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https://github.com/smogon/pokemon-showdown.git
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Node.js CI / build (16.x) (push) Waiting to run
This makes it so we no longer need to ad-hoc convert seeds from strings to arrays when we get them from text protocols like the command line or BattleStream's `reseed` command. It also has the side benefit of making inputlogs very slightly smaller.
253 lines
7.5 KiB
JavaScript
Executable File
253 lines
7.5 KiB
JavaScript
Executable File
#!/usr/bin/env node
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'use strict';
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// no-var is disabled since this is supposed to support old versions of node
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// block scoped var is just because idk what the fuck is going on there since it wasn't
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// failing before
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/* eslint-disable block-scoped-var, no-var, no-redeclare*/
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// Before running, ensure that the Typescript files have been compiled.
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//
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// Simply doing `require('../build')` here doesn't work because the `replace`
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// step of the build is asynchronous and we can't wait for it to finish easily
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// unless we shell out and use `execSync`. However, the heuristic of simply
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// checking for the presence of './dist/sim/dex' to determine whether a build
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// is required is somewhat risky as it only is valid from a clean repository -
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// if you make edits or have previous build artifacts lying around, this
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// script could potentially be missing additional sources or the compiled output
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// may be out of date.
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//
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// We're OK with risking being stale here unless we're starting the server
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// because we want to keep this script as fast as possible to be usable as a way
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// of interfacing with the simulator from non-JS languages. Otherwise we error
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// on the side of caution and run `node build` to ensure we're always running
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// with the latest code.
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var fs = require('fs');
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function build() {
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require('child_process').execSync('node build', {stdio: 'inherit', cwd: __dirname});
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}
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function readTeam(stream) {
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return stream.readLine().then(line => {
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if (line.startsWith('[') || line.includes('|')) return line;
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return stream.readAll().then(all => (line + '\n' + all));
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});
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}
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function ensureBuilt() {
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if (!fs.existsSync('./dist')) {
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build();
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}
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}
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if (!process.argv[2] || /^[0-9]+$/.test(process.argv[2])) {
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// Start the server.
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//
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// The port the server should host on can be passed using the second argument
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// when launching with this file the same way app.js normally allows, e.g. to
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// host on port 9000:
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// $ ./pokemon-showdown 9000
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build();
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require('module')._load('./dist/server/index.js', module, true);
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} else {
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switch (process.argv[2]) {
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case 'help':
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case 'h':
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case '?':
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case '-h':
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case '--help':
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case '-?':
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console.log('pokemon-showdown start [--skip-build] [PORT]');
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console.log('');
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console.log(' Starts a PS server on the specified port');
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console.log(' (Defaults to the port setting in config/config.js)');
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console.log(' (The port setting in config/config.js defaults to 8000)');
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console.log('');
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console.log('pokemon-showdown generate-team [FORMAT-ID [RANDOM-SEED]]');
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console.log('');
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console.log(' Generates a random team, and writes it to stdout in packed team format');
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console.log(' (Format defaults to the latest Random Battles format)');
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console.log('');
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console.log('pokemon-showdown validate-team [FORMAT-ID]');
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console.log('');
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console.log(' Reads a team from stdin, and validates it');
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console.log(' If valid: exits with code 0');
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console.log(' If invalid: writes errors to stderr, exits with code 1');
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console.log('');
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console.log('pokemon-showdown simulate-battle');
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console.log('');
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console.log(' Simulates a battle, taking input to stdin and writing output to stdout');
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console.log(' Protocol is documented in ./dist/sim/README.md');
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console.log('');
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console.log('pokemon-showdown json-team');
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console.log('');
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console.log(' Reads a team in any format from stdin, writes the unpacked JSON to stdout');
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console.log('');
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console.log('pokemon-showdown pack-team');
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console.log('');
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console.log(' Reads a team in any format from stdin, writes the packed team to stdout');
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console.log('');
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console.log('pokemon-showdown export-team');
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console.log('');
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console.log(' Reads a team in any format from stdin, writes the exported (human-readable) team to stdout');
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console.log('');
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console.log('pokemon-showdown help');
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console.log('');
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console.log(' Displays this reference');
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break;
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case 'start':
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{
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process.argv.splice(2, 1);
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build();
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require('module')._load('./dist/server/index.js', module, true);
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break;
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}
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case 'generate-team':
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{
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ensureBuilt();
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var Teams = require('./dist/sim/teams.js').Teams;
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var seed = process.argv[4] || undefined;
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console.log(Teams.pack(Teams.generate(process.argv[3], {seed})));
