mirror of
https://github.com/smogon/pokemon-showdown.git
synced 2026-04-26 10:48:53 -05:00
1130 lines
43 KiB
TypeScript
1130 lines
43 KiB
TypeScript
import { type MoveCounter, type TeamData } from '../gen8/teams';
|
|
import RandomGen7Teams, { type BattleFactorySpecies, ZeroAttackHPIVs } from '../gen7/teams';
|
|
import { type PRNG, type PRNGSeed } from '../../../sim/prng';
|
|
import { toID } from '../../../sim/dex';
|
|
|
|
// Moves that restore HP:
|
|
const RECOVERY_MOVES = [
|
|
'healorder', 'milkdrink', 'moonlight', 'morningsun', 'recover', 'recycle', 'roost', 'slackoff', 'softboiled', 'synthesis',
|
|
];
|
|
// Moves that boost Attack:
|
|
const PHYSICAL_SETUP = [
|
|
'bellydrum', 'bulkup', 'coil', 'curse', 'dragondance', 'honeclaws', 'howl', 'meditate', 'poweruppunch', 'screech', 'swordsdance',
|
|
];
|
|
// Moves which boost Special Attack:
|
|
const SPECIAL_SETUP = [
|
|
'calmmind', 'chargebeam', 'geomancy', 'nastyplot', 'quiverdance', 'tailglow',
|
|
];
|
|
// Some moves that only boost Speed:
|
|
const SPEED_SETUP = [
|
|
'agility', 'autotomize', 'flamecharge', 'rockpolish',
|
|
];
|
|
// Conglomerate for ease of access
|
|
const SETUP = [
|
|
'acidarmor', 'agility', 'autotomize', 'bellydrum', 'bulkup', 'calmmind', 'coil', 'curse', 'dragondance', 'flamecharge',
|
|
'focusenergy', 'geomancy', 'growth', 'honeclaws', 'howl', 'irondefense', 'meditate', 'nastyplot', 'poweruppunch',
|
|
'quiverdance', 'raindance', 'rockpolish', 'shellsmash', 'shiftgear', 'swordsdance', 'tailglow', 'workup',
|
|
];
|
|
// Moves that shouldn't be the only STAB moves:
|
|
const NO_STAB = [
|
|
'aquajet', 'bulletpunch', 'clearsmog', 'dragontail', 'eruption', 'explosion', 'fakeout', 'flamecharge',
|
|
'futuresight', 'iceshard', 'icywind', 'incinerate', 'infestation', 'machpunch', 'nuzzle', 'pluck', 'poweruppunch',
|
|
'pursuit', 'quickattack', 'rapidspin', 'reversal', 'selfdestruct', 'shadowsneak', 'skyattack', 'skydrop', 'snarl',
|
|
'suckerpunch', 'uturn', 'watershuriken', 'vacuumwave', 'voltswitch', 'waterspout',
|
|
];
|
|
// Hazard-setting moves
|
|
const HAZARDS = [
|
|
'spikes', 'stealthrock', 'stickyweb', 'toxicspikes',
|
|
];
|
|
// Protect and its variants
|
|
const PROTECT_MOVES = [
|
|
'kingsshield', 'protect', 'spikyshield',
|
|
];
|
|
// Moves that switch the user out
|
|
const PIVOT_MOVES = [
|
|
'partingshot', 'uturn', 'voltswitch',
|
|
];
|
|
|
|
// Moves that should be paired together when possible
|
|
const MOVE_PAIRS = [
|
|
['lightscreen', 'reflect'],
|
|
['sleeptalk', 'rest'],
|
|
['protect', 'wish'],
|
|
['spikyshield', 'wish'],
|
|
['leechseed', 'substitute'],
|
|
['perishsong', 'protect'],
|
|
['solarbeam', 'sunnyday'],
|
|
];
|
|
|
|
/** Pokemon who always want priority STAB, and are fine with it as its only STAB move of that type */
|
|
const PRIORITY_POKEMON = [
|
|
'aegislash', 'banette', 'breloom', 'cacturne', 'doublade', 'dusknoir', 'honchkrow', 'scizor', 'scizormega', 'shedinja',
|
|
];
|
|
|
|
export class RandomGen6Teams extends RandomGen7Teams {
|
|
override randomSets: { [species: string]: RandomTeamsTypes.RandomSpeciesData } = require('./sets.json');
|
|
|
|
constructor(format: Format | string, prng: PRNG | PRNGSeed | null) {
|
|
super(format, prng);
|
|
|
|
this.noStab = NO_STAB;
|
|
this.priorityPokemon = PRIORITY_POKEMON;
|
|
|
|
this.moveEnforcementCheckers = {
|
|
Bug: (movePool, moves, abilities, types, counter) => (
|
|
['megahorn', 'pinmissile'].some(m => movePool.includes(m)) ||
|
|
!counter.get('Bug') && abilities.includes('Tinted Lens')
|
|
),
|
|
Dark: (movePool, moves, abilities, types, counter) => !counter.get('Dark'),
|
|
Dragon: (movePool, moves, abilities, types, counter) => !counter.get('Dragon'),
|
|
Electric: (movePool, moves, abilities, types, counter) => !counter.get('Electric'),
|
|
Fairy: (movePool, moves, abilities, types, counter) => !counter.get('Fairy'),
|
|
Fighting: (movePool, moves, abilities, types, counter) => !counter.get('Fighting'),
|
|
Fire: (movePool, moves, abilities, types, counter) => !counter.get('Fire'),
|
|
Flying: (movePool, moves, abilities, types, counter, species) => (
|
|
!counter.get('Flying') && !['aerodactyl', 'aerodactylmega', 'mantine', 'murkrow'].includes(species.id) &&
|
|
!movePool.includes('hiddenpowerflying')
|
|
),
|
|
Ghost: (movePool, moves, abilities, types, counter) => !counter.get('Ghost'),
|
|
Grass: (movePool, moves, abilities, types, counter, species) => (
|
|
!counter.get('Grass') && (species.baseStats.atk >= 100 || movePool.includes('leafstorm'))
|
|
),
|
|
Ground: (movePool, moves, abilities, types, counter) => !counter.get('Ground'),
|
|
Ice: (movePool, moves, abilities, types, counter) => (
|
|
!counter.get('Ice') || (moves.has('icebeam') && movePool.includes('freezedry')) ||
|
|
abilities.includes('Refrigerate') && (movePool.includes('return') || movePool.includes('hypervoice'))
|
|
),
|
|
Normal: movePool => movePool.includes('boomburst'),
|
|
Poison: (movePool, moves, abilities, types, counter) => !counter.get('Poison'),
|
|
Psychic: (movePool, moves, abilities, types, counter) => (
|
|
!counter.get('Psychic') && (types.has('Fighting') || movePool.includes('calmmind'))
|
|
),
|
|
Rock: (movePool, moves, abilities, types, counter, species) => (!counter.get('Rock') && species.baseStats.atk >= 80),
|
|
Steel: (movePool, moves, abilities, types, counter, species) => (!counter.get('Steel') && species.baseStats.atk >= 100),
|
|
Water: (movePool, moves, abilities, types, counter) => !counter.get('Water'),
|
|
};
|
|
this.cachedStatusMoves = this.dex.moves.all()
|
|
.filter(move => move.category === 'Status')
|
|
.map(move => move.id);
|
|
}
|
|
|
|
override cullMovePool(
|
|
types: string[],
|
|
moves: Set<string>,
|
|
abilities: string[],
|
|
counter: MoveCounter,
|
|
movePool: string[],
|
|
teamDetails: RandomTeamsTypes.TeamDetails,
|
|
species: Species,
|
|
isLead: boolean,
|
|
preferredType: string,
|
|
role: RandomTeamsTypes.Role,
|
|
): void {
|
|
// Pokemon cannot have multiple Hidden Powers in any circumstance
|
|
let hasHiddenPower = false;
|
|
for (const move of moves) {
|
|
if (move.startsWith('hiddenpower')) hasHiddenPower = true;
|
|
}
|
|
if (hasHiddenPower) {
|
|
let movePoolHasHiddenPower = true;
|
|
while (movePoolHasHiddenPower) {
|
|
movePoolHasHiddenPower = false;
|
|
for (const moveid of movePool) {
|
|
if (moveid.startsWith('hiddenpower')) {
|
|
this.fastPop(movePool, movePool.indexOf(moveid));
|
|
movePoolHasHiddenPower = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (moves.size + movePool.length <= this.maxMoveCount) return;
|
|
// If we have two unfilled moves and only one unpaired move, cull the unpaired move.
