Pokémon battle simulator.
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Gen 5 Random Battle: Update movepools (#8908)
* Gen 5 Random Battles: Update movepools

Removing Baton pass from the format and updating movepools

https://discord.com/channels/294651453279174656/763039178211721236/1022152942733770883

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data Gen 5 Random Battle: Update movepools (#8908) 2022-10-06 11:23:51 -07:00
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.mocharc.json Random Battles: Add basic unit test framework 2021-03-18 18:17:25 -07:00
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LICENSE LICENSE: Update year 2022-08-08 20:24:50 -07:00
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package.json Support persisting battles in a Postgres database (#8442) 2022-07-22 18:07:10 -07:00
pokemon-showdown Fix bugs with Sucrase build process 2021-07-11 11:54:22 -07:00
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README.md Slightly improve documentation 2021-11-13 14:17:47 -05:00
simulator-doc.txt Fix bugs with secondary/ability order 2020-02-08 08:07:39 -08:00
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Pokémon Showdown

Navigation: Website | Server repository | Client repository | Dex repository

Build Status Dependency Status devDependency Status Total Alerts

Introduction

Pokémon Showdown is many things:

Pokémon Showdown simulates singles, doubles and triples battles in all the games out so far (Generations 1 through 8).

  • PROTOCOL.md - How the client and server communicate with each other.

  • sim/SIM-PROTOCOL.md - The part of the protocol used for battles and battle messages.

  • CONTRIBUTING.md - Useful code standards to understand if you want to send pull requests to PS (not necessary if you're just using the code and not planning to contribute back).

  • ARCHITECTURE.md - A high-level overview of how the code works.

  • Bot FAQ - An FAQ compiled by Kaiepi regarding making Pokemon Showdown bots - mainly chatbots and battle bots.

Community

PS has a built-in chat service. Join our main server to talk to us!

You can also visit the Pokémon Showdown forums for discussion and help.

If you'd like to contribute to programming and don't know where to start, feel free to check out Ideas for New Developers.

License

Pokémon Showdown's server is distributed under the terms of the MIT License.

Credits

Owner

  • Guangcong Luo [Zarel] - Development, Design, Sysadmin

Staff

  • Andrew Werner [HoeenHero] - Development
  • Annika L. [Annika] - Development
  • Chris Monsanto [chaos] - Development, Sysadmin
  • Leonard Craft III - Research (game mechanics)
  • Mathieu Dias-Martins [Marty-D] - Research (game mechanics), Development

Contributors