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}
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break;
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case 'validate-team':
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{
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ensureBuilt();
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require('source-map-support/register');
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var Teams = require('./dist/sim/teams.js').Teams;
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var TeamValidator = require('./dist/sim/team-validator.js').TeamValidator;
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var validator = TeamValidator.get(process.argv[3]);
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var Streams = require('./dist/lib/streams.js');
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var stdin = Streams.stdin();
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readTeam(stdin).then(function (textTeam) {
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try {
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var team = Teams.import(textTeam);
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var result = validator.validateTeam(team);
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if (result) {
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console.error(result.join('\n'));
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process.exit(1);
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}
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process.exit(0);
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} catch (e) {
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console.error(e);
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process.exit(1);
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}
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});
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}
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break;
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case 'simulate-battle':
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{
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build();
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var BattleTextStream = require('./dist/sim/battle-stream.js').BattleTextStream;
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var Streams = require('./dist/lib/streams');
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var stdin = Streams.stdin();
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var stdout = Streams.stdout();
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var args = process.argv.slice(3);
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var options = args.flatMap(function (arg) {
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if (arg.charAt(0) !== '-') {
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if (arg) console.error("Invalid parameter: " + arg);
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return [];
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} else if (arg.charAt(1) === '-') {
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return arg.slice(2);
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} else {
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return Array.from(arg.slice(1));
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}
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});
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var debug = false;
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var replay = false;
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var spectate = false;
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for (var i = 0; i < options.length; i++) {
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switch (options[i]) {
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case 'debug': case 'D':
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debug = true;
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break;
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case 'replay': case 'R':
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replay = true;
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break;
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case 'spectate': case 'spectator': case 'S':
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replay = true;
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spectate = true;
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break;
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default:
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console.error("Invalid option: " + options[i]);
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break;
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}
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}
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var battleStream = new BattleTextStream({
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noCatch: true,
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debug: debug,
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replay: spectate ? 'spectator' : replay,
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});
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stdin.pipeTo(battleStream);
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battleStream.pipeTo(stdout);
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}
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break;
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case 'unpack-team':
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case 'json-team':
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{
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build();
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var Teams = require('./dist/sim/teams').Teams;
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var Streams = require('./dist/lib/streams');
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var stdin = Streams.stdin();
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readTeam(stdin).then(function (team) {
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try {
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var unpackedTeam = Teams.unpack(Teams.import(team));
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console.log(JSON.stringify(unpackedTeam));
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process.exit(0);
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} catch (e) {
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console.error(e);
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process.exit(1);
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}
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});
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}
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break;
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case 'pack-team':
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{
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build();
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var Teams = require('./dist/sim/teams').Teams;
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var Streams = require('./dist/lib/streams');
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var stdin = Streams.stdin();
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readTeam(stdin).then(function (team) {
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try {
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var packedTeam = Teams.pack(Teams.import(team));
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console.log(packedTeam);
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process.exit(0);
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} catch (e) {
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console.error(e);
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process.exit(1);
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}
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});
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}
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break;
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case 'export-team':
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{
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build();
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var Teams = require('./dist/sim/teams').Teams;
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var Streams = require('./dist/lib/streams');
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var stdin = Streams.stdin();
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readTeam(stdin).then(function (team) {
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try {
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var exportedTeam = Teams.export(Teams.import(team));
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console.log(exportedTeam);
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process.exit(0);
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} catch (e) {
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console.error(e);
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process.exit(1);
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}
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});
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}
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break;
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default:
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console.error('Unrecognized command: ' + process.argv[2]);
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console.error('Use `pokemon-showdown help` for help');
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process.exit(1);
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}
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}
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