|
|
if (moves.size === this.maxMoveCount - 2) {
|
|
const unpairedMoves = [...movePool];
|
|
for (const pair of MOVE_PAIRS) {
|
|
if (movePool.includes(pair[0]) && movePool.includes(pair[1])) {
|
|
this.fastPop(unpairedMoves, unpairedMoves.indexOf(pair[0]));
|
|
this.fastPop(unpairedMoves, unpairedMoves.indexOf(pair[1]));
|
|
}
|
|
}
|
|
if (unpairedMoves.length === 1) {
|
|
this.fastPop(movePool, movePool.indexOf(unpairedMoves[0]));
|
|
}
|
|
}
|
|
|
|
// These moves are paired, and shouldn't appear if there is not room for them both.
|
|
if (moves.size === this.maxMoveCount - 1) {
|
|
for (const pair of MOVE_PAIRS) {
|
|
if (movePool.includes(pair[0]) && movePool.includes(pair[1])) {
|
|
this.fastPop(movePool, movePool.indexOf(pair[0]));
|
|
this.fastPop(movePool, movePool.indexOf(pair[1]));
|
|
}
|
|
}
|
|
}
|
|
|
|
// Team-based move culls
|
|
if (teamDetails.screens && movePool.length >= this.maxMoveCount + 2) {
|
|
if (movePool.includes('reflect')) this.fastPop(movePool, movePool.indexOf('reflect'));
|
|
if (movePool.includes('lightscreen')) this.fastPop(movePool, movePool.indexOf('lightscreen'));
|
|
if (moves.size + movePool.length <= this.maxMoveCount) return;
|
|
}
|
|
if (teamDetails.stickyWeb) {
|
|
if (movePool.includes('stickyweb')) this.fastPop(movePool, movePool.indexOf('stickyweb'));
|
|
if (moves.size + movePool.length <= this.maxMoveCount) return;
|
|
}
|
|
if (teamDetails.stealthRock) {
|
|
if (movePool.includes('stealthrock')) this.fastPop(movePool, movePool.indexOf('stealthrock'));
|
|
if (moves.size + movePool.length <= this.maxMoveCount) return;
|
|
}
|
|
if (teamDetails.defog || teamDetails.rapidSpin) {
|
|
if (movePool.includes('defog')) this.fastPop(movePool, movePool.indexOf('defog'));
|
|
if (movePool.includes('rapidspin')) this.fastPop(movePool, movePool.indexOf('rapidspin'));
|
|
if (moves.size + movePool.length <= this.maxMoveCount) return;
|
|
}
|
|
if (teamDetails.toxicSpikes) {
|
|
if (movePool.includes('toxicspikes')) this.fastPop(movePool, movePool.indexOf('toxicspikes'));
|
|
if (moves.size + movePool.length <= this.maxMoveCount) return;
|
|
}
|
|
if (teamDetails.spikes && teamDetails.spikes >= 2) {
|
|
if (movePool.includes('spikes')) this.fastPop(movePool, movePool.indexOf('spikes'));
|
|
if (moves.size + movePool.length <= this.maxMoveCount) return;
|
|
}
|
|
if (teamDetails.statusCure) {
|
|
if (movePool.includes('aromatherapy')) this.fastPop(movePool, movePool.indexOf('aromatherapy'));
|
|
if (movePool.includes('healbell')) this.fastPop(movePool, movePool.indexOf('healbell'));
|
|
if (moves.size + movePool.length <= this.maxMoveCount) return;
|
|
}
|
|
|
|
// Develop additional move lists
|
|
const badWithSetup = ['defog', 'dragontail', 'haze', 'healbell', 'nuzzle', 'pursuit', 'rapidspin', 'toxic'];
|
|
const statusMoves = this.cachedStatusMoves;
|
|
|
|
// General incompatibilities
|
|
const incompatiblePairs = [
|
|
// These moves don't mesh well with other aspects of the set
|
|
[statusMoves, ['healingwish', 'memento', 'switcheroo', 'trick']],
|
|
[SETUP, PIVOT_MOVES],
|
|
[SETUP, HAZARDS],
|
|
[SETUP, badWithSetup],
|
|
[PHYSICAL_SETUP, PHYSICAL_SETUP],
|
|
[SPEED_SETUP, 'quickattack'],
|
|
['defog', HAZARDS],
|
|
[['fakeout', 'uturn'], ['switcheroo', 'trick']],
|
|
['substitute', PIVOT_MOVES],
|
|
['leechseed', 'dragontail'],
|
|
['rest', 'substitute'],
|
|
[PHYSICAL_SETUP, 'dracometeor'],
|
|
[SPECIAL_SETUP, 'knockoff'],
|
|
|
|
// These attacks are redundant with each other
|
|
['psychic', 'psyshock'],
|
|
['scald', ['hydropump', 'originpulse', 'waterpulse']],
|
|
['return', ['bodyslam', 'doubleedge']],
|
|
[['fierydance', 'lavaplume'], ['fireblast', 'magmastorm']],
|
|
[['flamethrower', 'flareblitz'], ['fireblast', 'overheat']],
|
|
['hornleech', 'woodhammer'],
|
|
[['gigadrain', 'leafstorm'], ['leafstorm', 'petaldance', 'powerwhip']],
|
|
['wildcharge', 'thunderbolt'],
|
|
['gunkshot', 'poisonjab'],
|
|
[['drainpunch', 'focusblast'], ['closecombat', 'highjumpkick', 'superpower']],
|
|
['stoneedge', 'headsmash'],
|
|
['dracometeor', 'dragonpulse'],
|
|
['dragonclaw', 'outrage'],
|
|
['knockoff', ['darkpulse', 'foulplay']],
|
|
|
|
// Status move incompatibilities
|
|
['toxic', 'toxicspikes'],
|
|
['taunt', 'disable'],
|
|
['defog', ['leechseed', 'substitute']],
|
|
|
|
// Assorted hardcodes go here:
|
|
// Lunatone
|
|
['moonlight', 'rockpolish'],
|
|
// Smeargle
|
|
['nuzzle', 'whirlwind'],
|
|
// Liepard
|
|
['copycat', 'uturn'],
|
|
// Seviper
|
|
['switcheroo', 'suckerpunch'],
|
|
// Jirachi
|
|
['bodyslam', 'healingwish'],
|
|
];
|
|
|
|
for (const pair of incompatiblePairs) this.incompatibleMoves(moves, movePool, pair[0], pair[1]);
|
|
|
|
if (!types.includes('Dark') && preferredType !== 'Dark') {
|
|
this.incompatibleMoves(moves, movePool, 'knockoff', ['pursuit', 'suckerpunch']);
|
|
}
|
|
|
|
const statusInflictingMoves = ['thunderwave', 'toxic', 'willowisp', 'yawn'];
|
|
if (!abilities.includes('Prankster') && role !== 'Staller') {
|
|
this.incompatibleMoves(moves, movePool, statusInflictingMoves, statusInflictingMoves);
|
|
}
|
|
|
|
if (abilities.includes('Guts')) this.incompatibleMoves(moves, movePool, 'protect', 'swordsdance');
|
|
|
|
// Force Protect and U-turn on Beedrill-Mega
|
|
if (species.id === 'beedrillmega') {
|
|
this.incompatibleMoves(moves, movePool, 'drillrun', 'knockoff');
|
|
}
|
|
|
|
// Cull filler moves for otherwise fixed set Stealth Rock users
|
|
if (!teamDetails.stealthRock) {
|
|
if (species.id === 'registeel' && role === 'Staller') {
|
|
if (movePool.includes('thunderwave')) this.fastPop(movePool, movePool.indexOf('thunderwave'));
|
|
if (moves.size + movePool.length <= this.maxMoveCount) return;
|
|
}
|
|
if (species.baseSpecies === 'Wormadam' && role === 'Staller') {
|
|
if (movePool.includes('infestation')) this.fastPop(movePool, movePool.indexOf('infestation'));
|
|
