] days. Requires % @ # ~`,
|
|
].join('<br/>');
|
|
buf += `</details>`;
|
|
|
|
return this.sendReplyBox(buf);
|
|
},
|
|
};
|
|
|
|
export const roomSettings: Chat.SettingsHandler = room => ({
|
|
label: "Mafia",
|
|
permission: 'editroom',
|
|
options: [
|
|
[`disabled`, room.settings.mafiaDisabled || 'mafia disable'],
|
|
[`enabled`, !room.settings.mafiaDisabled || 'mafia enable'],
|
|
],
|
|
});
|
|
|
|
process.nextTick(() => {
|
|
Chat.multiLinePattern.register('/mafia (custom|add|overwrite)idea');
|
|
});
|