Pokémon battle simulator.
Go to file
2021-05-26 13:23:57 -05:00
.github/workflows
.vscode
config Sketchmons: Restrict Transform 2021-05-25 16:06:12 -06:00
data Gen 1: Move Victreebel and Lapras to OU by technicality (#8336) 2021-05-25 21:38:41 -07:00
databases/schemas
lib Repl: Make it easier to heapdump processes (#8333) 2021-05-25 16:00:00 -07:00
logs
server Helptickets: Support fetching replay logs 2021-05-26 13:23:57 -05:00
sim Fix defaultLevel 2021-05-26 12:44:44 -04:00
test Gen 3: Always break the opponent's screens with Brick Break (#8325) 2021-05-25 15:39:40 -04:00
tools Support value rules (#8267) 2021-05-06 01:16:16 -07:00
translations Helptickets: Display language in ticket list 2021-05-03 10:35:37 -07:00
.editorconfig
.eslintrc-no-types.json Fix max-len for long regexes 2021-05-23 20:48:31 -07:00
.eslintrc.json
.gitattributes
.gitignore
.mocharc.json
.npmignore
.npmrc
build Clean mods/ and chat-plugins/ when building 2021-04-07 01:33:10 -07:00
CODEOWNERS
COMMANDLINE.md
CONTRIBUTING.md Fix typos/grammar in CONTRIBUTING.MD (#8272) 2021-05-05 02:37:56 -07:00
LICENSE
old-simulator-doc.txt
package.json Release 0.11.5 2021-03-29 11:00:52 -07:00
pokemon-showdown Update Dex API (#8181) 2021-04-08 03:00:37 -07:00
Procfile
PROTOCOL.md Stop defaulting messages to Lobby in protocol (#8304) 2021-05-17 07:17:48 -07:00
README.md Reword the README a little 2021-05-12 02:55:42 -07:00
simulator-doc.txt
tsconfig.json

Pokémon Showdown

Navigation: Website | Server repository | Client repository | Dex repository

Build Status Dependency Status devDependency Status Total Alerts

Introduction

Pokémon Showdown is many things:

Pokémon Showdown simulates singles, doubles and triples battles in all the games out so far (Generations 1 through 8).

  • PROTOCOL.md - How the client and server communicate with each other.

  • SIM-PROTOCOL.md - The part of the protocol used for battles and battle messages.

  • CONTRIBUTING.md - Useful code standards to understand if you want to send pull requests to PS (not necessary if you're just using the code and not planning to contribute back).

  • Bot FAQ - An FAQ compiled by Kaiepi regarding making Pokemon Showdown bots - mainly chatbots and battle bots.

Community

PS has a built-in chat service. Join our main server to talk to us!

You can also visit the Pokémon Showdown forums for discussion and help.

If you'd like to contribute to programming and don't know where to start, feel free to check out Ideas for New Developers.

License

Pokémon Showdown's server is distributed under the terms of the MIT License.

Credits

Owner

  • Guangcong Luo [Zarel] - Development, Design, Sysadmin

Staff

  • Andrew Werner [HoeenHero] - Development
  • Annika L. [Annika] - Development
  • Chris Monsanto [chaos] - Development, Sysadmin
  • Leonard Craft III - Research (game mechanics)
  • Mathieu Dias-Martins [Marty-D] - Research (game mechanics), Development

Contributors