if (moves.size + movePool.length <= this.maxMoveCount) return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Generate random moveset for a given species, role, preferred type.
|
|
override randomMoveset(
|
|
types: string[],
|
|
abilities: string[],
|
|
teamDetails: RandomTeamsTypes.TeamDetails,
|
|
species: Species,
|
|
isLead: boolean,
|
|
movePool: string[],
|
|
preferredType: string,
|
|
role: RandomTeamsTypes.Role,
|
|
): Set<string> {
|
|
const moves = new Set<string>();
|
|
let counter = this.newQueryMoves(moves, species, preferredType, abilities);
|
|
this.cullMovePool(types, moves, abilities, counter, movePool, teamDetails, species, isLead,
|
|
preferredType, role);
|
|
|
|
// If there are only four moves, add all moves and return early
|
|
if (movePool.length <= this.maxMoveCount) {
|
|
// Still need to ensure that multiple Hidden Powers are not added (if maxMoveCount is increased)
|
|
while (movePool.length) {
|
|
const moveid = this.sample(movePool);
|
|
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead,
|
|
movePool, preferredType, role);
|
|
}
|
|
return moves;
|
|
}
|
|
|
|
const runEnforcementChecker = (checkerName: string) => {
|
|
if (!this.moveEnforcementCheckers[checkerName]) return false;
|
|
return this.moveEnforcementCheckers[checkerName](
|
|
movePool, moves, abilities, new Set(types), counter, species, teamDetails
|
|
);
|
|
};
|
|
|
|
// Add required move (e.g. Relic Song for Meloetta-P)
|
|
if (species.requiredMove) {
|
|
const move = this.dex.moves.get(species.requiredMove).id;
|
|
counter = this.addMove(move, moves, types, abilities, teamDetails, species, isLead,
|
|
movePool, preferredType, role);
|
|
}
|
|
|
|
// Add other moves you really want to have, e.g. STAB, recovery, setup.
|
|
|
|
// Enforce Facade if Guts is a possible ability
|
|
if (movePool.includes('facade') && abilities.includes('Guts')) {
|
|
counter = this.addMove('facade', moves, types, abilities, teamDetails, species, isLead,
|
|
movePool, preferredType, role);
|
|
}
|
|
|
|
// Enforce Blizzard, Seismic Toss, Spore, and Sticky Web
|
|
for (const moveid of ['blizzard', 'seismictoss', 'spore', 'stickyweb']) {
|
|
if (movePool.includes(moveid)) {
|
|
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead,
|
|
movePool, preferredType, role);
|
|
}
|
|
}
|
|
|
|
// Enforce Thunder Wave on Prankster users
|
|
if (movePool.includes('thunderwave') && abilities.includes('Prankster')) {
|
|
counter = this.addMove('thunderwave', moves, types, abilities, teamDetails, species, isLead,
|
|
movePool, preferredType, role);
|
|
}
|
|
|
|
// Enforce Shadow Sneak on Kecleon
|
|
if (movePool.includes('shadowsneak') && species.id === 'kecleon') {
|
|
counter = this.addMove('shadowsneak', moves, types, abilities, teamDetails, species, isLead,
|
|
movePool, preferredType, role);
|
|
}
|
|
|
|
// Enforce hazard removal on Bulky Support if the team doesn't already have it
|
|
if (role === 'Bulky Support' && !teamDetails.defog && !teamDetails.rapidSpin) {
|
|
if (movePool.includes('rapidspin')) {
|
|
counter = this.addMove('rapidspin', moves, types, abilities, teamDetails, species, isLead,
|
|
movePool, preferredType, role);
|
|
}
|
|
if (movePool.includes('defog')) {
|
|
counter = this.addMove('defog', moves, types, abilities, teamDetails, species, isLead,
|
|
movePool, preferredType, role);
|
|
}
|
|
}
|
|
|
|
// Enforce STAB priority
|
|
if (['Bulky Attacker', 'Bulky Setup', 'Wallbreaker'].includes(role) || this.priorityPokemon.includes(species.id)) {
|
|
const priorityMoves = [];
|
|
for (const moveid of movePool) {
|
|
const move = this.dex.moves.get(moveid);
|
|
const moveType = this.getMoveType(move, species, abilities, preferredType);
|
|
if (types.includes(moveType) && move.priority > 0 && (move.basePower || move.basePowerCallback)) {
|
|
priorityMoves.push(moveid);
|
|
}
|
|
}
|
|
if (priorityMoves.length) {
|
|
const moveid = this.sample(priorityMoves);
|
|
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead,
|
|
movePool, preferredType, role);
|
|
}
|
|
}
|
|
|
|
// Enforce STAB
|
|
for (const type of types) {
|
|
// Check if a STAB move of that type should be required
|
|
const stabMoves = [];
|
|
for (const moveid of movePool) {
|
|
const move = this.dex.moves.get(moveid);
|
|
const moveType = this.getMoveType(move, species, abilities, preferredType);
|
|
if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && type === moveType) {
|
|
stabMoves.push(moveid);
|
|
}
|
|
}
|
|
while (runEnforcementChecker(type)) {
|
|
if (!stabMoves.length) break;
|
|
const moveid = this.sampleNoReplace(stabMoves);
|
|
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead,
|
|
movePool, preferredType, role);
|
|
}
|
|
}
|
|
|
|
// Enforce Preferred Type
|
|
if (!counter.get('preferred')) {
|
|
const stabMoves = [];
|
|
for (const moveid of movePool) {
|
|
const move = this.dex.moves.get(moveid);
|
|
const moveType = this.getMoveType(move, species, abilities, preferredType);
|
|
if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && preferredType === moveType) {
|
|
stabMoves.push(moveid);
|
|
}
|
|
}
|
|
if (stabMoves.length) {
|
|
const moveid = this.sample(stabMoves);
|
|
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead,
|
|
movePool, preferredType, role);
|
|
}
|
|
}
|
|
|
|
// If no STAB move was added, add a STAB move
|
|
if (!counter.get('stab')) {
|
|
const stabMoves = [];
|
|
for (const moveid of movePool) {
|
|
const move = this.dex.moves.get(moveid);
|
|
const moveType = this.getMoveType(move, species, abilities, preferredType);
|
|
if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && types.includes(moveType)) {
|
|
stabMoves.push(moveid);
|
|
}
|
|
}
|
|
if (stabMoves.length) {
|
|
const moveid = this.sample(stabMoves);
|
|
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead,
|
|
movePool, preferredType, role);
|
|
} else {
|
|
// If they have no regular STAB move, enforce U-turn on Bug types.
