pokemon-showdown/test
Guangcong Luo 7017dcb8f9 Mark tests using IPTools.lookup with "(network)"
(Also mark them with "(slow)" to skip them during a normal `npm test`.)

This is mostly the result of a particularly frustrating debugging
session when I couldn't figure out why these tests were timing out
(it turns out, it was because my DNS was broken so `IPTools.lookup` was
timing out). Marking them with "(network)" should make similar
situations less frustrating in the future.
2021-11-05 21:58:28 -04:00
..
lib SQL: Use a QueryProcessManager subclass (#8422) 2021-08-14 17:45:51 -07:00
random-battles Random Battles updates 2021-10-02 14:50:11 -07:00
replays Tests: Add a function to save a battle replay (#7692) 2020-11-29 22:08:01 +00:00
server Mark tests using IPTools.lookup with "(network)" 2021-11-05 21:58:28 -04:00
sim Add various mechanics tests (#8494) 2021-11-05 13:28:45 -05:00
tools/modlog Modlog: Remove text logging code 2021-08-09 14:06:14 -07:00
assert.js Trivia: Refactor to use SQLite as a storage backend 2021-08-14 20:35:08 -07:00
common.js Add various mechanics tests (#8494) 2021-11-05 13:28:45 -05:00
main.js Handle new TypeScript version (#8449) 2021-08-30 20:11:44 -07:00
users-utils.js Use ts-node instead of Sucrase (#8369) 2021-07-09 19:59:22 -07:00