|
|
if (movePool.includes('uturn') && types.includes('Bug')) {
|
|
counter = this.addMove('uturn', moves, types, abilities, teamDetails, species, isLead,
|
|
movePool, preferredType, role);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Enforce recovery
|
|
if (['Bulky Support', 'Bulky Attacker', 'Bulky Setup', 'Staller'].includes(role)) {
|
|
const recoveryMoves = movePool.filter(moveid => RECOVERY_MOVES.includes(moveid));
|
|
if (recoveryMoves.length) {
|
|
const moveid = this.sample(recoveryMoves);
|
|
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead,
|
|
movePool, preferredType, role);
|
|
}
|
|
}
|
|
|
|
// Enforce Staller moves
|
|
if (role === 'Staller') {
|
|
const enforcedMoves = [...PROTECT_MOVES, 'toxic'];
|
|
for (const move of enforcedMoves) {
|
|
if (movePool.includes(move)) {
|
|
counter = this.addMove(move, moves, types, abilities, teamDetails, species, isLead,
|
|
movePool, preferredType, role);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Enforce setup
|
|
if (role.includes('Setup')) {
|
|
const setupMoves = movePool.filter(moveid => SETUP.includes(moveid));
|
|
if (setupMoves.length) {
|
|
const moveid = this.sample(setupMoves);
|
|
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead,
|
|
movePool, preferredType, role);
|
|
}
|
|
}
|
|
|
|
// Enforce a move not on the noSTAB list
|
|
if (!counter.damagingMoves.size && !(moves.has('uturn') && types.includes('Bug'))) {
|
|
// Choose an attacking move
|
|
const attackingMoves = [];
|
|
for (const moveid of movePool) {
|
|
const move = this.dex.moves.get(moveid);
|
|
if (!this.noStab.includes(moveid) && (move.category !== 'Status')) attackingMoves.push(moveid);
|
|
}
|
|
if (attackingMoves.length) {
|
|
const moveid = this.sample(attackingMoves);
|
|
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead,
|
|
movePool, preferredType, role);
|
|
}
|
|
}
|
|
|
|
// Enforce coverage move
|
|
if (['Fast Attacker', 'Setup Sweeper', 'Bulky Attacker', 'Wallbreaker'].includes(role)) {
|
|
if (counter.damagingMoves.size === 1) {
|
|
// Find the type of the current attacking move
|
|
const currentAttackType = counter.damagingMoves.values().next().value!.type;
|
|
// Choose an attacking move that is of different type to the current single attack
|
|
const coverageMoves = [];
|
|
for (const moveid of movePool) {
|
|
const move = this.dex.moves.get(moveid);
|
|
const moveType = this.getMoveType(move, species, abilities, preferredType);
|
|
if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback)) {
|
|
if (currentAttackType !== moveType) coverageMoves.push(moveid);
|
|
}
|
|
}
|
|
if (coverageMoves.length) {
|
|
const moveid = this.sample(coverageMoves);
|
|
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead,
|
|
movePool, preferredType, role);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Choose remaining moves randomly from movepool and add them to moves list:
|
|
while (moves.size < this.maxMoveCount && movePool.length) {
|
|
const moveid = this.sample(movePool);
|
|
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead,
|
|
movePool, preferredType, role);
|
|
for (const pair of MOVE_PAIRS) {
|
|
if (moveid === pair[0] && movePool.includes(pair[1])) {
|
|
counter = this.addMove(pair[1], moves, types, abilities, teamDetails, species, isLead,
|
|
movePool, preferredType, role);
|
|
}
|
|
if (moveid === pair[1] && movePool.includes(pair[0])) {
|
|
counter = this.addMove(pair[0], moves, types, abilities, teamDetails, species, isLead,
|
|
movePool, preferredType, role);
|
|
}
|
|
}
|
|
}
|
|
return moves;
|
|
}
|
|
|
|
override shouldCullAbility(
|
|
ability: string,
|
|
types: Set<string>,
|
|
moves: Set<string>,
|
|
abilities: string[],
|
|
counter: MoveCounter,
|
|
movePool: string[],
|
|
teamDetails: RandomTeamsTypes.TeamDetails,
|
|
species: Species,
|
|
preferredType: string,
|
|
role: RandomTeamsTypes.Role
|
|
): boolean {
|
|
switch (ability) {
|
|
case 'Chlorophyll': case 'Solar Power':
|
|
return !teamDetails.sun;
|
|
case 'Hydration': case 'Swift Swim':
|
|
return !teamDetails.rain;
|
|
case 'Iron Fist': case 'Sheer Force': case 'Technician':
|
|
return !counter.get(toID(ability));
|
|
case 'Overgrow':
|
|
return !counter.get('Grass');
|
|
case 'Prankster':
|
|
return !counter.get('Status');
|
|
case 'Rock Head':
|
|
return !counter.get('recoil');
|
|
case 'Sand Force': case 'Sand Rush':
|
|
return !teamDetails.sand;
|
|
case 'Swarm':
|
|
return !counter.get('Bug');
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
override getAbility(
|
|
types: Set<string>,
|
|
moves: Set<string>,
|
|
abilities: string[],
|
|
counter: MoveCounter,
|
|
movePool: string[],
|
|
teamDetails: RandomTeamsTypes.TeamDetails,
|
|
species: Species,
|
|
preferredType: string,
|
|
role: RandomTeamsTypes.Role,
|
|
): string {
|
|
if (abilities.length <= 1) return abilities[0];
|
|
|
|
// Hard-code abilities here
|
|
if (species.id === 'pangoro' && counter.get('ironfist')) return 'Iron Fist';
|
|
if (species.id === 'tornadus' && counter.get('Status')) return 'Prankster';
|
|
if (species.id === 'marowak' && counter.get('recoil')) return 'Rock Head';
|
|
if (species.id === 'kingler' && counter.get('sheerforce')) return 'Sheer Force';
|
|
if (species.id === 'golduck' && teamDetails.rain) return 'Swift Swim';
|
|
if (species.id === 'roserade' && counter.get('technician')) return 'Technician';
|
|
|
|
const abilityAllowed: string[] = [];
|
|
// Obtain a list of abilities that are allowed (not culled)
|
|
for (const ability of abilities) {
|
|
if (!this.shouldCullAbility(
|
|
ability, types, moves, abilities, counter, movePool, teamDetails, species, preferredType, role
|
|
)) {
|
|
abilityAllowed.push(ability);
|
|
}
|
|
}
|
|
|
|
// Pick a random allowed ability
|
|
if (abilityAllowed.length >= 1) return this.sample(abilityAllowed);
|
|
|
|
// If all abilities are rejected, prioritize weather abilities over non-weather abilities
|
|
if (!abilityAllowed.length) {
|
|
const weatherAbilities = abilities.filter(
|
|
a => ['Chlorophyll', 'Hydration', 'Sand Force', 'Sand Rush', 'Solar Power', 'Swift Swim'].includes(a)
|
|
);
|
|
if (weatherAbilities.length) return this.sample(weatherAbilities);
|
|
}
|
|
|
|
// Pick a random ability
|
|
return this.sample(abilities);
|
|
}
|
|
|
|
override getPriorityItem(
|
|
ability: string,
|
|
types: string[],
|
|
moves: Set<string>,
|
|
counter: MoveCounter,
|
|
teamDetails: RandomTeamsTypes.TeamDetails,
|
|
species: Species,
|
|
isLead: boolean,
|
|
preferredType: string,
|
|
role: RandomTeamsTypes.Role,
|
|
): string | undefined {
|
|
if (species.requiredItems) return this.sample(species.requiredItems);
|
|
if (role === 'AV Pivot') return 'Assault Vest';
|
|
if (species.name === 'Farfetch\u2019d') return 'Stick';
|
|
if (species.name === 'Latias' || species.name === 'Latios') return 'Soul Dew';
|
|
if (species.name === 'Marowak') return 'Thick Club';
|
|
if (species.name === 'Pikachu') return 'Light Ball';
|
|
if (species.name === 'Shedinja' || species.name === 'Smeargle') return 'Focus Sash';
|
|
if (species.name === 'Talonflame') return 'Sharp Beak';
|
|
if (species.name === 'Unfezant' || moves.has('focusenergy')) return 'Scope Lens';
|
|
if (species.name === 'Unown') return 'Choice Specs';
|
|
if (species.name === 'Wobbuffet') return 'Custap Berry';
|
|
if (species.name === 'Shuckle') return 'Mental Herb';
|
|
if (ability === 'Harvest' || ability === 'Cheek Pouch') return 'Sitrus Berry';
|
|
if (species.name === 'Ditto') return 'Choice Scarf';
|
|
if (ability === 'Poison Heal') return 'Toxic Orb';
|
|
if (ability === 'Speed Boost') return 'Life Orb';
|
|
if (species.nfe) return (species.name === 'Scyther' && role === 'Fast Attacker') ? 'Choice Band' : 'Eviolite';
|
|
if (['healingwish', 'memento', 'switcheroo', 'trick'].some(m => moves.has(m))) {
|
|
if (species.baseStats.spe >= 60 && species.baseStats.spe <= 108 && role !== 'Wallbreaker') {
|
|
return 'Choice Scarf';
|
|
} else {
|
|
return (counter.get('Physical') > counter.get('Special')) ? 'Choice Band' : 'Choice Specs';
|
|
}
|
|
}
|
|
if (moves.has('bellydrum')) return 'Sitrus Berry';
|
|
if (moves.has('waterspout')) return 'Choice Scarf';
|
|
if (moves.has('geomancy') || moves.has('skyattack')) return 'Power Herb';
|
|
if (moves.has('shellsmash')) {
|
|
return (ability === 'Solid Rock' && !!counter.get('priority')) ? 'Weakness Policy' : 'White Herb';
|
|
}
|
|
if (moves.has('psychoshift')) return 'Flame Orb';
|
|
if ((ability === 'Guts' || moves.has('facade')) && !moves.has('sleeptalk') && species.id !== 'stoutland') {
|
|
return species.name === 'Conkeldurr' ? 'Flame Orb' : 'Toxic Orb';
|
|
}
|
|
if (ability === 'Magic Guard') return moves.has('counter') ? 'Focus Sash' : 'Life Orb';
|
|
if (species.id === 'rampardos' && role === 'Fast Attacker') return 'Choice Scarf';
|
|
if (ability === 'Sheer Force' && counter.get('sheerforce')) return 'Life Orb';
|
|
if (ability === 'Unburden') return (species.id === 'hitmonlee') ? 'White Herb' : 'Sitrus Berry';
|
|
if (moves.has('acrobatics')) return '';
|
|
if (moves.has('lightscreen') && moves.has('reflect')) return 'Light Clay';
|
|
if (moves.has('rest') && !moves.has('sleeptalk') && !['Hydration', 'Natural Cure', 'Shed Skin'].includes(ability)) {
|
|
return 'Chesto Berry';
|
|
}
|
|
if (role === 'Staller') return 'Leftovers';
|
|
}
|
|
|
|
override getItem(
|
|
ability: string,
|
|
types: string[],
|
|
moves: Set<string>,
|
|
counter: MoveCounter,
|
|
teamDetails: RandomTeamsTypes.TeamDetails,
|
|
species: Species,
|
|
isLead: boolean,
|
|
preferredType: string,
|
|
role: RandomTeamsTypes.Role,
|
|
): string {
|
|
const defensiveStatTotal = species.baseStats.hp + species.baseStats.def + species.baseStats.spd;
|
|
|
|
const scarfReqs = (
|
|
role !== 'Wallbreaker' &&
|
|
species.baseStats.spe >= 60 && species.baseStats.spe <= 108 &&
|
|
!counter.get('priority') && !moves.has('pursuit')
|
|
);
|
|
|
|
if (
|
|
moves.has('pursuit') && moves.has('suckerpunch') && counter.get('Dark') && !this.priorityPokemon.includes(species.id)
|
|
) return 'Black Glasses';
|
|
if (counter.get('Special') === 4) {
|
|
return (
|
|
scarfReqs && species.baseStats.spa >= 90 && this.randomChance(1, 2)
|
|
) ? 'Choice Scarf' : 'Choice Specs';
|
|
}
|
|
if (counter.get('Special') === 3 && moves.has('uturn')) return 'Choice Specs';
|
|
if (counter.get('Physical') === 4 && species.id !== 'jirachi' &&
|
|
['dragontail', 'fakeout', 'flamecharge', 'nuzzle', 'rapidspin'].every(m => !moves.has(m))
|
|
) {
|
|
return (
|
|
scarfReqs && (species.baseStats.atk >= 100 || ability === 'Pure Power' || ability === 'Huge Power') &&
|
|
this.randomChance(1, 2)
|
|
) ? 'Choice Scarf' : 'Choice Band';
|
|
}
|
|
|
|
if (ability === 'Sturdy' && moves.has('explosion') && !counter.get('speedsetup')) return 'Custap Berry';
|
|
if (types.includes('Normal') && moves.has('fakeout') && !!counter.get('Normal')) return 'Silk Scarf';
|
|
if (role === 'Bulky Setup' && !!counter.get('speedsetup') && !moves.has('swordsdance')) {
|
|
return 'Weakness Policy';
|
|
}
|
|
if (species.id === 'palkia') return 'Lustrous Orb';
|
|
if (species.id === 'archeops') return 'Expert Belt';
|
|
if (!counter.get('Status') && (
|
|
['Fast Support', 'Bulky Support', 'Bulky Attacker'].some(m => role === m) || moves.has('rapidspin')
|
|
)) {
|
|
return 'Assault Vest';
|
|
}
|
|
if (moves.has('outrage') && counter.get('setup')) return 'Lum Berry';
|
|
if (
|
|
(ability === 'Rough Skin') || (
|
|
species.id !== 'hooh' &&
|
|
ability === 'Regenerator' && species.baseStats.hp + species.baseStats.def >= 180 && this.randomChance(1, 2)
|
|
) || (
|
|
ability !== 'Regenerator' && !counter.get('setup') && counter.get('recovery') &&
|
|
this.dex.getEffectiveness('Fighting', species) < 1 &&
|
|
(species.baseStats.hp + species.baseStats.def) > 200 && this.randomChance(1, 2)
|
|
)
|
|
) return 'Rocky Helmet';
|
|
if (['kingsshield', 'protect', 'spikyshield', 'substitute'].some(m => moves.has(m))) return 'Leftovers';
|
|
if (
|
|
this.dex.getEffectiveness('Ground', species) >= 2 &&
|
|
ability !== 'Levitate'
|
|
) {
|
|
return 'Air Balloon';
|
|
}
|
|
if (
|
|
(role === 'Fast Support' || moves.has('stickyweb')) && isLead && defensiveStatTotal < 255 &&
|
|
!counter.get('recovery') && (counter.get('hazards') || counter.get('setup')) &&
|
|
(!counter.get('recoil') || ability === 'Rock Head')
|
|
) return 'Focus Sash';
|
|
|
|
// Default Items
|
|
if (role === 'Fast Support') {
|
|
return (
|
|
counter.get('Physical') + counter.get('Special') >= 3 &&
|
|
['nuzzle', 'rapidspin', 'uturn', 'voltswitch'].every(m => !moves.has(m)) &&
|
|
this.dex.getEffectiveness('Rock', species) < 2
|
|
) ? 'Life Orb' : 'Leftovers';
|
|
}
|
|
if (!counter.get('Status')) {
|
|
return (
|
|
(moves.has('uturn') || moves.has('voltswitch')) && !counter.get('Dragon') && !counter.get('Normal')
|
|
) ? 'Expert Belt' : 'Life Orb';
|
|
}
|
|
if (
|
|
['Fast Attacker', 'Setup Sweeper', 'Wallbreaker'].some(m => role === m) &&
|
|
this.dex.getEffectiveness('Rock', species) < 2 && ability !== 'Sturdy'
|
|
) return 'Life Orb';
|
|
return 'Leftovers';
|
|
}
|
|
|
|
override randomSet(
|
|
species: string | Species,
|
|
teamDetails: RandomTeamsTypes.TeamDetails = {},
|
|
isLead = false
|
|
): RandomTeamsTypes.RandomSet {
|
|
species = this.dex.species.get(species);
|
|
const forme = this.getForme(species);
|
|
const sets = this.randomSets[species.id]["sets"];
|
|
const possibleSets = [];
|
|
for (const set of sets) possibleSets.push(set);
|
|
const set = this.sampleIfArray(possibleSets);
|
|
const role = set.role;
|
|
const movePool: string[] = Array.from(set.movepool);
|
|
const preferredTypes = set.preferredTypes;
|
|
const preferredType = this.sampleIfArray(preferredTypes) || '';
|
|
|
|
let ability = '';
|
|
let item = undefined;
|
|
|
|
const evs = { hp: 85, atk: 85, def: 85, spa: 85, spd: 85, spe: 85 };
|
|
const ivs = { hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31 };
|
|
|
|
const types = species.types;
|
|
const baseAbilities = set.abilities!;
|
|
// Use the mega's ability for moveset generation
|
|
const abilities = (species.battleOnly && !species.requiredAbility) ? Object.values(species.abilities) : baseAbilities;
|
|
|
|
// Get moves
|
|
const moves = this.randomMoveset(types, abilities, teamDetails, species, isLead, movePool,
|
|
preferredType, role);
|
|
const counter = this.newQueryMoves(moves, species, preferredType, abilities);
|
|
|
|
// Get ability
|
|
ability = this.getAbility(new Set(types), moves, baseAbilities, counter, movePool, teamDetails, species,
|
|
preferredType, role);
|
|
|
|
// Get items
|
|
item = this.getPriorityItem(ability, types, moves, counter, teamDetails, species, isLead, preferredType, role);
|
|
if (item === undefined) {
|
|
item = this.getItem(ability, types, moves, counter, teamDetails, species, isLead, preferredType, role);
|
|
}
|
|
|
|
// For Trick / Switcheroo
|
|
if (item === 'Leftovers' && types.includes('Poison')) {
|
|
item = 'Black Sludge';
|
|
}
|
|
|
|
const level = this.getLevel(species);
|
|
|
|
// Minimize confusion damage, including if Foul Play is its only physical attack
|
|
if (
|
|
(!counter.get('Physical') || (counter.get('Physical') <= 1 && (moves.has('foulplay') || moves.has('rapidspin')))) &&
|
|
!moves.has('copycat') && !moves.has('transform')
|
|
) {
|
|
evs.atk = 0;
|
|
ivs.atk = 0;
|
|
}
|
|
|
|
// We use a special variable to track Hidden Power
|
|
// so that we can check for all Hidden Powers at once
|
|
let hasHiddenPower = false;
|
|
for (const move of moves) {
|
|
if (move.startsWith('hiddenpower')) hasHiddenPower = true;
|
|
}
|
|
|
|
if (hasHiddenPower) {
|
|
let hpType;
|
|
for (const move of moves) {
|
|
if (move.startsWith('hiddenpower')) hpType = move.substr(11);
|
|
}
|
|
if (!hpType) throw new Error(`hasHiddenPower is true, but no Hidden Power move was found.`);
|
|
const HPivs = ivs.atk === 0 ? ZeroAttackHPIVs[hpType] : this.dex.types.get(hpType).HPivs;
|
|
let iv: StatID;
|
|
for (iv in HPivs) {
|
|
ivs[iv] = HPivs[iv]!;
|
|
}
|
|
}
|
|
|
|
// Prepare optimal HP
|
|
const srImmunity = ability === 'Magic Guard';
|
|
const srWeakness = srImmunity ? 0 : this.dex.getEffectiveness('Rock', species);
|
|
while (evs.hp > 1) {
|
|
const hp = Math.floor(Math.floor(2 * species.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10);
|
|
if (moves.has('substitute') && !['Black Sludge', 'Leftovers'].includes(item)) {
|
|
if (item === 'Sitrus Berry') {
|
|
// Two Substitutes should activate Sitrus Berry
|
|
if (hp % 4 === 0) break;
|
|
} else {
|
|
// Should be able to use Substitute four times from full HP without fainting
|
|
if (hp % 4 > 0) break;
|
|
}
|
|
} else if (moves.has('bellydrum') && item === 'Sitrus Berry') {
|
|
// Belly Drum should activate Sitrus Berry
|
|
if (hp % 2 === 0) break;
|
|
} else if (['highjumpkick', 'jumpkick'].some(m => moves.has(m))) {
|
|
// Crash damage move users want an odd HP to survive two misses
|
|
if (hp % 2 > 0) break;
|
|
} else {
|
|
// Maximize number of Stealth Rock switch-ins
|
|
if (srWeakness <= 0 || ability === 'Regenerator') break;
|
|
if (srWeakness === 1 && ['Black Sludge', 'Leftovers', 'Life Orb'].includes(item)) break;
|
|
if (item !== 'Sitrus Berry' && hp % (4 / srWeakness) > 0) break;
|
|
// Minimise number of Stealth Rock switch-ins to activate Sitrus Berry
|
|
if (item === 'Sitrus Berry' && hp % (4 / srWeakness) === 0) break;
|
|
}
|
|
evs.hp -= 4;
|
|
}
|
|
|
|
if (['gyroball', 'metalburst', 'trickroom'].some(m => moves.has(m))) {
|
|
evs.spe = 0;
|
|
ivs.spe = (hasHiddenPower && level < 100) ? ivs.spe - 30 : 0;
|
|
}
|
|
|
|
// shuffle moves to add more randomness to camomons
|
|
const shuffledMoves = Array.from(moves);
|
|
this.prng.shuffle(shuffledMoves);
|
|
|
|
return {
|
|
name: species.baseSpecies,
|
|
species: forme,
|
|
gender: species.gender,
|
|
shiny: this.randomChance(1, 1024),
|
|
level,
|
|
moves: shuffledMoves,
|
|
ability,
|
|
evs,
|
|
ivs,
|
|
item,
|
|
role,
|
|
};
|
|
}
|
|
|
|
override randomFactorySets: { [format: string]: { [species: string]: BattleFactorySpecies } } = require('./factory-sets.json');
|
|
|
|
override randomFactorySet(
|
|
species: Species,
|
|
teamData: RandomTeamsTypes.FactoryTeamDetails,
|
|
tier: string
|
|
): RandomTeamsTypes.RandomFactorySet | null {
|
|
const id = toID(species.name);
|
|
// const flags = this.randomFactorySets[tier][id].flags;
|
|
const setList = this.randomFactorySets[tier][id].sets;
|
|
|
|
const itemsMax: { [k: string]: number } = { choicespecs: 1, choiceband: 1, choicescarf: 1 };
|
|
const movesMax: { [k: string]: number } = {
|
|
rapidspin: 1, batonpass: 1, stealthrock: 1, defog: 1, spikes: 1, toxicspikes: 1,
|
|
};
|
|
const requiredMoves: { [k: string]: string } = {
|
|
stealthrock: 'hazardSet', rapidspin: 'hazardClear', defog: 'hazardClear',
|
|
};
|
|
const weatherAbilitiesRequire: { [k: string]: string } = {
|
|
hydration: 'raindance', swiftswim: 'raindance',
|
|
leafguard: 'sunnyday', solarpower: 'sunnyday', chlorophyll: 'sunnyday',
|
|
sandforce: 'sandstorm', sandrush: 'sandstorm', sandveil: 'sandstorm',
|
|
snowcloak: 'hail',
|
|
};
|
|
const weatherAbilities = ['drizzle', 'drought', 'snowwarning', 'sandstream'];
|
|
|
|
// Build a pool of eligible sets, given the team partners
|
|
// Also keep track of sets with moves the team requires
|
|
let effectivePool: { set: AnyObject, moveVariants?: number[], itemVariants?: number, abilityVariants?: number }[] = [];
|
|
const priorityPool = [];
|
|
for (const curSet of setList) {
|
|
if (this.forceMonotype && !species.types.includes(this.forceMonotype)) continue;
|
|
|
|
const itemData = this.dex.items.get(curSet.item);
|
|
if (teamData.megaCount && teamData.megaCount > 0 && itemData.megaStone) continue; // reject 2+ mega stones
|
|
if (itemsMax[itemData.id] && teamData.has[itemData.id] >= itemsMax[itemData.id]) continue;
|
|
|
|
const abilityState = this.dex.abilities.get(curSet.ability);
|
|
if (weatherAbilitiesRequire[abilityState.id] && teamData.weather !== weatherAbilitiesRequire[abilityState.id]) continue;
|
|
if (teamData.weather && weatherAbilities.includes(abilityState.id)) continue; // reject 2+ weather setters
|
|
|
|
let reject = false;
|
|
let hasRequiredMove = false;
|
|
const curSetVariants = [];
|
|
for (const move of curSet.moves) {
|
|
const variantIndex = this.random(move.length);
|
|
const moveId = toID(move[variantIndex]);
|
|
if (movesMax[moveId] && teamData.has[moveId] >= movesMax[moveId]) {
|
|
reject = true;
|
|
break;
|
|
}
|
|
if (requiredMoves[moveId] && !teamData.has[requiredMoves[moveId]]) {
|
|
hasRequiredMove = true;
|
|
}
|
|
curSetVariants.push(variantIndex);
|
|
}
|
|
if (reject) continue;
|
|
effectivePool.push({ set: curSet, moveVariants: curSetVariants });
|
|
if (hasRequiredMove) priorityPool.push({ set: curSet, moveVariants: curSetVariants });
|
|
}
|
|
if (priorityPool.length) effectivePool = priorityPool;
|
|
|
|
if (!effectivePool.length) {
|
|
if (!teamData.forceResult) return null;
|
|
for (const curSet of setList) {
|
|
effectivePool.push({ set: curSet });
|
|
}
|
|
}
|
|
|
|
const setData = this.sample(effectivePool);
|
|
const moves = [];
|
|
for (const [i, moveSlot] of setData.set.moves.entries()) {
|
|
moves.push(setData.moveVariants ? moveSlot[setData.moveVariants[i]] : this.sample(moveSlot));
|
|
}
|
|
|
|
return {
|
|
name: setData.set.name || species.baseSpecies,
|
|
species: setData.set.species,
|
|
gender: setData.set.gender || species.gender || (this.randomChance(1, 2) ? 'M' : 'F'),
|
|
item: setData.set.item || '',
|
|
ability: setData.set.ability || species.abilities['0'],
|
|
shiny: typeof setData.set.shiny === 'undefined' ? this.randomChance(1, 1024) : setData.set.shiny,
|
|
level: this.adjustLevel || 100,
|
|
happiness: typeof setData.set.happiness === 'undefined' ? 255 : setData.set.happiness,
|
|
evs: setData.set.evs || { hp: 84, atk: 84, def: 84, spa: 84, spd: 84, spe: 84 },
|
|
ivs: setData.set.ivs || { hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31 },
|
|
nature: setData.set.nature || 'Serious',
|
|
moves,
|
|
};
|
|
}
|
|
|
|
override randomFactoryTeam(side: PlayerOptions, depth = 0): RandomTeamsTypes.RandomFactorySet[] {
|
|
this.enforceNoDirectCustomBanlistChanges();
|
|
|
|
const forceResult = (depth >= 12);
|
|
|
|
// The teams generated depend on the tier choice in such a way that
|
|
// no exploitable information is leaked from rolling the tier in getTeam(p1).
|
|
if (!this.factoryTier) this.factoryTier = this.sample(['Uber', 'OU', 'UU', 'RU', 'NU', 'PU']);
|
|
const chosenTier = this.factoryTier;
|
|
|
|
const pokemon = [];
|
|
|
|
const pokemonPool = Object.keys(this.randomFactorySets[chosenTier]);
|
|
|
|
const teamData: TeamData = {
|
|
typeCount: {}, typeComboCount: {}, baseFormes: {}, megaCount: 0, has: {}, forceResult,
|
|
weaknesses: {}, resistances: {},
|
|
};
|
|
const requiredMoveFamilies = ['hazardSet', 'hazardClear'];
|
|
const requiredMoves: { [k: string]: string } = {
|
|
stealthrock: 'hazardSet', rapidspin: 'hazardClear', defog: 'hazardClear',
|
|
};
|
|
const weatherAbilitiesSet: { [k: string]: string } = {
|
|
drizzle: 'raindance', drought: 'sunnyday', snowwarning: 'hail', sandstream: 'sandstorm',
|
|
};
|
|
const resistanceAbilities: { [k: string]: string[] } = {
|
|
dryskin: ['Water'], waterabsorb: ['Water'], stormdrain: ['Water'],
|
|
flashfire: ['Fire'], heatproof: ['Fire'],
|
|
lightningrod: ['Electric'], motordrive: ['Electric'], voltabsorb: ['Electric'],
|
|
sapsipper: ['Grass'],
|
|
thickfat: ['Ice', 'Fire'],
|
|
levitate: ['Ground'],
|
|
};
|
|
|
|
while (pokemonPool.length && pokemon.length < this.maxTeamSize) {
|
|
const species = this.dex.species.get(this.sampleNoReplace(pokemonPool));
|
|
if (!species.exists) continue;
|
|
|
|
const speciesFlags = this.randomFactorySets[chosenTier][species.id].flags;
|
|
|
|
// Limit to one of each species (Species Clause)
|
|
if (teamData.baseFormes[species.baseSpecies]) continue;
|
|
|
|
// Limit the number of Megas to one
|
|
if (!teamData.megaCount) teamData.megaCount = 0;
|
|
if (teamData.megaCount >= 1 && speciesFlags.megaOnly) continue;
|
|
|
|
// Dynamically scale limits for different team sizes. The default and minimum value is 1.
|
|
const limitFactor = Math.round(this.maxTeamSize / 6) || 1;
|
|
|
|
// Limit 2 of any type
|
|
const types = species.types;
|
|
let skip = false;
|
|
for (const type of types) {
|
|
if (teamData.typeCount[type] >= 2 * limitFactor && this.randomChance(4, 5)) {
|
|
skip = true;
|
|
break;
|
|
}
|
|
}
|
|
if (skip) continue;
|
|
|
|
const set = this.randomFactorySet(species, teamData, chosenTier);
|
|
if (!set) continue;
|
|
|
|
// Limit 1 of any type combination
|
|
let typeCombo = types.slice().sort().join();
|
|
if (set.ability === 'Drought' || set.ability === 'Drizzle') {
|
|
// Drought and Drizzle don't count towards the type combo limit
|
|
typeCombo = set.ability;
|
|
}
|
|
if (teamData.typeComboCount[typeCombo] >= limitFactor) continue;
|
|
|
|
// Okay, the set passes, add it to our team
|
|
pokemon.push(set);
|
|
|
|
// Now that our Pokemon has passed all checks, we can update team data:
|
|
for (const type of types) {
|
|
if (type in teamData.typeCount) {
|
|
teamData.typeCount[type]++;
|
|
} else {
|
|
teamData.typeCount[type] = 1;
|
|
}
|
|
}
|
|
teamData.typeComboCount[typeCombo] = (teamData.typeComboCount[typeCombo] + 1) || 1;
|
|
|
|
teamData.baseFormes[species.baseSpecies] = 1;
|
|
|
|
const itemData = this.dex.items.get(set.item);
|
|
if (itemData.megaStone) teamData.megaCount++;
|
|
if (itemData.id in teamData.has) {
|
|
teamData.has[itemData.id]++;
|
|
} else {
|
|
teamData.has[itemData.id] = 1;
|
|
}
|
|
|
|
const abilityState = this.dex.abilities.get(set.ability);
|
|
if (abilityState.id in weatherAbilitiesSet) {
|
|
teamData.weather = weatherAbilitiesSet[abilityState.id];
|
|
}
|
|
|
|
for (const move of set.moves) {
|
|
const moveId = toID(move);
|
|
if (moveId in teamData.has) {
|
|
teamData.has[moveId]++;
|
|
} else {
|
|
teamData.has[moveId] = 1;
|
|
}
|
|
if (moveId in requiredMoves) {
|
|
teamData.has[requiredMoves[moveId]] = 1;
|
|
}
|
|
}
|
|
|
|
for (const typeName of this.dex.types.names()) {
|
|
// Cover any major weakness (3+) with at least one resistance
|
|
if (teamData.resistances[typeName] >= 1) continue;
|
|
if (resistanceAbilities[abilityState.id]?.includes(typeName) || !this.dex.getImmunity(typeName, types)) {
|
|
// Heuristic: assume that Pokemon with these abilities don't have (too) negative typing.
|
|
teamData.resistances[typeName] = (teamData.resistances[typeName] || 0) + 1;
|
|
if (teamData.resistances[typeName] >= 1) teamData.weaknesses[typeName] = 0;
|
|
continue;
|
|
}
|
|
const typeMod = this.dex.getEffectiveness(typeName, types);
|
|
if (typeMod < 0) {
|
|
teamData.resistances[typeName] = (teamData.resistances[typeName] || 0) + 1;
|
|
if (teamData.resistances[typeName] >= 1) teamData.weaknesses[typeName] = 0;
|
|
} else if (typeMod > 0) {
|
|
teamData.weaknesses[typeName] = (teamData.weaknesses[typeName] || 0) + 1;
|
|
}
|
|
}
|
|
}
|
|
if (pokemon.length < this.maxTeamSize) return this.randomFactoryTeam(side, ++depth);
|
|
|
|
// Quality control
|
|
if (!teamData.forceResult) {
|
|
for (const requiredFamily of requiredMoveFamilies) {
|
|
if (!teamData.has[requiredFamily]) return this.randomFactoryTeam(side, ++depth);
|
|
}
|
|
for (const type in teamData.weaknesses) {
|
|
if (teamData.weaknesses[type] >= 3) return this.randomFactoryTeam(side, ++depth);
|
|
}
|
|
}
|
|
|
|
return pokemon;
|
|
}
|
|
}
|
|
|
|
export default RandomGen6Teams;
|